Mana Clash
#1
Posté 04 juin 2013 - 03:34
#2
Posté 04 juin 2013 - 03:38
Leoroc wrote...
Please bring back mana clash. Was it way too overpowered? Absolutely. Was it awesome? Absolutely.
did it crash the game 80% of the time? Absolutely, the same with the templar spells (well at least for PC it did)
#3
Posté 04 juin 2013 - 03:39
But yeah, if they bring it back it needs serious nerfing.
#4
Guest_BarbarianBarbie_*
Posté 04 juin 2013 - 03:53
Guest_BarbarianBarbie_*
#5
Posté 04 juin 2013 - 04:09
Nightdragon8 wrote...
Leoroc wrote...
Please bring back mana clash. Was it way too overpowered? Absolutely. Was it awesome? Absolutely.
did it crash the game 80% of the time? Absolutely, the same with the templar spells (well at least for PC it did)
Yup, but it is still awesome.
#6
Posté 04 juin 2013 - 05:57
Anyway it is hecka overpowered so it should take like all your mana or something. Which is what the description implies anyway iirc.
#7
Posté 04 juin 2013 - 06:05
Foopydoopydoo wrote...
Anyway it is hecka overpowered so it should take like all your mana or something. Which is what the description implies anyway iirc.
This.
I wouldn't mind having it back! Saved my arse a dozen times over.
#8
Posté 04 juin 2013 - 06:08
Nightdragon8 wrote...
Leoroc wrote...
Please bring back mana clash. Was it way too overpowered? Absolutely. Was it awesome? Absolutely.
did it crash the game 80% of the time? Absolutely, the same with the templar spells (well at least for PC it did)
The only times Origins crashed for me was during conversations, never because of Mana Clash or any other combat abilities.
#9
Posté 04 juin 2013 - 06:47
#10
Posté 04 juin 2013 - 06:50
#11
Posté 04 juin 2013 - 07:16
#12
Posté 04 juin 2013 - 07:34
#13
Posté 04 juin 2013 - 07:43
WorstEver wrote...
I thought Mana Clash was fair play considering how deadly enemy magic casters could be in DA:O; getting crushing prison cast on you was like a guaranteed death.
Have your party mage cast a Force Field on the person who's been cast on Crushing Prison = you'll live (provded, of course, that party mage isn't the person being Crushed, in which case... )
I've been doing a Nightmare playthrough with a mage Warden and having Mana Clash has made some of the parts of the game way too easy, as in "I have to check if this is still on Nightmare" easy, which is sometimes a bit ridiculous.
But... it is awesome.
So, I'd say: bring it back, but nerf the everliving daylight out of it.
#14
Posté 05 juin 2013 - 07:27
http://www.playdota....eroes/anti-mage
Mana Break - Each attack destroy mana based on skill level
Mana Void - Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
Magina is a perfect "Anti Mage" class in DotA
#15
Posté 05 juin 2013 - 07:33
#16
Posté 07 novembre 2013 - 11:53
#17
Posté 07 novembre 2013 - 11:57
#18
Posté 08 novembre 2013 - 12:01
#19
Posté 08 novembre 2013 - 03:17
#20
Posté 08 novembre 2013 - 06:29
#21
Posté 08 novembre 2013 - 03:59
#22
Posté 08 novembre 2013 - 06:20
Icy Magebane wrote...
I don't think nerfing it is a good idea. You needed to learn 3 other spells just to use it at all, and at least the first two were useless (can't remember what the third spell was). With limited skill points, using 4 of them to learn one useful spell is a big investment. Plus, the whole point of the spell was that it was OP. Why would you bother with this spell if it wasn't? If it doesn't 1-shot lieutenant level mages, you're better off just using things like Blood Wound, Sleep, Paralyze, or even Fireball. If the mage is paralyzed or knocked down, chances are they're going to die anyway.
The spell was so broken - especially as you got to higher diffuclties - that wasting 3 talents (especially when most spells suck) wasn't much of a cost. It's a big investment, but it's so OP precisely because of how useful was.
#23
Posté 08 novembre 2013 - 06:54
Probably generated an invalid number from time to time.Foopydoopydoo wrote...
It crashed peoples games? Why?





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