iakus wrote...
Sadly, to make ME3 make more sense, you'd have to go back to ME2 and make it not so pointless.
I'd have redone ME2 to have SHepard and Cerberus teaming up to uncover more information about the Protheans' war with the Reapers, to learn more about their enemy (perhaps Cerberus is willing to offer Shepard resources the Council isn't, since they've "dismissed that claim" but Shep must work with them in secret because, you know, Cerberus) with the Collectors trying to foil Shepard's efforts. ME2 would then culminate in a "suicide mission" which gives Shepard the data on the Crucible.
At any rate, for the Crucible itself, I'd have all these things accumulated actually do something. What the Crucible did depended on what you gathered, not some arbitrary hnumber. Certain assets would help you unlock Synthesis. Others Destroy, and so on. Plus these functions could have various "settings" also dependant on stuff you gathered. You could create a Destroy wave weak enough for the geth to survive, but would only damage the Reapers, leading to a bloody, costly "conventional victory". Or a faulty Synthesis ending where the Reapers stop Reaping, but all life in the galaxy is infested with genetic defects and horrible mutations. Good and bad variations about as fine-tuning the Crucible's function becomes as much a part of the game as pwning space zombies. Upgrade weapons? Let's upgrade the ultimate weapon!
Hackett could report which directions research is taking them, and Shepard could make recommendations on what to aim towards, should you unlock multiple functions
"The Crucible could let us hijack Reaper signals? That's worth investigating sir"
""The only good Reaper is a dead Reaper. I say we lfigure out how to direct this energy as a weapon"
The problem with ME3 is that it is a plot hole ridden game, EC both fixes and makes it worse.
Well mainly just some of the problems near the of the game.
Literally you're telling us to make ME2 better, we're going to have foreshadow a terrible device that has no realistic background even in the MEU, apart from turtles ofcourse.
To make something that is terribly written to make sense we have to also make something else that is terribly written to explain it.
I for one don't wish to waste time rewriting ME2 just to give it a worse plot line taken from another game.
The only reason I would even consider rewriting ME2, is to make it foreshadow/build towards something in a newly constructed plot for ME3 that is completely different from the crap we got.
Modifié par TheProtheans, 07 juin 2013 - 08:24 .