Aller au contenu

Photo

Baldur's Gate: Reloaded bug reporting thread


  • Veuillez vous connecter pour répondre
96 réponses à ce sujet

#76
Dann-J

Dann-J
  • Members
  • 3 161 messages
I was testing with just a PC and no other party members, and he started cleave-hitting from the first hit! No-one had died at that point.

The really annoying thing was that the attack target changed without me noticing it at first. I targetted one member of the group, my dwarven defender ran up to him and started swinging, did a bit of damage to all of them, but then another enemy next to the prime target started getting all of the subsequent damage. Even though I was still facing and swinging at the first target. It's not unlike the Circle Kick bug that causes you to change targets - although at least that one turns your character around to face the new target, so you know it has happened.

#77
Arkalezth

Arkalezth
  • Members
  • 3 188 messages
Are we talking about Cleave, or about changing targets? Did you get the "Cleave: Hit"/"Cleave: Miss" floating message? What I-Raps described is a different thing, but one way or another, cleaves in my game only happen after someone's died.

Also, in my game, AI-controlled characters often switch targets (even after giving them a target manually), but not the one I'm controlling in a fight (at least unless there's an AoO or something like that; I can't tell for sure in that case).

Either way, this is getting off-topic.

#78
Dann-J

Dann-J
  • Members
  • 3 161 messages
It's not off-topic, since the hobgoblins in BGR are apparently doing it. If they have the Great Cleave feat then it might be a bug with the feat rather than something specific to BGR. Simply removing Great Cleave from their blueprints might solve the issue.

When Great Cleave started harming multiple targets on the first hit in my instance, there were no cleave-related messages at all. I'm only assuming Great Cleave is the culprit since it's the only new multi-target-related feat my test character had, and I've played plenty of characters with the Cleave feat by itself and never seen this behaviour before. The target switching happened with the single PC I was controlling, right after the group I was attacking all took damage simultaneously (without anyone dying first). I'm pointing the finger at Great Cleave for that too - at least until it comes up with a believable alibi.

#79
I_Raps

I_Raps
  • Members
  • 1 262 messages
I don't think it's Great Cleave:

 Posted Image
 

Modifié par I_Raps, 04 juillet 2013 - 02:23 .


#80
Eguintir Eligard

Eguintir Eligard
  • Members
  • 1 832 messages
Please see my post on page 3 I did bullet form of all bugs I found up to just before entering Baldur's Gate. I re-edited it many times to add.

Modifié par Eguintir Eligard, 11 juillet 2013 - 01:59 .


#81
Eguintir Eligard

Eguintir Eligard
  • Members
  • 1 832 messages
The only real rough patch since the start was the Daeveorn ( though beatable with some tactic) and now that I returned to try the basilisk area... its been a complete debaucle.

The original game had a stone to flesh scroll anyone could use. Now I am handed one that only a caster can use. Well my caste Xan was turned to stone simultaneous to Ajantis. So I decided I will replace him with Dynaheir since I see no way to restore more than one of them. She can use the scroll but shes a sorceror... and behind a bit on levels now.

Is there somewhere to buy stone to fleshes more plentifully? If not my game is pretty screwed now and I havent even tried Mutmatin since his 3 lizards turn everyone into stone in 2 rounds. In the original game the key was to summon skeletons with a priest or wizard and send them in to fight first and absorb the gazes then join the battle once they had the basilisks focus. Now with NWN2s ridiculous lack of party controls this fun trick has become impossible.

#82
Arkalezth

Arkalezth
  • Members
  • 3 188 messages
I think you can buy Stone to Flesh scrolls in temples.

I used the ghoul in the area (Korax or something like that?) to absorb the basiliks' attacks, but you can likely use summons too. Just tell your party to hold or follow you, and then right-click on the character/summon you want to send to the basilisks and choose "attack nearest". That way he'll attack, but the rest of the party will stay safe.

#83
Eguintir Eligard

Eguintir Eligard
  • Members
  • 1 832 messages
So someone talked about the lack of a crier in the gate district to open up Ulgoths beard and so on...

is this true? In the original game I could simply walk to durlags tower by investigating the southeast map at any level... or I could go to ulgoths beard which i discoevered last, and pay for the tour. Has this been hardcoded to only work once you are at baldur's gate? and is the guy even there or is it bugged as has been reported?

EDIT: He showed up today I assume its now working as intended since Im at Ulgoths beard now

Modifié par Eguintir Eligard, 14 juillet 2013 - 01:50 .


#84
luna_hawke

luna_hawke
  • Members
  • 88 messages
The exterior for durlags tower is completely broken for me
The TOSC area's also need the custom TLK file hooked up to them.
That fixes the wonky text issue's.


Posted Image

Modifié par luna_hawke, 15 juillet 2013 - 12:21 .


#85
Shallina

Shallina
  • Members
  • 1 011 messages
you need to DL a tosc_2da.hak ,the quickfix is al ready on the nexus.

#86
Eguintir Eligard

Eguintir Eligard
  • Members
  • 1 832 messages
word to that

#87
luna_hawke

luna_hawke
  • Members
  • 88 messages
Thanks.  I'll give that a try.  :)

#88
drechner

drechner
  • Members
  • 300 messages
Good news: Patch 1 will be released on or around this weekend! I think we're up to 110 fixes so far; thank you so much for continuing to report these issues.

#89
Arkalezth

Arkalezth
  • Members
  • 3 188 messages
I assume that many of the fixes introduced by the patch will require a new playthrough in order to have any effect?

#90
drechner

drechner
  • Members
  • 300 messages

Arkalezth wrote...

I assume that many of the fixes introduced by the patch will require a new playthrough in order to have any effect?


There's a few fixes that will not require a new game, but the majority require starting a new game.

Modifié par drechner, 21 juillet 2013 - 09:27 .


#91
drechner

drechner
  • Members
  • 300 messages
Patch 1 is now available!

Check out the launch trailer here:

Check out the Patch Notes here: http://neverwinter2....m/articles/6//?

#92
Axe_Edge

Axe_Edge
  • Members
  • 278 messages
Killer!

 ;)

Great Video

Modifié par Axe_Edge, 24 juillet 2013 - 09:53 .


#93
Arkalezth

Arkalezth
  • Members
  • 3 188 messages
From the patch notes:

Removed spell failure icon being displayed at inappropriate times

Is that the same as this? If so, I guess I'll remove it, as I suppose that fix should work even in old playthroughs.

The video says exactly what I was thinking. No more playthroughs without Minsc from now on.

Modifié par Arkalezth, 24 juillet 2013 - 10:11 .


#94
drechner

drechner
  • Members
  • 300 messages

Arkalezth wrote...

From the patch notes:

Removed spell failure icon being displayed at inappropriate times

Is that the same as this? If so, I guess I'll remove it, as I suppose that fix should work even in old playthroughs.

The video says exactly what I was thinking. No more playthroughs without Minsc from now on.


It does; thanks! :)

#95
Axe_Edge

Axe_Edge
  • Members
  • 278 messages
Posted on official bug report cite, also:

BGR version 1.1, no overrides.

Small things: Areas 3351 and 3355 do not have the proper names listed on the mini map. The names "AR3351" and "AR3355" are listed.

Marl keeps bugging me. He even butts in when I'm buying stuff from the store in AR3355 (the cathouse). I had to begin the store conversation, then I had to pause the game as I bought/sold stuff. Kept looping "Get out of my face, lest I smash it". After Marl would butt in, Dunkin would say, "Just be smart.". Two seconds later, Marl would chase me down. I'd just try to kill Marl, but my PC is a paladin ;)

AxeEdge

PS: Half of the celestials (Aasimar) heads are missing, as reported already.

#96
drechner

drechner
  • Members
  • 300 messages

Axe_Edge wrote...

Posted on official bug report cite, also:

BGR version 1.1, no overrides.

Small things: Areas 3351 and 3355 do not have the proper names listed on the mini map. The names "AR3351" and "AR3355" are listed.

Marl keeps bugging me. He even butts in when I'm buying stuff from the store in AR3355 (the cathouse). I had to begin the store conversation, then I had to pause the game as I bought/sold stuff. Kept looping "Get out of my face, lest I smash it". After Marl would butt in, Dunkin would say, "Just be smart.". Two seconds later, Marl would chase me down. I'd just try to kill Marl, but my PC is a paladin ;)

AxeEdge

PS: Half of the celestials (Aasimar) heads are missing, as reported already.


Thank you so much for reporting this! We'll try to get these fixed in the next patch :)

#97
Anacronian Stryx

Anacronian Stryx
  • Members
  • 3 127 messages
Hehe Silke casts DC 33 spells :D
That's quite a lot for a Lvl 4 character.