HappyApathy553 wrote...
I remember not been able to sleep well that night after finding out that those really were the 3, the only 3, possible endings. I literally felt sick about the endings and couldn't believe this was what Bioware would do to its own creation.
Once again I felt that sickening knot in my stomach that I felt the first time as I stared at the screen in disbelief after chosing the 'refuse' ending, I was saying "No... No... No..." outloud as the credits rolled, once again
Are you serious?!

:lol:

:lol:

I mean, seriously dude, this is just a game...
Plus giving an absolutely positive ending would totally disregard the rest of the options for the outcome. It would make one of the endings the ultimate one and of course that would be the one no brainer chosen by almost everybody.
Also using all the consequences of your previous decisions (even the major ones: there are too many of those too) for determining the final chapter and the outcome itself would be problamtic for many reasons:
First and foremost the ending and its different permutations (according to those different options) would make an own game on itself productionwise. It would take way too much work, time and resources. No company with a sane mind would even try to do such a thing (as ambitious it would be, it would make the company go bakrupt... or would make the game way too expensive). It's impossible. The consideration of every single decision would be hell of a work even for one game, let alone a whole 100+ hour-long-trilogy. Plus lets not forget how many permutations would that mean which would alone take more than a year to code (and QA would be a small hell in itself). This is a technological and financial reason.
Second: The world does not work that way. Some of your decisions may have an effect on certain events during the trilogy and on the state of the world (some others don't, or so subtle that it really does not matter, but it's normal: even in life it is like this), but why would they influence the outcome of the whole reaper war (these damn space monsters outnumber and outpower you no matter what... thanks to the established lore in ME1 which was further enforced in the second and third installment). Why would saving the Rachni or making peace between the quarians and the geth, or saving the council make any difference in that regard? How? The things you do may determine the chances of delivering the Crucible, but nothing else really. That's what EMS is for: it has an affect on the outcome: how intact is your Crucible devise, how much power and in what way could it release, how many would survive the war etc.. The reapers are simply too powerful and way more advanced. Shepard is just one soldier, not some god. He's just fighting the reapers desperately and with a fierce will. He's succesfull, but not almighty. Also what you suggest would make the ending look like a consequence-pronography also: very gimmick and stupid. Life is not butterfly effect.
They made the Crucible to symbolise unity and a united effort (of several cycles) which can bring the reapers' harvest to an end. Also they made the ending as it is because they wanted you to end the story by the games' main sex-appeal: hard and meaningful decisions. You got that.
The ME stroy was a very dark and gritty apocalyptic tale about a great ancient menace which would mutilate, consume and destroy all the things you know and love. You see it happening and fight against it. It is a dark story, why would they change that tone in the end? Yeah there are light-hearted, happy aspects of the trilogy also, mainly coming from the characters, but the story is not light-hearted and happy (The Citadel dlc is shout-out to those who loved the trilogy for these moments). But these characters are those who and whose future you fight for. In the end - one way or another - you succed: they get a future and a new chance to live + you save the whole damn galaxy. Of course there are sacrafices, even sacrafices which are difficult to swallow, but that's how it goes, especially if the scale is so great as it is in ME. A simple destruction of the reapers and an all happy - partying - ending and being together wiht the LI wouldn't fit the story's tone at all and would make the whole reaper threat look banal ("Ah, you can defeat them after all and live happily ever after).
For all those who want Shepard alive, can have that ending (yeah it leaves Shepard's later fate in the dark, but ofr a reason), but even that ending takes its tolls: the red beam (high EMS) destroys everything with a reaper code in it: damages the relays, the Citadel, destroys the geth and EDI... but it's kind of logical. They wanted you to think twice before you decide. They wanted the ending to be thought provoking in its own merits. I find it an interesting concept, and one which fits the tone of the rest of the tale. They didn't give you an easy way out, since the threat that you were facing was so overwhelmingly great and the risks of fighting them even greater. It scars the world, it changes the world. Defeating the reapers takes it tolls.
And your previous choices do matter: they determine how the world look like which you save: different races could go extinct, people could be alive or dead etc.. In this regard you can't say that no matter how you end the reaper threat it doesn't mean anything. Yes it does, you made a difference by every single decision in the game: smaller and greater.
But hell, for each of their own. You as many others would like a happy ending. Since it won't happen, you can either leave this game behind because it is not for your taste, or try to look at it in a different way and appreciate the creative decision from another perspective. Believe me this game and it's ending works just fine, only it may not please your expectations or taste.
Modifié par GimmeDaGun, 05 juin 2013 - 12:26 .