Fight with Mencar Pebblecrusher here.
Sorry that Pooky was caught in talk bug - what I really wanted was to break my full invisibility so that Mencar could see a character and give his speech (but I did want to enter fully invisible to position everyone as good as possible). He dies to melee attacks pretty soon anyway (no protection from weapon spells).
You all can see my biggest mistake in this fight - I didn't have the Sorceress under Improved haste, and didn't have her engage Sorcerous Amon with meteors (that could've peeled some skins). Also, could've equipped Belm off-hand to the Vagrant, increasing his APR from 8 to 10. It was a near-win, with only a microsecond before Amon's Improved Mantle scroll kicking in, which would have given him 4 rounds of invulnerability (he regenerates btw).
Re-played the fight, and yes, Belm-off and meteors did the trick - Amon was far from activating a scroll when he died. But since that wasn't in the no-reload game (simply a replay) didn't make a video.
In any case, even if he had activated Improved Mantle, the battle is still ours, but with lots of his scrolls wasted, that's all.
Loot: Ring of Invisibility, Ring +1, Borok's Fist +2 warhammer (another weapon with intact elemental damage, goes straight away to the R-C's off-hand), 10 Superior Healing potions (enemies couldn't even quaff one). Saros was running True Sight which spotted Brennan (otherwise he could backstab either PC or the Riskbreaker.
But most importantly, the party obtained: a scroll of Greater Malison (B-M didn't have this scroll bought, too greedy), 3 Scrolls of Improved Mantle (one scribed, maybe prematurely, but I think all's fine), and 3 Ruby Ray of Reversal scrolls! That's most needed in the Planar Prison, provided we can't get sorceress level 14 before the fight with the Planar Warden. PC is 45 000 xp short of level-up, sorceress accordingly 95 000.
I could have Saros memorize a Contingency as a second 6-th level spell and load it immediately with a second Emotion, but Mencar is under Magic Shielding potion effect, and Amon's saves under II are pretty good, so capturing only Smaeluv seems a small price for that. Plus, Contingency spell has an animation which breaks off any action the caster may be performing in the next couple of seconds (like attacking).
Most probably will have to go to the Planar Prison now, but I feel really greedy and really needy for that level-up. Will see if I can do something about Nalia...I think there was an option to refuse her stronghold at first and accept it later...
Swapped Mazzy for Jan. Went to Mekrath's lab, retrieved Planar Gem. Forgotten the laeral's tear here obviously (could've forged a cloak +2 prior to Mencar's fight).
Went to Nalia's tent with Jan in party (WK-De'Arnise hold), unlocked some forgotten containers inside, reported to Nalia, denied her offer...for now. She sounded unhappy, but we will return!
Torham and Captain sparrow both gained a level. Torham is now lvl 14 with one 7th level priest spell, Captain Sparrow is level 13 with the bonus to saves, extra 1/2 APR and most importantly - the first Swanmay!
Disbanded Jan (gees, does he raise levels slow), rejoined Mazzy, went to the Sea's Bonuty tavern.
The fight with pirates:
Part 1
Part 2
Decided to play it safe and pelt some of enemy's Stoneskins with double-meteors. Looks like it worked fine. Had I seen a FoD targeting one of my mages, all the strongest protective gear would've been transferred to that mage + I have a Potion of Stone Form (from Mekrath's lab) to improve saves. But it wouldn't be needed. The sorceress has a save vs death of 6, ok she might need it, but the B-M has (even malisoned) save vs death of 5, and by equipping the periapt of life protection, +2 rings and cloak, and helm of balduran, this drops to -1, which is enough to save always vs FoD (he also has Blur in minor sequencer). Anyway, even if that last spell was indeed a Finger of Death, it was disrupted by a Minute Meteor.
Edited: Re-watched my own video now, that last spell was indeed FoD, and it resolved, tarageting my B-M who obviously luckily saved. That wouldn't change the outcome of the fight much, even if he failed his save.
Just as a side note, out of interest (since I like this fight a lot), replayed the battle 7 times in a row - won 7 times in a row with the same tactic.
The "ganging" tactic will hardly work though for a party that doesn't have at least 3 fighters - grandmasters with a certain weapon.
Loot: From the static items most important to the party are: the purple Bag of Holding (capacity 200), worn out boots (can be upgraded to boots of speed - will do that in chapter 6), 4 scrolls of Absolute Immunity, Scroll of Spell Immunity (not needed anymore but cool to have), scroll of Enchanted weapon, scroll of Tenser's partial transformation (scribed), a potion of Storm Giant Strength, Red Coral Gem (important Vagrant armor upgrade ingredient, always here if PC is vagrant).
There are other static items like more spell scrolls, potions, Golden Star Garnet, Crimson Chain +5, scroll of Memory Boosting - which are either sellable or useless to the party.
From the randomized ones: Book of Infinite spells (hah, luck is on my side, after turning the first page got True Seeing! grand, one free TS is always very useful), Gnasher club +2 (useable only by Rangers with Wis 14+, important upgrade though).
Less than 33 000 xp needed for sorceress level 14 (Ruby Ray of Reversal). I think there is enough experience in the Planar Prison prior to the Warden fight, yet I'm not 100% certain it will be enough. Will make a short trip to the Planar Sphere (kill a Clay golem inside) and to the Windspear Hills dungeon level 2 (only to kill the vanilla orc archers) for some small xp boost (I think that way it will be enough).
Killed Clay golem, killed Orcs (Jan unlocked secret doors), sold a lot of stuff, ditched Jan for Mazzy (again), returned Planar gem, killed all planar monsters, when bounty hunters gated in managed to kill both on the sides (6000 xp, plate mail, some gold). Sorceress requires less than 22 000 xp to level-up, will definitely make it!
Rest, buff, enter (fully invisible! this is important)...aaaaand next chapter! You'll see how sometimes luck also helps (although even without it victory was still ours).
Modifié par saros_shadow_follower, 12 juin 2013 - 07:15 .





Retour en haut






