Since in the actual game, the series of incidents took weeks (in total to play out), yes I think so.[/quote]
Okay, point. This is a really bad scenario. When you argue that it lessens its value as an argument for my case (since I think that's why you bring this up,) I think you're wrong though. It shows the danger when uneducated mages turn in the populace, rather than in the Circle.
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I also note this: The Templars were already in Redcliff and could have stopped this situation except that Loghain (because of the Civil War) captured or killed them. This does have a direct effect don't you think?[/quote]
Citation needed.
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Knight-Lieutenant Iriminric tells you that he and his men were in Redcliff and had just captured Jowan when they were ambushed by the Teyrn's men. In addition, after Redcliffe, you find that that there is a Knight Commander and templars permanently posted to Redcliff.[/quote]
Okay, Loghain took out some of the Templars who were in Redcliffe. It's just that the implication was that he'd taken out all of them, or so it seemed to me.
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I also note that the nature of the circle system itself was one of the reasons why Isolde her her son's abilities in the first place.[/quote]
The UN calls it genocide. Seriously, seperating children from mothers is about the vilest thing you can do, and the evidence is not there that suggests this is necessary. There is plenty of evidence to suggest that mages can get perfectly good magical educations without such extreme measures (and seperating childreon from mothers is extreme hence my first sentence).[/quote]
Okay, and what happens when this fails? When a mage turns in the Circle, it is surrounded by Templars. When a mage turns in the populace, the people closest to it are far less likely to be able to defend themselves.
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What happens if the sun explodes tomorrow. I get real tired of people saying, "What if X" fails when someone even suggests that there might be better ways. Of course any system designed by humans is going to fail somewhere, but with the appropraite supervision, I think the costs of that failure can be mitigated. What I am suggesting is that mages and magical-police be more integrated into society as a whole (and that would mean that responses to emergencies could happen much faster).[/quote]
What I'm arguing is that the Circle is designed to fail safely, and that your system is not. This is a legitimate problem with a system you believe to be better, rather than the kneejerk fault-finding you seem to take it for. You argue that the costs of failure can be mitigated? Cool. But my argument is that this mitigates them more.[/quote][/quote]
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We've seen Jowan in game. I think I'm on very safe ground to say he's not who I'd pick to apprentice young mages.[/quote]
He might have been able to get across the very limited stuff Isolde needed, and the lessons on not doing deals with demons. That probably doesn't require vast talent as a teacher or mage. (Though I'll agree Jowan probably lacks on both counts.)
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I think it's safe to say that if Isolde could have hired openly, she could have gotten a much better teacher than Jowan. Can we agree on that?[/quote]
We can. Are we sure that would have been enough? One virtue to the Circle system is that when a mage turns, he turns surrounded by Templars.
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I think so. I note that the Chasind, Avvars, Rivvanni, and Dalish work very well with a master-apprentice system. We also learn that the Mages Collective uses such a system underground. It seems to work.[/quote]
Usually, because most mages don't turn anyway.
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Their shocking ignorance in other matters aside, the fact remains that that doesn't necessarily indicate they're wrong on other mattters in their purview. And while there is in-game evidence to indicate that letting trained mages walk around more or less freely is safe, the fact remains that there is also ample evidence to indicate that there is a danger to the public from untrained mages.
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Once again, I challenge you to prove it. If you are going to insist that a morally problematic solution is the best/only one for public safety, then you need to show that to be true. The Chantry in over a thousand years hasn't even come close or even tried to other than bald assertions without facts to back them.
-Polaris[/quote]
Okay, how's this? Thrask knew the dangers of magic, or else believed the Chantry's Big Lie to be true. From this, it is most likely that his daughter was as well trained as an apostate could be. She turned anyway. Furthermore, there's a First Enchanter of the Kirkwall Circle who turned, apparently despite her will, and a member of the Mage's Collective who was killed by his abomination apprentice who he could not keep from doing stupid things. Your argument against the first two will be that the rules are different in Kirkwall because of the nature of the place; notwithstanding that I think it's a pretty weak assertion that the Veil is thin enough for magic to follow different rules, it doesn't explain the third problem.
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No, it means that Thrask believed it.[/quote]
Could you clarify? I don't understand this point.
[quote]I also automatically ignore any incident occuring in Kirkwall because of the lack of a Veil there. The rules are apparently different in Kirkwall than in the rest of Thedas. As for the apprentice that turned in the Mages Collective Quest, the Mages collective took quick action to control the situation and casualties were limited to two. I challenge the Templars to do as well. [/quote]
An entire Circle very nearly turned. The demons seem to have been trapped in the Tower. The Mage's Collective by comparison put a missing person's complaint on a Job Board and the situation was contained by The Warden despite a complete lack of forewarning. Leaving aside the lore stating that abominations are worse than the game shows, the monster the Warden killed was already boss-level. Were it anyone but the Warden who responds, or really anyone but the Warden who shows up on the scene accidentally, that would probably would not have ended so well.
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As for the rules being different, it's not just me 'assertion', there is entire list of codex entries (Enigma of Kirkwall) that explains it. I note in Kirkwall that abominations can be summoned which isn't supposed to be possible, and that demons can cross over unassisted and can give mundanes (like Lady Harriman) the power of mages without actually being mages. Best to consider all of Kirkwall to be a Hellmouth and a special case.
-Polaris[/quote]
Yeah, I know that the Veil is weak and that more mages go bad in Kirkwall. I just think it's a questionable assumption that the very basic rules change as a result.
There's no real evidence that demons aren't supposed to be able to grant magic to mundanes, is there? I mean, one of the specializations for Warriors involves becoming slightly magical due to using Fade Spirits in place of the Fade powers you don't have. As for summoning abominations, are we sure Varric didn't make that up? Cassandra's words at the end of the game, IIRC, are that she believes his story is "largely true."
Modifié par Riverdaleswhiteflash, 17 juin 2013 - 07:07 .





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