billy the squid wrote...
Rubbish, if mages weren't insane psychopaths needing extermination they wouldn't have been portrayed as such in DA2.
It would help if the depiction of mage antagonists made sense in terms of storytelling. Having Decimus think that my apostate Hawke and his moiety crew were templars didn't make much sense, especially when Merrill accompanied my protagonist (given the bitter history between the People and the Order of Templars). Having Grace attacked my pro-mage Champion when he was a known apostate who condemned Meredith's rule over Kirkwall and even killed templars to help Grace and the other Starkhaven mages escape didn't make sense, and simply railroaded me down the same road as the people who played their Hawke as pro-templar.
Having insane and stupid mages pretty much made the entire mage and templar dichotomy pointless, because we never get a serious look into either side. It would've been better handled like Skyrim dealt with the Legion and the Stormcloaks, where we get some insight into the conflict between the two factions, and we have good and bad aspects about the respective groups. Tullius and Ulfric don't turn into ridiculously asinine monsters if you oppose them, either, and both of them remain sane and rational to the end.
Having Orsino turn into a recylced Harvester and Meredith become a raving lunatic wielding the Soul Calibur macguffin was pretty pointless.
Hopefully, Inquisition will be like New Vegas, where we can help or hinder different factions, and we get insight into them and make significant choices without being railroaded into helping a specific one. I'd certainly like to avoid being forced into helping the Chantry or the templars again, and I'm sure pro-templar players don't want the story to force certain companions that make little sense for their respective pro-templar protagonist again (like the apostates Anders and Merrill).