Aller au contenu

Photo

Tactical Cloak: Duration evolution is useless.


  • Veuillez vous connecter pour répondre
164 réponses à ce sujet

#26
KeeperB5

KeeperB5
  • Members
  • 254 messages
Hiding in a duration specced cloak to do device objectives was sometimes handy when pugs couldn't keep spawns at bay and didn't want to waste missiles. But even damage specced cloak is just enough for enemies to stop tracking you for a moment, it doesn't last long enough to complete device objective though but it gives you little bit of time.

And there's of course the Shadow. But it's only useful if you make full use out of shadow's cloaked shadow strike. which to be honest is much slower method to complete a wave than a gun. Unless you don't have the better guns, then I suppose it's okay(ish).

And last but not least, duration specced cloak can be used to revive allies where you wouldn't otherwise make it without using a missile. But reviving an ally right there and then might not be so good idea.

#27
Simba501

Simba501
  • Members
  • 2 292 messages
Dat extraction run.

#28
dudemacha

dudemacha
  • Members
  • 2 261 messages

Jack989 wrote...

Duration TGI...come at me brahs.

Do them 4 devies in style.

Same thing here

#29
SeasonedTurtle

SeasonedTurtle
  • Members
  • 168 messages

skinsatchel wrote...

soulstriker09 wrote...

Remember the times when general BSN concensus was that you spec duration to be the teamfiltrator...

I do... I do...


Who holds back the electric car? Who makes Steve Guttenberg a star?

We do

We do


Who robs cavefish of their sight? Who rigs every Oscar night? We do! We do!  --sorry, had to

Seriously though, with the exception of when I'm playing the shadow, it seems that the only times that I wish I had a longer duration TC are also the times that I wish I had a better team. :pinched:

#30
rassmert

rassmert
  • Members
  • 191 messages

RedJohn wrote...

rassmert wrote...

seems useful to me


Please share your opinions with us, maybe some of us are missing something.


ok it is important for me because some objectives require it and because i can revive squadmates easily, 5 secs are not enough for me, if i run to revive a squadmate with 5 sec I will end up dying too

#31
OniGanon

OniGanon
  • Members
  • 4 829 messages
Volition is never useless, Electronic or otherwise.

Modifié par OniGanon, 05 juin 2013 - 08:05 .


#32
HeavysetRJ

HeavysetRJ
  • Members
  • 222 messages
I play as support more than the team killer, so I take duration for hacks and being able to weave through the battlefield to a downed teammate.

#33
Guest_BlastoTheEnkindled_*

Guest_BlastoTheEnkindled_*
  • Guests

Tallgeese_VII wrote...

BlastoTheEnkindled wrote...

There's a little problem with duration imho...the fact that you can't carry super heavy gun/s because if you use the max duration the tactical cloak cooldown will be the one listed in the power screen, meaning that if you abused the cloak-shoot to cancel a potential 6-8 seconds of cooldown (javelin case for example) with duration you have to wait those seconds before cloaking again.

You might argue that you don't always use the full duration, but just for occasional times...but why spec for duration then?


Most of duration infiltrators almost never use full duration at any moment.
Just FYI.

40% damage is simply enough. Longer duration works more like insurance for the time needed.

BTW, I don`t think weight should ever be issue with any infiltrators regardless of TC set up.


That's my point.
Why spec for a certain power evolution if you use it once a game, if you're lucky?
Doesn't make sense to me.
Weight is an issue for off host infiltrators who gets the cloak glitch (you cloak, shoot and the cloak doesn't wear off, then you reload and finally the cloak wears off, but you have to wait those 6-8 seconds depending on your weapon loadout before cloaking again), and for the shadow.

#34
Tallgeese_VII

Tallgeese_VII
  • Members
  • 6 027 messages

BlastoTheEnkindled wrote...

Tallgeese_VII wrote...

BlastoTheEnkindled wrote...

There's a little problem with duration imho...the fact that you can't carry super heavy gun/s because if you use the max duration the tactical cloak cooldown will be the one listed in the power screen, meaning that if you abused the cloak-shoot to cancel a potential 6-8 seconds of cooldown (javelin case for example) with duration you have to wait those seconds before cloaking again.

You might argue that you don't always use the full duration, but just for occasional times...but why spec for duration then?


Most of duration infiltrators almost never use full duration at any moment.
Just FYI.

40% damage is simply enough. Longer duration works more like insurance for the time needed.

BTW, I don`t think weight should ever be issue with any infiltrators regardless of TC set up.


That's my point.
Why spec for a certain power evolution if you use it once a game, if you're lucky?
Doesn't make sense to me.
Weight is an issue for off host infiltrators who gets the cloak glitch (you cloak, shoot and the cloak doesn't wear off, then you reload and finally the cloak wears off, but you have to wait those 6-8 seconds depending on your weapon loadout before cloaking again), and for the shadow.


What if I told you...
it`s useful more than once?

#35
Dr. Tim Whatley

Dr. Tim Whatley
  • Members
  • 7 543 messages

skinsatchel wrote...

Who holds back the electric car? Who makes Steve Guttenberg a star?

We do

We do

Lol. I was singing that yesterday.

OT - I don't see the point in using duration. The instances were it could become useful are few and far between, and you'd have to handle those situations anyway when playing non-infiltrators. I'd rather have the additional 40% damage available all the time.

#36
Aetika

Aetika
  • Members
  • 3 170 messages

HeavysetRJ wrote...

I play as support more than the team killer, so I take duration for hacks and being able to weave through the battlefield to a downed teammate.


This.
The only infiltrator I have with damage cloak is GI. :P
Also obligatory redjohn pls

#37
Guest_BlastoTheEnkindled_*

Guest_BlastoTheEnkindled_*
  • Guests

Tallgeese_VII wrote...

BlastoTheEnkindled wrote...

Tallgeese_VII wrote...

BlastoTheEnkindled wrote...

There's a little problem with duration imho...the fact that you can't carry super heavy gun/s because if you use the max duration the tactical cloak cooldown will be the one listed in the power screen, meaning that if you abused the cloak-shoot to cancel a potential 6-8 seconds of cooldown (javelin case for example) with duration you have to wait those seconds before cloaking again.

You might argue that you don't always use the full duration, but just for occasional times...but why spec for duration then?


Most of duration infiltrators almost never use full duration at any moment.
Just FYI.

40% damage is simply enough. Longer duration works more like insurance for the time needed.

BTW, I don`t think weight should ever be issue with any infiltrators regardless of TC set up.


That's my point.
Why spec for a certain power evolution if you use it once a game, if you're lucky?
Doesn't make sense to me.
Weight is an issue for off host infiltrators who gets the cloak glitch (you cloak, shoot and the cloak doesn't wear off, then you reload and finally the cloak wears off, but you have to wait those 6-8 seconds depending on your weapon loadout before cloaking again), and for the shadow.


What if I told you...
it`s useful more than once?


This means you exploit full duration more than once.
Reviving teammates in open spaces? Apart from the 1234 objective I don't see how the 11.2 seconds can be fully used.
Imho allowing shields regeneration (the normal one) with the duration evolution would have been a nice idea.

#38
Maklupin77

Maklupin77
  • Members
  • 116 messages
You forget that tactical cloak duration is very useful for SHADOW!

#39
LegionofRannoch

LegionofRannoch
  • Members
  • 6 963 messages
you cant get duration from consumables, which means duration is better because power can be sacrificed since we have equipment that increases our damage output already.

unless you use unnecessary power ups when you are already powered up, you scrub.

#40
Szaby59

Szaby59
  • Members
  • 118 messages
No, it's not.
With +80% Evo you can play offensively, with duration evo you still can play offensively (not as much effective as with the damage bonus) but you can be more supportive, for devices, revives...
Depends on your playstyle/mood/team.

#41
MaxShine

MaxShine
  • Members
  • 2 160 messages
Huntress and Shadow are great with duration... Using duration you can get away with a 66660 build on the Huntress and use a power amp. With the Shadow I need duration and bonus power otherwise I will get shot to pieces instantly by any burst fire guy that happens to see me after the Shadow strike

#42
Ohnenick

Ohnenick
  • Members
  • 1 550 messages

Jack989 wrote...

Duration TGI...come at me brahs.

Do them 4 devies in style.


Or die a lot... like yesterday?:P

#43
koschwarz74

koschwarz74
  • Members
  • 945 messages
my favorite infiltrator is SI. i take duration. i use both energy drain and proxy mine (no fitness) and in the passives i only take the last evo for the weapon damage. i use javelin x with HVB and usually phasic rounds, and the operative package.
still one shot everything but bosses. the damage evo in TC would be unnecessary overkill.

Modifié par koschwarz74, 05 juin 2013 - 10:11 .


#44
UnknownMercenary

UnknownMercenary
  • Members
  • 5 547 messages
The ONLY real reason to use duration these days is on the off chance you get device objectives in a bad location AND your team is bad.

A good enough team will be able to handle a bad device location without a duration infiltrator barring extenuating circumstances. Enemy spawns are not as bad on objective waves since 2 patches ago. Considering all of the new objectives added by each DLC, the odds of getting devices are not that high now.

Duration is unnecessary to revive people. Unless you wait for the enemy to pass or kill the ones surrounding your teammates, duration cloak rezzing is just putting them in a position to get killed again, and damage cloak is perfectly fine for those situations.

#45
XPERIA_Z

XPERIA_Z
  • Members
  • 1 156 messages
RJ man. you wrote EVOLITION

#46
OniGanon

OniGanon
  • Members
  • 4 829 messages

XPERIA_Z wrote...

RJ man. you wrote EVOLITION


Oh good. I was starting to think I'd be the only one to comment on this.

#47
ROBOTICSUPERMAN

ROBOTICSUPERMAN
  • Members
  • 2 658 messages

b00g13man wrote...

skinsatchel wrote...

Who holds back the electric car? Who makes Steve Guttenberg a star?

We do

We do

Lol. I was singing that yesterday.

OT - I don't see the point in using duration. The instances were it could become useful are few and far between, and you'd have to handle those situations anyway when playing non-infiltrators. I'd rather have the additional 40% damage available all the time.


im a bit dissapointed that this thread didnt turn into a musical

#48
mybudgee

mybudgee
  • Members
  • 23 051 messages
I find duration to simply be more fun

#49
Nocure

Nocure
  • Members
  • 117 messages

MaxShine wrote...

Huntress and Shadow are great with duration... Using duration you can get away with a 66660 build on the Huntress and use a power amp. With the Shadow I need duration and bonus power otherwise I will get shot to pieces instantly by any burst fire guy that happens to see me after the Shadow strike


Agreed. Whichever weapon I take with the huntress is really only there to apply ammo powers. Duration cloak just adds that little bit of versatility to her.

#50
Guest_Paynez_*

Guest_Paynez_*
  • Guests
I used to use Duration on all of my non-sniper infiltrators. Then I switched to damage (except on the shadow, but she needs it IMO) even though Devices are a PITA without it sometimes, I find that 99/100 I didn't need it, so I specced for damage.

But now I hardly play with randoms anymore so it doesn't matter.