My post would be long.
I like the idea of tension building OP but I would build it as Earth is freaked out that because shep blew up the star system the Batarians are going to mow us down they want blood his, ours, all humans in the galaxy. There should've been reports heard maybe from Anderson's perspective of Batarians beating Humans to death or them blowing up buildings that were human owned or human centered hangouts because they're pissed off. The brass, Anderson, the council is worried there will be an even bigger war between Humans and Aliens more then the relay war.
The council would call Anderson and tell him they have decided to write off his spector status to see how this plays out, then he gets a call from whomever is his boss now that he is no longer a council member and they say the Hegemony is petitioning them to hand shep over for them to try him there both agree not fighting tooth and nail against that is not an option sending shep to the Batarians will mean insta death for him and won't quench the hate thats boiling over.
Anderson says we still need shep here we need to do everything we can to protect him his boss lays out a few more witnesses who have been allowed to testify on sheps behalf a few more like Jack and Miranda who have been barred from helping as their backgrounds alone make them untrust worthy or bad choices for a trial. The boss also highlights new people slated to testify against shep like drug lord lady back in ME who has conned her way into the defense saying he killed my partners (leaving out the I hired him part) or other npcs you've screwed over the last 2 games.
Anderson demands shep's LI be a character witness depending on whom you picked they maynot be available like if you romanced Tali the fleet has disappeared all pilgrimages canceled or resended no Quarians can be found anywhere and no one knows why. Miranda she can't she's ex Cerberus and we can't have a terrorist as a character witness. VS sure they can go very stand up character here, did you try with Samara and no one else sure let her talk a Justicar is a huge boost!
I'd go through the trial the game takes into account did you import the last several games, what dlcs did you get, did you do them, or did you only make it half way? The trial is several days long for veterans of the series those who imported ME and ME2 you can get the whole experience this trial is not just about massacre its also a hit to take shep down he's annoyed alot of people and a lot of higher ups want this thorn removed the easiest way to say it is think law and order back and fourth they want shep to mess up they want to twist things around they want to corner the witnesses.
We get breaks every so often and this is were you can play as some of the old crew who were locked out due to their backgrounds these people now get to use those skills that made them untrust worthy to help shep out.
Kasumi or Thane can use those sneak skills to train the players with hiding, leaping over things, sneak attacking people, ect they need to break into the offices of several npcs and the lawyers of the Hegemony to steal incriminating evidence or erase fabricated evidence against shep weakening the ramm of the opposing side. They also need to sneak into shep's lawyers office to give evidence stolen from the other side or give them info that they otherwise didn't have to help bolster shep's defense nothing is a lie its just allowing the truth to be reinserted into the trial. Other characters would aslo play their roles and their success for failures help determine how the trial plays out.
Shep would then take the stand or decline to and if he does take the stand he will be hammered by both sides. Once the jury takes into account the evidence they come back guilty or not. If guilty there is also 3 levels well defended sheps get house arrest. Mediocre sheps get sent to prison for x amount of years, poorly defended sheps get a life sentence and are then also told they will stand trial for the batarians they will stay in prison for 6 month on Earth awaiting transfer. Imprisoned sheps will be placed in mandatory solitary confinement.
Now we move ahead 6 months if you were on house arrest shep will be in a house not at an Alliance office building like we saw in ME3. His home will be walled in and guards placed outside shep is truly isolated. Anderson and a few others with special clearance can get to him and thats it not even their LI VS can get in without Anderson bringing them along. So Anderson comes picks up shep and says we need you to come and analyze this they take him not back to the court room we saw in ME3 but a meeting room maybe we could place it in the city still because many government buildings are in the city it doesn't need to be in some bunker somewhere.
Prison sheps get pulled out of solitary and the player can act alittle crazy after all 23 out of 24 hours locked away with only very small walls and your own mind is a bit much to handle for 6 months. Again they're escorting them under heavy guard (and Vega) with Anderson to the building that house arrest sheps go.
We as the players get some time to move about look at the videos, read the reports, listen to any audio reports, talk to Liara for the first time in 6 months via the holograph projection, talk to Miranda, Garrus, and the Rachni rep reporting in findings you can also have some small talk too as it would be an obvious thing to do after so long. Shep says the reapers seem to be here and Anderson say this is the news we have from the military they're thinking about actions A, B, and C he lays those out to you as you ask him about them he wants you to give your opinions on this you've seen the beacons will it work. We get special wheel options for vets 5 options for non vets those who have started a new game with no data will only get 3. The reapers attack and obliterate the strategy talks evac and run.
We may have to go to Mars but shep uses the beacon like melds with it while Liara backs it up and robo chick tries to wipe her data she however can't stop shep from uploading it into his mind he learns about 2 new weapons. Liara will tell him about the crucible only because she found this in another area. Robo chic dies, shep gets presented with the crucible and can say yes or no I've got better options: 1 lets looking into weapon A from the mars beacon, 2 lets look into weapon B, or 3 lets go conventional get those forces no dubious ancient weapons for us!
We still have to kiss assets and kick them but we spend 3 times the amount on Rannoch with all that's jammed packed into this operation it needs lots of time and space. Shep and Tali's relationship also gets a roller coaster ride covering many aspects his humanity vs his cybernetics, his weaknesses being hacked, having reaper tech in him, the LP comes up, and thanks to Legion hes now aware of a new issue his reaper freaking code, he can also reveal to tali LI or not that he was exposed during Arrival to reaper influences and Harbi's promise.
It also during the Rannoch long haul that Tali and Shep's love is made public to the fleet not by their choice they're exposed Tali wanted to keep it quiet due to shep being human and a spector and it blows up just like she feared her fleet goes insane with the news of an outsider and an Admiral or for booted Tali's an even bigger scandal an outsider and a shammed former fleetmember whose is further trashing her own kind. But then it blows up even more! The citadel gets pulled into this if you travel back there. face of steel reporter is on you, news is on you the council isn't happy of all the women shep had to pick it was a Quarian!? Udina is really pissed shamming Earth now is not on option he demands you breakup with her. Their love is challenged, pressed, and bent to near breaking for all angles they must work together to stay together or break if up to end the conflict.
Shep finds Legion, saves the geth, Legion tells him about their consensus shep can flip out now in addition to just rolling with it. Shep can be worried due to overlord, his reaper tech being inside a computer world may attract reapers to them, Tali is scared too this isn't cool blending her man into a computer world flares up her old issues and puts her trust of Legion to the test. Their fears are more then realized when we findout Legion lied and it was a reaper trap he joined or was brainwashed to love the reapers while in their custody shep is hacked whiel in the consensus. Tali is forced to flee or be killed by the geth units. The fight for Rannoch just had a huge set back.
The fleet runs as the signal was at least stopped by shep's interference. They may want the world but they aren't that suicidal to get it. Tali relates how she escaped and that the geth have shep that's all she knows beyond the fact Legion himself and several units came out of their casings and started to try and kill her.
Joker brings up the question of who exactly is XO due to them not really having time to formally make one EDI says she knows and we cut to a screen. The player is presented with Liara, Garrus, Tali, VS, and Javik as these people have been with shep the longest and in the case of Javik he knows the reapers well the player can pick the new XO and commander a breif bio will come up next to the character for quick refreshing of their skills, missions this character was taken on by the players own data imported (if not an import playthrough you will see their accomplishments over their lifetime from 1 - now). Not everyone on the list will get the same commanding options and forget playing against their alignment no ren Tali or para Javik.
A two week span goes by and we are in the holo room with an informant of the SB they know shep is fighting for the reapers. Thanks to the reveal shep made to tali he can be verified as hacked over to the cause of the reapers and a plan immediately put into place if no confession was made they will think shep is a traitor who was indoctrinated. The plan is to get shep if you knew about the hack its to save him if you didn't it is to capture or kill if needed.
We have several missions of not just cat and mouse but direct fighting with reaper forces + shep if you knew he was hacked you need to do things to get the resources so Tali and EDI can come up with a way to force hack him back if you didn't know your first encounter with shep you will get a special scene that will allow the characters and the player to understand shep is hacked and so you now must not kill but save him EDI will say its possible to hack him back but you need to get a,b,c things for her and Tali and that she's detecting one of those items right now.
After the items are collected hacked shep is found again and this time Tali is ready for him the plan is made and eventually you win he is recovered and placed in medbay. A two week coma ensues for shep and once he wakes up he is told what has happened and that measures have been made working with Miranda, EDI, and Tali to make sure he can't be hacked like that again.
Tuchnka is the same save I hate the maw attack that was dumb I'd just remove it. If you got secret weapon A you can use it here as a test and thats only if shep says he's going to use it. It works but breaks ops should've gone with building the forces now you have to start doing that or go with the crucible late.
Weapon B can be used at Rannoch but you risk the world in doing so, so you can test it or hold onto it and tell Tali and Garrus to modify it. Using it makes it a win against the reaper and geth in this area but say goodbye to the homeworld you consolation prize is the geth shut down in the area so other formally held Quarian worlds are now able to be recolonized but not Rannoch. The weapon is now up for debate use it to help Earth but you might just wreck it like you just did Rannoch or forget it and buld forces of go for the crucible. You're very late to the party.
Kill TiM at his base, get all the files on the Lazarus Project that are readable, we also have audio files, pictures, and other related info and within we find the magic device that brought shep back to life they tapped into the husk making machine and now shep is running on mind over matter only! Shep freaks out and so does LI, the brass, and everybody else. The nightmares are worse they aren't about the kid anymore this stopped after Thessia they're about him becoming a husk and or high level reaper thrall like saren.
From now on Shep being too fatalistic in responses will start to get him less human and more crazy. We find out about reaper beacons we can use them to tap into the enemy's line of thought on the war. Those who are using the ancient weapons may gain ground here seeing enemy tactics and being able to stop them those concentrating on numbers only may still want to use them however using all 5 of them open shep up to indoctrination and insanity not to mention his cybernetics are going haywire and are now working to kill him those who use 3 or less are ok to function you just loose info that give you special options later. Depending on how you chose to focus the war efforts this could be vital for you winning.
Track the beacons via time and Liara's men and aid from the Rachni Queen. save the citadel again, find sanctuary via one of the beacon chase down missions (lang doesn't exist in the game at all) you find out TiM was making not just shep super clones but mixing it with reaper monsters to make something truly beyond human we also have cross breeds with other races making them super strong and intelligent no longer screaming and running into your fight they're unpredictable and difficult some even have your shep's abilities. Shep is mortified and devastated they used his genes for his we learn here how he was the only test subject they cloned him here we meed shep clone who is not the untalented brother he is a mirror like we saw in the citadel but he doesn't care about not being the real shep hes happy with being the perfect warrior for his father we also meet more Mirandas but successful ones and Jack clones though not actually her they took what they learned from her and made obedient stable power houses these guys are tougher then nails expect to die alot. Obviously we're blowing this factory sky high no saving the clones here.
No citadel moves, no catylist, we take on Harbi if we can in space if we can't do that then on Earth while the rest of our fleets battle the reapers. We give the FU to harbi. But before we go to Earth I must back up and talk about Thessia I skipped it:
Thessia still has a beacon but not a retconned beacon that gives holograms shep must meld with it as well it also tells us were another reaper beacon and weapon schematics we can use as well as info on the Asari we learn they were made this way engineered to be as they are once 2 sexes the one was eclipsed to become female holding all the males powerful selective traits with none downsides. Originally the males melded to attune themselves with the female to make sure their offspring had the best genes each could give the reapers found out about this ability and modified them made the Asari the mindmelding gene copying creatures we know today that are appealing to all and made them into thralls they were a key species that helped convince people the reapers were great see Shiala for brainwashing the idea this would work great. The protheans from another world (not Illos) experimented on Asari manipulated them again to counter act so in todays world you have those Asari that are easy pickings for the reaper signals and those like Liara who aren't thanks to Athena whose bloodline carried the gene and sense she gave birth to Liara that is how the gene pasted to her only if the mother gives birth this way the Asari's partner can't code out the mutation given to anti-indoctrination one. This is also why you get yahkshi if the Asari skip this mutation in the code you get a yakshi it is why it was taboo for Asari to mate with each other the protheans made a disadvantage that wasn't there before. Anyway Thessia still loses but it was not just the reapers showing up it was the fact many on the world we corruptible anyway and the few who weren't just couldn't hold them off any longer.
The citadel is taken over before you head to Earth not because of Udina but the Asari councilor who indoctrinated him both close the citadel make it into a relay killing all inside and more reapers come through but we now have a link to dark space.
We get to Earth bringing all our forces to EArth if you focused on forges option C you could have 90 - 100% by now if you picked weaponA and lost it at Tuchanka you've got 50 - 60% but if you gained the reaper beacons and sacrificed yourself you could still pull this off and
if you got weaponB and decided to scrap it you could have 20 - 40% but if you again got the beacons you'll have it rough. If you didn't do the beacons for the weapon focusers you stand at losing the war or getting very high death tolls and losing entire species's military froces to make this happen.
Pre Earth retake obviously you still get to be with your LI but no one second crap ME style pace it out abit it always best and then we relax get ready and go to the freaking war room and actually use it. Hope you studied up on your ship models its time for space Kessen! you get access to new strategies if you used the reaper beacons and fleets will also live through attacks and some of the reaper's moves like if they pincer units they live because they were briefed on the strategies the beacons contained they trained on how to maneuver to parry them. In Kessen you need to figure out a prebattle strategy how will you men interact with the opposing force this takes time but what war shouldn't? After doing all you can to help the war come up in your favor its time to test your strategy the war starts units deployed you monitor it as best you can and interject where needed all units will fight how you dictated prior but if you click on them you can revise what they do on the fly and change your strategy as the enemy does his. You need to know what units you fight what you don't want Normandy sized ships going up against reapers! or sending the Tokyo to fight little drones!
You could also oddly cut the game short by deploying the weapon B you wipe out alot of reapers doing this so much so they'll flee but you're garenteed to ruin it like Rannoch and Earth will need to be hastily evacuated by half the force just to try and save some people while you chase after the reapers.
After you do some space battling you can finally get close to Earth and Harbi you get down there fight through hordes of monsters and eventually get to Harbi if you used the beacons he can indoctrinated you as the battle begins take too long and you become his and now your XO who you picked prior who also insisted on being in your party must make the call is it important to try and spare you or should they kill you. You play as the XO in the battle of Harbi and Shep vs you.
If you didn't do all the beacons no problem but you lose more men and units in the space kessen battle and you now don't have the garentee you can leave Earth or that Earth won't be overrun with forces as the ships in space struggle to out maneuver and survive the chaos.
Once you've done enough damage to Harbi if you were the weapon focusers with not alot of troops you can defeat Harbi but above low fleets and no 5 beacon users lose the war they're over run a bittersweet ending you got that last stab but was also taken out yourself and shep dies.
if you're low fleet but used the beacons you've lost 50% of your space fleet but the reapers will flee if you try to kill shep he flees with Harbi if you spare him you get him in acoma is fate unknown, and so will Harbi,
if you have a medium range but didn't use the 5 beacons you lose 30% of your force but the reapers do flee if you wanted to kill shep he goes with harbi injured if you want to spare him he's in acoma and badly injured fate at this point is unknown,
high players with no 5 beacons 20% loss reapers flee, if you used the beacons 10% loss if you want to kill shep he flees with harbi and reapers if not he's injured but you damaged harbi in such away he is still able to function no coma but he is not the best right now.
Either way if the reaeprs flee you chase them through the citidel relay into dark space. Now weapon B focusers who held back can deploy their weapon with low or medium forces and kill lots of reapers. You still need to takeout what you missed so your surviving forces will fight whats left but you will still lose people in the case of the low scores the Normandy is one of a handful of ships that live depending on how low your score was and if you didn't use the beacons you killed off entire species of fighters. If you used the 5 beacons but came in with low ships you have at least 1 ship of a species left standing Shep if you wanted him dead boards the Normandy with forces and you must defeat him there is no option to save him you must kill him. however coma shep's wake up in time.
medium if you had not used the beacons and intended to kill shep and used weapon B hes dead but again you don't have many ship alive to savor it the victory fleet is more then just shattered you have more human and alien ships standing but more like 20. If you used weapon B and have used all the beacons and saved shep you have more ships that live and shep wakes up in time. If you used the weapon and beacons but wanted shep dead he boards the Normandy for a showdown and ships are saved thanks to your weapon and the strategies of the beacons.
if you're high and focused on building units instead all game long you just kick reaper assets all over the place you went in strong had strong remaining and went into dark space strong against their weak forces many units live those who used the beacons save nearly all forces saved sheps are in command during this battle. Indoctrinated sheps will fight hard in this battle reboard the ship with reaper forces you must kill them. If you used the 5 beacons and focused on the numbers and wanted to save shep you've got a great advantage many of your ships live to tell the tale and reapers dies quickly. You will harbi. If you chose to kill shep he reboards the ship and you have to kill him.
Now I never did get to the catylist people did I? Well this choice doesn't have the think hooking to the citadel its more like a gun a dud gun that you find out about after its there you want to use it and all it does if fire out its ass and kill your men and send out an emp pulse that effects 30% of your ships. The reapers allow these plans to stick around because it was meant to be a resource pit you can't get lots of man power when you're wasting it on this thing so even though you have all the major fractions open to you you still took out some men then if you didn't use 5 beacons you'll lose another 20% and if you spare shep he's still around to see this play out. If you did you the beacons you lose an additional 10% but you also lost 30% because of the trap factor. Saved sheps are around to see this through. Indoctrinated sheps again go with Harbi and you all meet in dark space. indoctrinated sheps try to personally kill you. If you used the beacons you get a fairly positive end game many ships live due to the new strategies and spared sheps get to see it through evil sheps die, if you didn't use the beacons you get the same ending as a medium unit no beacon shep gets.
There I've been typing forever but I think I got most of what I wanted to say out. Doubt anyones going to read this but maybe BW would .
Modifié par thehomeworld, 04 juin 2013 - 06:29 .