the gameplay is good but not very fun.It's not a survival game you count kills per minute like L4Dead for example.It's mostly a stealth game-ammo is scarceM25105 wrote...
So... is this a good game from a gameplay perspective?
The Last of Us - Discussion Thread
#176
Posté 19 juin 2013 - 10:53
#177
Posté 19 juin 2013 - 01:56
Not if you're stealthy.IntelligentME3Fanboy wrote...
the gameplay is good but not very fun.It's not a survival game you count kills per minute like L4Dead for example.It's mostly a stealth game-ammo is scarceM25105 wrote...
So... is this a good game from a gameplay perspective?
Although there are some parts where you can't escape having to pull out your gun. And I'd highly recommend upgrading clip capacity on everything. That's where thorough exploration is really valuable.
I would also disagree with the 'it's not very fun' statement. I think t's a heck of a lot of fun. And I'm finding myself very moved by the story, and the interaction between Joel and Ellie. It's nice to have to figure out how to escape a treacherous situation, without the game overtly hand-holding (I'm looking at you, Remember Me).
I think if you go the stealthy route, it can be quite satisfying to lay out every single enemy in an area with a choke.
I've been having fun with planting bombs in choke points where enemies haven't noticed me, then tossing a brick to get their attention. When they come running, boom! It works best with the infected, though.
I still haven't completed the game yet; just got past the college and the lodge.
Modifié par happy_daiz, 19 juin 2013 - 02:09 .
#178
Posté 19 juin 2013 - 01:56
I don't think so - unless you like stealth, but even then the game forces some combat and the gun mechanic has built in inaccuracy unless you put points in a skill.M25105 wrote...
So... is this a good game from a gameplay perspective?
#179
Posté 19 juin 2013 - 04:57
#180
Posté 19 juin 2013 - 05:01
#181
Posté 19 juin 2013 - 05:03
#182
Posté 19 juin 2013 - 05:03
General Slotts wrote...
that I found you could take enemies out however you like.
^same. I actually tried to have fun at certain points, especially with the nail bomb, good times.
#183
Guest_Seraph Cross_*
Posté 19 juin 2013 - 05:07
Guest_Seraph Cross_*
spirosz wrote...
I can count how many times I got into a firefight, it was rare. I played it very stealth-like and enjoyed it immensely. My one peeve about the stealth though is when you're sneaking and say, Tess or whichever other character you're with, they'll end up crouching right beside an enemy sometimes and it just sort of made me laugh, at least the first time I seen it.
Or they run across an area or speak loudly making noise in the progress. -__-
#184
Posté 19 juin 2013 - 05:14
Man, one of the my favourite moments in the game was probably when you're with Ellie and you fall down the elevator and you end up in that really creep area. The music and sound team did an amazing job with this game.
#185
Posté 19 juin 2013 - 05:14
It does? There's weapon sway that you can spec to reduce (but it's not that much to begin with, all my points went into listen mode radius until it was maxed and I still never had a problem shooting) but I don't remember any way to increase accuracy; if you put the reticle in the right place then the only reason you'll miss is if you're moving.huntrrz wrote...
I don't think so - unless you like stealth, but even then the game forces some combat and the gun mechanic has built in inaccuracy unless you put points in a skill.M25105 wrote...
So... is this a good game from a gameplay perspective?
#186
Posté 19 juin 2013 - 05:16
#187
Posté 19 juin 2013 - 05:18
#188
Guest_Cthulhu42_*
Posté 19 juin 2013 - 06:08
Guest_Cthulhu42_*
I mixed it up between stealth and action myself. I liked how easily you could switch from one to the other and back even in the middle of a fight.General Slotts wrote...
Haha, its funny that everyone is saying that this is a stealth game that forces you into a shootout every so often. I very much played this game as a shooter/action (melee FTW), and was forced to be stealthily once in a while. Its always best to be stealthy around clickers, and Ellie's escape is basically a stealth only mission but other than that I found you could take enemies out however you like.
Oh, and you don't have to stealth clickers once you hit the lategame, since you can one-hit kill them with either the shotgun or the shotgun/pistol (the shorty, I think it was called?).
Modifié par Cthulhu42, 19 juin 2013 - 06:09 .
#189
Posté 19 juin 2013 - 06:16
#190
Posté 19 juin 2013 - 06:19
spirosz wrote...
General Slotts wrote...
that I found you could take enemies out however you like.
^same. I actually tried to have fun at certain points, especially with the nail bomb, good times.
"Did you hear that? I'll check it out."
*walks over*
BOOOOM!!
#191
Posté 19 juin 2013 - 06:33
#192
Posté 19 juin 2013 - 06:43
#193
Posté 19 juin 2013 - 06:45
They're pretty easy to shank anyway, if you brick them in the face first. Funnily enough, Ellie is really good for this because her knife never loses durability, so you don't need to waste shivs/melee weapons, just one brick/bottle per clicker.Cthulhu42 wrote...
I mixed it up between stealth and action myself. I liked how easily you could switch from one to the other and back even in the middle of a fight.General Slotts wrote...
Haha, its funny that everyone is saying that this is a stealth game that forces you into a shootout every so often. I very much played this game as a shooter/action (melee FTW), and was forced to be stealthily once in a while. Its always best to be stealthy around clickers, and Ellie's escape is basically a stealth only mission but other than that I found you could take enemies out however you like.
Oh, and you don't have to stealth clickers once you hit the lategame, since you can one-hit kill them with either the shotgun or the shotgun/pistol (the shorty, I think it was called?).
#194
Posté 19 juin 2013 - 07:52
#195
Posté 19 juin 2013 - 07:59
I found that it really thrust me into the mindset of Joel the gruff survivor. As other characters were wandering around talking and bonding. I was going through drawers and every corner looking for anything I could use to get us through the next battle.
#196
Posté 19 juin 2013 - 08:12
#197
Posté 19 juin 2013 - 08:19
#198
Posté 19 juin 2013 - 08:25
#199
Posté 19 juin 2013 - 08:36
Edit: Oh, and there may have been one during the sniper's nest sequence too, I don't remember.
Modifié par nerdage, 19 juin 2013 - 08:38 .
#200
Posté 19 juin 2013 - 08:36





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