Yet an immersive experience. A game of true unease, space insanity and of still nightmares. Very art-house, yet the gameplay's really deep, with much originality and effort to it (and effort is also needed on behalf of the player).
Now, I today saw the game's rated rather low on metacritic, and that the reviews are way off mark. They haven't found out how to approach a game that's more an artful experience, and intentionally not one that's happy or easy or "accessible" (simplistic). People don't understand that this *is* twisted dystopia we're delling with here. A crude sensation isn't indicative of bad quality. It's a really relevant and I might say "deep" facet of life. If players are fearful of it, it's their loss and their blindfold.
Or maybe I'm wrong? Are there really so many lows to the game as to rate it a 50 out of 100? What are they? I'd really like to hear another's opinion of the game I've come to regard as a (knowingly crude) masterpiece.
Modifié par eroeru, 03 juin 2013 - 07:50 .





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