weapon choices in a multiplayer game
#1
Posté 02 juin 2013 - 01:48
What weapons would you recommend for us? I have a gnome fighter/illusionist, and she has an elf fighter/thief who is currently focused on stealth. My gnome is the main character, for what it is worth. I'm inclined to use him as a front liner, using spells to enhance that, but I'm willing to entertain other interesting ideas.
Thanks for your time!
#2
Posté 02 juin 2013 - 04:49
For the fighter/thief, staff proficiency allows best use of the staff of striking, which will maximise backstab damage. As indicated in the earlier thread shortbows are a good alternative for ranged attacks, though there's also an argument for crossbows in order to make good use of Firetooth.
#3
Posté 02 juin 2013 - 05:57
I would put two stars in a ranged weapon - axes are great once you get a returning weapon, but until then their weight at 5 lbs each make it difficult to use them consistently as a ranged weapon. Or crossbow can be decent and fit well with a gnome. Shortbow is also good but might be being used by your gf's ftr/thief.
I'd put the other two starting points in halberds - lots of great ones in BG2 and no one else inherently uses them. Two handed swords are another possibility. At 3rd level I'd take quarterstaffs, at 6th level I'd take twohand style, at 9th another in quarterstaffs.
The ranged weapon lets you stay out of your own webs and other persistent area damage effects, switch to the two hander to smack down up close. Also the length of two handed weapons let you stay in the second row and hit the enemy with someone or something between you and them. I found this helps a lot in reducing damage taken and gives enough distance to drop a spell as needed. Dual wield puts you right in the thick of it which makes it hard to disengage to get a spell off uninterrupted.
W/o the grandmastery fix and the multiclass tweak you'd have 5/2 attacks at 13th level, with those mods you'd be at 7/2 attacks. Improved haste would take you to 5 or 7 attacks per round and whirlwind gets you ten attacks per round. Also two handed weapons tend to have higher enchantments than one handed weapons.
#4
Posté 02 juin 2013 - 08:12
Melee damage is generally important as it is multiplied by backstab. e.g. a 4xbackstab would be 4-16 for a standard dagger but 4-40 for a standard katana.
Dagger (base of 1-4 damage): The dagger of venom is an interesting option, not massive damage from a backstab but will leave a trail of poison that interrupts them for a short while so you can escape easier to hide and return. Most enemies will be affected (not Sarevok, possibly not Tazok / Semaj). Until you can afford it you can pick up a free dagger +2 by speaking to Hentold (location below) while throwing daggers are plentiful/cheap or free if you scavenge around High Hedge. Daggers aren't a great choice in BG2.
http://mikesrpgcente...ofcarnival.html
Long sword (base of 1-8 damage): IMO the best choice for an elf as they get a bonus with it (due to game implementation this benefit may cover other bladed weapon types though). For BG1 Protect Prism outside Nashkel mine and kill Greywolf for his longsword (+2 with cold damage). For BG2 buy the longsword +3 from the Copper Coronet in the slums.
Quarterstaff (base of 1-6 damage): For BG1 there is a BG1 quarterstaff +3 in Ulgoths Beard. For BG2 quarterstaffs are the best choice against many golems types. n.b. the staff of striking can only be used so many times (25?) so I never bother with it. The staff of Rynn +4 is available at the Adventurers Mart in the Promenade.
Katana (base of 1-10 damage): Not a good BG1 choice (none available in unmodded game). Does more damage than long sword or quarterstaff.
Weapon style. Single weapon style (dagger / long sword / katana) and 2 handed weapon style (staff) will make a fighter / thief more effective.
Ranged: Shortbow is the easy choice. The beastmaster in the Copper Coronet has a shortbow which gives an extra attack each round. If you get the parts assembled the Gesen shortbow will shoot through many defensive buffs. Crossbow will also work, the Firetooth bow outside Watchers Keep is +5 before upgrading and adds fire damage so can be used to finish off trolls but crossbows fire at a slower rate.
#5
Posté 02 juin 2013 - 08:37
Last time I multiplayered a F / I I ended up choosing one approach (sling/shield and melee/shield I think) to avoid inventory hops. That is the only multiplayer game I've no-reloaded the trilogy on too, thanks to Grond0.
So either go for a single approach as above for smoother gameplay or optimise for each encounter if your girlfriend doesn't mind you taking time to change weapons. She will also be waiting for you to cast buffs too, so may make sense for her to buff other party members while she waits.
For an optimised approach I'd treat this character like a Swiss army knife in BG2, switching weapons to foil the enemy. A fighter / illusionist can make good use of most things even if non-proficient, by using Improved Haste, an offhand weapon such as Belm /Kundane or a Whirlwind type of attack to increase the number of attacks.
The Flail of Ages +3 is a good general purpose weapon with elemental damage and chance of slowing enemies.
Sample early game killers:
Undead: Azuredge throwing axe, Improved Mace of Disruption.
Sample late game killers:
Trolls. Crom Faeyr war hammer.
Salamanders / Efreeti / fire elementals. Wave halberd.
Everything else. Ravager halberd, silver 2 handed sword, Axe of Unyielding, etc.
#6
Posté 02 juin 2013 - 06:59
With regards to the second game, I must admit I'm a little surprised to see so much support for the weapon and shield style of play. My understanding was that armor class became much more irrelevant in the second game compared to the first. What is the reasoning for sticking with the shield?
When I initially created my character, I was torn between using a two-handed weapon or two weapons. There is a certain comedy factor with having a gnome use really large weapons, but that could be said of willing to large weapons as well, especially if they are katanas, which I understand are good choice for the fighter/mage. My personal assessment suggests that the two-handed weapon user benefits from a bit more versatility, while the two weapon user just does more damage.
Just how much difference is there between the different styles when it comes to damage output? I know there are two weapons in the game that increase attacks by 1. Do they increase the main hand attacks, or attacks with that specific weapon? That seems like it would be very significant to choosing whether or not to use them. Are these weapons as good in practice as they appear at a glance? It seems like later in the game you might be sucking up an attack that any given monster will be immune to in order to see a higher attacks per round on the character sheet.
I'm intrigued by the weapon suggestions for the fighter/thief as well. I would've thought that dual wielding would be the ideal choice for a fighter/thief, so that they could backstab with the main hand and then continue fighting thereafter. If such a character is using a staff, what is the play style? What does the fighter part contribute?
Thanks again everybody. I'm really loving what I'm reading so far.
#7
Posté 02 juin 2013 - 09:25
AC becomes less important for most characters in ToB, but a low AC will certainly be helpful throughout SoA. Shields can also give you useful benefits such as spell immunities and damage resistance.Squidmaster wrote...
With regards to the second game, I must admit I'm a little surprised to see so much support for the weapon and shield style of play. My understanding was that armor class became much more irrelevant in the second game compared to the first. What is the reasoning for sticking with the shield?
They increase main hand attacks and, yes, that is pretty useful even if a monster is immune to the off-hand weapon.Just how much difference is there between the different styles when it comes to damage output? I know there are two weapons in the game that increase attacks by 1. Do they increase the main hand attacks, or attacks with that specific weapon? That seems like it would be very significant to choosing whether or not to use them. Are these weapons as good in practice as they appear at a glance? It seems like later in the game you might be sucking up an attack that any given monster will be immune to in order to see a higher attacks per round on the character sheet.
#8
Posté 03 juin 2013 - 04:08
Squidmaster wrote...
Just how much difference is there between the different styles when it comes to damage output? I know there are two weapons in the game that increase attacks by 1. Do they increase the main hand attacks, or attacks with that specific weapon? That seems like it would be very significant to choosing whether or not to use them. Are these weapons as good in practice as they appear at a glance? It seems like later in the game you might be sucking up an attack that any given monster will be immune to in order to see a higher attacks per round on the character sheet.
I'm intrigued by the weapon suggestions for the fighter/thief as well. I would've thought that dual wielding would be the ideal choice for a fighter/thief, so that they could backstab with the main hand and then continue fighting thereafter. If such a character is using a staff, what is the play style? What does the fighter part contribute?
Thanks again everybody. I'm really loving what I'm reading so far.
With regards to the dual wielding with Belm or Kundune, the extra attack is with the main hand. For example:
You are at 13th level - you get 5/2 attacks with one hand, you add an off hand weapon you get 5/2 attack with main and one with the offhand for total of 7/2 attacks. If the offhand was Belm you get 5/2 attack main hand +1 attack mainhand and one attack with Belm for a total of 9/2 attacks of which 7/2 are with your main hand.
In the event that the +2 of Belm is insufficient to affect enemy then the comparison is 7/2 attack with main hand (the Belm attack is ineffective) Vs 5/2 attack with main plus one attack with another offhand weapon with enough enchantment.
If your main hand weapon is a real beast, such as flail of ages, then it is usually better to hit more times with it than to worry about the offhand contributing as much or at all. This gets more pronounced if you have grandmastery in the main hand as it adds more damage compared to a one or two stars in your offhand weapon.
For the fighter/thief you can only backstab once, the off hand does not help and with less than two stars in dual will hinder. If you have single weapon style you get +1 to AC but more importantly an increased critical range of 19 or 20. Two handed weapon style also has this increased crit range and also adds +1 to damage. This damage add from weapon style, any weapon enchantment and any damage add from proficiency gets multiplied by your backstab, strength damage is added after the multiplying effect.
Also using dual weapons and changing to a ranged weapon gets to be a pain.
#9
Posté 03 juin 2013 - 10:56
At the moment, I'm leaning toward either starting with katana and shield (to take advantage of the zerth blade and Celestial Fury once that fight isn't too tough), moving into dual wielding with either two katanas or a short sword or scimitar, or going with a more flexible two-handed weapon build that would probably include spears (The Impaler seems really strong), with an option to use bows as needed.
I'm still kind of unclear on how the fighter/thief plays beyond the initial backstab. I totally understand the merits of making that backstab count for all it's worth, but what happens after that? Doesn't single weapon style fall way behind after the backstab lands? The same could be said of using a staff I would imagine.
#10
Posté 03 juin 2013 - 11:08
Dual wielding a fighter/thief is better suited to a swashbuckler style than a shadow stealth style so depends if that's how the game pans out.
From what I'm reading, I would say try it. You should have sufficient weapon proficiencies to give it a go.
#11
Posté 03 juin 2013 - 11:31
#12
Posté 04 juin 2013 - 04:39
1. Thief lays some traps at her bfs’ feet then stealth’s ahead to scout while the Fighter~ Illusionist buffs up.
2. Our daring heroine picks her victim (let’s say a mage since her backstab has a good chance to one shot him) then retreats back to her brave bf.
3. By this time the Fighter~ Illusionist aka. “Shorty” is ready and the front rank of avenging peons will run smack into his GF’s traps... so he just tidies up with a swing or two anyway.
You probably won’t go to all this trouble for every fight but this tactic plays to both characters strengths and can turn a nasty battle into something much more manageable.
#13
Posté 04 juin 2013 - 04:35
Attacking from shadows gives a +4 to attack, so more likely to connect. Retreating to hide means the lightly armoured character doesn't become an easy target. There are many encounters where a handy corner or obstacle can see you hidden within a couple of seconds and ready to return. There will be other encounters where it is best to stay and fight.
#14
Posté 04 juin 2013 - 07:46
What are the standard buffs for a fighter/mage, other than stone skin, mirror image, and protection for magic weapons?
#15
Posté 04 juin 2013 - 10:05
#16
Posté 05 juin 2013 - 05:25
A ‘Deathfog’ will dismiss the summons and slowly kill whatever called on them (the Warden anyone)... ‘Protection from Acid’ makes you immune to it.
#17
Posté 06 juin 2013 - 07:12
I'm still not sure which weapon combo I'm going to go with in the long run, but if I go with the katana route that I described, would I be better off with the zerth blade in the offhand, or is the extra attack from Belm or Kundane worth more than an additional first through fourth level spell?
#18
Posté 19 juin 2013 - 02:58
To my way of thinking that is a waste of money when you can create a magical weapon +3.
In addition to that I would use my hasted fighter/thief to sneak in and get Daystar in the Gate District. Yes it is only +2, but it has other very useful attributes as well. He will be able to get in and out before being attacked by the lich. Once you have the identified sword, you can use it to take on the lich as well if you want. Once you use the right tactics, (some might say cheesy) that battle is easy.





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