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I feel sick... again... (personal rather long 'crap ending(s)' vent)


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#51
AlanC9

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DinoSteve wrote...
This sentence here "It wasnt  all happy and Disney ****, it was original" nullifies everything that comes after it, because you seem to be under the impression that people don't like the ending, because its not happy, when the real reason most people don't like the ending is because it was a unfinished, badly written mess that broke established lore and jerked people out of the story with the grace of a high speed collision.


Shouldn't we be taking the OP's complaint at face value, though? Unless you just want to spin off in a different direction like daaav did.

Modifié par AlanC9, 05 juin 2013 - 09:10 .


#52
daaaav

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AlanC9 wrote...

DinoSteve wrote...
This sentence here "It wasnt  all happy and Disney ****, it was original" nullifies everything that comes after it, because you seem to be under the impression that people don't like the ending, because its not happy, when the real reason most people don't like the ending is because it was a unfinished, badly written mess that broke established lore and jerked people out of the story with the grace of a high speed collision.


Shouldn't we be taking the OP's complaint at face value, though? Unless you just want to spin off in a different direction like daaav did.


Of course Alan, we should all just pile onto the OP with scorn for his rather emotional outburst. I did highlight a portion of his post where he touched on what may be a more accurate picture of what he finds problematic with the endings but by all means take it at face value and slam the OP for just wanting rainbows and ponies. 

Much better reading.

#53
Eterna

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Cry me a river as I wish to go fishing.

But seriously, did you really think refusing to use the crucible would result in you winning despite the fact that for the entirety of the game you're told it is your only hope?

It is not the games fault that you were delusional.

#54
Giga Drill BREAKER

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TBH the crucible was written very poorly, honestly my first thought when Shepard found it was thats rather convenient and honestly everything about the crucible just kept getting worse after that.

#55
Guest_Morocco Mole_*

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Stop being a drama queen

Seriously, it's a videogame with some bad endings, get over it.

Modifié par Morocco Mole, 05 juin 2013 - 10:09 .


#56
Ridwan

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At this point, it's more cliché to have sad and bitter sweet endings. The writers tried to go all pseudo intellectual on you and it failed big time. Every freaking poll showed it, whether it was on this site, other sites.

I hope it was worth it Bioware, cause you lost your untouchable status among many gamers.

#57
Guest_Morocco Mole_*

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M25105 wrote...

I hope it was worth it Bioware, cause you lost your untouchable status among many gamers.


Dragon Age 2

#58
Ridwan

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Morocco Mole wrote...

M25105 wrote...

I hope it was worth it Bioware, cause you lost your untouchable status among many gamers.


Dragon Age 2


That was pretty whack too. Anders the whining murderer as the sole healer to drag along, and worse the constant recycling of zones. I chalked that up to Bioware not having enough time (the had like less than 2 years) to really develop the game.

Tortanic, again, chalked it up to Bioware making VERY stupid mistakes due to MMORPG inexperience and unsubbed after 2 months. The ME 3 ending however was the final nail. Now they're like every other company out there, meaning, their games will be bought when it's on discount.

Will I buy DA:I? Yes I will. Pre order it? No.

Modifié par M25105, 05 juin 2013 - 10:19 .


#59
Guest_Morocco Mole_*

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M25105 wrote...

That was pretty whack too. Anders the whining murderer as the sole healer to drag along, and worse the constant recycling of zones. I chalked that up to Bioware not having enough time (the had like less than 2 years) to really develop the game.

Tortanic, again, chalked it up to Bioware making VERY stupid mistakes due to MMORPG inexperience and unsubbed after 2 months. The ME 3 ending however was the final nail. Now they're like every other company out there, meaning, their games will be bought when it's on discount.

Will I buy DA:I? Yes I will. Pre order it? No.


"You wasted your final chance bioware. But i'll still buy your games"

#60
Ridwan

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Morocco Mole wrote...

M25105 wrote...

That was pretty whack too. Anders the whining murderer as the sole healer to drag along, and worse the constant recycling of zones. I chalked that up to Bioware not having enough time (the had like less than 2 years) to really develop the game.

Tortanic, again, chalked it up to Bioware making VERY stupid mistakes due to MMORPG inexperience and unsubbed after 2 months. The ME 3 ending however was the final nail. Now they're like every other company out there, meaning, their games will be bought when it's on discount.

Will I buy DA:I? Yes I will. Pre order it? No.


"You wasted your final chance bioware. But i'll still buy your games"


There's a difference between supporting a company, pre-ordering it, paying full price to waiting until the game is on a 60% discount or more. Not that you're getting it, it seems. You're gonna post some meme or gif next?

Modifié par M25105, 05 juin 2013 - 10:26 .


#61
sH0tgUn jUliA

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All I'm asking at this time is that Bioware makes its games more mod-friendly. I'll continue to write original music for the modding community. I sure would have liked to have completely rewritten the ending to ME3. I think it is pretty sad when we've had threads where on a single page there have been 6 posts with better endings. Sorry if all of them disappointed the grim-dark crowd. There is nothing wrong with an ending that gave hope. I'm sick of post-modern despairing crap like we got. The grim dark and bittersweet is so cliche now.

#62
Guest_Morocco Mole_*

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Uh, every ending has hope in it.

Like, I know they suck. But you guys really go over the top with "GRIMDARK! GRIMDARK! SHEPARD DIDN'T GET MARRIED RAAAA"

#63
t0riko

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Well, the Reapers were destroyed and my Shepard lived -> I got my happy ending. I don't know what else I could have asked for.
Just finished playing through all 3 games two days ago and started ME1 again yesterday.
The trilogy is just too awesome not to play through anymore just because you don't like the endings. But that's just my opinion.

#64
Nerevar-as

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A game where the genocidal machines survive and even win in more endings than the hero has some serious problems. Especially when nothing in the narrative until the last 5 minutes pointed that way. It´s also the fact that we must accept the villain´s options, so it doesn´t feel like a victory at all. And let´s not get into the original endings, they made the Red Wedding cheerful in comparison.

#65
Guest_Morocco Mole_*

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I don't recall any endings where the Reapers 'win' refuse aside (which outright says that the next cycle destroyed them anyway)

Unless you are referring to Synthesis which isn't really a win. Or control. Which forces the Reapers under Shepard's control and forces them to undo the damage they caused.

#66
GimmeDaGun

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HappyApathy553 wrote...

 
I remember not been able to sleep well that night after finding out that those really were the 3, the only 3, possible endings. I literally felt sick about the endings and couldn't believe this was what Bioware would do to its own creation.


Once again I felt that sickening knot in my stomach that I felt the first time as I stared at the screen in disbelief after chosing the 'refuse' ending, I was saying "No... No... No..." outloud as the credits rolled, once again 




Are you serious?! :lol::lol::lol::lol::lol:


I mean, seriously dude, this is just a game...

Plus giving an absolutely positive ending would totally disregard the rest of the options for the outcome. It would make one of the endings the ultimate one and of course that would be the one no brainer chosen by almost everybody. 

Also using all the consequences of your previous decisions (even the major ones: there are too many of those too) for determining the final chapter and the outcome itself would be problamtic for many reasons:

First and foremost the ending and its different permutations (according to those different options) would make an own game on itself productionwise. It would take way too much work, time and resources. No company with a sane mind would even try to do such a thing (as ambitious it would be, it would make the company go bakrupt... or would make the game way too expensive). It's impossible. The consideration of every single decision would be hell of a work even for one game, let alone a whole 100+ hour-long-trilogy. Plus lets not forget how many permutations would that mean which would alone take more than a year to code (and QA would be a small hell in itself). This is a technological and financial reason.


Second: The world does not work that way. Some of your decisions may have an effect on certain events during the trilogy and on the state of the world (some others don't, or so subtle that it really does not matter, but it's normal: even in life it is like this), but why would they influence the outcome of the whole reaper war (these damn space monsters outnumber and outpower you no matter what... thanks to the established lore in ME1 which was further enforced in the second and third installment). Why would saving the Rachni or making peace between the quarians and the geth, or saving the council make any difference in that regard? How? The things you do may determine the chances of delivering the Crucible, but nothing else really. That's what EMS is for: it has an affect on the outcome: how intact is your Crucible devise, how much power and in what way could it release, how many would survive the war etc.. The reapers are simply too powerful and way more advanced. Shepard is just one soldier, not some god. He's just fighting the reapers desperately and with a fierce will. He's succesfull, but not almighty. Also what you suggest would make the ending look like a consequence-pronography also: very gimmick and stupid. Life is not butterfly effect. 

They made the Crucible to symbolise unity and a united effort (of several cycles) which can bring the reapers' harvest to an end. Also they made the ending as it is because they wanted you to end the story by the games' main sex-appeal: hard and meaningful decisions. You got that. 

The ME stroy was a very dark and gritty apocalyptic tale about a great ancient menace which would mutilate, consume and destroy all the things you know and love. You see it happening and fight against it. It is a dark story, why would they change that tone in the end? Yeah there are light-hearted, happy aspects of the trilogy also, mainly coming from the characters, but the story is not light-hearted and happy (The Citadel dlc is shout-out to those who loved the trilogy for these moments). But these characters are those who and whose future you fight for. In the end - one way or another - you succed: they get a future and a new chance to live + you save the whole damn galaxy. Of course there are sacrafices, even sacrafices which are difficult to swallow, but that's how it goes, especially if the scale is so great as it is in ME. A simple destruction of the reapers and an all happy - partying - ending and being together wiht the LI wouldn't fit the story's tone at all and would make the whole reaper threat look banal ("Ah, you can defeat them after all and live happily ever after).

For all those who want Shepard alive, can have that ending (yeah it leaves Shepard's later fate in the dark, but ofr a reason), but even that ending takes its tolls: the red beam (high EMS) destroys everything with a reaper code in it: damages the relays, the Citadel, destroys the geth and EDI... but it's kind of logical. They wanted you to think twice before you decide. They wanted the ending to be thought provoking in its own merits.  I find it an interesting concept, and one which fits the tone of the rest of the tale. They didn't give you an easy way out, since the threat that you were facing was so overwhelmingly great and the risks of fighting them even greater. It scars the world, it changes the world. Defeating the reapers takes it tolls.

And your previous choices do matter: they determine how the world look like which you save: different races could go extinct, people could be alive or dead etc.. In this regard you can't say that no matter how you end the reaper threat it doesn't mean anything. Yes it does, you made a difference by every single decision in the game: smaller and greater.

But hell, for each of their own. You as many others would like a happy ending. Since it won't happen, you can either leave this game behind because it is not for your taste, or try to look at it in a different way and appreciate the creative decision from another perspective. Believe me this game and it's ending works just fine, only it may not please your expectations or taste. 

 

Modifié par GimmeDaGun, 05 juin 2013 - 12:26 .


#67
Nerevar-as

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Synthesis is what Starbrat wants, so it wins. Life is remade as it wants, and it looks like nobody is unhappy about it. Think of what would happen if that actually happened IRL, and draw your own conclusions. Refuse is a win, there´s little comfort for this generation. Saying it´s not a win is like saying they didn´t win in all the past cycles.

#68
Guest_Morocco Mole_*

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I'll just say if that Synthesis actually brainwashed people into being happy all of the time, then Wreav wouldn't be gearing up for war in the Synthesis ending

#69
Kataphrut94

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I don't quite understand accusing the endings of being 'dark'. They're hardly dark, just silly. The build-up is quite dark (London goodbyes, Shepard getting lasered, Anderson dying) but the actual ending cutscene is relatively light. Destroy is mournful but heroic, Control is ambiguous but powerful and Synthesis is positively upbeat. The only one even slightly 'grim' and 'dark' is Refuse and if you chose that ending then you were asking to feel depressed.

#70
Guest_Morocco Mole_*

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I think in general it is a lack of understanding what "grimdark" is. And it has become a catchall phrase for "something only slightly dark that I don't like"

As for why they say the endings are dark, they can't handle the concept of losing something via winning. Even if the endings are all optimistic about the future.

Modifié par Morocco Mole, 05 juin 2013 - 12:08 .


#71
GimmeDaGun

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Nerevar-as wrote...

A game where the genocidal machines survive and even win in more endings than the hero has some serious problems. Especially when nothing in the narrative until the last 5 minutes pointed that way. It´s also the fact that we must accept the villain´s options, so it doesn´t feel like a victory at all. And let´s not get into the original endings, they made the Red Wedding cheerful in comparison.



There's a destroy ending... how many more should there be? 

Plus it's not the reapers' options. These are options which are all made possible by the Crucible which is created by the organics. So they are your options.

Destroy - I don't think that the reapers want to be destroyed. -> not their option.

Control - I don't think that the reapers want to lose their autonomy and will which was given to them by the Intelligence (it only gives them the ideal which by they live, that's how it controls them). Think of the reapers as huge hive-minds with their own personality and freedom to act with one common goal given to them by their own creator, the Intelligence (and its creators the Leviathans). Their machines, so they function as machines. Free will in their own terms is a different thing, as it is in our terms. But by Control you destroy the Intelligence and take full control over the reapers and their goals. -> not their option.

Synthesis - That is the solution which the Intelligence and the reapers consider the ideal way to end their work: an effective, fast and final (peacefuly for the organics) way of solving the problem which they (first and foremost the Intelligence) were created to solve in the first place. Only it  had failed to find the solution by its own yet, that's why it started the brutal and merciless cycle of harvests, the creations of reapers and the whole apocalyptic hell. Though it is brutal and merciless only in the eyes of the organics, since the Intelligence and the reapers have no morals, emotions and concsience, they are calculating, rational and pragmatic machines without souls, so they act as their nature dictates. By Synthesis they do not win per say, since they don't fight you, they only harvest you and experiment with you and your civilizations in order to find this ideal solution. It's not the Intelligence who offers you Synthesis. You give them this option by the Crucible, and not the other way around ("Now that we know it's possible, it is inevitable that we will reach synthesis."). It only realises that it would be the ideal way to achive its purpose. That's wy it wants you to choose it, after it explained you what its goals are and why it does what it does in the first place. It's up to you whether you take it into consideration and accept its points. -> an option they would welcome.


One thing should be made clear in order to understand the reapers and the Intelligence: they are not evil. They have no reason to lie. They only do what they were created for: making and maintaining peace between organic and synthetic life, by all means. They are not moral creatures. They are highly advanced, selfconscious and intelligent servants of a purpose. The purpose itself isn't evil, their methods are in human terms, but only they are because of their machine nature and how they think and look at organic life. The true evil was the hubris, the arrogance and the hunger for power the Leviathans presented (not the Leviathans themselves): those were the errors and sins which created the Intelligence and unleashed it. 

Modifié par GimmeDaGun, 05 juin 2013 - 12:22 .


#72
Eryri

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HappyApathy553 wrote...

All the good feelings I got from playing the DLC's evaporated as I watched the sequnece for the 4th 'choice'...[/b]

Once again I felt that sickening knot in my stomach that I felt the first time as I stared at the screen in disbelief after chosing the 'refuse' ending, I was saying "No... No... No..." outloud as the credits rolled, once again an ending that has no relevance to your choices that dooms the galaxy in some way, no happy endings for shepard, no endiing that is effected by what you have done before.


You have my sympathies OP.

Thanks to EA taking their time releasing the PC version of the EC on Origin, I got fed up and watched the Refuse ending on YouTube. I'm glad I did. If I had waited for the download to finish, then endured Priority Earth and sat through the Star-brat's drivel, before having my hopes raised by a speech where Shepard actually sounds like himself again, only to be rewarded with that one-fingered salute of an ending...

I would have been somewhat annoyed, to say the least.

#73
MegaSovereign

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Your tears are delicious. NOM NOM NOM. Kidding. I don't think the endings are as dark as you described them OP.

At least Mass Effect has an ending. Samurai Jack never got an ending but dammit it deserved one.

Now that I think about it, I would have loved an open ending where the series ends right after Anderson dies. But that probably would have been disappointing to many.

Modifié par MegaSovereign, 05 juin 2013 - 12:14 .


#74
spirosz

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@ OP, what do you find positive in the game?

Focus on those and cherish them.

#75
GimmeDaGun

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Eryri wrote...

HappyApathy553 wrote...

All the good feelings I got from playing the DLC's evaporated as I watched the sequnece for the 4th 'choice'...[/b]

Once again I felt that sickening knot in my stomach that I felt the first time as I stared at the screen in disbelief after chosing the 'refuse' ending, I was saying "No... No... No..." outloud as the credits rolled, once again an ending that has no relevance to your choices that dooms the galaxy in some way, no happy endings for shepard, no endiing that is effected by what you have done before.


You have my sympathies OP.

Thanks to EA taking their time releasing the PC version of the EC on Origin, I got fed up and watched the Refuse ending on YouTube. I'm glad I did. If I had waited for the download to finish, then endured Priority Earth and sat through the Star-brat's drivel, before having my hopes raised by a speech where Shepard actually sounds like himself again, only to be rewarded with that one-fingered salute of an ending...

I would have been somewhat annoyed, to say the least.



And what the hell did you two expect? The reapers were already winning: they were obliterating your forces and started their harvest almost in all major worlds... they also had the Citadel. 

One massive fleet and a bunch of heroes are not enogh to defeat a much greater and a lot more powerful fleet with more advanced technology.