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Remember Me Review Thread


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#76
OdanUrr

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spirosz wrote...

I am loving the soundtrack, horry ****.


The soundtrack is really good.

#77
huntrrz

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OdanUrr wrote...

The soundtrack is really good.

Yep. Thinking about buying that, too.

(And I wasn't planning on spending any money on this game...)

#78
OdanUrr

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huntrrz wrote...

OdanUrr wrote...

The soundtrack is really good.

Yep. Thinking about buying that, too.

(And I wasn't planning on spending any money on this game...)


The soundtrack is available on iTunes for $9.99. I'll update the OP with the link, but here you go:

https://itunes.apple...nia/id655683287

#79
Lenimph

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Can someone explain to me how the gameplay is as bad as everyone wants to make it seem?

Because it's not. I mean the platforming is a bit dry but it totally tolerable, and I actually enjoy the combat, especially since all it takes is a combo remix to totally change your approach.

Also from what I've seen the actual art design of the game is possibly the best I've seen this year. That's over Tomb Raider and Bioshock Infinite...

#80
Milan92

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Seems to me that this is one of those games that is fun for a summer weekend, but will be easily forgotten with all the upcoming titles.

Also only 8 hours? Not paying full price for that.

#81
OdanUrr

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Lenimph wrote...

Can someone explain to me how the gameplay is as bad as everyone wants to make it seem?

Because it's not. I mean the platforming is a bit dry but it totally tolerable, and I actually enjoy the combat, especially since all it takes is a combo remix to totally change your approach.

Also from what I've seen the actual art design of the game is possibly the best I've seen this year. That's over Tomb Raider and Bioshock Infinite...


What can I tell you? So far, combat is serviceable and at times enjoyable, and I look forward to unlocking more combos and customizing them. Some reviewers have remarked upon combat getting repetitive after a while though or how entering the Combo Lab to customize your combos breaks the flow of combat. The platforming bit is pretty scripted what undermines any sense of exploration one might've had.

Ultimately, Remember Me was billed as an "action, adventure" type of game and, insofar as that description is concerned, it delivers. The lack of exploration or RPG elements is disappointing but can't be held against the game unless the devs specifically said those elements would be present in the first place. Remember Me is not the first linear experience ever and some linear games have been pretty successful.

One of the main complaints I've read is the short length of the game, clocking at around 10 hours or so (an aspect I can't comment upon since I have yet to finish the game). Understandably, people like to err on the side of caution and prefer to invest their money in a game with a longer campaign, something in the order of 20 hours. Of course, quantity is never indicative of quality, but gamers have been burned before with short game experiences (e.g.: Kane and Lynch 2) and it's easy to associate one with the other.

I'll let you know my final thoughts once I've finished. I agree with you that it's a visually attractive game and the soundtrack is probably the best I've listened to this year (not accounting for movies or games released in previous years).

#82
huntrrz

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I think not "bad" so much but repeditive.

I dunno, I can run around, aim and pull a trigger for hours, but the constant button mashing (and button timing) of a brawler wears thin very quickly for me. It's all a matter of taste.

And you could make the same comments about TR but to me that has a wider variety of gameplay activities, intersperced to break them up better IMO.

But I do think this game is beautifully made and has some innovative features like the combo lab.

#83
huntrrz

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OdanUrr wrote...

The soundtrack is available on iTunes for $9.99.

Yep. I looked it up earlier and have it wishlisted. I'll probably hit the button this weekend.

#84
happy_daiz

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huntrrz wrote...

I think not "bad" so much but repeditive.

I dunno, I can run around, aim and pull a trigger for hours, but the constant button mashing (and button timing) of a brawler wears thin very quickly for me. It's all a matter of taste.

And you could make the same comments about TR but to me that has a wider variety of gameplay activities, intersperced to break them up better IMO.

But I do think this game is beautifully made and has some innovative features like the combo lab.

Agreed. The button mashing can get old, and for me, seems to wreak havoc on my wrists after a time. But the game is beautiful, as is the musical score.

I wish there was more interactivity with the environment, like in Tomb Raider. It makes me a little sad that you can't freestyle climb on anything you see. I think I've gotten spoiled with other games in that regard.

At times, this game feels like a cross between Portal and The Longest Journey. It's got the dynamic menu screens and all, like Portal, but it's got the dated movement of TLJ. Don't get me wrong, that's one of my favorite games of all time, but there's something about the way Nilim moves that feels...I don't know, wrong? Limited?

#85
huntrrz

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I don't know if there are plans for any DLC, but that might allow them to at least make the game look more open. They'd either have to insert segments into the existing game as side missions or declare that the Sensen tech still works on a local basis even with the servers gone.

#86
SlottsMachine

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I think one of the issues some have with the combat is that its much more defensive than offensive. You spend so much of your time dodging or using none damage dealing combos to either regen health or reduce your power recharge, it can get frustrating.

#87
Cutlass Jack

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I'm enjoying the game so far, and its gorgeous. But I'll admit I dropped the difficulty down to 'Script Kidde.' Not because I can't handle normal mode, but because I'm not really enjoying the fight system that much. I'd rather get through it quicker and see more of the story.

I was hoping the world was more open too. Its so odd that they so liberally borrowed Assassin's Creed's movement system, but without the open world its made for.

#88
SafetyShattered

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Cutlass Jack wrote...

I'm not really enjoying the fight system that much.


Same here, hate the fighting system so far.

#89
Zjarcal

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I'm enjoying the game a great deal so far, about to start episode 5, so I think I'm a bit more than halfway through.

I love the art style and the soundtrack is beautiful. Story is intriguing and I think the memory altering sequences are really neat. Nilin is very likable as a protagonist too.

Unlike some, I do enjoy the combat. I wasn't sold on it at first tbh, but that's because I was confused thinking the visual meter was telling me when to hit the next key, instead of just confirming that it was hit. Once that confusion went away I started getting into it. Love the combos and how you can change them on the fly to adjust to the situation. Plus once you get more combos available, you can keep different ones for different purposes (damage, recharge, health regen), which kind of makes it easier to enter any situation without having to tinker too much mid fight.

However like most have mentioned, the platforming and movement system is lackluster. Levels are a little too linear (especially the first ones) and the arrows pointing out were to move next felt like too much hand holding. I also found it a bit underwhelming how easy it was to find all the extra stuff in those first levels, though finding everything does get a bit less easy later on, so that's a plus.

Overall I think the game is very solid, very entertaining, and quite refreshing.

General Slotts wrote...

I think one of the issues some have with the combat is that its much more defensive than offensive. You spend so much of your time dodging or using none damage dealing combos to either regen health or reduce your power recharge, it can get frustrating.


I felt like that a bit at the start when I wasn't timing everything right, but now I find myself on the offensive most of the time.

#90
Lenimph

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Cutlass Jack wrote...

I was hoping the world was more open too. Its so odd that they so liberally borrowed Assassin's Creed's movement system, but without the open world its made for.

 

Umm I don't see how it borrows Assasins Creed's movement system... it borrowed what is now generic platforming movement, which Assassin's Creed didn't necessarily invent. Tomb Raider legend pretty much did everything Assasin Creed (though Assasins Creed did improve it)  did platforming wise and it came out a year earlier, only that is a very linear non open world game.  But it wasn't something completely unique to the time. 

#91
OdanUrr

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Spotted Nilin's Welsh accent. I'm so very proud of myself.:)

#92
happy_daiz

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I played this one night, and haven't been back to it. I'm sure I will, but I'm just dreading the button-smashing. As for the movement, it's like I said, something is just wrong about it. I didn't know if Jack was right about the AC movement; I didn't remember it feeling that clunky, but I'm old, and I forget things. Hehe. But regardless, it just feels a little dated at times.

And I watched my husband play "State of Decay" last night. It's a pretty cool zombie game, and for an XBL download, it's very in-depth. Wasn't expecting that.

#93
OdanUrr

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happy_daiz wrote...

I played this one night, and haven't been back to it. I'm sure I will, but I'm just dreading the button-smashing.


That's odd, I didn't really feel like I was smashing buttons since you have ample time to press the right combination.

In other news, I played Episode 3 with mouse and keyboard. I have to admit it wasn't half as bad as I'd feared. All of your combos are created through a combination of LMB and RMB. The trick, naturally, is identifying which symbol goes with which button (and the order). It took some getting used to but the fights proceeded normally after that. It's even possible that they were a bit faster than with a controller, or maybe that was just me getting the hang of combat.

Movement works too, but I did notice the invisible camera walls when moving the mouse. Plus I had a hard time figuring out which key would allow me to drop from a ledge.

In short, M+K works too, it just takes some getting used to. I think I'll probably switch back to controller though, mostly because of the FOV and because it's easier to view your surroundings while punching and kicking in a fight.

Modifié par OdanUrr, 07 juin 2013 - 03:37 .


#94
happy_daiz

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It IS button-smashing with my controller, because some of them stick. I literally have to press each one twice for it to register. So I guess I can't really blame it on the game, per se, but it's convenient to do so. Image IPB

#95
SlottsMachine

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 Spoilers. 


Was anyone else bothered by the fact that the catalyst for SENSEN was that car accident. So because Scyalla is a **** and couldn't move on from it, Charles creates SENSEN to wipe away the memory of it. It seemed really superficial to me, I dunno I guess I was just expecting some Deus Ex type twists. 

Modifié par General Slotts, 08 juin 2013 - 09:53 .


#96
zeypher

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Well overall i enjoyed the game as memory changing etc was a nice fresh concept for gaming. I hope the devs build on it in their future endeavours. I just hope they program it for pc well, I suffered from massive stuttering/lag due to its texture streaming.

#97
OdanUrr

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zeypher wrote...

Well overall i enjoyed the game as memory changing etc was a nice fresh concept for gaming. I hope the devs build on it in their future endeavours. I just hope they program it for pc well, I suffered from massive stuttering/lag due to its texture streaming.


Curious, I didn't or, if I did, I didn't notice. Could you give me a couple of examples so I can look out for them? I'm around Episode 8.

#98
BrookerT

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Having played the game, I simply adore the story. The dialogue itself can be a little meh, but I think thats down to the french translation. But the story is just fantastic, especially when you meet Nilin's -spoiler-. It a really personal sci-fi tale that really explores how emotions are tied to memories, and that last memory remix is harrowing. Combat is ok, rather under-devoloped, same with the platforming.

Actually, I think thats it's main problem, DotNode put so much emphasis on the story, characters, music and art design that the gameplay, level design and smaller aspects of the writing suffer as a result. I still love it though.

(Oh did anyone else love the line "this red riding hoods got a basket full of kickass". It was so goddamned cheesy but I genuinely punched the air!)

#99
zeypher

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well i would go from 120 fps to game pausing for like a half a second as it tried to load the textures. This happened a LOT especially the more open a area got, worse the texture streaming lag/stutter. Could also be cause im on AMD hardware which i know doesn't like ue3 engine and has issues with streaming.

#100
OdanUrr

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Oh, god, that ending!:crying: