If you could re-write ME3
#126
Posté 04 juin 2013 - 04:02
#127
Posté 04 juin 2013 - 04:12
#128
Posté 04 juin 2013 - 04:26
I'd also make Leviathan part of the main story and create additional ending options, such as:
- Refuse wouldn't automatically lead to defeat, though it still would in most cases. With the right combination of high EMS, certain past choices, and the right crew members alive, you can find a way to hack the Crucible and alter its effects to something other than the Destroy/Control/Synthesis options.
- In the circumstances where it does lead to defeat, it plays out in more detail, with a final mission to escape the Sol System and hide Liara's time capsule somewhere - Shepard and the crew would still die shortly after accomplishing this.
- Some sort of option to convince the Catalyst that its premises are flawed, though again hard to unlock without exactly the right combination of choices and characters. Maybe it can interface with the geth to acquire a different perspective on synthetic/organic relations (this would require geth/quarian peace at a minimum, obviously).
- Incorporate the Silversun Strip but with an atmosphere more akin to the tension in other areas of the Citadel, and no "evil clone" plot - just additional character scenes b/t Shepard and the crew (and also without the goofy over-the-top bits like Grunt's run-in with C-Sec or the Blasto movie).
#129
Posté 05 juin 2013 - 12:25
They're selling you the experience of sitting in a Starbucks, not a coffee.AlanC9 wrote...
HYR 2.0 wrote...
Dunno. I'm not a business/econ guy. No clue how the video-game industry works, either, just thinking out loud with these posts. I mean, ME3 produced record sales though, so I don't think a price bump would kill it. Hell, it might even generate more buzz. Again, make it known early. Better pre-release marketing would help, too. It was pretty lousy.AlanC9 wrote...
It's a gutsy strategy. Not only do you have to keep the bulk of the existing fans on board with that price point, you also have to sell a $90 game to people who aren't invested in the series.
Maybe it would work. A lot of people didn't believe Starbucks could charge what they charge for a cup of coffee, but it turns out they can.
Just saying that there's risk in going that much higher than the typical market price. Serious risk.
#130
Posté 05 juin 2013 - 10:11
Megaton_Hope wrote...
They're selling you the experience of sitting in a Starbucks, not a coffee.AlanC9 wrote...
HYR 2.0 wrote...
Dunno. I'm not a business/econ guy. No clue how the video-game industry works, either, just thinking out loud with these posts. I mean, ME3 produced record sales though, so I don't think a price bump would kill it. Hell, it might even generate more buzz. Again, make it known early. Better pre-release marketing would help, too. It was pretty lousy.AlanC9 wrote...
It's a gutsy strategy. Not only do you have to keep the bulk of the existing fans on board with that price point, you also have to sell a $90 game to people who aren't invested in the series.
Maybe it would work. A lot of people didn't believe Starbucks could charge what they charge for a cup of coffee, but it turns out they can.
Just saying that there's risk in going that much higher than the typical market price. Serious risk.
Pay $20 for the experience to watch other people drink coffee.
Modifié par Karlone123, 05 juin 2013 - 10:33 .
#131
Posté 05 juin 2013 - 10:30
https://i.chzbgr.com...9680/hEF0B333F/
#132
Posté 05 juin 2013 - 10:49
I'd make the ending meaningful, poignant and worthwhile. I'd make those war assets be a part of the endgame where Shepard and crew interact with assets. I'd keep the citadel as the catalyst but drop the little stuff. I'd make the crucible / catalyst joining produce a catastrophic plot twist that can only be rectified a certain way based on how you played all 3 games.
I'd make that happy ending Citadel DLC be the aftermath of heavy losses of assets and boss fight between Harby and Shepard. Also no being under TIMS control. That was trite. I'd have that confrontation with TIM and either persuade him to come to my point of view or shoot him. I'd drop the Omega DLC and add a Citadel rescue DLC.
My Easter egg ending would setup for ME4.
Oh and the red, green, blue would never appear in the game.
#133
Posté 05 juin 2013 - 11:03
I'd have the Asari get called out for keeping the beacon on Thessia a secret for so long.
I'd get rid of the starchild and the crucible altogether.
I'd add a few Batarian missions along with a Batarian squadmate either Charn or Balak.
I'd add a few more squadmates like Kasumi, Grunt, Wrex, Mordin, Jacob and lastly Kal'Reggar in exchange I would get rid of Liara as a squadmate
Lastly I would have an I told you so moment with the Citadel Council and an option to help Udina in the coup as it would be for the greater good if the Council died.
#134
Posté 05 juin 2013 - 11:04
As the Normandy visited worlds occupied by Reapers, I'd like some interactions between reapers and EDI. The reapers see the Normandy as another reaper. Wouldn't there be some communication between ship?
Be nice to save some poor people lined up in the processing plants on any of the planets the Normandy visits.... or not. Moral choice: Save and risk capture or Ignore pleas for help and focus solely on the mission.
So many missed opportunities for compelling story and gameplay that pushes the character driven games of Bioware's past. I want DA:O in space.
#135
Posté 05 juin 2013 - 11:47
And no, Multiplayer is not a correct answer. So... let's see your solutions.
Modifié par chemiclord, 05 juin 2013 - 11:48 .
#136
Posté 06 juin 2013 - 01:15
essarr71 wrote...
TIM is critical to victory. Cerb doesn't need to be the hero, but they shouldn't be the villains.
I agree...Cerberus should have been the wild card in ME3 and portrayed as such.
Other things that I would do;
- add a notoriety system in once player is rewarded for good deeds and punished for bad ones - basically gain or lose assets.
- have Emily Wong as the reporter on the Normandy and a potential squadmate. Khalisah Al-Jiliani could also fill this role provided you didn't punch her in the first two games
- have Khalisah Al-Jiliani kick Shepard's ass big time - a surprise for those that love or insist on punching her. I would also include a backstory on the hate and the goal to bury the hatchet between the two.
- include missions or items to ungrade the Normandy like in ME2
- bring back the armour customization from ME1
- make the galaxy map an open sandbox, explore planets, facilities, etc..
- have missions involving other minor characters like Conrad Verner, Gianna Parsini, etc.
- option to help or hinder Aria T'Loak
- Have ME3 start right after the events in Arrival (ME2) with Shepard either surrendering to the Alliance or apprehended and brought to trial. Basically Shepard would start from a bad position as he/she would be considered a war criminal.
- Have ME3 end with acquiring all the assets needed. ME4 would pickup say five years into the war with the goal of defeating the Reapers. I believe in ME3 that the war was too quick - should have been prolonged.
Modifié par Blade8971, 06 juin 2013 - 04:49 .
#137
Posté 06 juin 2013 - 01:22
#138
Posté 06 juin 2013 - 01:38
Already exists, basically. You can try to punch her again, you miss an interrupt, she ducks it, weaves around and floors you, then tells you you're a putz. You successfully punch her, her head gets slammed into an advertisement and you tell her to get help. Or you can give her a hug and tell her to "keep asking the hard questions" for Earth.Blade8971 wrote...
- have Khalisah Al-Jiliani kick Shepard's ass big time - a surprise for those that love or insist on punching her.
#139
Posté 06 juin 2013 - 04:48
Megaton_Hope wrote...
Already exists, basically. You can try to punch her again, you miss an interrupt, she ducks it, weaves around and floors you, then tells you you're a putz. You successfully punch her, her head gets slammed into an advertisement and you tell her to get help. Or you can give her a hug and tell her to "keep asking the hard questions" for Earth.Blade8971 wrote...
- have Khalisah Al-Jiliani kick Shepard's ass big time - a surprise for those that love or insist on punching her.
True, but the renegade option could have been done better. What I had in mind is Shepard decides to punch the reporter and misses Khalisah immediately kicks Shepard's ass.....no additional interrupts allowed or permitted. The result would be a complete surprise to the player.
#140
Posté 06 juin 2013 - 05:37
Instead of opening with the Reapers attacking Earth, Shepard could instead be stuck in a jail cell, with Alliance brass having decided he/she is too dangerous from a political standpoint to let loose. Shepard's team (assorted crew from first two games) stages a jailbreak, having made discoveries regarding how to stop the Reapers while Shepard was incarcerated. The first mission would revolve around Shepard & Co. getting off Earth in the stolen Normandy.
Then they proceed to the Citadel, with the intention of sabotaging the station so that the Reapers can't take it and override the mass relays. While they're sabotaging the station (perhaps while holding the Council at gunpoint?) they discover a fragment of a Reaper control program, the Catalyst, which exists in every Reaper. The Catalyst is essentially what compels the Reapers to harvest organic life, the program that imposes consensus on the otherwise 'sovereign' synthetic lifeforms.
Shepard and the others manage to salvage some of the Catalyst control program for study and possible modification. They're forced to damage the Citadel as the Reapers close in, buying the galaxy time. The Normandy and her crew spend the rest of the game branded as terrorists and criminals, forced to find a way to exploit the Catalyst and save the galaxy.
As they travel around, gathering allies and resources, I'd also have much more significant losses to the crew, and damage to the Normandy as time goes on. I think it would be interesting to see how the crew would interact with each other as they're trapped on a ship that's slowly falling apart, little by little.
Eventually (perhaps with the help of the Geth, EDI, and various other allies) the discover a convoluted way of using the Catalyst to corrupt the basic programming of the Reapers. They're forced to find a way to board Harbinger (who is leading the Reaper forces and contains much of the Catalyst code) and destroy him from the inside before they can release the modified programming and enact a galaxy wide counterattack. The final mission would focus on Shepard and his team as Harbinger wears them down with indoctrination.
It's not Game of Thrones or anything, but I like to think it would've made for something interesting, and hopefully with a better selection of possible endings.
#141
Posté 06 juin 2013 - 05:57
But anyway the only few things I would have kept from ME2 are Omega (the station itself along with Aria controlling it and pretty much the whole Terminus System, that part is fine, and again Omega is great and fits that part of the galaxy's lawlessness very well) and the Illusive Man (he would exist and still be powerful and influential, but wouldn't have been forced since Shepard would have had the choice at some point in the game to either stay with the Alliance or join Cerberus, but it wouldn't have occurred right at the start). I'm still debating on whether to keep the Collectors or not, they seem rather useless overall lest for being used as a multi-player faction in ME3, but there might be some unexploited potential with them. I would have definitely removed that whole human-Reaper hybrid embryo thing, which is completely useless in the end and served no real purpose other than to fill up the "last boss" seat of the game. I might have kept the actual Collector's base, however (just not the embryo). Also, some characters changed too much in just two years, such as Liara (I would have kept the whole Shadow Broker story line almost intact but I would have greatly tweaked her personality). And so much more...
That's just for ME2, but for ME3... oh boy... actually I'll just stop typing right here, I don't feel like going "TL:DR" mode for another 10 paragraphs. Let's just say that, for me, what would be needed is a reboot of the franchise pretty much, because it's impossible to fix "just" ME3 alone without tweaking most of ME2 first. At least ME1 can be isolated on its own and it remains a nearly perfect sci-fi and gaming jewel.
Here's one thing I would do in a complete Mass Effect universe reboot; removing the Reapers completely, period.
#142
Posté 06 juin 2013 - 10:49
I tried to make a rewrite which could have been done realistically by Bioware after ME2 if they had enough time and writing ability, so I did not change a lot.
Key points:
1. No Crucible aka main reason game's narrative is broken beyond repair (endings come directly from Crucible).
2. More respect to the RPG parts of the game - dialogue wheel, Paragon/Renegade ratio, choices matter. Basically, game would become very non-linear with very different outcomes in each mission.
3. Respectful depiction of Cerberus
4. Final mission representing your progress for the three games. Ends with a boss fight: Normandy vs the Harbinger.
5. More squadmates and interaction
6. Fetch quests replaced by normal exploration, hub worlds and actual side-missions.
Modifié par Oransel, 06 juin 2013 - 10:57 .
#143
Posté 06 juin 2013 - 09:00
Oransel wrote...
Already did that social.bioware.com/forum/1/topic/355/index/15173821
I tried to make a rewrite which could have been done realistically by Bioware after ME2 if they had enough time and writing ability, so I did not change a lot.
Key points:
1. No Crucible aka main reason game's narrative is broken beyond repair (endings come directly from Crucible).
2. More respect to the RPG parts of the game - dialogue wheel, Paragon/Renegade ratio, choices matter. Basically, game would become very non-linear with very different outcomes in each mission.
3. Respectful depiction of Cerberus
4. Final mission representing your progress for the three games. Ends with a boss fight: Normandy vs the Harbinger.
5. More squadmates and interaction
6. Fetch quests replaced by normal exploration, hub worlds and actual side-missions.
1. Well then you need to go back to ME2 and rewrite huge chunks of that so that a conventional "No Reaper Off-Switch" is at all plausible.
2. That is NOT realistic, no matter what you might think. Their word budget was strained to its limit even WITH the heavy auto-dialogue. Hell, it's why Bioware HAD to go to the heavy auto-dialogue in the first place; too many permutations with too many potential combinations of characters. Again, you'd need to go back to ME2 and completely redesign the Suicide Mission that people oh-so-love. Good luck.
3. I'm acutally with you on this. When fans asked for more Cerberus, I doubt this was what they expected or should have wanted.
4. Considering how terrible Mass Effect's final boss battles have been, I'm actually rather glad they didn't go this route. A clunky gimmick fight between the Normandy and Harbinger does not appeal to me in the slightest.
5. See Point #2.
6. Fetch quests were a sizable chunk of the oh-so-incredible ME1 AND ME2. Really odd to start pitching a fit about them now.
#144
Posté 06 juin 2013 - 09:05
Fetch quests were not a sizable chunk of ME1 and ME2 compared to ME3, I'm not sure you even know what a fetch quest is.
Here is something to give you an idea
Modifié par TheProtheans, 06 juin 2013 - 09:09 .
#145
Posté 06 juin 2013 - 09:05
chemiclord wrote...
6. Fetch quests were a sizable chunk of the oh-so-incredible ME1 AND ME2. Really odd to start pitching a fit about them now.
Except, they weren't, Really they weren't.
Modifié par Fixers0, 06 juin 2013 - 09:07 .
#146
Posté 06 juin 2013 - 09:11
All those "Asari Matriarch writings"... "Prothean Data discs"... bleh. I can guarantee you there were more than "5" of those.
How are they different from what you were given in ME3? Other than some arbitrary nonsense?
Modifié par chemiclord, 06 juin 2013 - 09:12 .
#147
Posté 06 juin 2013 - 09:14
chemiclord wrote...
Except they were.
All those "Asari Matriarch writings"... "Prothean Data discs"... bleh. How are they different from what you were given in ME3? Other than some arbitrary nonsense?
Here let me help you out: it's called plain statistics. That prove fetch quest were only a marginal part of ME until Mass Effect 3.
Modifié par Fixers0, 06 juin 2013 - 09:15 .
#148
Posté 06 juin 2013 - 09:20
In ME3 it seems everything required merely only 1 place to go to.
#149
Posté 06 juin 2013 - 09:24
Fixers0 wrote...
Here let me help you out: it's called plain statistics. That prove fetch quest were only a marginal part of ME until Mass Effect 3.
And I'm saying those statistics are bull**** to support a predetermined conclusion.
There's very little functionally different between the Prothean Data Discs "collection quest" of ME1 and the Banner of the First Regiment "fetch quest" of ME3 outside of what they arbitrarily chose to label each.
It'd be like me saying ME3 didn't have any "fetch quests"... they were actually "aquisition quests".
Modifié par chemiclord, 06 juin 2013 - 09:25 .
#150
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Posté 06 juin 2013 - 09:27
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