*$*Recon Mines and Proxy Mines explode instantly when put onto Hex Shield(video inside)(featuring no-scope BW headshots)*$*
#26
Posté 03 juin 2013 - 06:19
#27
Posté 03 juin 2013 - 06:20
jkthunder wrote...
Dang - we just did some more testing and I wanted to try with Caineghis too.
Fixed:wub:
#28
Posté 03 juin 2013 - 06:28
jkthunder wrote...
Dang - we just did some more testing and I wanted to try with Cains too.
Unfortunately, doesn't work with Cain Mines. Effect is described on the 1st page
#29
Posté 03 juin 2013 - 06:38
Magniflyer wrote...
jkthunder wrote...
Dang - we just did some more testing and I wanted to try with Cains too.
Unfortunately, doesn't work with Cain Mines. Effect is described on the 1st page
And any time Cain-eghis;)
#30
Posté 03 juin 2013 - 07:01
Jeremiah12LGeek wrote...
RoZh2400 wrote...
It's been a known feature that hex shield will detonate recon and proxy mines instantly. There was some big thread back when the Assassin+volgineer came out by one of the testers, i.e. cyonan, peddro, tyhw, etc. (not necessarily one of the guys I listed, though)
You've mixed them up, I think. There couldn't have been a thread about that when they came out, because no kits had the Hex Shield power, yet.
I looked around, but I haven't found any threads detailing Hex Shield's interaction with Recon Mine or Proimity Mine, yet.
What I'd personally like to look at (or see someone else look at):
- How consistently can double-detonating Recon Mine be reproduced? (I found it only occasionally worked.)
- Does Volus cloaking before using the mine effect the refresh at all? (Common sense says it wouldn't, but something weird happens, or the Drell wouldn't lose the "global" cooldown effect when they do it.)
- How devastating can the effect be, if planned? We created a deathzone just doing the test across a doorway unintentionally. Doing that consistently, with two teams (1 Volus + 1 Juggy) might be able to literally trap the spawns between two mine-nuking death zones on Glacier.
Sorry, yeah I mistyped. Not when the Drell came out, but when the Juggs came out (Reckoning, not Retlaliation, my bad), a week or two later someone posted about this and one of those testers confirmed the mechanis.
#31
Posté 03 juin 2013 - 07:02
http://social.biowar.../index/16549044
Edit: and here 3 months ago:
http://social.biowar.../index/16299405
Edit 2: Oh and another one:
http://social.biowar.../index/16078884
^ This was the one I read.
Funny, I just searched "recon mine" and I found all these results. What did you search?
Modifié par RoZh2400, 03 juin 2013 - 07:04 .
#32
Posté 03 juin 2013 - 07:14
Back on topic, waiting for Jer's videos!
#33
Posté 03 juin 2013 - 07:57
RoZh2400 wrote...
Funny, I just searched "recon mine" and I found all these results. What did you search?
I found those, too, but none of them had what I was looking for: details about how Hex Shield interacts with mines. I was hoping you'd link the one you mentioned by the Dev that explains it. I've been searching, but I can't find it.
With the experiments he's done so far, I think Mag has actually sorted out most of the details. There are still a couple of things left to try.
Modifié par Jeremiah12LGeek, 03 juin 2013 - 07:59 .





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