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The Last of Us - Discussion Thread


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#501
Seival

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TheChris92 wrote...

Seival wrote...


On the contrary, I understood the story's focus you discribed very well. But It was only one of the reasons I really liked the story. There is similar story - TWD. Guess one of the main reasons why I didn't like TWD? I don't like "ordinary zombies" and regular "zombie tales" no matter how good the story was told. "Ordinary zombies" are poorly thought-out, and look rather silly. Infected are not "ordinary zombies". Their concept looks very well thought-out and even realistic, and they are very interesting beings as a contrast to humanity. No agression towards each other is what actually makes infected somewhat better than humanity and animals. Lack of personal intelligence is compensated with something else... But with what?

Cordyceps. Maybe it's something like Thorian from ME1, and infected are not mindless, but have their minds fully under control? Interesting theme to think about, and interesting background theme for TLoU sequel.

Cordyceps is a real plant that attack and infect ants, then takes over the brain of the bug then produces growth from the head of it -- That's where the idea stemmed from. But in reality they are not different from the zombies of World War Z or Danny Boyle's 28 Days Later.  Realism doesn't have to play into a story that takes its central focus on human characters with their flaws & motivations.  It's a story of paranoia and man's need to protect himself when faced with the threat of extinction. I suppose I can understand being tired of zombies, but my point doesn't change, because it's not the infected that makes this game be so powerful because the story of The Last of Us has been told before in the form The Road or Children of Men -- It's the execution, the characters, the struggles, the duality that exists between Joel & the human beings he kills to survive.

I don't like "ordinary zombies" and regular "zombie tales" no matter how good the story was told.

Well, that's kind of a narrowminded view to have but suit yourself. I'm gonna phrase that I'm not defending the Walking Dead -- I'm defending the integrity of a good story though no matter how the framework is done.


I know that Cordyceps is real, and know what it's capable of in reality. And that's why I liked the concept of mutated Cordyceps shown in the game. This can happen in reality. No "necromancy" or "magic nuclear goo" involved. The concept is very well thought-out. This is what makes it atractive to me, and different from the "ordinary zombies". Mutated Cordyceps is sci-fi, while "Ordinary zombies" are fantasy - I believe this is an appropriate analogy. And I like sci-fi more than fantasy.

Modifié par Seival, 15 février 2014 - 07:25 .


#502
spirosz

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I agree with Seival on that point, that's why I was also drawn and immersed, but that wasn't my main factor of why I grew to love the game so much, obviously - but it did help a ton.

#503
Seival

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spirosz wrote...

I agree with Seival on that point, that's why I was also drawn and immersed, but that wasn't my main factor of why I grew to love the game so much, obviously - but it did help a ton.


Well, for me that wasn't the only main factor too. That was one of the main factors. All other elements of the story are also very important.

Modifié par Seival, 15 février 2014 - 07:36 .


#504
TheChris92

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Seival wrote...
I know that Cordyceps is real, and know what it's capable of in reality. And that's why I liked the concept of mutated Cordyceps shown in the game. This can happen in reality. No "necromancy" or "magic nuclear goo" involved. The concept is very well thought-out and this is what makes it atractive to me, and different from the "ordinary zombies". Mutated Cordyceps is sci-fi, while "Ordinary zombies" are fantasy - I believe this is an appropriate analogy. And I like sci-fi more than fantasy.

It can't happen in reality, -- But yes, the concept is based upon a real living organism, which true could make it feel more relateable and believable, than having the dead come back to life -- I made references to 28 Days Later, Children of Men and perhaps I should mention I Am Legend -- All of which have influenced this game, all using different concepts to tell the same story. Instead of plant beings, you simply have a rage virus that turns humans into mindless animals in 28 Days, in Children of Men it's a fertility problem amongst all of mankind. Irregardless, my point stands that its not what made any of them great and I don't think it is what most people liked about The Last of Us, because I recall many saying that it's not particularly original. My point is that the execution was ultimately the most attractive thing. If the concept of the Cordyceps plants appeals to you then that's fine but I hardly feel they can carry the weight of a sequel, which ultimately won't have the same impact. Now you've heard my opinion on the matter.

Modifié par TheChris92, 15 février 2014 - 07:40 .


#505
xAmilli0n

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I don't know. Frankly, I found that the "zombie" part was the least interesting part of the game. The journey, relationship, and growth of Joel and Ellie are what kept me going. The human enemy interactions were also more interesting to me. The infection was only a means of telling the story.

To quote Bill "You know, as bad as those things are, at least they're predictable. It's the normal people that scare me."

I found this to be so true throughout the story and gameplay.

NOTE: Even though it was the least interesting part to me, it was still excellent and by far the best I have seen.  Not trying to say it was bad, because it wasn't.  This is just a comparison to the parts I enjoyed more.  Think of it like this "A was good, but B was also good and it kept me engaged."

Modifié par xAmilli0n, 15 février 2014 - 07:42 .


#506
TheChris92

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xAmilli0n wrote...

I don't know. Frankly, I found that the "zombie" part was the least interesting part of the game. The journey, relationship, and growth of Joel and Ellie are what kept me going. The human enemy interactions were also more interesting to me. The infection was only a means of telling the story.

To quote Bill "You know, as bad as those things are, at least they're predictable. It's the normal people that scare me."

I found this to be so true throughout the story and gameplay.

NOTE: Even though it was the least interesting part to me, it was still excellent and by far the best I have seen.  Not trying to say it was bad, because it was.  This is just a comparison to the parts I enjoyed more.

I know, right?

#507
spirosz

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That's the thing, that's why I can't see it being a central theme to a sequel. I can see it being expanded on, but I don't know if that would lose the "creepy" effect it already has established. Some things are better left untold.

#508
xAmilli0n

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spirosz wrote...

That's the thing, that's why I can't see it being a central theme to a sequel. I can see it being expanded on, but I don't know if that would lose the "creepy" effect it already has established. Some things are better left untold.


100 times this.  The Last of Us is a perfect example of this being done well.

#509
TheChris92

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It's no different from most zombie flicks, especially Walking Dead or 28 Days Later -- The origin of the creatures are never explained because it's enough that it's a mystery given that it isn't what drives the plot. The characters and their struggles are what's interesting and how such an uncaring world is affecting them. Realistic and believable characters, in an otherwise absurd setting can make room for good storytelling just as well. That's why Game of Thrones & The Walking Dead attracts attention amongst the masses.

Modifié par TheChris92, 15 février 2014 - 07:50 .


#510
GreyLycanTrope

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Hmmm Cordyceps has a tendency to actually kill their victims instead of have them walk around for 20 years mutating randomly into giant walking spore monsters. Also it's victims are geared more towards spreading the spores later stages insted of just plain aggressiveness and murder, doesn't make much sense if the infected kill people instead of infecting potential hosts, that's certainly not to best way to spread a pathogen. The concept certainly has more scientific basis than your standard zombie genre but in practice the infected aren't treated much different.

Modifié par Greylycantrope, 15 février 2014 - 07:52 .


#511
spirosz

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Yeah, I believe they had to sacrifice certain "basis" for your standard gameplay elements.

#512
dreamgazer

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xAmilli0n wrote...

I don't know. Frankly, I found that the "zombie" part was the least interesting part of the game. The journey, relationship, and growth of Joel and Ellie are what kept me going. The human enemy interactions were also more interesting to me. The infection was only a means of telling the story.

To quote Bill "You know, as bad as those things are, at least they're predictable. It's the normal people that scare me."


Ding, ding, ding. 

#513
TheChris92

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Share on Facebook? Oh, Naughty Dog you. And the Jak references, hah - They need to make a new Jak game.

Modifié par TheChris92, 15 février 2014 - 11:48 .


#514
AnAverageGamer

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xAmilli0n wrote...

I don't know. Frankly, I found that the "zombie" part was the least interesting part of the game. The journey, relationship, and growth of Joel and Ellie are what kept me going. The human enemy interactions were also more interesting to me. The infection was only a means of telling the story.

To quote Bill "You know, as bad as those things are, at least they're predictable. It's the normal people that scare me."

I found this to be so true throughout the story and gameplay.



That is a true aspect of the game, but sadly enough that's a lesson which is taught in pretty much every survival sort of game. Hell, even Mass Effect has elements of this with Cerberus. Man is always shown to be the "most dangerous game" (reference intended). I come to expect it out of games.

I did thoroughly enjoy the ending's twist on that lesson though.

#515
TheChris92

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Finished Left Behind -- Awesome DLC, which is rare these days. Much better than that of Burial At Sea and even manages to nicely integrate itself into the main story.

#516
spirosz

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TheChris92 wrote...

Finished Left Behind -- Awesome DLC, which is rare these days. Much better than that of Burial At Sea and even manages to nicely integrate itself into the main story.


The feels.  

The feels. 

#517
CrazyRah

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Finally found myself some time to play the DLC.. It was a really awesome piece of content and i never found myself bored at all. Not often i enjoy a DLC this much but Left Behind totally did a superb job!

#518
spirosz

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The OST is on Itunes, if anyone is interested.

#519
xAmilli0n

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spirosz wrote...

The OST is on Itunes, if anyone is interested.


Thanks for the heads up.

#520
TheChris92

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The Jak easter egg only made me crave for a sequel more. Couldn't win the water gun fight -- Next time shall be different, for sure :)

#521
xAmilli0n

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TheChris92 wrote...

The Jak easter egg only made me crave for a sequel more. Couldn't win the water gun fight -- Next time shall be different, for sure :)


Not gonna lie, the waterfight was intense lol.  I won on my playthrough, but it came down to the last round.  Ellie's reaction is priceless.

#522
spirosz

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Yeah, I won during the last round as well. Lmao - I loved those moments. I think my two favourite moments were the Pun Session and her fight with "Black Fang" - haha.

#523
Seival

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Hmm... looks like the devs actually consider possibility of creating TLoU sequel:

"We have started brainstorming some stuff. To be honest, some of them are sequel ideas, and some of them are brand new IP - we've spent the last few weeks brainstorming new IP. So we have to get some good steps and see... It's kind of like how we approached Left Behind. Can we tell people a story that's really worth telling, and that's not repeating itself? And if we can't, where can we get inspired - what is something that's really going to challenge us, and push storytelling in this medium forward?"

http://www.ign.com/a...he-last-of-us-2

#524
CrazyRah

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I lost the water gun fight by an inch. It was so very close and damn if it wasn't the most intense fight i've had in a game for a while.

#525
eternal_napalm

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I cannot wait to play this once Gaikai is up. And Demon's Souls.