Mass Effect 3 DLC: Rise of the Unity Legion
#26
Posté 10 juin 2013 - 11:10
#27
Posté 10 juin 2013 - 11:23
And the Cataclysm can restore it's shields by detonating it's fire explosions. These guys are not playing fair, they are playing to win.
#28
Posté 11 juin 2013 - 02:23
Titans would be utterly indestructible, as would Cataclysms, and you would get so much stagger coming at you from Breakers.
Modifié par Ultimate Pheer, 11 juin 2013 - 02:26 .
#29
Posté 11 juin 2013 - 04:27
Ultimate Pheer wrote...
Damage reduction is hard capped by the game at 90% and I intended for the Titan to be able to get as close to that as possible.
And the Cataclysm can restore it's shields by detonating it's fire explosions. These guys are not playing fair, they are playing to win.
Try using the Brawers HM after a Biotic Charge when equipped with Blade Armour. You don't take 10% damage (technically ~35.74% damage due to how DR works). You don't take ANY at all. Even the Volus Shield Boost isn't hardcapped.
Also as you approach >90% DR you see massive spikes in effective health and shields. Source.
@90% DR (which it isn't hardcapped at) In cover you would get ~900% more shields. Out of cover you'd get ~180% (more than a Cyclonic IV). And that's ignoring health which works as per Cyonan detailed in the link.
At 95% DR (easily achievable) you get 1900% health. 19 times your base health? You wouldn't even need Fitness and you would be invincibility.
Modifié par LuckyBullet95, 11 juin 2013 - 04:31 .
#30
Posté 11 juin 2013 - 01:17
I do believe, that with this math, it is physically impossible to kill a Titan with all three defenses active without a sync-kill.
#31
Posté 11 juin 2013 - 07:10
I salute you, buddy.
#32
Posté 11 juin 2013 - 07:10
Which class do you like best, might I ask?
#33
Posté 12 juin 2013 - 10:50
(Personally, I would skip the class passives on the Titan, just because what are enemies going to do to you if you have ridiculous shields from fitness and a stupid huge amount of damage reduction?)
Modifié par Ultimate Pheer, 13 juin 2013 - 12:40 .
#34
Posté 13 juin 2013 - 05:47
Ultimate Pheer wrote...
Really, any feed back is appreciated from anyone. And discussion of how you would build my classes is also appreciated.
(Personally, I would skip the class passives on the Titan, just because what are enemies going to do to you if you have ridiculous shields from fitness and a stupid huge amount of damage reduction?)
Since the Titan clearly doesn't need a fitness passive, perhaps it could be replaced with a different passive.
Perhaps create a new passive.
#35
Posté 13 juin 2013 - 05:58
Starting off with your epic Engineer:
Carpet Bomber [Rank 6]: Damage, Radius, Force
Rail Drone [Rank 6]: Number, Damage, Detonate Combos
Cryo Bomber [Rank 6]: Increase number by 3, Increase number by 3, Increase Chill Effects
Fitness: [Rank 3]
Passive Training [Rank 5]: Power Damage and Weight Capacity, Power Damage
Strategy: Glass Summoner. Send out all three drones to dish out the damage. Snipe from a distance whilst teammates protect the engineer.
The idea is to cover a large area dealing heavy damage to foes and then finishing of the foes with well a scoped assault rifle. A little bit of fitness is added so that the engineer isn't completly vulnerable. To compensate for lack of hit points, cylonic modulators will be used.
Ammo mod: Incendiary/armor piercing/drill/warp ammo. Let the cryo bomber weaken armored foes first and then finish off with any anti armor ammo type.
Modifié par Abraham_uk, 13 juin 2013 - 05:59 .
#36
Posté 13 juin 2013 - 11:53
#37
Posté 14 juin 2013 - 07:16
#38
Posté 14 juin 2013 - 07:59
This time the Vanguard.
Breaker Charge: [Rank 6] Damage and recharge, Power/Weapon synergy, Damage/Shield synergy
Breaker Stomp: [Rank 6] Force, Force, Force
Breaker Blitz: [Rank 6] Distance, Distance, Distance
Fitness: [Rank 3]
Class Training: [Rank 5] Power Damage & Weight Capacity, Power Damage
____________________________________________________________________________________
Strategy: Heavy Risk and low health
Carry a light but powerful shotgun. Attach any ammo power.
Go on hit and run assaults as I wizz from one enemy to another.
Keep moving so that I'm not getting gunned down by enemy foes.
Keep charging so that my shields remain active.
#39
Posté 15 juin 2013 - 07:30
#40
Posté 15 juin 2013 - 11:30
I have two builds.
Tanky infiltrator and high damage infiltrator
__________________________________________________________________________________
Tanky Infiltrator
Tactical Cloak: [Rank 6] Damage, Melee Damage, Bonus Power
Defence Matrix: [Rank 6] Shield Bonus, Shield Recharge, Durability
Assassinate: [Nothing]
Fitness:[Rank 6] Health and Shields, Shield Regeneration, Health and Shields
Class Training [Rank 6]: Weapon Damage, Headshot Damage, Weapon Damage
__________________________________________________________________________________
DPS Infiltrator
Tactical Cloak: [Rank 6] Damage, Melee Damage, Bonus Power (if I can use assassinate as bonus power)
Defence Matrix: [Nothing]
Assassinate: [Rank 6] Damage, Damage, Damage
Fitness:[Rank 6] Health and Shields, Shield Regeneration, Health and Shields
Class Training [Rank 6]: Weapon Damage, Headshot Damage, Weapon Damage
#41
Posté 15 juin 2013 - 11:31
In other words INVINCIBLE
#42
Posté 16 juin 2013 - 01:57
It doesn't need power cooldowns- it has ALL OF THE DAMAGE REDUCTION.
#43
Posté 16 juin 2013 - 05:40
Tech Armor [Rank 6] : Durability, Melee Damage, Durability
Barrier: [Nothing]
Barricade: [Rank 6] Damage Reduction, Damage Reduction, Weapon Damage
Fitness: [Rank 6] Melee Damage, Martial Artist, Melee Damage
Class Training: [Rank 6] Weapon Damage, Headshot Damage, Weapon Damage
_______________________________________________________________________________________
Cataclysm Soldier: I'm going for a tanky build. The only time I avoid the fitness passive is when I'm trying to shoot enemies from afar, or when I'm a ranged caster. But there is way too much close quarters combat for me not to max out fitness.
Cataclysm: [Rank 4] Damage
Inferno Stomp: [Rank 4] Damage
Inferno Capacitor: [Rank 6] Shields, Shields, Shields
Fitness: [Rank 6] Health & Shields, Shield Regeneration, Health & Shields
Class Training: [Rank 6] Power Damage and Weight Capacity, Headshot Damage, Power Damage
#44
Posté 16 juin 2013 - 05:47
Last but not least. Okay some of these characters really force me to think, seing as I'm not comfortable skipping points in one power to improve another.
However with the adept, not a big fan of biotic protector. So that makes the build a lot easier. Just exploit the Biotic Sphere/ Annihilation Field combo.
_____________________________________________________________________________________
The Build:
Biotic Protector: [Nothing]
Biotic Sphere: [Rank 6] Radius, Enemy Weakness, Warp Effect
Annihilation Field: [Rank 6] Impact Radius, Damage Taken, Damage
Fitness: Health & Barriers, Barrier Regeneration, Health & Barriers
Class Training: Power Damage and weight capacity, Power Damage, Power Damage
#45
Posté 17 juin 2013 - 09:27
And Cataclysm is really brutal because it heals itself by making enemies explode.
And my titan... I wonder if it is possible to have so much damage reduction you take negative damage.
#46
Posté 18 juin 2013 - 12:27
Ultimate Pheer wrote...
Biotic sphere/Annihilation field- the two have impressive synergy, when you think about it- biotic death fields.
And Cataclysm is really brutal because it heals itself by making enemies explode.
And my titan... I wonder if it is possible to have so much damage reduction you take negative damage.
I think the cap is at 90%.
#47
Posté 18 juin 2013 - 01:21
#48
Posté 18 juin 2013 - 02:22
The Unity Legion remind me a bit too much of CAT6 tho.
#49
Posté 18 juin 2013 - 02:27
#50
Posté 18 juin 2013 - 04:55
Looking forward to more!





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