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one cannot simply cal templars evil guys and..


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#126
WhiteKnyght

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Solmanian wrote...

You meet a nuke on the street. It has a charming personality and is a very sensitive bomb. It also has a "sexy badboy" vibe due to his ability to wipe out an entire city. What do you do?


Tell it to go blow up the templars and be productive, and then buy it lunch. :D

Answer me this. If you were one of these so called "walking nukes"(as if a single mage can do that much damage. Anders blew up one building, big freaking deal, my Warden burned down a whole city not an hour ago without magic) would you volunteer yourself to relinquish your basic human rights and agree to have your soul incinerated just to give peace of mind to bigots and religious zealots?

#127
Riverdaleswhiteflash

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The Grey Nayr wrote...

Solmanian wrote...

You meet a nuke on the street. It has a charming personality and is a very sensitive bomb. It also has a "sexy badboy" vibe due to his ability to wipe out an entire city. What do you do?


Tell it to go blow up the templars and be productive, and then buy it lunch. :D

Answer me this. If you were one of these so called "walking nukes"(as if a single mage can do that much damage. Anders blew up one building, big freaking deal, my Warden burned down a whole city not an hour ago without magic) would you volunteer yourself to relinquish your basic human rights and agree to have your soul incinerated just to give peace of mind to bigots and religious zealots?


That depends. Do they have a point?

#128
KainD

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GodWood wrote...
I get the feeling you're one of those kids who discovered nihilism and moral relativism and hasn't been able to move beyond that.


Haven't been called a kid in a while, funny. Though I wonder how you move beyond something that exists and works. 

#129
Riverdaleswhiteflash

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KainD wrote...

GodWood wrote...
I get the feeling you're one of those kids who discovered nihilism and moral relativism and hasn't been able to move beyond that.


Haven't been called a kid in a while, funny. Though I wonder how you move beyond something that exists and works. 


Moral relativism only works to an extent. Unless there's at least some ground rules being enforced, society runs into problems.

#130
GodWood

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KainD wrote...
Haven't been called a kid in a while, funny. Though I wonder how you move beyond something that exists and works. 

It is something you accept and have at some foundational level however you build your own meaning and purpose on top of that.

You have already done this no doubt whether you believe it or not.

#131
WhiteKnyght

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Riverdaleswhiteflash wrote...

The Grey Nayr wrote...

Solmanian wrote...

You meet a nuke on the street. It has a charming personality and is a very sensitive bomb. It also has a "sexy badboy" vibe due to his ability to wipe out an entire city. What do you do?


Tell it to go blow up the templars and be productive, and then buy it lunch. :D

Answer me this. If you were one of these so called "walking nukes"(as if a single mage can do that much damage. Anders blew up one building, big freaking deal, my Warden burned down a whole city not an hour ago without magic) would you volunteer yourself to relinquish your basic human rights and agree to have your soul incinerated just to give peace of mind to bigots and religious zealots?


That depends. Do they have a point?


The only point they care about is that they believe that their absentee god who by their own admission doesn't give a damn about them or their world anymore wants it.

But it's a load of hypocritical BS.

They claim magic must serve man and not rule man. But by locking away all mages, they cant use their talents for the good of mankind. Which is directly betraying their own religious code. Anders may have discovered his inner terrorist near the end of DAII, but before that he was running a free clinic in Kirkwall's undercity healing people that nobody else cared about just because they were Fereldan refugees. Strike One.

They claim those who use magic to oppress "The maker's children" are evil. Yet using magic as an excuse to oppress mages, people who are as much the Maker's children as the normal people is the same crime. Thus they're betraying their code again. Strike two.

They claim blood magic is forbidden and anybody who uses it even once deserves to die. Yet the Chantry and Templars use blood magic to power the phylacteries they use to hunt mages and for them it's okay as long as they keep it secret. By their own code, they deserve death, and have no right to persecute mages who've never used Blood magic ever. Strike three, they're out.


An army of crazy religious zealots can cause just as much damage to the world as an army of mages. Look at the Dales. Magic didn't do that, normal people with swords did.

Modifié par The Grey Nayr, 10 juin 2013 - 05:49 .


#132
GodWood

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The Grey Nayr wrote...
- snip -

The levels of intellectual dishonesty displayed by the pro-mage folk is quite disappointing.

The debate should be whether mages should be free despite being incredibly dangerous. Unfortunately most here refuse to even concede that mages are dangerous.

#133
Riverdaleswhiteflash

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The Grey Nayr wrote...

Riverdaleswhiteflash wrote...

That depends. Do they have a point?


The only point they care about is that they believe that their absentee god who by their own admission doesn't give a damn about them or their world anymore wants it.


Some of them actually care about innocent people, too.

But it's a load of hypocritical BS.

They claim magic must serve man and not rule man. But by locking away all mages, they cant use their talents for the good of mankind. Which is directly betraying their own religious code. Anders may have discovered his inner terrorist near the end of DAII, but before that he was running a free clinic in Kirkwall's undercity healing people that nobody else cared about just because they were Fereldan refugees. Strike One.


This doesn't stop Wynne from leaving to help the Wardens, or the mage army from leaving for Redcliffe and eventually Denerim. There's also a Circle ambassador at Vigil's Keep, and I think that King Meghren also had a court mage. Thus, the Circle does release mages to do good for the world.

They claim those who use magic to oppress "The maker's children" are evil. Yet using magic as an excuse to oppress mages, people who are as much the Maker's children as the normal people is the same crime. Thus they're betraying their code again. Strike two.


They're doing so out of fear that the mages will oppress others, or worse, turn abomination (whether they wish it or not) and potentially solo a city. Notwithstanding that this event is rare, it has been shown in-game that abominations can be roughly as dangerous as the Codex describes. Some Templars use this as an excuse, and the very most mercy I can see any reason to grant them is firing them and letting them bum change for illegal lyrium. Others legitimately want to protect others, and I think that they're reasonable to want that.

They claim blood magic is forbidden and anybody who uses it even once deserves to die. Yet the Chantry and Templars use blood magic to power the phylacteries they use to hunt mages and for them it's okay as long as they keep it secret. By their own code, they deserve death, and have no right to persecute mages who've never used Blood magic ever. Strike three, they're out.


While I will grant this example of hypocrisy, the fact is that being able to track escaped mages makes it much easier for the Circle to function. Besides which, the specific blood magic involved is stated in Witch Hunt, I think, to be technically legal for mages to perform anyway.

The Grey Nayr wrote...

An army of crazy religious zealots can cause just as much damage to the world as an army of mages. Look at the Dales. Magic didn't do that, normal people with swords did.


Considering that the mages are about to go to war with the maniacal group of fanatical, blade wielding zealots, I think we're about to find out the hard way. My money's on the mages doing more collateral damage. Is it true Adrian nearly burned down an inn?

Furthermore, how many boys with swords would it have taken to accomplish Redcliffe? Even if we take it as read that an army of mages is roughly equivalent to an army of swords (unless those swordsmen are templars, I think that's really dubious) what about a boy with a sword versus a single boy with magic who loses control and lets in a desire demon? That is one of the main points pro-Templars (or really pro-magic-control people, since I'm leery of the Templars themselves) use, and one of the better ones. Any truly satisfying pro-mage argument will have to answer it.

Modifié par Riverdaleswhiteflash, 10 juin 2013 - 06:16 .


#134
IanPolaris

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Riverdaleswhiteflash wrote...

The Grey Nayr wrote...

Riverdaleswhiteflash wrote...

That depends. Do they have a point?


The only point they care about is that they believe that their absentee god who by their own admission doesn't give a damn about them or their world anymore wants it.


Some of them actually care about innocent people, too.


It does make you wonder about why those that do care about innocent people look to the Maker though.  Morrigan makes this point rather pithily in the Lothering Chapel (wondering why desperate people are praying to a god that's abandoned them not once but twice).


But it's a load of hypocritical BS.

They claim magic must serve man and not rule man. But by locking away all mages, they cant use their talents for the good of mankind. Which is directly betraying their own religious code. Anders may have discovered his inner terrorist near the end of DAII, but before that he was running a free clinic in Kirkwall's undercity healing people that nobody else cared about just because they were Fereldan refugees. Strike One.


This doesn't stop Wynne from leaving to help the Wardens, or the mage army from leaving for Redcliffe and eventually Denerim. There's also a Circle ambassador at Vigil's Keep, and I think that King Meghren also had a court mage. Thus, the Circle does release mages to do good for the world.


Both were highly exceptional cases and both were in places where the rules for the circle were the most liberal, and Chantry control over mages perhaps the weakest (i.e. Fereldan post fifth blight).  Even then it was entirely at the whim of KC Gregoire.



They claim those who use magic to oppress "The maker's children" are evil. Yet using magic as an excuse to oppress mages, people who are as much the Maker's children as the normal people is the same crime. Thus they're betraying their code again. Strike two.


They're doing so out of fear that the mages will oppress others, or worse, turn abomination (whether they wish it or not) and potentially solo a city. Notwithstanding that this event is rare, it has been shown in-game that abominations can be roughly as dangerous as the Codex describes. Some Templars use this as an excuse, and the very most mercy I can see any reason to grant them is firing them and letting them bum change for illegal lyrium. Others legitimately want to protect others, and I think that they're reasonable to want that.


That doesn't negate the inherent hypocrisy inherent in the change.  Essentially the charge is that the cure is not only worse than the disease but makes the underlying disease worse, and there is at least some evidence that leads us to think this may be an accurate charge.

They claim blood magic is forbidden and anybody who uses it even once deserves to die. Yet the Chantry and Templars use blood magic to power the phylacteries they use to hunt mages and for them it's okay as long as they keep it secret. By their own code, they deserve death, and have no right to persecute mages who've never used Blood magic ever. Strike three, they're out.


While I will grant this example of hypocrisy, the fact is that being able to track escaped mages makes it much easier for the Circle to function. Besides which, the specific blood magic involved is stated in Witch Hunt, I think, to be technically legal for mages to perform anyway.


The point is that it's hypocrisy.  It's more logical to designate certain forms of magic as forbidden/restricted based on what they are (like Mind Control).  The cynic in me wonders if the chantry hates bloodmagic simply because it's the one form of magic that Templars can't shut down.  As for the ritual in Witch Hunt, it's legality is very much a grey area which is why Finn wants everyone to keep his use of the ritual to themselves.  HE thinks it should be legal, but he's not at all sure the Templars would agree.

-Polaris

#135
Riverdaleswhiteflash

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[quote]IanPolaris wrote...

[quote]Riverdaleswhiteflash wrote...

[quote]The Grey Nayr wrote...

[quote]Riverdaleswhiteflash wrote...

That depends. Do they have a point?[/quote]

The only point they care about is that they believe that their absentee god who by their own admission doesn't give a damn about them or their world anymore wants it.[/quote]

Some of them actually care about innocent people, too.[/quote]

It does make you wonder about why those that do care about innocent people look to the Maker though.  Morrigan makes this point rather pithily in the Lothering Chapel (wondering why desperate people are praying to a god that's abandoned them not once but twice).[/quote]

Okay, I'll grant this one.

[quote]
[quote]
[quote]

But it's a load of hypocritical BS.

They claim magic must serve man and not rule man. But by locking away all mages, they cant use their talents for the good of mankind. Which is directly betraying their own religious code. Anders may have discovered his inner terrorist near the end of DAII, but before that he was running a free clinic in Kirkwall's undercity healing people that nobody else cared about just because they were Fereldan refugees. Strike One.[/quote]

This doesn't stop Wynne from leaving to help the Wardens, or the mage army from leaving for Redcliffe and eventually Denerim. There's also a Circle ambassador at Vigil's Keep, and I think that King Meghren also had a court mage. Thus, the Circle does release mages to do good for the world.
[/quote]

Both were highly exceptional cases and both were in places where the rules for the circle were the most liberal, and Chantry control over mages perhaps the weakest (i.e. Fereldan post fifth blight).  Even then it was entirely at the whim of KC Gregoire.[/quote]

I was under the impression that the Circle was legally required to send that army, actually, rather than it being something Gregoire allowed.

[quote]
[quote]
[quote]

They claim those who use magic to oppress "The maker's children" are evil. Yet using magic as an excuse to oppress mages, people who are as much the Maker's children as the normal people is the same crime. Thus they're betraying their code again. Strike two.[/quote]

They're doing so out of fear that the mages will oppress others, or worse, turn abomination (whether they wish it or not) and potentially solo a city. Notwithstanding that this event is rare, it has been shown in-game that abominations can be roughly as dangerous as the Codex describes. Some Templars use this as an excuse, and the very most mercy I can see any reason to grant them is firing them and letting them bum change for illegal lyrium. Others legitimately want to protect others, and I think that they're reasonable to want that.
[/quote]

That doesn't negate the inherent hypocrisy inherent in the change.  Essentially the charge is that the cure is not only worse than the disease but makes the underlying disease worse, and there is at least some evidence that leads us to think this may be an accurate charge.[/quote]

Since the "disease" of magic leads mages to snap among the populace, I would argue that a more liberal Circle would probably make things better. It is meant to weed out mages likely to turn, thus making a rare phenomenon even rarer. It is also meant to isolate the problem, thus meaning that even if abominations turn more frequently, (which may be the case, but at least it still seems to be rare: none of the mages in the Circle seem to be worried about it happening) at least they turn more safely. You're worried that it might lead mages to go untrained for fear, too, if I remember correctly? That's a legitimate concern, but I don't see it cancelling out the number of mages removed from the populace, especially if the Templars have the flexibility to tolerate limited apostate activity in order to allow city hedge mages to get actual training. (Like Ser Harrith does, for instance.)

[quote]
[quote]
[quote]
They claim blood magic is forbidden and anybody who uses it even once deserves to die. Yet the Chantry and Templars use blood magic to power the phylacteries they use to hunt mages and for them it's okay as long as they keep it secret. By their own code, they deserve death, and have no right to persecute mages who've never used Blood magic ever. Strike three, they're out.
[/quote]

While I will grant this example of hypocrisy, the fact is that being able to track escaped mages makes it much easier for the Circle to function. Besides which, the specific blood magic involved is stated in Witch Hunt, I think, to be technically legal for mages to perform anyway.[/quote]

The point is that it's hypocrisy.  It's more logical to designate certain forms of magic as forbidden/restricted based on what they are (like Mind Control).  The cynic in me wonders if the chantry hates bloodmagic simply because it's the one form of magic that Templars can't shut down.  As for the ritual in Witch Hunt, it's legality is very much a grey area which is why Finn wants everyone to keep his use of the ritual to themselves.  HE thinks it should be legal, but he's not at all sure the Templars would agree.

-Polaris[/quote]

There may be something to that, but that's not ultimately why blood magic is forbidden. Early in the Chantry's history, a Divine was asked what dark magic looks like. This is a complicated question, and yet the Divine wanted a simple answer. Ultimately, she found verses in the Chant that could be loosely interpreted to forbid Mind Control and using the blood of others (which anyone with any sense should forbid anyway, except in the most dire circumstances) and turned this into a broader ban on blood magic. They might have forbidden it anyway, for the reasons you describe, but the ban was originally because a Divine was lazy. (Just because I think the Circle is a good idea doesn't mean I like the Chantry.)

Now, I personally don't have any real opinion on whether blood magic should be forbidden. On the one hand, the Templars can't block it, and it apparently attracts demons. On the other hand, even the Templars find it handy sometimes.

Modifié par Riverdaleswhiteflash, 10 juin 2013 - 07:15 .


#136
KainD

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@GodWood

I just don't understand how can one debate a point such as this. I believe that mages should be free despite being incredibly dangerous, would it be a real life situation I myself would risk my own safety to not deny mages their freedom and treat any abomination problems as a plane crash, as an unfortunate disaster, and blame no one, and realise that things like that could happen to me.

There is no rational way I can convince other people who do not agree with me to take the same stance. Other people value safety more than freedom, and I don't, and nothing can really change that.

#137
IanPolaris

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Riverdaleswhiteflash wrote...
I was under the impression that the Circle was legally required to send that army, actually, rather than it being something Gregoire allowed.


That is a tetchy subject.  Apparently (if I understand the lore correctly) the Circles are legally required to help but the Templars are not, yet how would the circles help if the Templars forbade it?  Regardless in this case we know that Gregoire not only expressly allows it, but sends a large contingent of Templars as well (although you don't control them if you picked the mages, you clearly see them in your final army) ostensibly to guard the mages (at least I expect that's what he'd tell his superiors).



Since the "disease" of magic leads mages to snap among the populace, I would argue that a more liberal Circle would probably make things better. It is meant to weed out mages likely to turn, thus making a rare phenomenon even rarer. It is also meant to isolate the problem, thus meaning that even if abominations turn more frequently, (which may be the case, but at least it still seems to be rare: none of the mages in the Circle seem to be worried about it happening) at least they turn more safely. You're worried that it might lead mages to go untrained for fear, too, if I remember correctly? That's a legitimate concern, but I don't see it cancelling out the number of mages removed from the populace, especially if the Templars have the flexibility to tolerate limited apostate activity in order to allow city hedge mages to get actual training. (Like Ser Harrith does, for instance.)


I disagree even for liberal circles.  However, right now any discussion would amount to 'insufficient data'.

There may be something to that, but that's not ultimately why blood magic is forbidden. Early in the Chantry's history, a Divine was asked what dark magic looks like. This is a complicated question, and yet the Divine wanted a simple answer. Ultimately, she found verses in the Chant that could be loosely interpreted to forbid Mind Control and using the blood of others (which anyone with any sense should forbid anyway, except in the most dire circumstances) and turned this into a broader ban on mind control. They might have forbidden it anyway, for the reasons you describe, but the ban was originally because a Divine was lazy. (Just because I think the Circle is a good idea doesn't mean I like the Chantry.)


I agree that the Divine was lazy, and her theological reasoning reflects her lazyness, but I can not overlook the fact that this lazyness made it easier for Templars to control mages by outlawing all forms of magic that Templars couldn't block.   I don't believe in convenient coincidences in this regard.  I don't think you should either.

Now, I personally don't have any real opinion on whether blood magic should be forbidden. On the one hand, the Templars can't block it, and it apparently attracts demons. On the other hand, even the Templars find it handy sometimes.


My opinion of bloodmagic can be summed up as:  "Useful but dangerous"  In this regard I regard bloodmagic the same way I regard Real Life Machine Guns, nuclear weapons, and other such things.  Most such items should be illegal for most people, and highly restricted at best (the more dangerous, the more restricted) but probably shouldn't be forbidden outright to everyone simply because you don't want to make yourself vulnerable to thos that aren't willing to play by your rules.

For example, I'd say that most forms of bloodmagic should be forbidden outright to virtually all mages.  However, a few that have a proven record, and a genuine need to learn it, as well as genuinely good character might be permitted to learn it, especially for use against those that practice illegal blood magic (and there will always be a few of them) and other magical criminals.  Even Mind Control has a place (for example restraining a prisoner).

-Polaris

#138
KainD

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Riverdaleswhiteflash wrote...

Moral relativism only works to an extent. Unless there's at least some ground rules being enforced, society runs into problems.


Ideally laws shouldn't be enforced but agreed upon, and if not, those that don't agree should have a society of their own, but that's impossible because living space is limited and societies start to colide. 
As such the only other option is for the majority ( the strongest ) to enforce their system on everyone else with brute force, but there is nothing moraly high  or right about that particular way of life, it just happened to be preffered by majority, but is still subjective. 

Then comes the game and the player is given some pretty big powerful choices, and that's when if player is the minority, that player can influance the system to take a different approach, but that again is only the players opinion, and is again subjective and no better than the current system, just preffered by the player. 

Modifié par KainD, 10 juin 2013 - 07:07 .