An intresting Gameover screen
#1
Posté 04 juin 2013 - 01:24
maybe we could continue with the other party members who where in camp or the castle, so in other words we could still play the game but the situation would have changed.
#2
Posté 04 juin 2013 - 01:49
#3
Posté 04 juin 2013 - 01:54
Also, considering how much people complained about Hawke not being enough of a super hero who saved everyone, I don't see the main character dying in the middle of the game going over very well.
And I certainly wouldn't want to have to continue the game with my character dead and gone.
#4
Posté 04 juin 2013 - 01:58
Modifié par happy_daiz, 04 juin 2013 - 01:59 .
#5
Posté 04 juin 2013 - 02:03
#6
Posté 04 juin 2013 - 02:06
happy_daiz wrote...
So...what if you die 50 times? Same "you're a loser, and here's what you caused" screen every time? That sounds like a gimmick that would only be good a handful of times, before it became an annoyance.
The game could show how things play out differently depending on where you are in the game? For instance, if you died on the Deep Roads, it could show the dwarves going to war with each other and the Blight destroying the Surface. If you died in the Brecillian Forest, the Dalish would all succumb to being werewolves and the Bloght ravishing the land. If you died right before the Landsmeet, you can see Loghain killing your supporters... and the Blight destroying everything. If you died on the push to the Archdemon, it shows the Archdemon laying waste to Denerim. Etc., etc.
That would probably be way too resource intensive for a simple Game Over screen, though.
And OP, what you are talking about with having the game continue after characters die is called "Perma-death." And it kept the Reload feature in business for over two decades!
#7
Posté 04 juin 2013 - 02:08
Modifié par happy_daiz, 04 juin 2013 - 02:11 .
#8
Posté 04 juin 2013 - 02:11
I'm just so board with those game over screens they annoy me, I know it seems strange but that's how it is
#9
Posté 04 juin 2013 - 02:14
Tharja wrote...
sorry fast jimmy I was just speaking what came out of my head seemed good at the time
I'm just so board with those game over screens they annoy me, I know it seems strange but that's how it is
There is an easier, and cheaper, solution to that problem....don't die
#10
Posté 04 juin 2013 - 03:02
Fast Jimmy wrote...
"But The World Refused to Change..."
I have marked the important part
#11
Posté 04 juin 2013 - 03:03
Fast Jimmy wrote...
happy_daiz wrote...
So...what if you die 50 times? Same "you're a loser, and here's what you caused" screen every time? That sounds like a gimmick that would only be good a handful of times, before it became an annoyance.
The game could show how things play out differently depending on where you are in the game? For instance, if you died on the Deep Roads, it could show the dwarves going to war with each other and the Blight destroying the Surface. If you died in the Brecillian Forest, the Dalish would all succumb to being werewolves and the Bloght ravishing the land. If you died right before the Landsmeet, you can see Loghain killing your supporters... and the Blight destroying everything. If you died on the push to the Archdemon, it shows the Archdemon laying waste to Denerim. Etc., etc.
That would probably be way too resource intensive for a simple Game Over screen, though.
And OP, what you are talking about with having the game continue after characters die is called "Perma-death." And it kept the Reload feature in business for over two decades!
If its just a slideshow picture like the ending stills in Dragon Age: Origins or Mass Effect 3: Extended Cut I don't think it would be too much work, but it might be something that is too late to implement in Dragon Age: Inquistion.
#12
Posté 04 juin 2013 - 03:11
After falling to my death three times in Risen (regrettably, I must admit it happened over the space of five minutes) I recieved the "Idiot" achievement. The lulz factor outweighed my shame of failing so bad.happy_daiz wrote...
So...what if you die 50 times? Same "you're a loser, and here's what you caused" screen every time? That sounds like a gimmick that would only be good a handful of times, before it became an annoyance.
#13
Posté 04 juin 2013 - 03:21
#14
Guest_The Wolf Man_*
Posté 04 juin 2013 - 03:27
Guest_The Wolf Man_*
#15
Posté 04 juin 2013 - 03:36
That would be a little different and not too much trouble I think.
#16
Posté 04 juin 2013 - 04:50
#17
Posté 04 juin 2013 - 04:55
#18
Guest_Jayne126_*
Posté 04 juin 2013 - 05:00
Guest_Jayne126_*
How 'bout that?
#19
Posté 05 juin 2013 - 03:15
Tinxa wrote...
I would like something simple: A single slide about the disaster after your death with a "reload last save" button right below so you can skip it without reading if you want. Maybe the slide would have three variations depending in which act you die.
That would be a little different and not too much trouble I think.
#20
Guest_Puddi III_*
Posté 05 juin 2013 - 03:45
Guest_Puddi III_*
Supposedly they're not doing that again though, so they kinda missed their chance in that respect.
Earthsiege 2 campaign had multiple different failure options which I thought was pretty neat. If your mech was incapacitated or you otherwise failed the mission you could often continue on, with harder alternate missions following your initial failure. If your mech was blown up you'd get a "you have died, would you like to retry" screen. If you failed a critical mission, you'd get a "the war is lost, would you like to retry" screen. I thought that was all pretty neat.
#21
Posté 05 juin 2013 - 03:57
Filament wrote...
It's a shame DA2 didn't have some creative game over screens, what with the framed narrative.
Supposedly they're not doing that again though, so they kinda missed their chance in that respect.
It defintially would have been cool to die and then cut to a scene of varric saying "thats not how it happened" or"no no thats not right". Kind of like the old prince of persia games.
#22
Posté 05 juin 2013 - 04:23
Ahem..
#23
Posté 05 juin 2013 - 05:08
#24
Posté 05 juin 2013 - 05:13
#25
Posté 05 juin 2013 - 05:19





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