Modifié par McFlurry598, 03 juin 2013 - 08:50 .
If you could re-write ME3
#51
Posté 03 juin 2013 - 08:37
#52
Posté 03 juin 2013 - 08:40
Modifié par McFlurry598, 03 juin 2013 - 08:42 .
#53
Posté 03 juin 2013 - 08:57
#54
Posté 03 juin 2013 - 09:38
Modius Prime wrote...
Wait.. people still care that Kaidan hits on broshep - even if you plan on being straight? And that's the only thing that stops the game from being good? O.o
Evidently not. Everybody who hates or dislikes the game does that for their own and very different reasons. Many times these reasons contradict each other. People want the story and game to be "their own story and game", which is stupid, but nevermind. Obviously most people who have problems with ME, do because they dislike the ending.
Kaidan hitting on Shepard is a minor problem. It is pretty stupid though if you ask me... especially if Shep (in ME1) had and/or still has a straight relationship. The game should acknowledge that. It does not. No matter what you do, Kaidan wants Shepard to be his boyfriend. It is quite annoying, especially if you are straight. I mean, I have no problem with gay people... but when a gay person tries to propose me while I'm evidently straight, now that's over the line.
Modifié par GimmeDaGun, 03 juin 2013 - 10:11 .
#55
Posté 03 juin 2013 - 09:58
Pretty much what GimmeDaGun said. I mean, some people know broshep is dating liara but Kaiden doesn't? I mean, even wrex knowsModius Prime wrote...
Wait.. people still care that Kaidan hits on broshep - even if you plan on being straight? And that's the only thing that stops the game from being good? O.o
#56
Posté 03 juin 2013 - 10:19
#57
Posté 03 juin 2013 - 10:50
#58
Posté 03 juin 2013 - 10:54
The Night Mammoth wrote...
Everything.
Indeed.
#59
Posté 03 juin 2013 - 11:30
Beacon on Virmire that completes the Cipher/vision is replaced with a Prothean archive that knows more about matters than Javik does. We go to Ilos to retrieve Vigil, knowing that it's a powerful, ancient computer dedicated to finding ways to defeat Reaper technology. Vigil is extracted, physically, in a functional state. Vigil is mined by Alliance for information on Reapers, defeating Reapers, advanced Prothean technology, &c.
Omega would be introduced in the first game, I think. Since we're in the Terminus systems investigating disappearing colonies, we need to poke around the pirate coves. Batarians, too, some way. Military base maybe.
Illusive Man and Cerberus would be built up ahead of their becoming important. Possibly fold together Illusive Man and Shadow Broker, since both command enormous networks of criminal activity, and Illusive Man could thus be a villain in the second game, carried into the third. Maybe give him Lord Darius's motive. (Initial interaction with the Illusive Man could suggest him as a possible ally, but with a harder edge of malice or insanity underlying his actions.)
Second game would be all about collecting advanced technology and following up leads on how the Protheans became the Collectors. (This did not happen by the time Javik was placed in hibernation; they had achieved indoctrination, but the victims were physically normal and mentally deranged.) All roads lead back to the Reapers. Cerberus and the Geth are the big factions you can hang around with; Cerberus has that hominid familiarity going for it, but the Geth are actually trustworthy. Of course, you still get your missions from the Council or the Alliance. Cooperation with these other guys is extra credit.
Resolution of the second game would all be about, you know, how the Reapers are definitely coming soon, and we get that "drive them back into dark space" spiel. Since the Reapers are until this point just shadowy manipulators, it should be a pretty strong reveal. There might be something you can destroy or try to salvage, probably produced by or in the custody of Cerberus.
Third game is crunch time before the Reapers arrive. You have to use your reputation as a space hero, your ability to perform space heroics, and big guns to get the galaxy prepared to fight. Much like how it is already, except the Reapers aren't already stomping all over everything when you arrive, because you'd think people would want to help themselves not die. It's all about convincing people about your whackjob space murderers theory! And then when the Reapers actually show up, the amount of preparedness you've cultivated in the previous couple games and over the first half of this game becomes important, because if you've prepared well enough, Reapers are vulnerable to your weapons &c. If not, you need to prepare a whole lot more in the last half.
Also, definitely there will be some superweapons lying around rusty and banged up for you to salvage and duplicate. Discovering same would be a primary goal in the second and third games.
#60
Posté 03 juin 2013 - 11:34
ME4 would be about fighting the reapers and utilizing all squadmates from ME1 & ME2
#61
Posté 03 juin 2013 - 11:35
#62
Posté 03 juin 2013 - 02:11
Troxa wrote...
Me 2 forshadowed dark Energy & even the ex writers are saying that dark energy was the Main plot
ME2 "foreshadowed" Dark Energy in one optional mission. It gets about as much foreshadowing as the Catalyst does in game... which is to say very little.
And NO ex-writer has claimed it was the main plot. Karpyshyn (the guy who actually envisioned it) said it was an OPTIONAL conclusion they were considering, but eventually threw out.
#63
Posté 03 juin 2013 - 02:38
Bleachrude wrote...
Keep in mind, unlike BSN it seems, I actually like the game for the most part and definitely think it's a 9 out of 10.
They see only that:
1UP.com A
Edge 8/10
Eurogamer 10/10
G4 5/5
Game Informer 10/10
GameSpot 9.0/10
GameTrailers 9.5/10
IGN9.5/10
Official Xbox Magazine (UK)10/10
PC Gamer (US)93/100[147]
Awards
Game InformerGame of the Year
PC Gamer (US)Game of the Year
MSNBCGame of the Year
NY Daily NewsGame of the Year
Financial PostGame of the Year
Sentinel & EnterpriseGame of the Year
IGNBest RPG
Game Trailers Best RPG
Spike VGAsBest RPG
Official Xbox MagazineBest RPG
So never trust the specialized critic.
#64
Posté 03 juin 2013 - 02:46
Granted, the story is huge, but it could possibly be split into two whole games, with reclaiming Earth as the climax of the third game, and the defeat of the Reapers/ fall of civilisation being the endpoint of the fourth. I'm having no trouble keeping both previous games relevant (stopping Sovereign is significant as opposed to a slight hiccup for the Reapers and saving/destroying the Collector Base is very important, as is every prior squad mate and a lot of NPCs), and planning out varying paths depending on previous choices.
TBH, I think the most sensible thing to do would be to remove MP. Chop it out of the game, and have Montreal make it as a separate MP-only experience. Use microtransactions and subscriber fees (take lessons learned from TOR's current status), and even maybe have a feature that'll factor player activity on the MP to give you a bonus in SP (I can't imagine there'd be too much stuff to do to have a sound file news report play on the Citadel noting certain progress in the war effort in you've played a certain map on Insanity or beaten a certain challenge). THEN, use the money from that to fund the SP game, making it bigger and better. Make it clear to the fanbase that the better the MP does, the more rewarding the SP will be. just like encouraging people to pledge the higher tiered donations on Kickstarter.
I can do a more in-depth explanation of my plans/ thoughts, but it'd take time to put together.
Modifié par fainmaca, 03 juin 2013 - 02:46 .
#65
Posté 03 juin 2013 - 03:17
chemiclord wrote...
Troxa wrote...
Me 2 forshadowed dark Energy & even the ex writers are saying that dark energy was the Main plot
ME2 "foreshadowed" Dark Energy in one optional mission. It gets about as much foreshadowing as the Catalyst does in game... which is to say very little.
And NO ex-writer has claimed it was the main plot. Karpyshyn (the guy who actually envisioned it) said it was an OPTIONAL conclusion they were considering, but eventually threw out.
Not to mention that the DE ending was going to be worse than what we got.
But I think DE's brought up in two optional SQs; Gianna Parasini talks about it in passing. Though calling this foreshadowing is bit of a stretch.
#66
Posté 03 juin 2013 - 03:26
fainmaca wrote...
TBH, I think the most sensible thing to do would be to remove MP. Chop it out of the game, and have Montreal make it as a separate MP-only experience. Use microtransactions and subscriber fees (take lessons learned from TOR's current status), and even maybe have a feature that'll factor player activity on the MP to give you a bonus in SP (I can't imagine there'd be too much stuff to do to have a sound file news report play on the Citadel noting certain progress in the war effort in you've played a certain map on Insanity or beaten a certain challenge). THEN, use the money from that to fund the SP game, making it bigger and better. Make it clear to the fanbase that the better the MP does, the more rewarding the SP will be. just like encouraging people to pledge the higher tiered donations on Kickstarter.
I don't think this business plan makes any sense at all. Even assuming an MP-only product would work, for it to actually feed cash into ME3's development would require delaying ME3 SP. You've now got two different marketing campaigns to pay for. And you're still ending up with an ME3 without any MP revenue projected for it; this would mean lower funding, and I'm not at all convinced the fraction of the MP revenue stream pledged to SP would make up for that.
#67
Posté 03 juin 2013 - 03:59
Another thing that would change is also the cerberus plot.
#68
Posté 03 juin 2013 - 05:51
AlanC9 wrote...
fainmaca wrote...
TBH, I think the most sensible thing to do would be to remove MP. Chop it out of the game, and have Montreal make it as a separate MP-only experience. Use microtransactions and subscriber fees (take lessons learned from TOR's current status), and even maybe have a feature that'll factor player activity on the MP to give you a bonus in SP (I can't imagine there'd be too much stuff to do to have a sound file news report play on the Citadel noting certain progress in the war effort in you've played a certain map on Insanity or beaten a certain challenge). THEN, use the money from that to fund the SP game, making it bigger and better. Make it clear to the fanbase that the better the MP does, the more rewarding the SP will be. just like encouraging people to pledge the higher tiered donations on Kickstarter.
I don't think this business plan makes any sense at all. Even assuming an MP-only product would work, for it to actually feed cash into ME3's development would require delaying ME3 SP. You've now got two different marketing campaigns to pay for. And you're still ending up with an ME3 without any MP revenue projected for it; this would mean lower funding, and I'm not at all convinced the fraction of the MP revenue stream pledged to SP would make up for that.
I don't think it'd be all that unfeasible. What it basically would be is EA selling off the MP portion of the game separately, first, thereby building hype for the SP game and having a revenue-generating foundation upon which the main event can be built. The MP game serves in part as the basis for the marketing game for the SP, with in-game events building up to the release and the aftermath. EA keep the revenue flowing, but the SP isn't rushed as many feel that it was, while we still have our Mass Effect fix to tide us over. EA gets money, we get a steady flow of games in the franchise, and the devs don't face as much pressure to force their flagship product out before its ready. If the MP-SP connection is made clear, I frankly don't think many gamers would hesitate to show their support. I've seen from things like kickstarter that people are very much ready to pledge their support to development projects with long-term plans and rewards proportional to the investment. If it means a higher quality product, I'd be on board, for one.
#69
Posté 03 juin 2013 - 05:56
I'd like the Reaper attack to start later but only because it needs better build-up; unfortunately that should've been ME2's job, so for an opening with impact I suppose we need them to arrive at the start of the game. To be brutally honest, thanks to ME2's failure to do much plot-wise I don't think that ME3 is salvageable into a really solid story, at least without having to follow it up with another game.
#70
Posté 03 juin 2013 - 06:12
HYR 2.0 wrote...
The re-write process should really begin with ME2, but in the interest of time, we'll stick with ME3.
-- ME3 is to be a 3 CD game. Disc three is devoted entirely to the final mission (Priority: Earth). If the price of the total game must be divvied up to $90 or so, so be it. It'll be justified for being an epic game. Announce the plans for the additional CD and the higher resulting price early in the pre-release stage so people can are ready for it.
-- I'd open ME3 with a military tribunal. Shepard is on trial for Arrival or his Cerberus ties. The trial is interrupted by the invasion -OR- Shepard is broken out of a jailcell to get to the Normandy.
-- EDI's squadmate status is scrapped in favor of Miranda, who helps your squad against Cerberus. If she's dead, she's replaced with a badass human male Cerberus defector, comparable to Phoenix operatives in multiplayer.
If the player is not romantically involved with either, Miranda and Kaidan hook up towards the end of the story. <3
-- Shepard's first stop is not Mars, but Eden Prime. Another Prothean relic has been uncovered, but Shepard needs to go there pronto, as the colony is under attack by Reapers. That relic is actually a lifepod of a real, living Prothean (a.k.a. Javik, making him canon rather than Day-1 DLC).
The mission goes about exactly the same way as it does now (substitute Cerberus with Reapers), but back on the ship, Javik reads Shepard's memory and finds the broken-up vision of the orignal beacon on Eden Prime. He "completes" this memory for him, then, into something comprehensible. It's actually an entire info-cache now in his head. This information cache points him to three weapon prototypes on Mars that the Protheans were working on to stop the Reapers.
-- Mars: this goes about exactly the same as it does in the game, but again substitute Cerberus with Reapers, and the three weapon prototypes are combined into one superweapon to be known as the Crucible.
Getting all parts to work right is key to its success.
-- War Asset system is complexified. You assets are broken up into three: HAMMER (infantry), SWORD & SHIELD (naval forces), CRUCIBLE (...d'uh). I would also significantly reduce the # of possible assets available, so that reaching required levels becomes more pressing.
Your success at the end of the game requires a good amount of all three.
-- Tuchanka: salarian support or the krogan offer an opportunity to improve one Crucible mechanism: sapping enemy shield technology and/or improving the potency of the weaponry. Wreav's krogan offer more than Wrex's, because Wrex's krogan were focused on practical technologies, whereas Wreav's were free to work on what they wanted (weaponry).
The N7 mission involving those ancient krogan cannons also ties into this.
Recruiting the krogan gives a serious boost to HAMMER, but minimal contribution to CRUCIBLE and no contribution to SWORD & SHIELD. Salarians offer paltry HAMMER assistance, but make up for it with support in the other two.
-- Rannoch: Quarians offer a big boost to SWORD/SHIELD and CRUCIBLE, moderate boost to HAMMER. Geth offer a moderate boost to all three. Curing the genophage makes the quarians a more attractive option to the player.
Whichever side is recruited cracks the code behind the mysterious Sync-weapon prototype integrated into Crucible. It employs super-smart VIs that, when downloaded into the computer systems of warships or hardsuit computers of soldiers, makes them much more effective. Quarians provide the ship upgrade. Geth provide the infantry upgrade. Both unlock both. [Bonus Power unlocked: Geth Hunter Mode (works like the multiplayer power)].
Legion is not a scrippted death. Both he and Tali are optional squad recruits (otherwise, they are war-assets).
-- Thessia goes about the same as it does: Kai Leng and Cerberus acquire the Prothean VI. This forces Shepard to turn elsewhere to find the ultimate solution.
Enter Leviathan.
-- Leviathan content is made canon. The missions involved stay largely the same as they are in the DLC. However, it ends with significantly more answers from Leviathan as to the Reapers, catalyst/intelligence, Crucible. This, of course, is necessary since Leng & Co got away with the Prothean VI on this information.
Completion of this arc provides a major boost to the Crucible's control function, minor boost to the other two.
-- Sanctuary is acquired through the combined work or Liara and Miranda or the replacement Phoenix defector. They get a lead suggesting the facility on Horizon is a Cerberus front. From here, you recover the Collector Base tech.
This mission is non-plot and optional, but highly important. If you chose to preserve the Collector Base and hand it over to Cerberus intact, Destroy carries no collateral damage, even if the Crucible's destroy mechanism is under-developed. It's an insta-win card for that option. Otherwise, it's just a moderate upgrade to the Crucible.
-- MOAR TIMERS! Assignments do not stay available forever. You have to act fast and manage your time wisely, otherwise certain assignments will time-out and lead to total failure. Think: Grissom Academy, Tuchanka bomb.
Ideas: Samara's daughters get banshee'd, Jacob and the refugees get screwed, Rachni Queen gets indoc'd...
-- Cerberus HQ is moved to DLC content. In it, an epic showdown with Kai Leng, and a confrontation with TIM offering multiple possible resolutions: you can kill him, or persuade him to help you out.
Completion of this mission carries varying degrees of success, however. This is contingent on completion of N7 missions that involve Cerberus -- the more of them you do, the better your success will be.
-- Priority: Earth employs tactical deployment of war-assets all around London in the final battle. There are lots of cutscenes involved, showing your assets in action. The battle itself is mainly a daring push for the Citadel as it is now.
-- The synthetic enemy Dr. Eva Core shows up as a boss-fight enemy on the Citadel, created by Cerberus to sabotage the Crucible, save for the control mechanism, which was to be acquired by the 'bot for TIM. This 'bot goes rogue, however. It decides it would rather take control of the Reapers for itself, detailing a vicious agenda against organics that would make the prospect of Cerberus control seem downright peachy in comparison.
This boss-fight effectively replaces the TIM confrontation (which, again, is moved to a high-profile DLC mission).
-- The Intelligence is encountered after the boss-fight, but Shepard does not go there alone (squad is there too).
-- The Crucible options to end the war stay, but the optimal (High-EMS) outcome goes like this.~ WIZARRRRRD!!!
Editted and done. You wanted ideas, OP.
Modifié par HYR 2.0, 03 juin 2013 - 06:13 .
#71
Posté 03 juin 2013 - 06:32
fainmaca wrote...
I don't think it'd be all that unfeasible. What it basically would be is EA selling off the MP portion of the game separately, first, thereby building hype for the SP game and having a revenue-generating foundation upon which the main event can be built. The MP game serves in part as the basis for the marketing game for the SP, with in-game events building up to the release and the aftermath. EA keep the revenue flowing, but the SP isn't rushed as many feel that it was, while we still have our Mass Effect fix to tide us over. EA gets money, we get a steady flow of games in the franchise, and the devs don't face as much pressure to force their flagship product out before its ready. If the MP-SP connection is made clear, I frankly don't think many gamers would hesitate to show their support. I've seen from things like kickstarter that people are very much ready to pledge their support to development projects with long-term plans and rewards proportional to the investment. If it means a higher quality product, I'd be on board, for one.
Well, in order:
I don't think an MP-only game would build hype for the SP followup. If anything, I think it would dissipate it some, since ME3 now comes how much later?
Would an MP-only game even sell well? If it did, would it sell to a lot of the existing ME fans? I damn well wouldn't have even considered buying an MP only game.
Would it generate any more development money for ME3? After costs for the MP game, you're splitting what's left between a profit slice and an SP investment, for a game that's going to have lower projected profits since now ME3 won't have the revenues from MP. ME3 could easily end up with less development money this way.
#72
Posté 03 juin 2013 - 06:36
The only thing I'd feel comfortable actually changing is priority Earth.
#73
Posté 03 juin 2013 - 06:40
actually it was also forshadowed in the main missions think even illusive man talked about it, It's also the only thing that explains why the reapers were in a hurry to build the human reaper. Harbinger talks about genetics in the collector basechemiclord wrote...
Troxa wrote...
Me 2 forshadowed dark Energy & even the ex writers are saying that dark energy was the Main plot
ME2 "foreshadowed" Dark Energy in one optional mission. It gets about as much foreshadowing as the Catalyst does in game... which is to say very little.
And NO ex-writer has claimed it was the main plot. Karpyshyn (the guy who actually envisioned it) said it was an OPTIONAL conclusion they were considering, but eventually threw out.
also In me 1 at noveria
Chris L'Etoile is the writer said it will post it if i find the link
Other things
www.holdtheline.com/threads/me2-writer-chris-letoile-on-the-ai-characters-and-the-reapers.4229/
Modifié par Troxa, 03 juin 2013 - 06:52 .
#74
Posté 03 juin 2013 - 06:43
GimmeDaGun wrote...
Modius Prime wrote...
Wait.. people still care that Kaidan hits on broshep - even if you plan on being straight? And that's the only thing that stops the game from being good? O.o
Kaidan hitting on Shepard is a minor problem. It is pretty stupid though if you ask me... especially if Shep (in ME1) had and/or still has a straight relationship. The game should acknowledge that. It does not. No matter what you do, Kaidan wants Shepard to be his boyfriend. It is quite annoying, especially if you are straight. I mean, I have no problem with gay people... but when a gay person tries to propose me while I'm evidently straight, now that's over the line.
I agree! It is also over the line when the female characters hit on my gay Shepard who is clearly gay.
Sounds kind of ridiculous, doesn't it?
#75
Posté 03 juin 2013 - 06:56
HYR 2.0 wrote...
-- ME3 is to be a 3 CD game. Disc three is devoted entirely to the final mission (Priority: Earth). If the price of the total game must be divvied up to $90 or so, so be it. It'll be justified for being an epic game. Announce the plans for the additional CD and the higher resulting price early in the pre-release stage so people can are ready for it.
It's a gutsy strategy. Not only do you have to keep the bulk of the existing fans on board with that price point, you also have to sell a $90 game to people who aren't invested in the series.





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