Should Paragon/Renegade be dropped from the next Mass Effect title?
#76
Posté 03 juin 2013 - 05:33
#77
Posté 03 juin 2013 - 05:33
Thinking is now a chore?David7204 wrote...
What was supposed to be a game is now a chore. What was supposed to be entertainment is now a headache.
#78
Posté 03 juin 2013 - 05:37
Only-Twin wrote...
I don't see how not knowing the outcome of something is a chore.
I'm arguing on several different fronts at once.
if a choice doesn't have foreshadowing, how is it even a choice? How it is anymore more than just a dice roll? Morals don't matter. Heroism doesn't matter. Intentions don't matter. Good choices lead to bad outcomes more often than not. What does matter? Nothing. Why shouldn't I just close my eyes and pick a random option? It's as good of a tactic as any to get the best outcome.
No, foreshadowing is a good and necessary element of meaningful choices, and the game needs to follow through with such foreshadowing.
Modifié par David7204, 03 juin 2013 - 05:37 .
#79
Posté 03 juin 2013 - 05:40
David7204 wrote...
What's going on here is a fallacy that the player can somehow 'earn' heroism. 'Earn' good outcomes. Discard that mindset, because it's nonsense. All the player can possibly do is sit on the couch and press buttons. The player can never 'earn' heroism.
LMAO you couldn't be more wrong.
Heroism is not worth jack sh*t if it's not earned. If it's a simple matter of pressing a big blue text-box it's not heroism at all and the reward that comes with pressing that big blue text-box is most certainly not deserved or well-earned.
Heroism onlyt truly means anything if it's EARNED, if it's ACHIEVED through clever, intelligent or skilled actions by the player. There is nothing clever, intelligent or skillful about pressing a big giant blue text-box that is being presented to me on a silver platter.
When I play a Paragon Shepard in Mass Effect, I don't feel like a hero and I don't feel like I've earned any of my in-game achievements.
When I play Geralt of Rivia in The Witcher, I totally feel like a hero when I managed to defeat the Kayrant on Dark Mode difficulty or when I manage to broker an alliance between Temeria and Redania through clever negotiations by intelligently choosing the right dialogue options.
#80
Posté 03 juin 2013 - 05:43
That's what you did.
That's 'earning' heroism to you?
Modifié par David7204, 03 juin 2013 - 05:44 .
#81
Posté 03 juin 2013 - 05:43
Like it was said one of my fave Twilight Zone ep, "you see fats, being a big guy with a chick, it just don't mean anything if it's all set up in advance". The same principle applies here.
Modifié par Seboist, 03 juin 2013 - 05:44 .
#82
Posté 03 juin 2013 - 05:44
I liked how Bioware did that
#83
Posté 03 juin 2013 - 05:44
You think that it is a chore?David7204 wrote...
You sat on the couch. And you pressed buttons.
That's what you did.
You think that makes you a hero?
#84
Posté 03 juin 2013 - 05:44
Modifié par Modius Prime, 03 juin 2013 - 05:46 .
#85
Posté 03 juin 2013 - 05:45
Khelish wrote...
You think that it is a chore?David7204 wrote...
You sat on the couch. And you pressed buttons.
That's what you did.
You think that makes you a hero?
When did I say anything like that? No. Quite the opposite.
#86
Posté 03 juin 2013 - 05:45
#87
Posté 03 juin 2013 - 05:45
David7204 wrote...
You sat on the couch. And you pressed buttons.
That's what you did.
That's 'earning' heroism to you?
I sat on a chair and made intelligent decisions, which the game rewarded me for by giving me the best outcome. Yes, that indeed made me feel like a hero, at least until the moment I turn off the game and get back to my everyday life.
Mass Effect does not and can not give me the same experience as long as it has those blue auto-win buttons.
And you David? Do you feel like a hero when you press that blue auto-win button in Mass Effect?
Modifié par Heretic_Hanar, 03 juin 2013 - 05:50 .
#88
Posté 03 juin 2013 - 05:51
Tell me, where do you think heroism in non-interactive mediums is derived from? Television, books, film, theater, all of that? Since all the audience has to do is sit and watch or sit and read?
Modifié par David7204, 03 juin 2013 - 05:52 .
#89
Posté 03 juin 2013 - 05:52
Last post on 3rd page.David7204 wrote...
When did I say anything like that? No. Quite the opposite.
What was the point of saying any of that?
And you still never answered... "Why do you need the dialogue wheel to tell you right from wrong?"
Is thinking about a choice in an "RPG" a chore to you?
#90
Posté 03 juin 2013 - 05:52
And what's wrong with feeling a sense of accomplishment by playing something challenging? If that's the way you feel, maybe you should watch a movie instead.
#91
Posté 03 juin 2013 - 05:54
We're the players. All we can ever do is press buttons. That’s the only contribution we can possibility make to the story. Any action, any input is going to be the 'result' of a button press. Saying that heroism is invalid because it’s the 'result' of button press cannot be true because it would mean that every element of every story in every game must be invalid as well.
Modifié par David7204, 03 juin 2013 - 05:55 .
#92
Posté 03 juin 2013 - 05:55
David7204 wrote...
Of course it didn't. I'm not the hero. Shepard is. I'm just a player.
Tell me, where do you think heroism in non-interactive mediums is derived from? Television, books, film, theater, all of that? Since all the audience has to do is sit and watch or sit and read?
That is the difference between games and movies/books/comics. Games are interactive and have the possibility to engaging the player and to make the player feel like he is (part of) the hero. Because yes, when you win a difficult battle or made the right choice in a video-game, YOU achieved that, not just the character in-game, but YOU, THE PLAYER too. This experience is unique to video-games and only video-games are capable of bringing us this experience because of their interactive nature.
But according to you, that unique capablity of games should not be explored, am I right?
#93
Posté 03 juin 2013 - 05:57
#94
Posté 03 juin 2013 - 06:00
Please keep presenting your opinion as fact and then insulting anyone who disagrees with you.
I need it.
Modifié par Grand Admiral Cheesecake, 03 juin 2013 - 06:00 .
#95
Posté 03 juin 2013 - 06:01
Sometimes I really wonder if you ever played any other games at all aside from BioWare's games...
#96
Posté 03 juin 2013 - 06:01
#97
Posté 03 juin 2013 - 06:02
That is a cute coupl- I mean...
#98
Posté 03 juin 2013 - 06:03
#99
Posté 03 juin 2013 - 06:03
Subtly difference/nuanced dialoge options mixed up in a way that you can't just autopilot one or the other to get points would be a welcome change, but if they want to keep the game relatively dumb, its probably too much to ask for.
#100
Posté 03 juin 2013 - 06:05
David7204 wrote...
What you're playing is a prepared experience explicitly constructed and refined to be beatable with minimal frustration by a player with average or even below average intelligence.
And being both a game developer and a hardcore gamer myself I can tell you that you're factually wrong.
Again, I truly wonder if you ever played any other games outside of BioWare's library of (recent) games.
Modifié par Heretic_Hanar, 03 juin 2013 - 06:06 .





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