Think about that for a minute. Non-import playthroughs start with Wrex dead and Maelon's data having never been recovered, meaning the Genophage arc will invariably end with Wreav as the sole leader of the Krogan. Wreav vows bloody revenge on the rest of the galaxy prior to the dispersal of the cure. And 92% cure it anyway.
What this tells me is that a lot of people out there thoughtlessly click the top of the wheel without thinking for themselves about what they're actually doing; about what is actually right or wrong. Every "Let's Play" I've ever seen on YouTube features the user doing just this, even, comically, as the voice-over questions why Paragon is compelling them to do certain things. Bioware takes the time to come up with moral quagmires for players to navigate, and players in turn defer moral judgement to whoever positioned the dialogue options on the wheel. The Reputation system introduced in ME3 rendered Paragon/Renegade essentially meaningless, but many still conform to it at every turn.
Going back to Dragon Age: Origins, there was no karma meter. No Paragon/Renegade. Players had to inspect their options and decide for themselves what was right or wrong in accordance with their own conscience. A Persuasion check could in one circumstance save a life; and in another, convince a dwarven mother to abandon her baby in the Deep Roads, so players couldn't reflexively click those, either.
Should the next Mass Effect title, if any, do away with the Paragon/Renegade system and go back to a system like in Origins?
Poll here.
Modifié par DeinonSlayer, 02 juin 2013 - 11:47 .





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