Xilizhra wrote...
What are they but genocidal marauders by this point?
Slavers. They're not out to kill every single mage, they're out to bring them back to the Circles, under presumably much harsher restrictions.
Xilizhra wrote...
What are they but genocidal marauders by this point?
Modifié par Riverdaleswhiteflash, 17 juin 2013 - 02:18 .
SamaraDraven wrote...
I'd wager that Uldred would have used his abominations to possess and enslave everyone in the tower.Then he'd use the same tactic on others. Blood magic would turn everyone into his minions. He'd have his own army, given time. He may have believed, he could succeed at this. But that's not the way it went.Uldred was killed by the Warden. Either with the help of the Litany of Adralla or without it, Uldred meets the Warden's sword. So everything else is just conjecture. Using the Darkspawn war as a basis for drawing conclusions about the strength of abominations is still skewed inappropriately. Had the Darkspawn not been the issue, Uldred and his abominations, left unchecked, would have done devastating damage. I'd also point out that the Darkspawn are pretty stupid. If and when Uldred fell to them, considerable carnage would still have resulted beforehand. On a usual day, an abomination is a very severe threat. Connor laid waste to Redcliffe and he was a boy possessed by a desire demon. Dozens of men and women - maybe hundreds - died as a result. The Warden was scraping the barrel to bolster the ranks of able bodied men to fight. I twisted Lloyd's arm into volunteering, and that elven spy, paid Dwyn to help and convinced that blacksmith to do his job. Redcliffe was in sorry shape, thanks to one kid and Jowan's botched career as an assassin.
IanPolaris wrote...
BlueMagitek wrote...
I believe some of the developers said they were going to make abominations more badass. Especially because abominations are supposed to use the magic potential of both demon and mage, while they just sort of run at you and suicide bomb you in game.of gameplay and story.
Pity they didn't in DA2 other than Pride Abominations, but wound up breaking most of the other lore in DA2 instead (summoning Abominations? Really?)
Yes I know about gameplay/story segregation. It's a trope, but if taken too far it harms WSD and it's taken too far here. The fact is abominations really aren't a big deal.
-Polaris
IanPolaris wrote...
Except there is a limit to how much you can enslave. If there wasn't the Tevinter Imperium never would have fallen. Bottom line, there is simply too much Fereldan to cover esp with a blight coming.
-Polaris
SamaraDraven wrote...
IanPolaris wrote...
Except there is a limit to how much you can enslave. If there wasn't the Tevinter Imperium never would have fallen. Bottom line, there is simply too much Fereldan to cover esp with a blight coming.
-Polaris
Perhaps with a Blight raging, perhaps. Perhaps Uldred saw it as an opportunity? Uldred was also part of a fraternity, was he not? There are others who felt as he did. He'd find more on the way. Plus the mages he forcibly possessed were now abominations who could enslave others' minds. A single Pride demon put the Warden and all of her friends to sleep in seconds. And they had help getting out. If Uldred had managed to force-possess all the mages in the tower, he'd be able to enslave many more minds with his abominations' help. I still think he'd be a good threat and do a lot of damage before he was stopped. He may also have gone into hiding while the Blight was dealt with and came out of the woodwork after it was over before Ferelden could rebuild.
SamaraDraven wrote...
IanPolaris wrote...
Except there is a limit to how much you can enslave. If there wasn't the Tevinter Imperium never would have fallen. Bottom line, there is simply too much Fereldan to cover esp with a blight coming.
-Polaris
Perhaps with a Blight raging, perhaps. Perhaps Uldred saw it as an opportunity? Uldred was also part of a fraternity, was he not? There are others who felt as he did. He'd find more on the way. Plus the mages he forcibly possessed were now abominations who could enslave others' minds. A single Pride demon put the Warden and all of her friends to sleep in seconds. And they had help getting out. If Uldred had managed to force-possess all the mages in the tower, he'd be able to enslave many more minds with his abominations' help. I still think he'd be a good threat and do a lot of damage before he was stopped. He may also have gone into hiding while the Blight was dealt with and came out of the woodwork after it was over before Ferelden could rebuild.
Modifié par IanPolaris, 17 juin 2013 - 02:46 .
IanPolaris wrote...
I don't think so. The people that Conner-abomination started with were castle staff, i.e those closest to Conner himself. Notice that the Conner abomintaion does not mind-control anyone other than Bann Teagon either. Apparently there are strong limits to how much a demon (or anyone) can use bloodmagic to mind control. I also note that in more normal cases, messengers could have been sent to the circle within days and there would be regular trade, and the King's forces would be available to help.
No, Redcliffe was the worst possible case scenario.
SamaraDraven wrote...
IanPolaris wrote...
I don't think so. The people that Conner-abomination started with were castle staff, i.e those closest to Conner himself. Notice that the Conner abomintaion does not mind-control anyone other than Bann Teagon either. Apparently there are strong limits to how much a demon (or anyone) can use bloodmagic to mind control. I also note that in more normal cases, messengers could have been sent to the circle within days and there would be regular trade, and the King's forces would be available to help.
No, Redcliffe was the worst possible case scenario.
I think you're assuming here. Uldred had several fellow mages attack the Warden if you didn't use the Litany. Simply because Connor didn't control doesn't mean he couldn't. If you confront Connor violently, you also have to fight all the Redcliffe castle staff there because he wascontrolling them too. Connor sent hordes of undead out into the town each night. Many were the bodies of those he'd already killed. Many had gone into the castle to try rescuing the people who all died. Connor enslaved many minds. But the demon couldn't control him all the time which seemed to be a special incident to him. So those limits seem more a matter of your conclusion rather than fact. When I didn't use the Litany against Uldred, the templars were all that was left to help against the Blight and Greagoir expresses sadness that the mages are all gone but that it couldn't be helped.
In normal cases when they're wasn't a Blight, a messenger could have been sent to help. That's why the Blight isn't as much of a hindrance to Uldred as you claim. Without a normal response system, Uldred could do a lot of harm before he was stopped. So would have Connor if the Warden hadn't shown up when she/he did. The Blight can't be both a huge thing that can stop an abomination's march AND something that helps. That's a blatant contradiction.
IanPolaris wrote...
SamaraDraven wrote...
IanPolaris wrote...
Except there is a limit to how much you can enslave. If there wasn't the Tevinter Imperium never would have fallen. Bottom line, there is simply too much Fereldan to cover esp with a blight coming.
-Polaris
Perhaps with a Blight raging, perhaps. Perhaps Uldred saw it as an opportunity? Uldred was also part of a fraternity, was he not? There are others who felt as he did. He'd find more on the way. Plus the mages he forcibly possessed were now abominations who could enslave others' minds. A single Pride demon put the Warden and all of her friends to sleep in seconds. And they had help getting out. If Uldred had managed to force-possess all the mages in the tower, he'd be able to enslave many more minds with his abominations' help. I still think he'd be a good threat and do a lot of damage before he was stopped. He may also have gone into hiding while the Blight was dealt with and came out of the woodwork after it was over before Ferelden could rebuild.
I don't know about your warden, but my warden needed no help getting out. It was simply a matter of solving the puzzle, and it was a sloth demon and it wasn't mind control (except perhaps on the crudest level). Basically the secret was that you had to want to believe and live in your dreams rather than struggle. If you struggled you could get out (although admittedly for most getting out meant death). Not only that but Uldred-Abomination shows absolutely no signs of that sort of ability (or else he could have ended the harrowing chamber battle instantly). The Mind Control we do see, takes times and is only effective on victims whose will has already been beaten out of them by torture and deprivation.
-Polaris
SamaraDraven wrote...
She and Connor are prime examples of why I feel mages need instruction and why some kind of oversight should be established to be sure none have fallen victim to a demon.
In Exile wrote...
Xilizhra wrote...
What are they but genocidal marauders by this point?
Slavers. They're not out to kill every single mage, they're out to bring them back to the Circles, under presumably much harsher restrictions.
Modifié par Riverdaleswhiteflash, 17 juin 2013 - 03:17 .
IanPolaris wrote...
This may suprise you, but I completely AGREE! I have for years. I simply think the Chantry's Circle system is not only not the way to do this, but is actually counterproductive to this noble goal.
Modifié par Youth4Ever, 17 juin 2013 - 03:19 .
Modifié par IanPolaris, 17 juin 2013 - 03:33 .
Youth4Ever wrote...
The templars are pretty much the only players in the game right now. At this moment in time there is no one else to do the job. And convincing regular soldiers to do it might be kinda hard after they find out they have to sign up for a lyrium addiction to combat magic effectively. When the templar job is no longer a sacred duty or a special duty, people might be less inclined to go along with that sort of stipulation. So, keep the templars and reform the Circles with a strong Lucrosian leader who can pave the way for integration and lasting Circle independence in the future.IanPolaris wrote...
This may suprise you, but I completely AGREE! I have for years. I simply think the Chantry's Circle system is not only not the way to do this, but is actually counterproductive to this noble goal.
Youth4Ever wrote...
The templars are pretty much the only players in the game right now. At this moment in time there is no one else to do the job. And convincing regular soldiers to do it might be kinda hard after they find out they have to sign up for a lyrium addiction to combat magic effectively. When the templar job is no longer a sacred duty or a special duty, people might be less inclined to go along with that sort of stipulation. So, keep the templars and reform the Circles with a strong Lucrosian leader who can pave the way for integration and lasting Circle independence in the future.IanPolaris wrote...
This may suprise you, but I completely AGREE! I have for years. I simply think the Chantry's Circle system is not only not the way to do this, but is actually counterproductive to this noble goal.
IanPolaris wrote...
No it's not. You are trying to make a fake contradiction. Uldred's plan had nothing to do with their being a blight other than Uldred saw this as an opportunity to rid the circle of Chantry control and Loghain was willing to play ball. We also know from Gregoire that messengers WERE sent for help (and hadn't come back yet).
Not seeing any contradiction here, blatent or otherwise. (By contrast we know that Bann Teagan was cut off in the way that KC Gregoire was not.)
-Polaris
Modifié par SamaraDraven, 17 juin 2013 - 03:38 .
SamaraDraven wrote...
IanPolaris wrote...
No it's not. You are trying to make a fake contradiction. Uldred's plan had nothing to do with their being a blight other than Uldred saw this as an opportunity to rid the circle of Chantry control and Loghain was willing to play ball. We also know from Gregoire that messengers WERE sent for help (and hadn't come back yet).
Not seeing any contradiction here, blatent or otherwise. (By contrast we know that Bann Teagan was cut off in the way that KC Gregoire was not.)
-Polaris
When you finally get to Connor, in the main hall, you fight several Redcliffe men that he was controlling and not just Teagan.
The contradiction is that in another post, you claim the Blight would hinder Uldred if he were to attempt a serious takeover of Ferelden due to all the Darkspawn running everywhere but then you mentioned how that same Blight cut off communication from Redcliffe and how that was a part of why Redcliffe was so bad off. That is a contradiction. I did already mention that I believe Uldred saw an opportunity and took it.
Modifié par IanPolaris, 17 juin 2013 - 03:40 .
SamaraDraven wrote...
I didn't claim an abomination's mind control powers are limitless. I do think they have limits. I just think we disagree with how much they have. And left alone in society, unchecked in any way, I do think the possibility and temptation of mages controlling people for personal gain is very real and very great. Not because they're mages but because they're human. They're fallible. Their powers give them a huge advantage over mundanes. I think it's only reasonable to put laws and procedures in place to curb bad behavior. And without a system that can keep tabs on mages, how will potential abominations be spotted before they wreak havoc? Before lives are lost? A blood mage isn't going to just announce their wrongdoing and their abuses could continue for a long time before being discovered, if they ever are. Having untrained mages on the loose is a big gamble and there are examples that we know of the gamble not going in favor of people.
Modifié par IanPolaris, 17 juin 2013 - 03:43 .