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The Last of Us - Discussion Thread


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#476
AnAverageGamer

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spirosz wrote...

They aren't doing any more DLC. Also, I really hope they don't do a sequel.


I would agree, but for different reasons. I just think where the story got to between Ellie and Joel ended perfectly. I don't know how well spoilers are accepted in this thread, so I guess I won't dive into the details of my own interpretation of it, but I really liked the ending.

I think everything that went down with Joel, while unfortunate, was entirely understandable and I like how the story explores how tough it is to make certain decisions which are sometimes portrayed as easy. It's a side of the coin that games so rarely explore or let the player see and it was honestly really great to get to see it play out.

#477
spirosz

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As do I, I love the ending - I personally wouldn't do what he did, but I understand it.

I really don't see how a sequel could be planned out involving Ellie and Joel, I just don't see it happening without compromising the integrity of what was built upon their relationship in this game. Like sure, having Ellie growing up, facing more challenges and such, Joel passing on, etc - but as a game? I don't know.

#478
Seival

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spirosz wrote...

Seival wrote...
including a sequel with Joel and Ellie as main characters


What would that sequel include that wasn't already brought up?  Those two growing up together?  Ellie on her own?  How would the story be planned out and or structured to a point where it would make sense as a game? 


Let's leave that to the developers :)

Personally, I see a potential conflict between Ellie and Joel when Ellie will uncover the truth about what exactly happened on the Fireflies base. A conflict that might be hard to resolve. I believe it would be nice to make Ellie the primary main character, and Joel - the secondary main character in the sequel. I think it would be nice to set the sequel 5 years (or so) after the original story events. I also believe it would be nice to know more about infected and remaining human society - there is a potential here: humans fight eachother even on brink of extinction, while infected never attack each other even through they are highly agressive creatures. A lot of interesting things can be told in a sequel.

Modifié par Seival, 15 février 2014 - 05:53 .


#479
spirosz

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I believe she was well aware of what happened at the base, it was implied in her eyes and the way she spoke to Joel. Also, humans are already fighting each other, 5 years down the road won't change that.

#480
Guest_Cthulhu42_*

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TheChris92 wrote...

Cthulhu42 wrote...
I don't really agree with that - making a game set in an already established zombie apocalypse universe was what Telltale did with The Walking Dead, and look how well that turned out. Provided ND has some good ideas for it and weren't making it just for the sake of having a sequel (like I feel they did with Uncharted 3) I don't see why a potential TLoU sequel couldn't be great.

I didn't like the first episode of Season 2 all that much -- And characters dying left and right became tirelessly predictable after Season 1. You can only shock me so many times.

Er, Season 1 was what I was referring to.

#481
xAmilli0n

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spirosz wrote...

I believe she was well aware of what happened at the base, it was implied in her eyes and the way she spoke to Joel. Also, humans are already fighting each other, 5 years down the road won't change that.


I agree in that she knows something doesn't feel quite right about what happened.  I also feel there really is no need to elaborate on events after the end of the main game.  It was left with the perfect amount of ambiguity.  Any more and I feel it would ruin why the ending was great.

spirosz wrote...

In relation to the DLC, I loved it and I recommend it to anyone who was a fan of the game - the price might be a problem for the length, but the quality in that DLC... so well done - those moments in the mall were so great.

Image IPB


It really was a top notch DLC.  Great, but also a little tough to watch, knowing what happens in the end.

Modifié par xAmilli0n, 15 février 2014 - 06:02 .


#482
spirosz

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xAmilli0n wrote...

spirosz wrote...

I believe she was well aware of what
happened at the base, it was implied in her eyes and the way she spoke
to Joel. Also, humans are already fighting each other, 5 years down the road won't change that.


I agree in that she knows something doesn't feel quite right about what happened.  I also feel there really is no need to elaborate on events after the end of the main game.  It was left with the perfect amount of ambiguity.  Any more and I feel it would ruin why the ending was great.


That's how I see it. 

#483
TheChris92

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Cthulhu42 wrote...

TheChris92 wrote...

Cthulhu42 wrote...
I don't really agree with that - making a game set in an already established zombie apocalypse universe was what Telltale did with The Walking Dead, and look how well that turned out. Provided ND has some good ideas for it and weren't making it just for the sake of having a sequel (like I feel they did with Uncharted 3) I don't see why a potential TLoU sequel couldn't be great.

I didn't like the first episode of Season 2 all that much -- And characters dying left and right became tirelessly predictable after Season 1. You can only shock me so many times.

Er, Season 1 was what I was referring to.

And I was referring to Season 2, what it with being the sequel to the first Season. Drawing a comparison of it to The Last of Us.

Modifié par TheChris92, 15 février 2014 - 06:05 .


#484
TheChris92

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Seival wrote...

spirosz wrote...

Seival wrote...
including a sequel with Joel and Ellie as main characters


What would that sequel include that wasn't already brought up?  Those two growing up together?  Ellie on her own?  How would the story be planned out and or structured to a point where it would make sense as a game? 


Let's leave that to the developers :)

Personally, I see a potential conflict between Ellie and Joel when Ellie will uncover the truth about what exactly happened on the Fireflies base. 

It is clear that she already knows that.

#485
Seival

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spirosz wrote...

I believe she was well aware of what happened at the base, it was implied in her eyes and the way she spoke to Joel. Also, humans are already fighting each other, 5 years down the road won't change that.


I'm not sure about Ellie was well aware of the lie, but I'm sure she can resolve the conflict peacefully.

Humans always fight each other, this is obvious thing with silly and primitive reasons. It's more interesting to find out why exactly infected never attack each other. How are they working together so effectively and survive without intelligence, weapons, and without much accessible food/water around. Thinking about this I'm starting to understand why the Joel's friend prefered infected town to a town full of humans. He is living behind the hordes of infected like behind an unbreakable wall.

#486
Milan92

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TheChris92 wrote...

Seival wrote...

spirosz wrote...

Seival wrote...
including a sequel with Joel and Ellie as main characters


What would that sequel include that wasn't already brought up?  Those two growing up together?  Ellie on her own?  How would the story be planned out and or structured to a point where it would make sense as a game? 


Let's leave that to the developers :)

Personally, I see a potential conflict between Ellie and Joel when Ellie will uncover the truth about what exactly happened on the Fireflies base. 

It is clear that she already knows that.

Yes she did. She knew he was lying but just accepted it and moved on.

I personally hope we won't get a sequel. It will happen ofcourse, but I think it will lose its special feeling. Its not Uncharted where you can just make endless sequels with the same protagonists who goes on a different adventure in each game.

Modifié par Milan92, 15 février 2014 - 06:17 .


#487
AresKeith

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Milan92 wrote...

Yes she did. She knew he was lying but just accepted it and moved on.

I personally hope we won't get a sequel. It will happen ofcourse, but I think it will lose its special feeling. Its not Uncharted where you can just make endless sequels with the same protagonists who goes on a different adventure in each game.


Untill they run out of myths to work around

#488
Guest_Cthulhu42_*

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TheChris92 wrote...

Cthulhu42 wrote...

TheChris92 wrote...
I didn't like the first episode of Season 2 all that much -- And characters dying left and right became tirelessly predictable after Season 1. You can only shock me so many times.

Er, Season 1 was what I was referring to.

And I was referring to Season 2, what it with being the sequel to the first Season. Drawing a comparison of it to The Last of Us.

But how good Season 2 is or isn't (which, IMO,  it's too early to make an overall judgment on anyway) is irrelevant to my point, which is that having one story being told in such a universe doesn't prevent a separate story told in that same universe from being great.

#489
Milan92

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AresKeith wrote...

Milan92 wrote...

Yes she did. She knew he was lying but just accepted it and moved on.

I personally hope we won't get a sequel. It will happen ofcourse, but I think it will lose its special feeling. Its not Uncharted where you can just make endless sequels with the same protagonists who goes on a different adventure in each game.


Untill they run out of myths to work around

Nonsense! There are always more tombs to be raided! :wizard:

#490
xAmilli0n

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Milan92 wrote...

I personally hope we won't get a sequel. It will happen ofcourse, but I think it will lose its special feeling. Its not Uncharted where you can just make endless sequels with the same protagonists who goes on a different adventure in each game.


If they do, I doubt they'd touch Joel and Ellie again.  At least I'd hope Naughty Dog was smart enough not to.

But then again, they have Uncharted 4 and evidently a new IP in the works, so they very well could be done with The Last of Us.

#491
TheChris92

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Seival wrote...

spirosz wrote...

I believe she was well aware of what happened at the base, it was implied in her eyes and the way she spoke to Joel. Also, humans are already fighting each other, 5 years down the road won't change that.


I'm not sure about Ellie was well aware of the lie, but I'm sure she can resolve the conflict peacefully.

Humans always fight each other, this is obvious thing with silly and primitive reasons. It's more interesting to find out why exactly infected never attack each other. How are they working together so effectively and survive without intelligence, weapons, and without much accessible food/water around. Thinking about this I'm starting to understand why the Joel's friend prefered infected town to a town full of humans. He is living behind the hordes of infected like behind an unbreakable wall.

I don't think you understood the point of the game -- The idea was not to draw a story upon, why the Cordyceps plant can suddenly infect humans -- The idea was to make a story centered around these 2 characters in an uncaring world filled with danger, and show how deep down they aren't any better than the people/monsters they fight (specifically Joel). The infected plant humans could be replaced with ordinary zombies and it would have meant precisely as much. They are not what's important or interesting. That's what made it stood out from other apocalyptic films/zombie flicks.

The fact that Joel just destroyed what 'might' have been humanity's hope for salvation by rescuing Ellie resulted in Ellie being easily able to tell that he was lying. She's travelled with him for so long so obviously she'd know him by now.

Modifié par TheChris92, 15 février 2014 - 06:21 .


#492
dreamgazer

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I'd maybe be in for a sequel featuring an older Ellie, after Joel's passed on for one reason or another.

Joel and Ellie's story has been told, though, and it ended perfectly.

#493
spirosz

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Seival wrote...

It's more interesting to find out why exactly infected never attack each other. How are they working together so effectively and survive without intelligence, weapons, and without much accessible food/water around.


Sure, but that would make for a 15-30 hour game?  I don't see that being viable.   Nor, do I think it needs much explaining.  

#494
AresKeith

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Milan92 wrote...

AresKeith wrote...

Milan92 wrote...

Yes she did. She knew he was lying but just accepted it and moved on.

I personally hope we won't get a sequel. It will happen ofcourse, but I think it will lose its special feeling. Its not Uncharted where you can just make endless sequels with the same protagonists who goes on a different adventure in each game.


Untill they run out of myths to work around

Nonsense! There are always more tombs to be raided! :wizard:


I saw what you did there

And more Nolan North to go around

#495
TheChris92

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Cthulhu42 wrote...
But how good Season 2 is or isn't (which, IMO,  it's too early to make an overall judgment on anyway) is irrelevant to my point, which is that having one story being told in such a universe doesn't prevent a separate story told in that same universe from being great.

Then I whole heartedly disagree with you at least in the case of The Last of Us.

#496
Seival

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TheChris92 wrote...

Seival wrote...

spirosz wrote...

I believe she was well aware of what happened at the base, it was implied in her eyes and the way she spoke to Joel. Also, humans are already fighting each other, 5 years down the road won't change that.


I'm not sure about Ellie was well aware of the lie, but I'm sure she can resolve the conflict peacefully.

Humans always fight each other, this is obvious thing with silly and primitive reasons. It's more interesting to find out why exactly infected never attack each other. How are they working together so effectively and survive without intelligence, weapons, and without much accessible food/water around. Thinking about this I'm starting to understand why the Joel's friend prefered infected town to a town full of humans. He is living behind the hordes of infected like behind an unbreakable wall.

I don't think you understood the point of the game -- The idea was not to draw a story upon, why the Cordyceps plant can suddenly infect humans -- The idea was to make a story centered around these 2 characters in an uncaring world filled with danger, and show how deep down they aren't any better than the people/monsters they fight (specifically Joel). The infected plant humans could be replaced with ordinary zombies and it would have meant precisely as much. They are not what's important or interesting. That's what made it stood out from other apocalyptic films/zombie flicks.

The fact that Joel just destroyed what 'might' have been humanity's hope for salvation by rescuing Ellie resulted in Ellie being easily able to tell that he was lying. She's travelled with him for so long so obviously she'd know him by now.


On the contrary, I understood the story's focus you discribed very well. But It was only one of the reasons I really liked the story. There is similar story - TWD. Guess one of the main reasons why I didn't like TWD? I don't like "ordinary zombies" and regular "zombie tales" no matter how good the story was told. "Ordinary zombies" are poorly thought-out, and look rather silly. Infected are not "ordinary zombies". Their concept looks very well thought-out and even realistic, and they are very interesting beings as a contrast to humanity. No agression towards each other is what actually makes infected somewhat better than humanity and animals. Lack of personal intelligence is compensated with something else... But with what?

Cordyceps. Maybe it's something like Thorian from ME1, and infected are not mindless, but have their minds fully under control? Interesting theme to think about, and interesting background theme for TLoU sequel.

#497
TheChris92

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Seival wrote...


On the contrary, I understood the story's focus you discribed very well. But It was only one of the reasons I really liked the story. There is similar story - TWD. Guess one of the main reasons why I didn't like TWD? I don't like "ordinary zombies" and regular "zombie tales" no matter how good the story was told. "Ordinary zombies" are poorly thought-out, and look rather silly. Infected are not "ordinary zombies". Their concept looks very well thought-out and even realistic, and they are very interesting beings as a contrast to humanity. No agression towards each other is what actually makes infected somewhat better than humanity and animals. Lack of personal intelligence is compensated with something else... But with what?

Cordyceps. Maybe it's something like Thorian from ME1, and infected are not mindless, but have their minds fully under control? Interesting theme to think about, and interesting background theme for TLoU sequel.

Cordyceps is a real plant that attack and infect ants, then takes over the brain of the bug then produces growth from the head of it -- That's where the idea stemmed from. But in reality they are not different from the zombies of World War Z or Danny Boyle's 28 Days Later.  Realism doesn't have to play into a story that takes its central focus on human characters with their flaws & motivations.  It's a story of paranoia and man's need to protect himself when faced with the threat of extinction. I suppose I can understand being tired of zombies, but my point doesn't change, because it's not the infected that makes this game be so powerful because the story of The Last of Us has been told before in the form The Road or Children of Men -- It's the execution, the characters, the struggles, the duality that exists between Joel & the human beings he kills to survive.

I don't like "ordinary zombies" and regular "zombie tales" no matter how good the story was told.

Well, that's kind of a narrowminded view to have but suit yourself. I'm gonna phrase that I'm not defending the Walking Dead -- I'm defending the integrity of a good story though no matter how the framework is done.

Modifié par TheChris92, 15 février 2014 - 07:05 .


#498
spirosz

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I like that idea Seival, but I can't see that being expanded in detailed matter where it would fit in a game, not fit a suitable pacing and length to the quality experienced in TLOU originally.

#499
spirosz

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And yes, it's based off what Chris mentioned, but in a way that effects humans.

#500
Seival

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spirosz wrote...

Seival wrote...

It's more interesting to find out why exactly infected never attack each other. How are they working together so effectively and survive without intelligence, weapons, and without much accessible food/water around.


Sure, but that would make for a 15-30 hour game?  I don't see that being viable.   Nor, do I think it needs much explaining.  


Well, the sequel shouldn't be only about infected of course. But I believe that more of well thought-out explanations regarding infected will improve the story's atmosphere, and will raise very interesting philosophical questions. Show more about human society on the brink of extinction. Show more about infected as a contrast to humanity. Show more well performed characters, and provide us with more adventures of Ellie and Joel in this instructive environment. Tell more about Ellie and Joel attitude to this environment. I believe the sequel can become not just another great story, but rather the great expansion of the existing great story.