Tactical Cloak: Duration evolution is useless.
#26
Posté 05 juin 2013 - 07:52
And there's of course the Shadow. But it's only useful if you make full use out of shadow's cloaked shadow strike. which to be honest is much slower method to complete a wave than a gun. Unless you don't have the better guns, then I suppose it's okay(ish).
And last but not least, duration specced cloak can be used to revive allies where you wouldn't otherwise make it without using a missile. But reviving an ally right there and then might not be so good idea.
#27
Posté 05 juin 2013 - 07:58
#28
Posté 05 juin 2013 - 07:59
Same thing hereJack989 wrote...
Duration TGI...come at me brahs.
Do them 4 devies in style.
#29
Posté 05 juin 2013 - 08:00
skinsatchel wrote...
soulstriker09 wrote...
Remember the times when general BSN concensus was that you spec duration to be the teamfiltrator...
I do... I do...
Who holds back the electric car? Who makes Steve Guttenberg a star?
We do
We do
Who robs cavefish of their sight? Who rigs every Oscar night? We do! We do! --sorry, had to
Seriously though, with the exception of when I'm playing the shadow, it seems that the only times that I wish I had a longer duration TC are also the times that I wish I had a better team.
#30
Posté 05 juin 2013 - 08:00
RedJohn wrote...
rassmert wrote...
seems useful to me
Please share your opinions with us, maybe some of us are missing something.
ok it is important for me because some objectives require it and because i can revive squadmates easily, 5 secs are not enough for me, if i run to revive a squadmate with 5 sec I will end up dying too
#31
Posté 05 juin 2013 - 08:03
Modifié par OniGanon, 05 juin 2013 - 08:05 .
#32
Posté 05 juin 2013 - 08:06
#33
Guest_BlastoTheEnkindled_*
Posté 05 juin 2013 - 08:07
Guest_BlastoTheEnkindled_*
Tallgeese_VII wrote...
BlastoTheEnkindled wrote...
There's a little problem with duration imho...the fact that you can't carry super heavy gun/s because if you use the max duration the tactical cloak cooldown will be the one listed in the power screen, meaning that if you abused the cloak-shoot to cancel a potential 6-8 seconds of cooldown (javelin case for example) with duration you have to wait those seconds before cloaking again.
You might argue that you don't always use the full duration, but just for occasional times...but why spec for duration then?
Most of duration infiltrators almost never use full duration at any moment.
Just FYI.
40% damage is simply enough. Longer duration works more like insurance for the time needed.
BTW, I don`t think weight should ever be issue with any infiltrators regardless of TC set up.
That's my point.
Why spec for a certain power evolution if you use it once a game, if you're lucky?
Doesn't make sense to me.
Weight is an issue for off host infiltrators who gets the cloak glitch (you cloak, shoot and the cloak doesn't wear off, then you reload and finally the cloak wears off, but you have to wait those 6-8 seconds depending on your weapon loadout before cloaking again), and for the shadow.
#34
Posté 05 juin 2013 - 08:08
BlastoTheEnkindled wrote...
Tallgeese_VII wrote...
BlastoTheEnkindled wrote...
There's a little problem with duration imho...the fact that you can't carry super heavy gun/s because if you use the max duration the tactical cloak cooldown will be the one listed in the power screen, meaning that if you abused the cloak-shoot to cancel a potential 6-8 seconds of cooldown (javelin case for example) with duration you have to wait those seconds before cloaking again.
You might argue that you don't always use the full duration, but just for occasional times...but why spec for duration then?
Most of duration infiltrators almost never use full duration at any moment.
Just FYI.
40% damage is simply enough. Longer duration works more like insurance for the time needed.
BTW, I don`t think weight should ever be issue with any infiltrators regardless of TC set up.
That's my point.
Why spec for a certain power evolution if you use it once a game, if you're lucky?
Doesn't make sense to me.
Weight is an issue for off host infiltrators who gets the cloak glitch (you cloak, shoot and the cloak doesn't wear off, then you reload and finally the cloak wears off, but you have to wait those 6-8 seconds depending on your weapon loadout before cloaking again), and for the shadow.
What if I told you...
it`s useful more than once?
#35
Posté 05 juin 2013 - 08:12
Lol. I was singing that yesterday.skinsatchel wrote...
Who holds back the electric car? Who makes Steve Guttenberg a star?
We do
We do
OT - I don't see the point in using duration. The instances were it could become useful are few and far between, and you'd have to handle those situations anyway when playing non-infiltrators. I'd rather have the additional 40% damage available all the time.
#36
Posté 05 juin 2013 - 08:12
HeavysetRJ wrote...
I play as support more than the team killer, so I take duration for hacks and being able to weave through the battlefield to a downed teammate.
This.
The only infiltrator I have with damage cloak is GI.
Also obligatory redjohn pls
#37
Guest_BlastoTheEnkindled_*
Posté 05 juin 2013 - 08:12
Guest_BlastoTheEnkindled_*
Tallgeese_VII wrote...
BlastoTheEnkindled wrote...
Tallgeese_VII wrote...
BlastoTheEnkindled wrote...
There's a little problem with duration imho...the fact that you can't carry super heavy gun/s because if you use the max duration the tactical cloak cooldown will be the one listed in the power screen, meaning that if you abused the cloak-shoot to cancel a potential 6-8 seconds of cooldown (javelin case for example) with duration you have to wait those seconds before cloaking again.
You might argue that you don't always use the full duration, but just for occasional times...but why spec for duration then?
Most of duration infiltrators almost never use full duration at any moment.
Just FYI.
40% damage is simply enough. Longer duration works more like insurance for the time needed.
BTW, I don`t think weight should ever be issue with any infiltrators regardless of TC set up.
That's my point.
Why spec for a certain power evolution if you use it once a game, if you're lucky?
Doesn't make sense to me.
Weight is an issue for off host infiltrators who gets the cloak glitch (you cloak, shoot and the cloak doesn't wear off, then you reload and finally the cloak wears off, but you have to wait those 6-8 seconds depending on your weapon loadout before cloaking again), and for the shadow.
What if I told you...
it`s useful more than once?
This means you exploit full duration more than once.
Reviving teammates in open spaces? Apart from the 1234 objective I don't see how the 11.2 seconds can be fully used.
Imho allowing shields regeneration (the normal one) with the duration evolution would have been a nice idea.
#38
Posté 05 juin 2013 - 08:14
#39
Posté 05 juin 2013 - 08:15
unless you use unnecessary power ups when you are already powered up, you scrub.
#40
Posté 05 juin 2013 - 09:58
With +80% Evo you can play offensively, with duration evo you still can play offensively (not as much effective as with the damage bonus) but you can be more supportive, for devices, revives...
Depends on your playstyle/mood/team.
#41
Posté 05 juin 2013 - 10:03
#42
Posté 05 juin 2013 - 10:07
Jack989 wrote...
Duration TGI...come at me brahs.
Do them 4 devies in style.
Or die a lot... like yesterday?
#43
Posté 05 juin 2013 - 10:08
still one shot everything but bosses. the damage evo in TC would be unnecessary overkill.
Modifié par koschwarz74, 05 juin 2013 - 10:11 .
#44
Posté 05 juin 2013 - 10:31
A good enough team will be able to handle a bad device location without a duration infiltrator barring extenuating circumstances. Enemy spawns are not as bad on objective waves since 2 patches ago. Considering all of the new objectives added by each DLC, the odds of getting devices are not that high now.
Duration is unnecessary to revive people. Unless you wait for the enemy to pass or kill the ones surrounding your teammates, duration cloak rezzing is just putting them in a position to get killed again, and damage cloak is perfectly fine for those situations.
#45
Posté 05 juin 2013 - 10:34
#46
Posté 05 juin 2013 - 10:37
XPERIA_Z wrote...
RJ man. you wrote EVOLITION
Oh good. I was starting to think I'd be the only one to comment on this.
#47
Posté 05 juin 2013 - 11:14
b00g13man wrote...
Lol. I was singing that yesterday.skinsatchel wrote...
Who holds back the electric car? Who makes Steve Guttenberg a star?
We do
We do
OT - I don't see the point in using duration. The instances were it could become useful are few and far between, and you'd have to handle those situations anyway when playing non-infiltrators. I'd rather have the additional 40% damage available all the time.
im a bit dissapointed that this thread didnt turn into a musical
#48
Posté 05 juin 2013 - 11:17
#49
Posté 05 juin 2013 - 11:18
MaxShine wrote...
Huntress and Shadow are great with duration... Using duration you can get away with a 66660 build on the Huntress and use a power amp. With the Shadow I need duration and bonus power otherwise I will get shot to pieces instantly by any burst fire guy that happens to see me after the Shadow strike
Agreed. Whichever weapon I take with the huntress is really only there to apply ammo powers. Duration cloak just adds that little bit of versatility to her.
#50
Guest_Paynez_*
Posté 05 juin 2013 - 11:26
Guest_Paynez_*
But now I hardly play with randoms anymore so it doesn't matter.





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