Baldur's Gate: Reloaded bug reporting thread
#76
Posté 03 juillet 2013 - 11:24
The really annoying thing was that the attack target changed without me noticing it at first. I targetted one member of the group, my dwarven defender ran up to him and started swinging, did a bit of damage to all of them, but then another enemy next to the prime target started getting all of the subsequent damage. Even though I was still facing and swinging at the first target. It's not unlike the Circle Kick bug that causes you to change targets - although at least that one turns your character around to face the new target, so you know it has happened.
#77
Posté 04 juillet 2013 - 12:38
Also, in my game, AI-controlled characters often switch targets (even after giving them a target manually), but not the one I'm controlling in a fight (at least unless there's an AoO or something like that; I can't tell for sure in that case).
Either way, this is getting off-topic.
#78
Posté 04 juillet 2013 - 01:07
When Great Cleave started harming multiple targets on the first hit in my instance, there were no cleave-related messages at all. I'm only assuming Great Cleave is the culprit since it's the only new multi-target-related feat my test character had, and I've played plenty of characters with the Cleave feat by itself and never seen this behaviour before. The target switching happened with the single PC I was controlling, right after the group I was attacking all took damage simultaneously (without anyone dying first). I'm pointing the finger at Great Cleave for that too - at least until it comes up with a believable alibi.
#79
Posté 04 juillet 2013 - 02:17
#80
Posté 11 juillet 2013 - 01:58
Modifié par Eguintir Eligard, 11 juillet 2013 - 01:59 .
#81
Posté 13 juillet 2013 - 01:53
The original game had a stone to flesh scroll anyone could use. Now I am handed one that only a caster can use. Well my caste Xan was turned to stone simultaneous to Ajantis. So I decided I will replace him with Dynaheir since I see no way to restore more than one of them. She can use the scroll but shes a sorceror... and behind a bit on levels now.
Is there somewhere to buy stone to fleshes more plentifully? If not my game is pretty screwed now and I havent even tried Mutmatin since his 3 lizards turn everyone into stone in 2 rounds. In the original game the key was to summon skeletons with a priest or wizard and send them in to fight first and absorb the gazes then join the battle once they had the basilisks focus. Now with NWN2s ridiculous lack of party controls this fun trick has become impossible.
#82
Posté 13 juillet 2013 - 02:15
I used the ghoul in the area (Korax or something like that?) to absorb the basiliks' attacks, but you can likely use summons too. Just tell your party to hold or follow you, and then right-click on the character/summon you want to send to the basilisks and choose "attack nearest". That way he'll attack, but the rest of the party will stay safe.
#83
Posté 14 juillet 2013 - 01:39
is this true? In the original game I could simply walk to durlags tower by investigating the southeast map at any level... or I could go to ulgoths beard which i discoevered last, and pay for the tour. Has this been hardcoded to only work once you are at baldur's gate? and is the guy even there or is it bugged as has been reported?
EDIT: He showed up today I assume its now working as intended since Im at Ulgoths beard now
Modifié par Eguintir Eligard, 14 juillet 2013 - 01:50 .
#84
Posté 15 juillet 2013 - 12:20
#85
Posté 15 juillet 2013 - 06:46
#86
Posté 15 juillet 2013 - 06:24
#87
Posté 15 juillet 2013 - 10:54
#88
Posté 18 juillet 2013 - 06:17
#89
Posté 21 juillet 2013 - 10:48
#90
Posté 21 juillet 2013 - 09:26
Arkalezth wrote...
I assume that many of the fixes introduced by the patch will require a new playthrough in order to have any effect?
There's a few fixes that will not require a new game, but the majority require starting a new game.
Modifié par drechner, 21 juillet 2013 - 09:27 .
#91
Posté 24 juillet 2013 - 09:21
Check out the launch trailer here:
Check out the Patch Notes here: http://neverwinter2....m/articles/6//?
#92
Posté 24 juillet 2013 - 09:27
Great Video
Modifié par Axe_Edge, 24 juillet 2013 - 09:53 .
#93
Posté 24 juillet 2013 - 10:05
Is that the same as this? If so, I guess I'll remove it, as I suppose that fix should work even in old playthroughs.Removed spell failure icon being displayed at inappropriate times
The video says exactly what I was thinking. No more playthroughs without Minsc from now on.
Modifié par Arkalezth, 24 juillet 2013 - 10:11 .
#94
Posté 26 juillet 2013 - 12:36
Arkalezth wrote...
From the patch notes:Is that the same as this? If so, I guess I'll remove it, as I suppose that fix should work even in old playthroughs.Removed spell failure icon being displayed at inappropriate times
The video says exactly what I was thinking. No more playthroughs without Minsc from now on.
It does; thanks!
#95
Posté 28 juillet 2013 - 05:07
BGR version 1.1, no overrides.
Small things: Areas 3351 and 3355 do not have the proper names listed on the mini map. The names "AR3351" and "AR3355" are listed.
Marl keeps bugging me. He even butts in when I'm buying stuff from the store in AR3355 (the cathouse). I had to begin the store conversation, then I had to pause the game as I bought/sold stuff. Kept looping "Get out of my face, lest I smash it". After Marl would butt in, Dunkin would say, "Just be smart.". Two seconds later, Marl would chase me down. I'd just try to kill Marl, but my PC is a paladin
AxeEdge
PS: Half of the celestials (Aasimar) heads are missing, as reported already.
#96
Posté 06 août 2013 - 07:57
Axe_Edge wrote...
Posted on official bug report cite, also:
BGR version 1.1, no overrides.
Small things: Areas 3351 and 3355 do not have the proper names listed on the mini map. The names "AR3351" and "AR3355" are listed.
Marl keeps bugging me. He even butts in when I'm buying stuff from the store in AR3355 (the cathouse). I had to begin the store conversation, then I had to pause the game as I bought/sold stuff. Kept looping "Get out of my face, lest I smash it". After Marl would butt in, Dunkin would say, "Just be smart.". Two seconds later, Marl would chase me down. I'd just try to kill Marl, but my PC is a paladin
AxeEdge
PS: Half of the celestials (Aasimar) heads are missing, as reported already.
Thank you so much for reporting this! We'll try to get these fixed in the next patch
#97
Posté 07 août 2013 - 03:14
That's quite a lot for a Lvl 4 character.





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