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An intresting Gameover screen


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45 réponses à ce sujet

#1
Little Princess Peach

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Instead of the big bald letters of GAME OVER or what have you, if the pc dies and the rest of his/her group dies, why not show what the world would look like failing to save it?

maybe we could continue with the other party members who where in camp or the castle, so in other words we could still play the game but the situation would have changed.

#2
Fast Jimmy

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"But The World Refused to Change..."

#3
thebigbad1013

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But I like the game over screen.

Also, considering how much people complained about Hawke not being enough of a super hero who saved everyone, I don't see the main character dying in the middle of the game going over very well.

And I certainly wouldn't want to have to continue the game with my character dead and gone.

#4
happy_daiz

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So...what if you die 50 times? Same "you're a loser, and here's what you caused" screen every time? That sounds like a gimmick that would only be good a handful of times, before it became an annoyance.

Modifié par happy_daiz, 04 juin 2013 - 01:59 .


#5
Little Princess Peach

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well maybe it would change depending on the side quests and how far along in the game you managed to be in

#6
Fast Jimmy

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happy_daiz wrote...

So...what if you die 50 times? Same "you're a loser, and here's what you caused" screen every time? That sounds like a gimmick that would only be good a handful of times, before it became an annoyance.


The game could show how things play out differently depending on where you are in the game? For instance, if you died on the Deep Roads, it could show the dwarves going to war with each other and the Blight destroying the Surface. If you died in the Brecillian Forest, the Dalish would all succumb to being werewolves and the Bloght ravishing the land. If you died right before the Landsmeet, you can see Loghain killing your supporters... and the Blight destroying everything. If you died on the push to the Archdemon, it shows the Archdemon laying waste to Denerim. Etc., etc.

That would probably be way too resource intensive for a simple Game Over screen, though. 

And OP, what you are talking about with having the game continue after characters die is called "Perma-death." And it kept the Reload feature in business for over two decades!

#7
happy_daiz

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Sure, but would we really want game developers wasting resources on a bunch of "mid-game" endings? I would hate to give them any ideas, if you know what I'm saying.

Modifié par happy_daiz, 04 juin 2013 - 02:11 .


#8
Little Princess Peach

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sorry fast jimmy I was just speaking what came out of my head seemed good at the time

I'm just so board with those game over screens they annoy me, I know it seems strange but that's how it is

#9
thebigbad1013

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Tharja wrote...

sorry fast jimmy I was just speaking what came out of my head seemed good at the time

I'm just so board with those game over screens they annoy me, I know it seems strange but that's how it is


There is an easier, and cheaper, solution to that problem....don't die ;)

#10
Bfler

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Fast Jimmy wrote...

"But The World Refused to Change..."



I have marked the important part :)

#11
Sanunes

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Fast Jimmy wrote...

happy_daiz wrote...

So...what if you die 50 times? Same "you're a loser, and here's what you caused" screen every time? That sounds like a gimmick that would only be good a handful of times, before it became an annoyance.


The game could show how things play out differently depending on where you are in the game? For instance, if you died on the Deep Roads, it could show the dwarves going to war with each other and the Blight destroying the Surface. If you died in the Brecillian Forest, the Dalish would all succumb to being werewolves and the Bloght ravishing the land. If you died right before the Landsmeet, you can see Loghain killing your supporters... and the Blight destroying everything. If you died on the push to the Archdemon, it shows the Archdemon laying waste to Denerim. Etc., etc.

That would probably be way too resource intensive for a simple Game Over screen, though. 

And OP, what you are talking about with having the game continue after characters die is called "Perma-death." And it kept the Reload feature in business for over two decades!


If its just a slideshow picture like the ending stills in Dragon Age: Origins or Mass Effect 3: Extended Cut I don't think it would be too much work, but it might be something that is too late to implement in Dragon Age: Inquistion.

#12
BouncyFrag

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happy_daiz wrote...

So...what if you die 50 times? Same "you're a loser, and here's what you caused" screen every time? That sounds like a gimmick that would only be good a handful of times, before it became an annoyance.

After falling to my death three times in Risen (regrettably, I must admit it happened over the space of five minutes) I recieved the "Idiot" achievement. The lulz factor outweighed my shame of failing so bad.

#13
Nightdragon8

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I could have sworen a game already did that... and I think it got blasted for it, as being "annoying"

#14
Guest_The Wolf Man_*

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Personally I like my game over screens to be quick. Basically - I die and the screen immediately asks, "retry?" and that's that. I was just in the middle of something so frustrating that I died, so if the game over screen lingers, there's a higher likelihood of me flying into gamer rage and quite possibly I may sh*t my pants. jk

#15
Tinxa

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I would like something simple: A single slide about the disaster after your death with a "reload last save" button right below so you can skip it without reading if you want. Maybe the slide would have three variations depending in which act you die.

That would be a little different and not too much trouble I think.

#16
Battlebloodmage

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Remind me of Fire Emblem when the main characters die and the children take over. It hope not though since it would waste so much resource on a what-if scenario and if they decide to make DA4, they need to take into account the dead protagonist and the changes deviated from his/her death.

#17
metatheurgist

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Blast from the past. Gold Box games would usually drop a message saying something like "Without your party to stop the Big Bad from rising everything goes to hell." on a total party wipe.

#18
Guest_Jayne126_*

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"You suck"

How 'bout that?

#19
Swagger7

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Tinxa wrote...

I would like something simple: A single slide about the disaster after your death with a "reload last save" button right below so you can skip it without reading if you want. Maybe the slide would have three variations depending in which act you die.

That would be a little different and not too much trouble I think.


Image IPB

#20
Guest_Puddi III_*

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It's a shame DA2 didn't have some creative game over screens, what with the framed narrative.

Supposedly they're not doing that again though, so they kinda missed their chance in that respect.

Earthsiege 2 campaign had multiple different failure options which I thought was pretty neat. If your mech was incapacitated or you otherwise failed the mission you could often continue on, with harder alternate missions following your initial failure. If your mech was blown up you'd get a "you have died, would you like to retry" screen. If you failed a critical mission, you'd get a "the war is lost, would you like to retry" screen. I thought that was all pretty neat.

#21
thesnake777

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Filament wrote...

It's a shame DA2 didn't have some creative game over screens, what with the framed narrative.

Supposedly they're not doing that again though, so they kinda missed their chance in that respect.


It defintially would have been cool to die and then cut to a scene of varric saying "thats not how it happened" or"no no thats not right". Kind of like the old prince of persia games. 

#22
Knight of Dane

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Don't care, I'll never get to see it anyway.

Ahem..

#23
Nightdragon8

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now if they do a Space Quest like death screeen depending how you die that woudl be inresting but I think it wont fit DA universe as well...

#24
NoForgiveness

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the current game over screen is really annoying, id rather there be no game over screen and it just goes straight to a screen to pick a save to load.

#25
L. Han

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I think it would be pretty cheesy if they added a narrator like Varric saying: "No, no, that's not what happened."