Remember Me Review Thread
#51
Posté 05 juin 2013 - 01:45
#52
Posté 05 juin 2013 - 04:33
I'm sure players could optimize their character for that situation, but even so - too much brawling for me.
#53
Posté 05 juin 2013 - 04:35
huntrrz wrote...
I'm watching a play through on YouTube. (I occasionally do when a game interests me but I'm not inclined to buy it.) I'm enjoying the story, but I wouldn't enjoy playing it myself. I don't like brawlers, and there's too much of it for my taste. One boss fight in particular went on FAR too long, with constant dodging and brawling waiting for the ONE effective special move to finish an over TWO MINUTE cool down.
I'm sure players could optimize their character for that situation, but even so - too much brawling for me.
You mean the Kid guy?
#54
Posté 05 juin 2013 - 04:52
The concept of manipulating memories is cool, although I wonder why anyone would leave themselves vulnerable like that by using this SENSEN tech. I do wish there was a codex to readily explain how this society operates, Mass Effect has spoiled me like that.
#55
Posté 05 juin 2013 - 04:58
OdanUrr wrote...
huntrrz wrote...
I'm watching a play through on YouTube. (I occasionally do when a game interests me but I'm not inclined to buy it.) I'm enjoying the story, but I wouldn't enjoy playing it myself. I don't like brawlers, and there's too much of it for my taste. One boss fight in particular went on FAR too long, with constant dodging and brawling waiting for the ONE effective special move to finish an over TWO MINUTE cool down.
I'm sure players could optimize their character for that situation, but even so - too much brawling for me.
You mean the Kid guy?
Yeah him. There are combos that you can do to reduce cooldown, but I definitely understand where huntrrz is coming from.
#56
Posté 05 juin 2013 - 04:59
No, the Madame fight. It could be that the play through player didn't have the right combos defined or was not using the right tactics. It was like pulling teeth just WATCHING.OdanUrr wrote...
huntrrz wrote...
I'm watching a play through on YouTube. (I occasionally do when a game interests me but I'm not inclined to buy it.) I'm enjoying the story, but I wouldn't enjoy playing it myself. I don't like brawlers, and there's too much of it for my taste. One boss fight in particular went on FAR too long, with constant dodging and brawling waiting for the ONE effective special move to finish an over TWO MINUTE cool down.
I'm sure players could optimize their character for that situation, but even so - too much brawling for me.
You mean the Kid guy?
#57
Posté 05 juin 2013 - 05:00
It's very reminiscent of Ghost in the Shell, although the Sensen tech seems MUCH more vulnerable to hacking than GITS.General Slotts wrote...
I'm enjoying it so far. The fighting is fairly simple, but the build your own combo aspect hopefully makes it more interesting as you go. The soundtrack is very good, especially some of the fight music.
The concept of manipulating memories is cool, although I wonder why anyone would leave themselves vulnerable like that by using this SENSEN tech. I do wish there was a codex to readily explain how this society operates, Mass Effect has spoiled me like that.
#58
Posté 05 juin 2013 - 05:15
dreamgazer wrote...
General Slotts wrote...
Now this is an OP!
One worth remembering.
Internet win for you!
#59
Posté 05 juin 2013 - 07:15
I'm strongly leaning toward buying a copy to encourage this type of innovation in gameplay and story telling. (I might wait for the first price drop, though...
#60
Posté 05 juin 2013 - 12:01
The music and graphics/aesthetics are outstanding. Neo Paris is awesome and well crafted, too bad they don't let you explore it at all, and I mean at all. The game is very linear, very linear with guides telling you exactly where the go.
The remixing of memories is an interesting twist being able to interact with things in someone's memory to change events. It felt kind of creepy the first time almost playing God, but I got used to it lol.
The combat is alright, but I never buy games for combat so don't count me as a combat connoisseur or anything. The timing is very forgiving, you have time to enter the next move in the combo, it's not very rapid button pressing to get them out. If you don't use guides like me you have to figure out combos on your own. You can make combos that regenerate your health, but your hits do crap damage I found and fights take longer it you use it a lot. Or you can go for more damage.
I'm more about story and I found the story very engaging and interesting, I won't post any spoilers though.
I got this game for sale on techbargains for $37 bucks and that's the higher end of what it's probably worth. I'm glad I didn't pay the full price for it, or this review would have had a more negative tone lol. It's too short to warrant that price tag.
I think it's definitely worth playing, but for most maybe when the price comes down some.
I play on PC just so you know what version I'm reviewing.
#61
Posté 05 juin 2013 - 03:22
#62
Posté 05 juin 2013 - 05:25
- Visuals/Aesthetics:
It's a beautiful world to play in, with nice details such as information prompts whenever you approach a store. The vehicles and uniforms look very futuristic (in some cases) and remind me of The Fifth Element.
- Combat:
It's useful to actually see your combo chains so as to identify which moves you need to perform next. Nonetheless, creating a chain in combat is a relatively slow process, leaving the player ample time to identify and select the proper button.
So far I only have two combo chains that I'm able to perform. Each chain is composed of a link of Pressens that can be alternated almost at will. I say "almost" because, for instance, in my second chain, I was only able to place Regen Pressens in the odd number of links (if memory serves). In short, some families have predetermined links in the chain but I didn't mind.
You also have your special abilities or S-Pressens. The only S-Pressen I have allows me to break an opponent's guard and mash buttons at random (as opposed to the chain combos where you can't mash buttons). This ability has a cooldown that can be reduced by hitting opponents with Cooldown Pressens... if you have enemies to hit, that is. For instance, the boss fight in Episode 2 has no minions. Therefore, after a while you'll only be able to hit your enemy with the S-Pressen which needs time to recharge, and since there are no minions you find yourself running around until it's available to you again. Needless to say, this breaks the flow in combat.
Combat with a 360 controller is surprisingly easy and rewarding, at least for the time being. I'll try it with mouse and keyboard for comparison's sake, but I foresee a nightmare.
- Movement:
It is extremely restricted. It adopts the Assassin's Creed mechanic of climbing buildings and jumping from ledge to ledge but only at designated points that are conveniently labelled. To my mind, this is a mistake since, at least on higher difficulty, the absence of labels could have conveyed a sense of freedom of movement (even if you clearly don't have any) and you'd probably have spent a few more seconds solving a particularly puzzling route. Well, at least you can't climb by mistake simply by running into a wall, right?
- Story:
As is the case with any piece of fiction, Remember Me tries to sell this dystopian view of Neo-Paris in 2084. Therefore, the characters use terms as "sensen" and "remembrane," what is all well and good, but you also have terms like "memoriel" used to refer to the popular "memories." I tend to follow a simple rule in this, which is, if you want to express a complicated idea with a single word and that word does not exist, by all means, make it up. However, there's no need to make up words in place of existing words that have the same meaning. It is not a particularly vexing issue and my enjoyment of the game wasn't diminished, but I did notice.
Nilin has a downright terrifying ability which is memory remixing, the ability to enter a person's memory and edit it as you see fit in order to manipulate that person into reacting in a certain manner. Oh, you thought your loved one was safe and sound? Turns out he was killed and you watched it all unfold, helpless to intervene. This power creeps me out but, more importantly, it should also creep out Nilin. Granted, at least Nilin acknowledges its potential for misuse but she decides to master it anyway.
A similar situation arises later on where Nilin's actions have unintended (but clearly predictable) and devastating consequences. Again she acknowledges the situation but little else, and pushes onwards. My point is that Nilin should be far more scared of her abilities and her newfound allies than the game allows her to be. Why is she helping people she's never met before and clearly have some radical views on how to bring about change? No idea.
On the matter of choice, there's none so far. And it's a pity because there was at least one clear moment where Nilin seems to be offered the choice to spare an enemy. So I retreated and looked for a way out except there wasn't one. In the end I was forced to viciously plunder his memories and then ****ily pronounce to the world that's the way I roll.
- Technical:
There's no FOV slider, though the switch to a controller eased the pain a little. Unfortunately, there's nothing that can be done for some of the weird angle choices the game makes and, at times, you simply won't be able to move the camera at all. The game dictates when you're supposed to see the landscape and when you're supposed to concentrate on your route, another layer on top of the previously mentioned restrictions.
We'll see how my thoughts hold up through the rest of the game. Cheers!
EDIT: Really? You're censoring a word that's not even close to being a curse word? Would you prefer "self-confidently"?
Modifié par OdanUrr, 05 juin 2013 - 05:33 .
#63
Posté 05 juin 2013 - 05:46
That fight was kinda silly - you had to flip the switch on a floodlight to be able to see the stupid things, because you couldn't actually hit them if they were not visible (lolwut?). And the floodlight only stays on for a few seconds at a time, so...blah. I had to do that in another area before that, and in this one, had to avoid an enemy drone (got killed the first time, oops), hopped the rail, and fought a gazillion of those stupid leapers. Getting past that will be my first task tonight if I play.
I'm considering lowering the difficulty. After about an hour, my wrists were sore from all the button smashing. I stopped for a couple of hours break, then played again. I got pretty good at the combos, and once you start getting the other types of pressens, they can be really cool. But the combat system is kinda tedious. It reminds me of another (older) game in that regard, but I can't put my finger on it.
I got the impression that the memory remix was simply the memory being altered, not the reality being altered. Maybe I was wrong? And thus far, I've only done it once, after about...3-4 hours in. I thought I'd be able to walk up to random people and do it. Le sigh.
To "steal memories", you simply need to walk up to specific quest-related people and press the "B" button. Seriously, that's it? And the remixing was a tedious process. Partly because I had no idea what I was doing, (despite the on-screen directions), and my xbox acted like it had locked up halfway through the scene. It ended up being fine, but I wasn't completely sure, considering the game HAD actually locked up on me about an hour prior.
Before I stopped playing for the night, I noted that I was 34% done. Apparently it is as short as they say.
I dunno, I like the game, but I can definitely see the wrinkles everyone was talking about. It's a shame, too, because it really is a beautiful game world. It's too bad you don't get to explore much of it.
Modifié par happy_daiz, 05 juin 2013 - 06:00 .
#64
Posté 05 juin 2013 - 05:50
happy_daiz wrote...
I got the impression that the memory remix was simply the memory being altered, not the reality being altered. Maybe I was wrong?
No, you're right, you're only altering a memory. Still creepy as hell when you see how it affects people.
#65
Posté 05 juin 2013 - 05:58
A message popped up saying something like, "it would be difficult to suddenly remember you're dead".
Rewind.
Modifié par happy_daiz, 05 juin 2013 - 05:58 .
#66
Posté 05 juin 2013 - 06:03
OdanUrr wrote...
On the matter of choice, there's none so far. And it's a pity because there was at least one clear moment where Nilin seems to be offered the choice to spare an enemy. So I retreated and looked for a way out except there wasn't one. In the end I was forced to viciously plunder his memories and then ****ily pronounce to the world that's the way I roll.
While I didn't think I could spare him, I was also disappointed that I couldn't shutdown his video feed before finishing him.
Modifié par General Slotts, 05 juin 2013 - 06:04 .
#67
Posté 05 juin 2013 - 06:07
happy_daiz wrote...
^ I reversed the current in one of my attempts on the patient, and killed Olga. Accidentally, of course.
A message popped up saying something like, "it would be difficult to suddenly remember you're dead".
Rewind.
Haha.
#68
Posté 05 juin 2013 - 06:11
huntrrz wrote...
It's very reminiscent of Ghost in the Shell, although the Sensen tech seems MUCH more vulnerable to hacking than GITS.
They give it a shout out. You see BITS advertisements all over the place. Babes in the Shell.
#69
Posté 05 juin 2013 - 06:18
#70
Posté 05 juin 2013 - 06:51
Cool. Couldn't pay much attention to the surroundings as I was watching a play through.General Slotts wrote...
huntrrz wrote...
It's very reminiscent of Ghost in the Shell, although the Sensen tech seems MUCH more vulnerable to hacking than GITS.
They give it a shout out. You see BITS advertisements all over the place. Babes in the Shell.
#71
Posté 05 juin 2013 - 07:03
No, just the memory. I don't understand how altering one memory could change a person's entire outlook - there's neural networks and biochemistry involved that should immediately conflict with the intended change.happy_daiz wrote...
I got the impression that the memory remix was simply the memory being altered, not the reality being altered. Maybe I was wrong?
Then again, it is a game...
#72
Posté 05 juin 2013 - 09:43
#73
Posté 05 juin 2013 - 11:05
OdanUrr wrote...
happy_daiz wrote...
I got the impression that the memory remix was simply the memory being altered, not the reality being altered. Maybe I was wrong?
No, you're right, you're only altering a memory. Still creepy as hell when you see how it affects people.
Yeah, I didn't mean you changed what actually happened, I meant that you changed the person by altering their memories. They aren't the same coming out as they were going in.
#74
Posté 05 juin 2013 - 11:07
#75
Posté 05 juin 2013 - 11:39





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