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If you could re-write ME3


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#151
IntelligentME3Fanboy

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StreetMagic wrote...

The fetch quests in ME3 were far less tedious. I bet anything no matter how many there were, you still saved more time. That's all that matters to me. Good riddance to the old ways of scanning (both in ME1 and ME2), and good riddance to the Mako.

haha

R.I.P Mako
No one will miss you

#152
chemiclord

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StreetMagic wrote...

The fetch quests in ME3 were far less tedious. I bet anything no matter how many there were, you still saved more time. That's all that matters to me. Good riddance to the old ways of scanning (both in ME1 and ME2), and good riddance to the Mako.


Meh, it was ALL tedium filler to make the game seem larger than it really was.

Frankly, I could do without ANY of that nonsense.

#153
Fixers0

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chemiclord wrote...

And I'm saying those statistics are bull**** to support a predetermined conclusion.


Yes indeed, you're saying something, something that isn't true, because I have statistical evidence backing my position while at the same time debunking your statment.

chemiclord wrote...
There's very little functionally different between the Prothean Data Discs "collection quest" of ME1 and the Banner of the First Regiment "fetch quest" of ME3 outside of what they arbitrarily chose to label each.

It'd be like me saying ME3 didn't have any "fetch quests"... they were actually "aquisition quests".


Unfortunatly if you had read the description of the statistics it would be quite clear to understand how each quest is catogorised, which really isn't that hard to understand.

#154
TheProtheans

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StreetMagic wrote...

The fetch quests in ME3 were far less tedious. I bet anything no matter how many there were, you still saved more time. That's all that matters to me. Good riddance to the old ways of scanning (both in ME1 and ME2), and good riddance to the Mako.


That time saving is debately as the only comparable outcome in ME3 is doing 100% of the fetch quests.
Because the fetch quests in ME1 of a different build, finding the quests in ME3 is also extremely tedious and in no way rewarding for your efforts.
In ME1 you at least get some return in the shape of experience for your Shepard.
That is the difference between the two games, I will never be doing the fetch quests in ME3 again as they're completely irrelevant and help your progression in no way.
However I can not say the same for ME1 as they give you incentives to collect as much experience as you can.

In short, after the first playthrough the fetch quests in ME3 may as well be removed from the game.

Modifié par TheProtheans, 06 juin 2013 - 09:46 .


#155
chemiclord

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Fixers0 wrote...

Unfortunatly if you had read the description of the statistics it would be quite clear to understand how each quest is catogorised, which really isn't that hard to understand.


Actually, "collection quests" aren't listed in your little graph at all.  Which makes sense, because by the mechanics of those quests they would best fit under "fetch quests"... and well... our predetermined conclusion requires THAT number be as small as possible, now doesn't it?

#156
Fixers0

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chemiclord wrote...

Actually, "collection quests" aren't listed in your little graph at all.  Which makes sense, because by the mechanics of those quests they would best fit under "fetch quests"... and well... our predetermined conclusion requires THAT number be as small as possible, now doesn't it?


Because the Collection quests are incorperated in the graph as the fetch quest smartass, try harder next time.

Modifié par Fixers0, 06 juin 2013 - 09:53 .


#157
chemiclord

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Oh. I see.

So rather than every single little scan piece being labeled it's own separate quest... they were just lumped together as "one" quest for the entire collection.

Yeah, because THAT'S not misleading at all. Because yeah, counting them all individually would make that "fetch quest" number awfully high (*gasp* right into the 20s), and well, we can't have that, now can we?

Well gosh, lemme just lump all the Turian related "fetch quests" of ME3 together... and all the Asari ones together... and all the Batarian ones... etc.. etc...

Gosh! ME3 only has 8 fetch quests! SPINNING IS FUN!

#158
Fixers0

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chemiclord wrote...
So rather than every single little scan piece being labeled it's own separate quest... they were just lumped together as "one" quest for the entire collection.

Yeah, because THAT'S not misleading at all. Because yeah, counting them all individually would make that "fetch quest" number awfully high (*gasp* right into the 20s), and well, we can't have that, now can we?

Well gosh, lemme just lump all the Turian related "fetch quests" of ME3 together... and all the Asari ones together... and all the Batarian ones... etc.. etc...


Because perhaps they are just five collections quests present in ME1? Come on, math really isn't that hard.


chemiclord wrote...
Gosh! ME3 only has 8 fetch quests! SPINNING IS FUN!


I have no idea were you're coming from. At least have the decency to back your blatent staments up with arguments, no matter how flimsy they will undoubtly be.

Modifié par Fixers0, 06 juin 2013 - 10:03 .


#159
The Heretic of Time

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TheProtheans wrote...

The budget was too big if they were able to tack MP onto the game.
Fetch quests were not a sizable chunk of ME1 and ME2 compared to ME3, I'm not sure you even know what a fetch quest is.

Here is something to give you an idea
Image IPB


This graph really is flawed.

Mass Effect 2 only had 6 plot quests (Prologue, Freedom's Progress, Horizon, Collector Ship, Delerict Reaper and the Suicide Mission), not 17 plot quests.

#160
Fixers0

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Heretic_Hanar wrote...

TheProtheans wrote...

The budget was too big if they were able to tack MP onto the game.
Fetch quests were not a sizable chunk of ME1 and ME2 compared to ME3, I'm not sure you even know what a fetch quest is.

Here is something to give you an idea
Image IPB


This graph really is flawed.

Mass Effect 2 only had 6 plot quests (Prologue, Freedom's Progress, Horizon, Collector Ship, Delerict Reaper and the Suicide Mission), not 17 plot quests.


Yes, but for simplicty sake they've added the recruiment missions tot plot quest, though in reality only Jack's Mordin's Grunt's and Garrus' are mandatory.

Modifié par Fixers0, 06 juin 2013 - 10:06 .


#161
Ultimate Pheer

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 My headcanon is the same as the game except the final choice of colors- there is no choice, the end result of the crucible is based upon total war assets only, and talking the illusive man into killing himself is necessary to get the best ending: The endings go:
Red: Low war assets, all life dies
Blue: Higher war assets, only AI die
Green: All but absolute max war assets, only Shepard and reapers dies
Gold: Highest possible war assets, talked illusive man into suicide, only reapers die, shepard lives.

Feel free to take this as headcanon for yourselves as well.

#162
chemiclord

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The point here is that ME1 was filled with about the same amount of tedious filler as ME2 and ME3. The amount of time needed to complete it all varied slightly depending on how you plotted your collection routes or knew where everything was ahead of time, but the end result was pretty close to similar.

That graph intentionally "games" the classification of quests to try and assert something that really is not true.

Modifié par chemiclord, 06 juin 2013 - 10:08 .


#163
Guest_StreetMagic_*

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TheProtheans wrote...

StreetMagic wrote...

The fetch quests in ME3 were far less tedious. I bet anything no matter how many there were, you still saved more time. That's all that matters to me. Good riddance to the old ways of scanning (both in ME1 and ME2), and good riddance to the Mako.


That time saving is debately as the only comparable outcome in ME3 is doing 100% of the fetch quests.
Because the fetch quests in ME1 of a different build, finding the quests in ME3 is also extremely tedious and in no way rewarding for your efforts.
In ME1 you at least get some return in the shape of experience for your Shepard.
That is the difference between the two games, I will never be doing the fetch quests in ME3 again as they're completely irrelevant and help your progression in no way.
However I can not say the same for ME1 as they give you incentives to collect as much experience as you can.

In short, after the first playthrough the fetch quests in ME3 may as well be removed from the game.


I thought they mattered somewhat. Doing the fetch quests affects Readiness and your Readiness rating affects the ending of the game. That said, perhaps you can get a satifsfying rating strictly through the main story quests. I've never tried. I just did a lot of stuff when I played and my readiness rating was almost maxed. I'm glad I did it, because I chose Green. Perhaps I would have never gotten a Green option if I was lazy.

Modifié par StreetMagic, 06 juin 2013 - 10:13 .


#164
Fixers0

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chemiclord wrote...
The point here is that ME1 was filled with about the same amount of tedious filler as ME2 and ME3. The amount of time needed to complete it all varied to some extent, but the amount of time invested was pretty close to the same.


But that's an entire different story, All I did was trying to correct your inccorect assumpting that fetch quest are a "sizable chunck" of Mass Effect 1&2, while the cold, hard numbers prove your wrong.

Allthough I do have to add that ME3 is in particulary damning because fetch quest directly affect the ending result, were as ME1&2 are completely optional.

chemiclord wrote...
That graph intentionally "games" the classification of quests to try and assert something that really is not true.


Not, so much, it only wrongly classifies ME2 recruiments missions, but other then that, they've gone follwed pretty much the ingame journal.

Modifié par Fixers0, 06 juin 2013 - 10:12 .


#165
chemiclord

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Fixers0 wrote...

But that's an entire different story, All I did was trying to correct your inccorect assumpting that fetch quest are a "sizable chunck" of Mass Effect 1&2, while the cold, hard numbers prove your wrong.


The "assumption" (that is entirely correct) is that ME1's fetch quests are a very sizable chunk of the time spent in a full completion of ME1.  How they are classified doesn't change that.  One "fetch quest" of ME1 (which is really 5 or 6 fetch quests lumped together) is just as time consuming as 4 or 5 such quests in ME3.

The "hard numbers" are misleading, no matter how much you want to pretend they aren't.

Would you really accept that ME3 only had 7 or 8 fetch quests had the journal lumped them under "Turian Assets", "Asari Assets", etc?

Modifié par chemiclord, 06 juin 2013 - 10:21 .


#166
Ultimate Pheer

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Are you all forgetting the noveria fetch quest the size of kentucky? (Unless you took a shortcut and screwed over a hanar)

#167
Fixers0

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chemiclord wrote...

The "assumption" (that is entirely correct) is that ME1's fetch quests are a very sizable chunk of the time spent in a full completion of ME1.  How they are classified doesn't change that.  One "fetch quest" of ME1 (which is really 5 or 6 fetch quests lumped together)  is just as time consuming as 4 or 5 such quests in ME3.


trying to pull a coverup here, you're assumptions remains incorrect fetch quest make up only a total of five 5 out of 73 in ME1 and 11 out of 73 in ME2 in absolute numbers. you attempting to alter your original stament from just a "sizable chuck" to "a very sizable chunk of the time spent in a full completion of ME1" proves how flimsy your position is, but hey i'm almost done here.

Besides the time spent is subjective to each indvidual player, as such it would nigh imposible to make an accurate statement regarding the time consumption of each quest.

#168
Bleachrude

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Er...the fetch quests are two different things actually...You could find quest items on certain N7 side missions and you would find others with the Search and rescue mini-game.

Search and rescue replaced the mineral mini-game from ME2 and were as essential to the final overall score as the mineral scanning was. Reason why I say this is that the normal game did not provide enough mineral resources to upgrade both the ship and other stuff. In a lot of ways, I'd argue that the mining mini-game was more essential to ME2 (no normandy upgrade and you're losing at least 2 team-mates BEFORE you hit the collector base itself) than ME3

The ME3 version seems like it is a refinement of the ME2 scanning game in that you no longer have to access EACH planet and no longer have to twitch fire your probe with the scanner results..

I'm kind of shocked that more people don't seem to realize this....

#169
chemiclord

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For a lark, I broke down each leg of the various fetch quests and treated them as individual quests (much like ME3 would have). I did not include the Valuable Minerals because I equated that a similar to the mineral scanning of ME2.

There were 55. 24 MORE than there were in ME3.

You lose. Please don't play again.

Modifié par chemiclord, 06 juin 2013 - 10:28 .


#170
Fixers0

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Ultimate Pheer wrote...

Are you all forgetting the noveria fetch quest the size of kentucky? (Unless you took a shortcut and screwed over a hanar)


Except it wasn't a fetch quest, although part of it revolved around getting a certain piece of data, the amount of context and content  present is too great to dismiss at a fetch quest, not even taking into account that the data retrieval only composed part of the quest.

A fetch quest as used in the statistic is purely used to define a quest that relies totally on retrieving on collection objects without  any relevant further context.

#171
chemiclord

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Fixers0 is spinning like a top right now.

#172
Fixers0

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chemiclord wrote...
For a lark, I broke down each leg of the various fetch quests and treated them as individual quests (much like ME3 would have). I did not include the Valuable Minerals because I equated that a similar to the mineral scanning of ME2.

There were 55. 24 MORE than there were in ME3.


Unfortunatly for you, they are just five as indicated ingame, please keep your incorect induction out of a fact based discussion.

chemiclord wrote...
You lose. Please don't play again.


sure rigging the game in your favour with a total disregard for the facts at hands is an easy escape when the ground becomes to hot under one's feet, but when speaking in abosolute numbers there are just five collections question on a total of 73 in ME1.

#173
Fixers0

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chemiclord wrote...

Fixers0 is spinning like a top right now.


I See you're having problems understanding basic logical reasoning or reading capabilites.

#174
chemiclord

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Okay... so again, since you don't want to answer this question:

Had ME3's journal lumped all of its fetch quests in "Turian Assets", "Asari Assets", etc... you'd have accepted the argument that ME3 only had 7 or 8 fetch quests?

Somehow I doubt that.

No matter how you arbitrarily decided to classify it; ME1 had you go out and click for some trivial garbage 55 times, and ME3 had you do it 31.

But go ahead and keep clinging to some journal sorting BS rather than admit you were wrong about ME1's "fetch quests".

Modifié par chemiclord, 06 juin 2013 - 10:35 .


#175
Bleachrude

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Fixers0 wrote...

chemiclord wrote...

The "assumption" (that is entirely correct) is that ME1's fetch quests are a very sizable chunk of the time spent in a full completion of ME1.  How they are classified doesn't change that.  One "fetch quest" of ME1 (which is really 5 or 6 fetch quests lumped together)  is just as time consuming as 4 or 5 such quests in ME3.


trying to pull a coverup here, you're assumptions remains incorrect fetch quest make up only a total of five 5 out of 73 in ME1 and 11 out of 73 in ME2 in absolute numbers. you attempting to alter your original stament from just a "sizable chuck" to "a very sizable chunk of the time spent in a full completion of ME1" proves how flimsy your position is, but hey i'm almost done here.

Besides the time spent is subjective to each indvidual player, as such it would nigh imposible to make an accurate statement regarding the time consumption of each quest.


Chemiclord is right though...

You're counting the various "pick up X objects and turn in together" as 1 quest even though for say the Asari writings, you have to pick up at least 10 of the 16.

All of which require you to examine each planet, land and then use the mako to reach the writing....

I'm not sure how this graphic is fair (and it does a disservice to any argument since anyone who actually played ME1 would realize it quickly)