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If you could re-write ME3


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#76
Steelcan

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AlanC9 wrote...

HYR 2.0 wrote...

-- ME3 is to be a 3 CD game. Disc three is devoted entirely to the final mission (Priority: Earth). If the price of the total game must be divvied up to $90 or so, so be it. It'll be justified for being an epic game. Announce the plans for the additional CD and the higher resulting price early in the pre-release stage so people can are ready for it.


It's a gutsy strategy. Not only do you have to keep the bulk of the existing fans on board with that price point, you also have to sell a $90 game to people who aren't invested in the series.

That was the mistake from which many others spawned.  Trying to make ME sellable to people who were not already invested.

Nobody watches Return of the King without seeing Fellowship and Two Towers first.

#77
Bleachrude

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Steelcan wrote...

AlanC9 wrote...

HYR 2.0 wrote...

-- ME3 is to be a 3 CD game. Disc three is devoted entirely to the final mission (Priority: Earth). If the price of the total game must be divvied up to $90 or so, so be it. It'll be justified for being an epic game. Announce the plans for the additional CD and the higher resulting price early in the pre-release stage so people can are ready for it.


It's a gutsy strategy. Not only do you have to keep the bulk of the existing fans on board with that price point, you also have to sell a $90 game to people who aren't invested in the series.

That was the mistake from which many others spawned.  Trying to make ME sellable to people who were not already invested.

Nobody watches Return of the King without seeing Fellowship and Two Towers first.


Big difference though is that it is relatively quick and painless (time and money) to get into Return of the King.

When RotK came out, you probably only needed to spend 6 hours and maybe 6 bucks to be brought up to speed. Contrast this with ME, where you're looking at EASILY 50 hours (and probably 20 bucks (if you included all DLCs maybe).

That's a HUGE difference you're asking for potential new players. As I mentioned earlier, it only takes roughly 30 hours to get up to speed for Game of Thrones.

re: autodialogue
Again, I'm not sure why the autodialogue for your squadmates is seen as bad given that in contrast, previous games they would say NOTHING.

In ME2, outside of the 3-4 conversation paths once you recruited them, the characters don't say ANYTHING with regard to either the main mission or the side missions. In ME1, after the main missions, you can have a round-table but there's absolutely no indication that the crew know of your side missions or of each other.

In ME3, the squad interacts with one another, comments not just on the mission but also the side missions and they move around the ship and ALSO on the central hub, yet this is seen as a downgrade? Hell, in ME3, there's even a reason to mix up your companions since on the missions, your squadmates will actually say different things.

#78
IntelligentME3Fanboy

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only 1 change:make it FPS instead of TPS.

perfect

#79
Nole

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IntelligentME3Fanboy wrote...

only 1 change:make it FPS instead of TPS.

perfect


I don't know, I really liked the gameplay of Gears of War.

#80
ShadowLordXII

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Prologue: Earth

1) The game would start with Shepard exploring Vancouver and meeting/talking with Vega and Colds.

2) Anderson takes Shepard to his tribunal and they run into Ashley/Kaiden on their way there.

3) The Tribunal is basically an opportunity for players to get a recap of the things that they did in ME2 mainly:

a) Being brought back from the dead via the Lazarus Project

B) Working alongside Cerberus, a known pro-human terrorist organization

c) The Collector Base Run

d) The events of Arrival

Shepard can take multiple approaches here, he can either take the paragon route and be fully willing to take responsibility for his actions despite the fact that it was the right thing to do. Or, he can go renegade and defend his actions by pointing out everyone else's gross inaction including the ignorance of Sovereign's 3 year old corpse.

Former crew members like engineer Adams, Dr. Chakwas, Joker and even Anderson defend Shepard via hologram or in person.

Just as the Tribunal is about to make their verdict, the reapers attack and everything plays out largely the same as in the vanilla game from there.

Priority: Mars

Everything stays the same except cut out that stupid chase scene and Ashley/Kaiden being hospitalized.

Ashley/Kaiden and Liara join the Squad

Priority: Eden Prime

Yep, I'm counting the Day 1 DLC pack as part of the vanilla story like it should've been.

The squad unloads on Eden Prime to search for a beacon that Liara found additional info on Mars about. They search around it turns out to be a frozen Prothean and the crew activates the mechanism to wake him up.

Aboard, Javik melds his mind with Shepard's and learns about everything that's happening in this cycle. Javik himself knows nothing about the Crucible, but he was aware of a beacon that holds something called the Catalyst.

Javik joins the Squad.

Priority: Citadel I

The same except Ashley/Kaiden isn't in the hospital and you can have a genuine one-on-one talk with them about your friendship/relationship since Horizon.

Paragon: Acknowledge their feelings and emphasize a desire/need to move on and patch things up. Convo ends on an optimistic note with Shepard pretty much viewing the situation as water on the grass.

Renegade: Harshly reprimand them for Horizon and for still distrusting you after everything that you've been throught. Convo ends on a sour note with Shepard saying that they'll have to earn your trust.

The Council is as unhelpful as always and Shepard can accept this (Paragon) or say "ah yes reapers" (Renegade). Javik pretty tells them that they suck and that he won't comfort a hiding dog.

Vega joins the Squad.

Priority: Palaven

Same as the vanilla.

Garrus and Edi join the Squad

From here, players can choose any Priority in whatever order that they desire. After going through two main missions, the Second Citadel mission is unlocked and Thessia is available after that. You won't have to complete every priority, but it would be highly recommended for maximum war asset utilization.

Priority: Tuchunka Arc

Largely the same as vanilla.

Padok Wiks joins the squad (He'll try to kill you later if you sabotaged the Genophage. Have fun!)

Priority: Rannoch Arc

Largely the same as vanilla.

Tali joins the Squad (If you sided with the quarians or brought peace between geth and quarians)

Priority: Grissom Academy (Unavailable after Citadel II)

Largely the same except...

Jack joins the Squad (If she's loyal and Jacob survived and is loyal too)

Priority: Citadel II

Ashley/Kaiden and Javik will be required companions for this one.

Miranda is found in a standoff with a bunch of Cerberus soldiers and Shepard goes to help while sending Ashley/Kaiden ahead to find the council. Miranda becomes a teammate with skills largely similar to her role in ME2.

Kai Leng battle no longer as contrived or on the rails. Shepard will now have an opportunity to properly fight and defeat KL and outright kill him if he takes the Renegade prompt. Otherwise, a heavily wounded KL will flee with his tail between his butt.

Udina showdown is now between Udina holding the council hostage and Kaiden/Ashley telling them to stand down. Shepard can either encourage a paragon approach or outright tell them to shoot Udina. Either way, Udina ends up dead by suicide, getting shot by Kaiden/Ashley or getting shot by Shepard...multiple times if renegade.

Javik melds minds with the Council to ensure that none of them are indoctrinated and discovers that the asari councilor knows about the catalyst. She confesses that the asari have a prothean beacon on Thessia and the other council members are obviously pissed. Shepard can convince them to hold off the councilor's trial until after the reapers are dealt with (Paragon) or he can punch her and tell her to get out of his sight (Renegade)

Miranda joins the squad (If she's loyal and you promised to help her find her sister)

Thane joins the squad (If he's loyal and he didn't get mortally wounded by KL)

Priority: Rachni planet

Largely the same

Grunt joins the squad (If he's loyal, survived the suicide mission and the Rachni Queen was saved)

Priority: Thessia

Somewhat the same except KL can be legitimately killed here...though he'll be more difficult to beat. But the gunship can be fought and destroyed.

Vendetta is retrieved, but it runs out of power while the reaper main force invades Thessia.

Defeat in Victory...

In the aftermath, everyone's still depressed because Vendetta is useless to find the Catalyst. Liara and Javik still have their argument the same as it was in the vanilla version. Shepard can either encourage everyone not to give up hope (paragon) or he can tell them to shut up and move on to finishing the fight (renegade)

Priority: Horizon

Miranda tips Shepard off on an incomplete prothean beacon located on Horizon. Events play out largely the same except no KL, but Miranda can still be killed when confronting her father if she's not loyal or Shepard is proactive enough in diffusing the situation.

Priority: Omega

Largely the same except Shepard can potentially kill Aria towards the end.

Priority: Leviathan

Largely the same except for the origin story of the leviathan empire.

Once they gained their empire, several thrall species started utilizing dark energy to advance themselves in revolt. In response, several leviathans willingly broke themselves down into the first reaper, Harbinger. Harbinger wipes out the leviathan empire and the thralls and converts them into a dozen reapers including Sovereign. The leviathans have no explanation for why Harbinger betrayed them nor why he initiated the cycles.

After completing two missions post-Horizon, Vendetta will be charged enough to tell about the Catalyst. However, the Citadel will be attacked by the reapers and Shepard will be contacted by the frantic council. Shepard can either comfort them and promise to protect the galaxy (paragon) or go through the "Ah yes, reapers" routine and rub their faces in how their fate is their own fault (renegade) or cut off the transmission prematurely.

Priority: Cerberus HQ

Either for revenge (renegade) or to remove a thorn in the galactic side (paragon), Shepard launches an assault on the Cerberus HQ.

Inside, Shepard faces off against a reaper-altered clone of himself that the Illusive man had made during the Lazerus Project. Shepard fights the clone alone while his squad downloads any reaper related information from the Illusive Man's computer.

At the end of the fight, Shepard can either allow the clone to die peacefully and acknowledge it's sentience (paragon) or Shep can brutally torture and kill the clone while mocking it. The Data highlights the existence of a mass relay replica within the Citadel which reminds Shepard of Ilos and the Conduit.

Point of No Return.

Priority: Ilos

Shepard, Hackett and Anderson form a plan to board the Citadel that's now orbiting Earth. Shepard will take a small fleet to Ilos to secure the Conduit and send Hammerteam through it to directly access the Citadel from within. Hackett will have the Victory Fleet assault the reapers amassing around the Citadel while Shepard goes through the Conduit.

On Ilos, it turns out that Cerberus was trying to destroy it per the reapers orders and Shepard will be on a time limit to stop them and defuse the timers. Once the Conduit is secured, reaper reinforcements are spotted and Shepard must choose a platoon to stay behind and detonate the Conduit.

That platoon will have to be led by a current or former squadmate.

Whoever is chosen to lead will have a final conversation with Shepard and the gang. Then there will be a cutscene that will either confirm their death (if war asset count was low or they weren't loyal) or will leave it ambiguous before the conduit is detonated.

Priority: Citadel III

Hammerteam arrives within the Citadel and their success will vary:

If overall war asset count was low, they'll be decimated since the Victory Fleet was destroyed within minutes and Shepard dies right then and there.

Moderate Count, they'll take heavy damage but Shepard still manages to open the doors of the Citadel.

High Count, low to moderate damage and Shepard won't have as many enemies to fight on his way to the Citadel door controls.

Then...Harbinger appears. Shepard and Harby have a good ol' chat where Harbinger acknowledges Shepard's efforts and indirectly states that Shepard is respected. Shepard can either return the compliment (paragon) or coldly order an artillery unit to deal the first blow (renegade).

As fighting Harbinger on foot will be largely impossible, the outcome will depend on the remaining war asset count:

If too low, Harbinger curbstomps the entire ground force and kills Shepard.

Moderate, Harbinger curbstomps most of the ground force and Shepard is heavily wounded.

High, Harbinger is heavily damaged and half of the ground force remains intact, Shepard loses armor but is otherwise okay.

If he's still alive at this point, Shepard will call for fleet support as Harbinger (now essentially blinded if war asset count is high enough) is reinforced by two destroyer reapers. Shepard and squad use target designators to guide fleet firepower and destroy the two escort reapers. Afterwards, Harbinger attempts to take direct control of the Citadel himself and Shepard's squad is caught within his shield.

While fighting off indoctrination and fatigue, Shepard and the squad make their way through the inside of Harbinger to set up high-grade explosives within his core. If any squadmates are unloyal then they'll turn on Shepard and he'll have to either kill them. Shepard and squad set up and set off the core and Harbinger seemingly dies.

Crucible docks with the Citadel and activates.

End Sequence Begins.

Shepard awakens surrounded by his battle scarred and barely conscious squadmates. Still barely alive, Harbinger speaks to Shepard's mind and shows him images of various celestrial anomalies like Maelstrom's star. Harbinger talks to Shepard about the Dark Energy crisis and how the destruction of the reapers will only doom the galaxy.

It turns out that the leviathan empire heavily abused dark energy for just about everything and thrall species only contributed to stand a chance of revolting. Harbinger was created as a means of stabilizing the dark energy within the thrall species since it's energy was far more static and potent. (I don't pretend to understand the full science behind dark energy, so bare with me.)

But Harbinger also saw that over-usage of dark energy was beginning to degrade the stability of the entire galaxy and Harbinger made more reapers to wipe out the leviathans and convert their genetic structure into paste for more reapers. Reapers absorb dark energy and emit an invasive stabilizing variant that builds up over multiple cycles.

Since the development of dark energy is now inevitable, the reapers created the mass relays and the citadel as a means of attracting dark energy potential species to easily advance themselves and then be harvested to solve the overarching crisis.

But...the prothean cycle caused problems, mainly because the protheans themselves could not harvested into reapers for some reason and then the Ilos Scientists screwed up the keeper signal and threw things off schedule by a few thousand or so years. The rachni were indoctrinated by Sovereign in an attempt to correct the problem, but it only led to the lifting up of more species that used dark energy including the turians and in extension, humanity.

Humanity's inherent genetic diversity is the key to a reaper that will finally bring balance to the dark energy crisis and that was why Harbinger sought to create the proto-reaper that Shepard destroyed. The Crucible was a leviathan device create to harness and control the dark energy of the mass relays, but the reapers always managed to stop it's creation since the dark energy that it would emit would potentially exasperate the problem.

His body is crippled, so Harbinger cannot directly stop Shepard and his mind is too strong to quickly indoctrinate (IT aside). But even so, Harbinger implores Shepard to aim the Crucible at Earth...doing so will destroy Earth's livabilty and convert every human into organic paste that is transported into pre-built reaper containment units set into place during the invasion of earth. From these units, the reaper will create a "prime" reaper who will safely stabilize dark energy and end the crisis once and for all.

Shepard can either agree with Harbinger or not agree.

If Shepard agrees then the Crucible will fire on Earth just as Anderson contacts Shepard...

Low War Asset Count: Mass Relays destroyed wiping out most of the galaxy, everyone dies.

Moderate War Asset Count: Mass Relays damaged, Humanity on Earth and throughout the galaxy are wiped out, Shepard dies and crew mourns him, the rest of the galaxy rebuilds, reapers leave and Harbinger dies promising that the reapers will never return unless the crisis should somehow emerge again.

High War Asset Count: Mass Relays lightly damaged, Earth completely depopulated, Shepard and crew live, the rest of the galaxy rebuilds along with the small remnant of humanity, the reapers leave and Harbinger assures that the reapers will never return. The fate of the cycle species is now their own.

Or...

Shepard can pretty decide that the galaxy will solve the crisis on their terms and use the Crucible to destroy the reapers....

Low War Asset Count: Citadel explodes killing everyone aboard, Mass Relays destroyed along with most of the galaxy and the mass emission of dark energy collapses the galaxy onto itself and creates a black hole that starts to spread throughout the universe...

Moderate War Asset Count: Citadel heavily damaged, Shepard dies, Mass Relays damaged, galaxy rebuilds, and everyone works to resolve the crisis without a confirmation on whether they have a chance before it's too late.

High War Asset Count: Citadel moderately damaged, Shepard lives, Mass Relays lightly damaged, galaxy rebuilds and Shepard spearheads the effort to stop the crisis with a high chance of success thanks to data retrieved from multiple reaper corpses including harbinger.

Epilogue:

Shepard and LI are shown living together, if you have a high war asset count. Otherwise the LI is left mourning your empty grave.

Current and Former Squadmates from throughout the series are shown in either a bittersweet context (if you have moderate war asset count or lower) or on a happy note (high war asset count)

Your decisions concerning the Krogan and Rannoch Arcs are shown.

Earth's eventual fate is displayed depending on your choices. If humanity is sacrificed, then it's either a barren wasteland (moderate war asset count or lower) or it's a lush jungle world orbited by space colonies. If not then earth will either be a recovering world (moderate war asset count) or a recovered metropolis (high war asset count).

Hackett will either be standing alone (If humanity is sacrificed) or Anderson will join him and he/they will discuss Shepard's actions and their consequences.

The Council will have expanded now including the geth and/or quarians; the krogan (if the genophage was cured and Eve survived); and Javik.  The previous Asari Councilor will have retired and replaced by another influential and respected matriarch (If Shepard choose the paragon option during Citadel II) or the Asari councilor replacement will sit quietly and largely be ignored.  If humanity was not sacrificed then Anderson will be the Alliance Councilor and if it was then Hackett will be the Councilor. 

Joker and EDI will search for his family with two possibilities: A) He finds out that they're dead and EDI comforts him (Moderate war asset count) or B) He reunites with his sister and father and EDI is introduced with warm reception.

The Mass Relays will be repaired and used in the same capacity as they were before (moderate war asset count) or They'll be used as a basis for creating alternate means of teleportation.

If your war asset count was high (6000+) and humanity was sacrificed...Shepard will once again be entering a trial for his actions. His LI will kiss him and every crew member and squadmate past and present will be walking alongside him. Whatever the Council's verdict, they will face it together.

"You go, we go."

If you have a decently high war asset count (+7000) and destroyed the reapers, then we'll see a scene of Shepard boarding the Normandy followed by your LI, Joker, and the squadmate who you've used the most in the entire ME series (or just ME3 for simplicity). After that, every single crew member and squadmate from past games will board the Normandy and they'll fly off on one more adventure.

"Second star to the right and straight on 'til morning."

Modifié par ShadowLordXII, 03 juin 2013 - 07:32 .


#81
AlanC9

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Steelcan wrote...

AlanC9 wrote...
It's a gutsy strategy. Not only do you have to keep the bulk of the existing fans on board with that price point, you also have to sell a $90 game to people who aren't invested in the series.

That was the mistake from which many others spawned.  Trying to make ME sellable to people who were not already invested.

Nobody watches Return of the King without seeing Fellowship and Two Towers first.


But 50% of ME2 players did play ME2 without playing ME1 first. Not counting PS3 players who didn't have the option. The corresponding ME3 figure isn't available, but stats from the infographic imply a roughly similar breakdown.

Sure, Bio could have made ME3 inaccessible to new players. They might have even gotten away with it since a lot of new players would have bought the game without knowing that. But assuming that something like half of the players would be new wasn't any kind of mistake.

Anyway, going to $90 while losing half your sales isn't a way to make more money, so unless the new players show up this is a bust.

Modifié par AlanC9, 03 juin 2013 - 07:37 .


#82
Steelcan

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Ok here we go, I'm going to be making quite a few changes to Cerberus, the Alliance, and changing around some missions.

The biggest change I would make would be making the Collector Base decision, THE most important decision in the series. It would set the tone for your relations with both Cerberus and the Alliance. The nature of your relationship with Cerberus would be the focus of your trial, not the events of Arrival.

The game would open up less than a month after the trip through the Omega-4 Relay. If you destroyed the base you surrendered yourself to Alliance custody, if you kept the base intact Alliance corsairs arrested you and brought you to Earth. If you destroyed the base the Alliance is much more friendly to you and the trial is merely a formality, you are cleared of aiding and abetting a terrorist group and are formally re-instated. If you kept the base intact, Cerberus, which does have a public face, takes over your defense and the trial is much more heated. During this trial you can either invoke SPECTRE authority if it was retained, this clears you of all charges as SPECTREs are immune to non-Council oversight. You can try and mount a traditional defense but you will be found guilty. The third possibility is to embarrass the Alliance. You can draw attention to the fact that the Alliance neglected defending the colonies that were possible targets, neglected re-building aid, and covered up the attacks, and that Cerberus had to step in and do their job for them. This option gives you big time brownie points with Cerberus. The Alliance, under pressure from numerous sources does not find sufficient evidence to convict you.

The outcome of the trial then leads to four possibilities.

If the Alliance re-instated you
-You are not imprisoned
-You spend the next few months preparing the Alliance forces for war with the Reapers improving the strength of the Alliance fleets.
-Due to this preparation the Alliance has advance warning of the Reapers and evacuates Sol before they arrive keeping their fleet intact.

If you were imprisoned
-Things play out roughly the way they do in the game, the Alliance fleets are hard hit, you are re-instated in a hurry
-Cerberus cuts ties with you

If you used SPECTRE authority
-Same as being found innocent at the trial, only you are not re-instated, but are treated as an adviser.
-Cerberus does not cut ties with you, but does not receive any sizable support

If the Alliance was publicly embarrassed and you were set free
-The Alliance takes your warnings more seriously and makes some preparations, however they also suffer a much reduced public image and Cerberus is flooded with new recruits and billions of credits.
-When the Reapers attack the Alliance is not caught off guard, however their total fleet strength is reduced due to their refusal to heed more of your advice.
-Cerberus on the other hand becomes very powerful. You stay part of Cerberus and oversee their preparations for the war.

The Reapers attack Earth, I already stated what happens during the attack. The only differences here are cosmetic issues on the Normandy.
-If you were re-instated, imprisoned, or used SPECTRE authority the Normandy is Alliance colors.
-If you re-joined Cerberus the Cerberus colors stay

After the attack on Earth the Alliance fleets, regardless of strength fall back to Eden Prime where Cerberus is lying in wait. Here Hackett and TIM come face to face. TIM offers a partnership, he bases the need for one on the different preludes to this situation. He either points out that the Alliance needs all the help it can get (if re-instated), the Alliance is in over its head and needs the help (SPECTRE authority or imprisoned) or Cerberus can't fight the war by itself and needs Alliance help. Shepard can voice opposition or support for the partnership but the end result is an agreement to work together.

Now your crew is compiled. The crew will be largely the same for all variations with only a few small differences. The VS, Miranda (if she survived) if she is dead she is not replaced, James also joins up here, and Kai Leng becomes part of the crew. Traynor joins up either because she is still part of the Alliance and was part of the retro-fits, or the Alliance was embarrassed because she joined Cerberus.

The two fleets part ways and the Normandy is contacted by Liara. She explains that being the Shadow Broker precludes her from joining, but she does send Feron to join the crew. She then becomes sort of a third party in the war, she gives you some missions and intel and the SB ship is the same as it was in ME2 allowing for her romance to continue. She does mention that she found plans that the old SB had uncovered, they are blue-prints for a device meant to attach to the Citadel. However since much of the plans are difficult to understand she requires help building it. If the CB was destroyed, Shepard promises to send her any help he can. If the CB was saved, Shepard convinces TIM to share data gathered from the base and Cerberus works with her on building the device.

After this Shepard is contacted by the Turian ambassador and he goes to Menae. From here until Thessia the game plays out very similarly to how ME3 plays, with a few notable exceptions.
-No missions against Cerberus, instead missions against Reaper held areas
-No Cerberus coup on the Citadel
-After each mission Hackett and TIM both debrief you and decisions you make in the missions either help or hurt your standing with them. ex. One mission may be to re-capture a Reaper held lab, there you find research data that you can send to either Cerberus or the Alliance, you then get an earful from the side you did not help and support from the side you did.

I'll post the rest of my idea later, as I've got things to do now.

#83
GimmeDaGun

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Eterna5 wrote...

GimmeDaGun wrote...

Modius Prime wrote...

Wait.. people still care that Kaidan hits on broshep - even if you plan on being straight? And that's the only thing that stops the game from being good? O.o



Kaidan hitting on Shepard is a minor problem. It is pretty stupid though if you ask me... especially if Shep (in ME1) had and/or still has a straight relationship. The game should acknowledge that. It does not. No matter what you do, Kaidan wants Shepard to be his boyfriend. It is quite annoying, especially if you are straight. I mean, I have no problem with gay people... but when a gay person tries to propose me while I'm evidently straight, now that's over the line.


I agree! It is also over the line when the female characters hit on my gay Shepard who is clearly gay.

Sounds kind of ridiculous, doesn't it? 


Yeah, it does. Why would a woman who knows a man (and his sexual orientation) hit on him when he is gay.

Don't get me wrong I'm not homophobic, I respect gay people and one of my favorite characters in ME3 is Steve (though I have my own opinion about gay-marrige and child adoptation - yeah I'm against them, call me a bigoted moron if you like), but it looks very stupid in the game.

One of my 4 Shepards (a ruthless renegade, the end justifies the means kind of guy) dated Ashley in ME1, but sacraficed her in Vermire, then it had a relationship with Jack. Kaidan was there in ME1. He should know that Shep is straight... and when Shep visits him in the hospital in ME3, Kaidan starts to fantasize about Shep flirting with him (I was like, "what?")...later he proposes him while Shep hangs out with him drinking and eating steak... Why the hell would Kaidan do that? I mean, I have some gay friends and I would be annoyed to death if one of them came up to me and started flirting with me or propose me... no f.ing way man... :pinched::lol: ... though it haven't happened, yet. Hopefully never will.

Modifié par GimmeDaGun, 03 juin 2013 - 09:55 .


#84
Jorji Costava

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David Gaider addressed this issue quite nicely in regards to the character of Anders in DA2; I'll just go ahead and link to the relevant blog entry.

#85
frostajulie

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dreamgazer wrote...

Just rewrite the whole trilogy. Why not, right?


Actually I wouldn't mind this rewrite the entire trilogy ME the Next generation, reboot the universe make the story different like the way TV reboots series such as Nikita and Battlestar Galatica.

Only this time map out the entire trilogy, stay true to the lore, Know your ****, none of this making it up as you go along bull crap. *No artistic ending* this means while we can have several suicide options a happy ending and a US happy ending must be included because people like to win  video games.

And if the central theme is going to be synthestics vs organics then that needs to be the central theme throughout the dominant theme.  It NEVER was in the original trilogy.

Id be down for that.

#86
chemiclord

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Steelcan wrote...

Ok here we go, I'm going to be making quite a few changes to Cerberus, the Alliance, and changing around some missions.

*snipped for brevity*


The problem here is that now you have effectively TWO games that play out pretty differently.  Even if you share mission resources, you still have the issue of Sheen now doing a LOT more voice content than he has currently, and you're not cutting Henriksen's any... and that's just one example.

Considering Bioware couldn't even juggle ONE game's permutations, I don't think it's at all realistic to suggest they should have attempted to make TWO.  You can't just add content without taking something else away.

And no... Multiplayer is not a option to be cut.  Period.  It was most assuredly the game's biggest moneymaker.

Modifié par chemiclord, 03 juin 2013 - 09:21 .


#87
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rewrite it so that earth is still untouched when shepard meets the council, so when the turian councilor asks for help shepard can say "ah yes 'reapers' i have dismissed that claim."

#88
Mordanticus

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As if this has not been stated enough, obviously I would re-write the ending.. To be very honest, I loved Mass Effect 3 up until that gut-shot-and-kicked-in-the-nads end..

Yes, of course I'd love all of my squad and ex-squad to survive.. But, despite the heart-wrench of losing three of them, I understood it down to my core.. I felt their sacrifice and knew it would mean something.. Or should have meant something.. The pathos of it all would have meant all the more had the ending not spiralled down into suckiness..

Survive Reaper debris falling on my head? Check.. Survive a suicide mission with little hope of success? No problem.. Face down and out-logic an obviously faulty A.I. run amok with delusions? Nope.. can't do it.. God fobid I actually talk and change its mind or something.. or at least trick it into telling me where the cosmic-cruci-trigger is.. Nope, I suddenly feel the hopelessness of 50,000+ years of epic fail and leap to my doom (or walk into a wall of exploding fire/shrapnel in my case).. (Uhmm.. Shepard? Here.. watch these copies of Die Hard and Demolition Man.. See that? The hero runs FROM the explosions not towards them)

I have posted my displeasure over the ending dozens of times, and it is doubtful that I am done.. Despite the calls of "get over it", I am not.. I would re-write the ending in a heartbeat.. I shouldn't have to buy it on PC and download a fan-made piece just to get my happy ending.. How about that concept of choice? A) Total Loss.. B) Phyrric victory.. C) Uplifting victory..

Truly, everything in the story conveyed the drama and overwhelming odds.. But, the ending? It just felt like a loss no matter what.. My (or, our for those who agree) survival would have been the best thing.. And that idea of choice? That would have fed the hearts and minds of the whole gamut.. Let those who want dark get their death or sacrifice.. Let the hopeful have their happy..

Sigh.. I still say, just fix the damn thing already Bioware..

Hold the Line.. For Life..

#89
AlanC9

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GimmeDaGun wrote...
One of my 4 Shepards (a ruthless renegade, the end justifies the means kind of guy) dated Ashley in ME1, but sacraficed her in Vermire, then it had a relationship with Jack. Kaidan was there in ME1. He should know that Shep is straight... and when Shep visits him in the hospital in ME3, Kaidan starts to fantasise about Shep flirting with him (I was like, "what?")...later he purposes him while Shep hangs out with him drinking and eating steak... Why the hell would Kaidan do that? I mean, I have some gay friends and I would be annoyed to death if one of them came up to me and started flirting with me or propose me... no f.ing way man... :pinched::lol: ... though it haven't happened, yet. Hopefully never will.


The conceptual problem here is that there's no way to play a bisexual male Shepard in ME1 or ME2 that wouldn't look exactly like a straight Shepard. There's also no way to play a bisexual FemShep who isn't into asari in ME1.

A better solution might have been to let Shepard always start the flirting; ME2 did that in several cases.

Modifié par AlanC9, 03 juin 2013 - 09:49 .


#90
AlanC9

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chemiclord wrote...

The problem here is that now you have effectively TWO games that play out pretty differently.  Even if you share mission resources, you still have the issue of Sheen now doing a LOT more voice content than he has currently, and you're not cutting Henriksen's any... and that's just one example.

Considering Bioware couldn't even juggle ONE game's permutations, I don't think it's at all realistic to suggest they should have attempted to make TWO.  You can't just add content without taking something else away.


There should probably be a rule for the thread; no plans that spend more money than the existing version of ME3 unless you've got some reason for EA to project more revenue.

And no... Multiplayer is not a option to be cut.  Period.  It was most assuredly the game's biggest moneymaker.


Amazing how many players have convinced themselves that SP subsidized MP, rather than the reverse.

#91
Legion of 1337

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Considered doing as much, but realized I'd need to rewrite ME2 to do what I wanted with it:

http://social.biowar.../index/16251236

I'll get back to you on ME3.

Modifié par Legion of 1337, 03 juin 2013 - 09:57 .


#92
Bleachrude

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frostajulie wrote...

And if the central theme is going to be synthestics vs organics then that needs to be the central theme throughout the dominant theme.  It NEVER was in the original trilogy.

Id be down for that.


I find myself in disagreement with this,,,one of the strengths of ME WAS that there were multiple themese running through the franchise....one of the weakness about Star Wars is how EVERYTHING basically revolves around the force....would you have as much attention paid to the genophage and/or the politics of the setting if everything is subservient to one theme...

Furthermore, it's hard to say that ME as a trilogy didn't have a large emphasis on synthetics/organics. From ME1, you have the Luna VI, the geth and the quarians, the gambling AI. ME2 introduced EDI, expanded our knowledge of the geth/quarians, had some more side missions involving rogue VI, had Overlord etc.

How much more do you want to focus on it?

#93
Bleachrude

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As an aside, I rather dislike the amount of attention Cerberus gets in these rewrites.

The problem I have with Cerberus is that in canon, there is NOT a case for it's existence AT ALL. Furthermore, the more competent Cerberus becomes, the more frankly, the aliens become less interesting...

Why have multiple alien races if the conflict is humanity vs aliens?

#94
Legion of 1337

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Bleachrude wrote...

As an aside, I rather dislike the amount of attention Cerberus gets in these rewrites.

The problem I have with Cerberus is that in canon, there is NOT a case for it's existence AT ALL. Furthermore, the more competent Cerberus becomes, the more frankly, the aliens become less interesting...

Why have multiple alien races if the conflict is humanity vs aliens?

Nevertheless, the moral quandries Cerberus poses and the question whether TIM is ultimately right or not is something interesting to explore.

#95
KaiserShep

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Honestly, I would've loved the final mission to be a big ass reaper battle on the Citadel. Imagine fighting every monster the reapers created through the vast cityscape, trying to stop them from retaking it to prevent you from installing the crucible. And if you managed to get the geth on your side, you can have primes giving ground support. 

Modifié par KaiserShep, 03 juin 2013 - 10:24 .


#96
AlanC9

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Well, they could have made Cerberus be more-or-less allies until they try to hijack the Crucible project in the endgame. The indoctrinated enemies role could be taken over by the Blue Suns, etc., so they're multiracial.

#97
AlanC9

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KaiserShep wrote...

Honestly, I would've loved the final mission to be a big ass reaper battle on the Citadel. Imagine fighting every monster the reapers created through the vast cityscape, trying to stop them from retaking it to prevent you from installing the crucible.


An explicit replay of ME1?

#98
KaiserShep

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AlanC9 wrote...

KaiserShep wrote...

Honestly, I would've loved the final mission to be a big ass reaper battle on the Citadel. Imagine fighting every monster the reapers created through the vast cityscape, trying to stop them from retaking it to prevent you from installing the crucible.


An explicit replay of ME1?


Yeah, I suppose that would be kind of rehashing it, but really, anything even remotely like that would be better than the downer we get with the catalyst. But let's consider that even in the current ending, you were still trying to retake the Citadel, because the reapers captured it to prevent you from using it against them. The only difference is that instead of fighting your way to do it, you limp bloodied to it after the giant reaper failed to finish you off. If I'm going to be aiming for the same goal, I'd might as well do it in a way that looks and feels more heroic, while having more satisfying gameplay. 

I mean really, when Vendetta told us that the Illusive Man fled to the Citadel to alert the reapers, we were probably all instantly hoping that it would be a mad dash back to the Citadel to save it, just up until it tells us that it's too late, and they took it to earth. 

Modifié par KaiserShep, 03 juin 2013 - 10:29 .


#99
Steelcan

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chemiclord wrote...

Steelcan wrote...

Ok here we go, I'm going to be making quite a few changes to Cerberus, the Alliance, and changing around some missions.

*snipped for brevity*


The problem here is that now you have effectively TWO games that play out pretty differently.  Even if you share mission resources, you still have the issue of Sheen now doing a LOT more voice content than he has currently, and you're not cutting Henriksen's any... and that's just one example.

Considering Bioware couldn't even juggle ONE game's permutations, I don't think it's at all realistic to suggest they should have attempted to make TWO.  You can't just add content without taking something else away.

And no... Multiplayer is not a option to be cut.  Period.  It was most assuredly the game's biggest moneymaker.

Its not really much different in terms of missions between the two variations, but you are right, I'd probably cut out a lot of DLC and extend the development time.  This makes Leviathan and Omega unnecessary, probably Citadel as well.

#100
Bleachrude

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No Sunset strip?

Amazingly, that's one hub area I wish was carried through the trilogy...each installment could have added more games/background chatter even via DLC.

Sunset strip is a must-have!!!!!