Definition - The act of physically escaping from something (an opponent or a pursuer or an unpleasant situation) by some adroit manoeuvre.
But unfortunately we get a blocking animation that breaks all actions by your Rogue.
Revision - I hope Bioware would remove that blocking/parrying animation to make this Talent more useful and worthy of a skill point.
FEIGN DEATH - The rogue collapses at the enemies' feet, causing them to lose interest and seek other targets until the rogue gives up the ruse.
With Master Stealth, Feign Death is soooo useless. It also has a 5 minute cooldown. Whats up with that? Even if they reduce the cooldown in half, its still isnt worth a skill point, imo.
Revision - a 2 minute cooldown would do.
Or, an ability to trip enemies whenever your lying on the ground. LOL. Of course thats not gonna happen.
DEADLY STRIKE - The rogue makes a swift strike at a vulnerable area on the target, dealing normal damage but gaining a bonus to armor penetration.
Seriously, who ever uses this? A single, normal damage with AP bonus is not noticable. Its a waste of stamina and skill point.
Revision - I would like to see an additional purpose for this Talent like additional damage when activated in a backstab position.
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Your thoughts?
Modifié par Silensfurtim, 17 janvier 2010 - 06:24 .





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