@Eguitntir Eligard, I agree with you somewhat about the game balance for levels 1-3. I think part of the problem is that the NWN2 OC actually starts you at the beginning at level 3, and so the monsters in the engine that are supposed to be for level one are actually balanced for level 3.
I learned to go around all the hobgoblins on the way south to Nashkel, starting out with a level one party. They all have power attack and cleave attack activated, and they have no problem hitting AC 20 and above, doing 10-15 damage on each hit, and they seem to get their cleaves on hit, even when the first strike doesn't kill. I got past them once on easy mode by using up about two dozen potions, then backtracking to Beregost to get a few party members raised, but I've since learned to just avoid them.
Tarnesh and the Nashkel Carnival mage, as well as Nimbul, are survivable by using the Endure Elements spell against their Combust, Lightning Bolts, and Fireballs. They will usually target one party member for all of their Magic Missiles, so you can have that one "victim" just start drinking potions every round in anticipation of the next volley, while everybody else fights.
I wouldn't try Silke until about level four. She becomes quite easy to beat at that point. Most mages have enough defenses to become nearly invulnerable until they run out of spells, so they are pretty much *going* to get to unload their whole spell books on you. You just need enough hit points to take the damage, plus as much help as possible from your own defensive magic, like Endure Elements, Shield, Ghostly Visage, Protection from Energy, and the like, plus lots and lots of healing potions.
When you get to the Nashkel Mines, the whole dungeon is doable by a 1-3 level party, but you need plenty of healing potions, because the kobold commandos can hit pretty hard, and Mulahey will be quite a challenge, but he always has been. I always sneak Imoen in behind him before he sees anybody else, and then rush my party into his chamber, to get everybody into position to concentrate attacks on him before any party members get cut off by skellies and kobolds.
Bottom line, the hard balance is doable for levels 1-3, with just the right tactics, and some experience handling the way the party AI works in NWN2. Turning the difficulty slider to "easy" helped me a little, but not as much as you'd think. I also didn't think it was cutting the damage to half like it's supposed to.
Once you finally arrive at levels 4-6, the whole game gets very easy until the final battle. I turned my difficulty slider back to "normal" at that point, because it started getting *too* easy.
Modifié par BelgarathMTH, 27 juin 2013 - 02:47 .