Aller au contenu

Photo

Are you hard enough for the SCS 14 challenge?


  • Veuillez vous connecter pour répondre
49 réponses à ce sujet

#26
corey_russell

corey_russell
  • Members
  • 5 289 messages
Always rough to fail at the final battle. Grond0, since you are the OP of this challenge, maybe you should rename this Grond0 - the "Death" Challenge - sounds like the players are doing a lot more dieing than succeeding! It's been up for a while now and only two successes...

What do you think Gate70?

#27
Gate70

Gate70
  • Members
  • 3 208 messages
I'm not fussed.

Just tried an archer - was doing OK with 40hp at level 5 but an ambush (ring of bandits plus two wolves) got him.

#28
Incantatar

Incantatar
  • Members
  • 170 messages
I'll try this challenge. I already had success with a lighter setup of SCS. The only thing really scary for me is the final battle, which i only once played the SCS version and not solo. I'll try my luck with a human Invoker.

#29
Gate70

Gate70
  • Members
  • 3 208 messages
Good luck.

#30
Grond0

Grond0
  • Members
  • 6 487 messages
Good to see you Incantatar. Best of luck and watch out for Diarmid's arrows!

#31
Gate70

Gate70
  • Members
  • 3 208 messages
Right, time for another go. Fortean the chaotic neutral half-elf jester has made a decent start (6hp at level 2 helped hugely),all stats 14 except for the mandatory 15 charisma required by bards.

So far he's odd-jobbed Candlekeep, helped Marl, Firebead, Noober, Brage, Mirianne and Joia. Arrows and 5 charges of the magic missile wand dealt with Shoal to get a level 2 spell - purchased scrolls of friends, invisibility and PfP.

An invisible run through Nashkel mine was extremely confusing for the kobolds. Fortean broke invisibility to speak to Mulahey then disappeared again. Mulahey was wounded by his minions so Fortean had to show himself and resorted to door-hopping (grumble), being caught out by a super-fast command and barely surviving. A couple of healing potions saw Fortean out-melee Mulahey and a risky rest paid off so Fortean could sneak out unobserved.

Nimbul lost a fight with the guards while Molkar turned up at the fairground. Invisible confustion led to a last man standing (Morvin) situation so Fortean blinded him and shot 100+ arrows in his vague direction. A nearby merchant handed over 120 more arrows and Morvin eventually took one too many.

Tranzig proved troublesome so Fortean left him and went in search of Teven - blinded and pincusioned. Fortean realised this helped him not one bit, so stood next to Raiken and suggested he should be recruited instead of robbed. Raiken falls for the bardic charisma and Tazok is smooth-talked out of a fight too.

Fortean is about to fire an arrow at a bandit and see what havoc he can create in the camp.

(n.b. invisible tracking is helping here, although many enemies don't do it the likes of Molkar and his gang insisted on clustering around the invisible bard so they could listen to the loony lyrics or be led to the Great Galoop).

Edit, & someone had find familiar - thanks very much.

Modifié par Gate70, 17 juin 2013 - 10:46 .


#32
Incantatar

Incantatar
  • Members
  • 170 messages
Thanks :)
So how do you feel about the Cloak of Cheddar? This item alone can make this challenge a lot easier. Is there a mod that nerfs the cloak? I could probably make one if there isn't.

Edit:
My first run ended at lvl 4/4 (Mage/Cleric) thanks to Nimbul. I didn't notice that invisibility has faded and Nimbul used the round and disabled my char and killed him after that, :pinched:

Modifié par Incantatar, 17 juin 2013 - 11:14 .


#33
Grond0

Grond0
  • Members
  • 6 487 messages
There's nothing in the rules against it, though I haven't used it myself yet. The only character that couldn't complete the game using nothing but the cloak is the wizard slayer, although using it alone is actually pretty hard work.

I haven't ruled out using the cloak as a last resort in some situations. Initially I was wondering whether there would be classes that would find Slythe a near impossibility, but I think there are strategies that would give everyone at least some sort of a chance without it.

#34
Gate70

Gate70
  • Members
  • 3 208 messages
I think the cloak is an option, it's in the game so why not. I don't plan on using it myself and assume it isn't randomised as a quest in the city mentions it. I know a mod nerfs it somewhat but think that was Hard Times rather than SCS.

#35
Gate70

Gate70
  • Members
  • 3 208 messages
Venkt and co expired in the main bandit tent - better still, Lamahla and her gang entered another tent where Taugosz Khosann dealt with them.

Neira is doing the uninjured each round trick, seems to be caused when returning after exiting the area. Having blinded her I could barely injure her with arrows before she returned to uninjured - I see this as a gamebreaker so decided to enable the console and CTRL-Y her. Seems fair enough to me as arrows should have killed her eventually, and I don't get the XP but I do get to loot the corpse. Does that sound acceptable?

#36
Gate70

Gate70
  • Members
  • 3 208 messages
Fortean the jester went back for Tranzig, got hit by a charm but saved and won. Silly boy.

The cave of Black Alaric provided tomes of bodily health and intelligence. 

Korax solo'd the top group of basilisks and Mutamin, killed Kirian next but Peter retaliated and the free xp dried up. Fortean used two 5 turn PfP spells to clear the remaining basilisks then blinded Peter / Lindin / Baerin to shoot them down. Bracers of archery were discovered on their corpses.

Jester 7, 42 kills, Shoal the Nereid.
Posted Image

#37
Incantatar

Incantatar
  • Members
  • 170 messages
Damn, my second try ended with Bassilus flame striking my char for at least 40hp. 3 MMs didn't interrupt his spellcasting and i was thinking he buffed so i didn't flee. This time i made it to M/C 5/6. Really sad because i found the fire wand and dex gloves. ( Deja vu. I remember another SCS run ending the same way.)
The lesson was to check in NI next time when i'm unsure what improved means. ;) E.g. Bassilus is lvl 10 instead of lvl 7 in the original game.

@Gate70 That's fair.

Modifié par Incantatar, 18 juin 2013 - 11:53 .


#38
Gate70

Gate70
  • Members
  • 3 208 messages
3 hours of gameplay with Fortean the jester.

2 hours were spent with Drasus and co, took a while but all 4 killed. The invisible confusion sometimes works, sometimes doesn't and Fortean has done several laps of the outlying area by the end.

Hareisan was killed in a guardroom brawl while Fortean observed. edit, no, forgot that's how it started but a bit of grey matter was also involved.
Posted Image

Davaeorn proved troublesome. In his confusion he headed upstairs into the ogre mage jailor room so Forteam blocked the door and after the ogre hit him twice Fortean got bored and decided more action was needed...

The ogre mage was ensconced behind the (unmoveable) door so Fortean tried a blind on Davaeorn - success (didn't expect that). Arrows of ice were used as Davaeorn ran around the room but eventually Fortean moved just far enough for the ogre mage to spot him. Fortean used a potion to gain 5 rounds of resistance to magic and uses a fireball (wand) to finish off Davaeorn and distract half a dozen hobgoblins who have arrived.

The first set of magic missiles are absorbed but Fortean glugs two healing potions as more magic missiles land. He runs, then glugs a potion of invisibility as he runs again, but the ogre mage uses divination to reveal Fortean. With no invisibility left Fortean perfects his battlesong - screaming "letmeout" at the top of his voice.

The ogre mage and various guards give chase but Fortean has managed to glug more potions and escapes upstairs - into the remnants of Hareishan's guards. He screams and runs past two ghasts - they slow the chasing horde as everybody bottlenecks behind them. Fortean uses the gap to enter a weapons store and slam the door shut before immediately resting. Good idea.

Bad idea. There are ten guards in the weapons room now (talk about a tight fit). Fortean opens the door and runs, taking a couple of arrows and glugging another healer. He makes the next level but a dozen guards leap through before he can move and there is no way past them so he runs back. Four guards are here with the two ghasts closing in too. Fortean tweaks his wand (!) and applies two Aganazzar Scorchers then shoots the remaining ghast.

He heads up another set of stairs and sings away as the group of guards mill around. His plan is to get them to fight each other until he has to retreat again but a gap opens and he races through. Safe - no, hit by a poison arrow. Two more healing potions are used before he remembers the elixir of health in his backpack - glug.

The guards are chasing but Fortean races round to the friendly miner and floods the mine.

Modifié par Gate70, 18 juin 2013 - 02:41 .


#39
Gate70

Gate70
  • Members
  • 3 208 messages
Hmm. City not open. Journal says "Davaeorn proved unhelpful so I will have to investigate his belongings for clues". That'll be the belongings in the ogre jailor room which is flooded and there is no entrance to the mine now.

The joke's on Fortean this time, will have to retire him as it's my fault for not picking up the letters in the heat of battle.

#40
corey_russell

corey_russell
  • Members
  • 5 289 messages

Gate70 wrote...

Hmm. City not open. Journal says "Davaeorn proved unhelpful so I will have to investigate his belongings for clues". That'll be the belongings in the ogre jailor room which is flooded and there is no entrance to the mine now.

The joke's on Fortean this time, will have to retire him as it's my fault for not picking up the letters in the heat of battle.


I believe you also can get the information you need by interviewing his apprentice - he normally is in a room very close to the level 4 exit. I routinely leave Davaeorn's letters behind. Granted the mine is flooded now, but now you know for next time...

#41
Gate70

Gate70
  • Members
  • 3 208 messages
I didn't bother with the letters or with Stephan Re'cap (think that's his name), but I'm fairly sure I don't bother with either in many of my games now so think it is something else.

The chapter screen that usually shows as he dies didn't trigger. I should have spotted that but I was distracted by the ogre mage. I don't think him being blinded and out of melee range should matter but I suspect it is because he'd left his level and gone upstairs.

#42
Grond0

Grond0
  • Members
  • 6 487 messages
Sounds a bit buggy to me. I've often killed Daveorn on that level and the chapter screen always plays without the need to read his letters. I suspect it's something to do with the jester confusion - is there a chance that would cause a character to drop anything?

#43
corey_russell

corey_russell
  • Members
  • 5 289 messages
Normally I get the chapter advance screen the moment Davaeorn dies - did that not happen to you? Are you in chapter 5? If you are in chapter 5 but City of BG not accessible, then that sounds like a bug to me too. You do of course have to cross the bridge before you can get to the City, but I assume a veteran player like Gate70 has tried that...

#44
Gate70

Gate70
  • Members
  • 3 208 messages
The letters were there, I just ignored them as is my usual way. As you say I should have noticed the chapter screen was missing, I got nothing until the flooded scene when returning the key. Edit, & yes the guard tells me the city is shut.

I was going to post a couple of screenshots but they don't appear to have taken so here is a precis of it. Chapter 5 appears to have been active as soon as NASHKEL mine was sorted out, and there are two entries for Cloakwood mine - not sure if that is correct or not.

Chapter 5 active quests;
Day 65 : Bassilus zombies (not attempted)
Day 71 : Dryad tree (Krumm killed her)
Day 117 : Retrieve Hurgan's dagger (no)
Day 119 : Coran's wyvern hunt (dumped him)
Day 136 : One of the bandits told us the mine entrance is to the East.
Day 151 : Fought Davaeorn, unhelpful. Inspect his stuff.

Chapter 5 completed quests;
Day 89 : Zhurlong's boots
Day 95 : The BEAR
Day 106 : Retrieve Perdue's sword
Day 115 : Find Farmer Brun's son
Day 153 : Flood the mines, killing anyone left behind, dealt a blow to the Iron Throne
Day 153 : Flood the mines, freed the slaves first, dealt a blow to the Iron Throne
Day 156 : Returned Unshey's girdle

Modifié par Gate70, 18 juin 2013 - 07:01 .


#45
corey_russell

corey_russell
  • Members
  • 5 289 messages
Long time ago, I think I have heard of a run where Davaeorn didn't die the 4th level, but a level above. The person then had to travel to the elevator entrance in the 4th level to trigger the chapter 5 - but again if chapter 5 has triggered for you and BG not accessible, just sounds like a bug - feel free to reload or use Console to fix the problem - I don't know what console commands to use myself though, might be on the Internet somwhere because for sure it's happened before...

#46
Grond0

Grond0
  • Members
  • 6 487 messages
Yes - I think that is right. The chapter advance will only be triggered when you visit his floor after killing him, although you can kill him anywhere. So if you returned the way you came, rather than going down and using the elevator, the chapter change won't have triggered.

#47
Grond0

Grond0
  • Members
  • 6 487 messages
Just to confirm that you need to go back downstairs after killing Daveorn to trigger the chapter advance - I've just done that with another Cleric of Talos attempt. Daveorn had the bracers of dexterity, which was nice. For a long time nothing useful had turned up, but Tranzig had boots of speed, so I'm feeling reasonably well equipped now.

#48
Gate70

Gate70
  • Members
  • 3 208 messages
Spent 2-3 hours with a Fortean bounty hunter at 60fps. He's about to go into Nashkel mine - I'm so slow (but then he's still alive unlike Greywolf, Mutamin, Kirianx4, Shoal, ZalVax, CaldoKrumm and Dushai).

#49
Grond0

Grond0
  • Members
  • 6 487 messages
And my current embarrassing run continues as the Cleric of Talos also fails in the final battle. The last one to do that was the result of not taking enough resources to kill all the SCS enemies, but this time I had plenty and the battle should have been simple. However, the point of having resources is to use them and keeping 3 scrolls of magic protection and 5 potions of magic blocking in your backpack is of little use when a high-level chromatic orb comes calling ...

Edit: spreadsheet linked to initial post updated.

Modifié par Grond0, 21 juin 2013 - 05:45 .


#50
corey_russell

corey_russell
  • Members
  • 5 289 messages
Sorry to hear that Grond0 - always rough to fail right at the end.