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"If the essence of life is information carried in DNA, then society and civilization are just colossal memory systems and a metropolis like this one, simply a sprawling external memory."


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#701
Redbelle

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KaiserShep wrote...

Seival wrote...

I suppose everyone on BSN know that I see Synthesis only as the very positive change of the galaxy.

Some other people may have another vision of positivity - like killing your allies and friends to kill even more people afterwards for no real reason... Pitiful.


That's where you're mistaken. All of the choices are awful. It essentially boils down to which evil comes closest to what you believe to be the most sensible. 


Ditto. None of the choices have an out and out win factor.

In every choice, to achieve your desired result, or positive, you have to accept a consequce, or negative.

And this is where ME and I part ways. I, as a gamer...... expect, in a ME game, to be able to influence how the game ends.

I'm not saying that the endings, absolutely, have to be win win all round. But at the very least I would like my efforts to have an effect.

If I max every positive aspect of the game then I expect, in a BW game, for that effort to be taken into account.

Why?

Because. The ending of DA:O....... The gamestyle of ME1 where your history is carried over. And more so in ME2 where your squad lives or dies based on your decision's.

BW have made a name for themselves as being a developer who has built a game engine able to factor in multiple variables that can change how future events play out. Each and every playthrough has the potential to be different. And it's because the player makes an effort to switch up their play styles.

ME3's ending threw that away and gave us railroaded endings. I never knew that my past decision's would help save both the Quarians and the Geth. Yet in the first playthrough I saved them both...... then wound up killing the Geth in destroy........

The old BW would never have done that without giving me the opportunity in the game, to do something so I could save the geth and EDI from the Crucible.

#702
Arcian

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Seival wrote...

I suppose everyone on BSN know that I see Synthesis only as the very positive change of the galaxy.

Some other people may have another vision of positivity - like killing your allies and friends to kill even more people afterwards for no real reason... Pitiful.

Get off your high horse, pal.

#703
KaiserShep

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Redbelle wrote...
The old BW would never have done that without giving me the opportunity in the game, to do something so I could save the geth and EDI from the Crucible.


Well, to be fair, this option does exist. It's just too bad that this option sucks more than killing them. 

#704
Redbelle

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KaiserShep wrote...

Redbelle wrote...
The old BW would never have done that without giving me the opportunity in the game, to do something so I could save the geth and EDI from the Crucible.


Well, to be fair, this option does exist. It's just too bad that this option sucks more than killing them. 


I was thinking more of a branching destroy ending, along with branching aspects of all the other endings to account for play throughs.

#705
Seival

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Redbelle wrote...

KaiserShep wrote...

Redbelle wrote...
The old BW would never have done that without giving me the opportunity in the game, to do something so I could save the geth and EDI from the Crucible.


Well, to be fair, this option does exist. It's just too bad that this option sucks more than killing them. 


I was thinking more of a branching destroy ending, along with branching aspects of all the other endings to account for play throughs.


The endings are already balanced. Any person can easily find one ending he likes more than the others, and there is no ending that no one ever chose. Each ending has its fans. There is no need in branching.

Modifié par Seival, 19 juin 2013 - 07:58 .


#706
Wayning_Star

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but that ending is a cop out, no clear "win" scenario, so the story never ends and that makes for imbalance.

#707
Seival

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Wayning_Star wrote...

but that ending is a cop out, no clear "win" scenario, so the story never ends and that makes for imbalance.


Well, BioWare said long before the release that ending will be bittersweet. No clear win scenario fits Mass Effect story just perfectly. We played with things we didn't understand and enemies much greater than we could even imagine from the very beginning of the story.

#708
sH0tgUn jUliA

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Seival wrote...

Wayning_Star wrote...

but that ending is a cop out, no clear "win" scenario, so the story never ends and that makes for imbalance.


Well, BioWare said long before the release that ending will be bittersweet. No clear win scenario fits Mass Effect story just perfectly. We played with things we didn't understand and enemies much greater than we could even imagine from the very beginning of the story.


You're wrong:

http://memecrunch.co.../perfect-endingImage IPB

Modifié par sH0tgUn jUliA, 19 juin 2013 - 08:28 .


#709
Asharad Hett

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Seival wrote...

The endings are already balanced. Any person can easily find one ending he dislikes more than the others, and there is no ending that no one ever chose. Each ending has its critics.


Fixed that

#710
Seival

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The ending was indeed perfect.

Image IPB



...And I don't like when someone puts in a quote something I didn't actually say.

#711
wolfhowwl

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Seival wrote...

The ending was indeed perfect.

Image IPB



...And I don't like when someone puts in a quote something I didn't actually say.


"There… the endings. I wish you could see it like I do, Shotgun_Julia. It's so... perfect"

*dies*

Modifié par wolfhowwl, 19 juin 2013 - 11:00 .


#712
xlegionx

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Seival wrote...

The ending was indeed perfect.

Image IPB



...And I don't like when someone puts in a quote something I didn't actually say.


Because this is clearly an absolutely objective, reliable source of the quality of the endings. It gives an in-depth, rational, completely unbaised explanation as to why the endings are "perfect"

Modifié par xlegionx, 19 juin 2013 - 11:10 .


#713
Ravensword

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Someone's gonna have to explain that chart to me, b/c I don't see how the Catalyst made the endings better. He's not called starbrat for nothing.

Also, could you define "cool"? What does "cool" have to do w/ synthesis? It could just as easily be a "cool" Shepard selecting destroy. That's all entirely subjective.

#714
Guest_StreetMagic_*

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Ravensword wrote...

Someone's gonna have to explain that chart to me, b/c I don't see how the Catalyst made the endings better. He's not called starbrat for nothing.

Also, could you define "cool"? What does "cool" have to do w/ synthesis? It could just as easily be a "cool" Shepard selecting destroy. That's all entirely subjective.


Perhaps they meant "cool" in a hippy way, like one of those oblivious idiots who sees the silver lining in everything. "It's all good, man!" The guy who doesn't step on toes.. That's "cool", I guess.

Modifié par StreetMagic, 20 juin 2013 - 12:59 .


#715
sH0tgUn jUliA

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Seival wrote...

The ending was indeed perfect.

Image IPB



...And I don't like when someone puts in a quote something I didn't actually say.


See, Seival, this is why I like you. You have this view of Destroy Shepard as "Enraged." Why is that? Destroy Shepard doesn't have to be enraged at all. Destroy Shepard actually cared enough about the Geth and EDI that she contacted the the Geth and told them to power down and the reason for it. She contacted Engineer Adams and had EDI on the line too and told Adams to power down EDI because this saves them in Destroy. You can power down blue box AIs now without any problem, and if you can do that the Geth should be able to do the same. We'll turn them back on after the wave passes. Then Shepard shoots the tube because Shepard cares about the future that we can build on our own, organics and synthetics working together. Blowing up the reapers has weight. She did it for Liara whom she'll see again.:wub: It's not being enraged. It's being in love.

#716
Astartes Marine

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Ravensword wrote...

Someone's gonna have to explain that chart to me, b/c I don't see how the Catalyst made the endings better. He's not called starbrat for nothing.

Also, could you define "cool"? What does "cool" have to do w/ synthesis? It could just as easily be a "cool" Shepard selecting destroy. That's all entirely subjective.

I assume it was meant to mean "cool headed" as in calm or level. 

Total load of it though as a cool level headed Shepard could just as easily shoot the tube or grab the sticks.

#717
Ravensword

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Ah, yes. I thought as much. I figured that it was Seival's own spin on the endings, but it's way too simplistic of an example for why the ending is good.

We already know that Seival likes the endings and likes Synthesis best and despises Destroy as he views it as "genocide".

#718
ObserverStatus

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Seival wrote...

bobobo878 wrote...

Yougotcarved1 wrote...

Fixers0 wrote...
Besides, Since when does DNA carries memories?

Did you not play Assassin's Creed?!

Personally, I found the idea that you can imprint the memory of a person's entire life onto the human genome preposterous. With 3.2 billion base pairs, the human genome is only capable of storing about 800 MB of data, while Assassain's Creed itself requires 9GB of hard drive space.

Bad analogy. DNA and brain are not your regular hard drives, they are not for game asset's storage. We obviously do not store our memories in jpg wav wmv or other files. "800 MB of chemical memory" may store memories of all past generations in perfect detail, we don't know... yet.

Um, okay. Spoken like a true system architect. Well, if you ever invent a file format capable of cramming multiple lifetimes worth of memories into an 800 MB file, I'm sure there are a lot of tech companies that would like to hear from you.

#719
Arcian

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Seival wrote...

The ending was indeed perfect.

Image IPB



...And I don't like when someone puts in a quote something I didn't actually say.

>mfw

#720
tanisha__unknown

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Seival wrote...

Well, and looks like you have limited understanding of what brainwashing really is. It can be even a simple friendly chat that changed your opinion, or strengthen it. Everything that affect your way of thinking in any way is brainwashing. Parents brainwash you, society brainwashes you. Each day. This is never ending process. Everyone and everything is connected. An individual doesn't live in vacuum and emptiness.


Let me post something from wikipedia here

Mind control (also known as brainwashing, coercive persuasion, mind abuse, menticide, thought control, or thought reform) refers to a process in which a group or individual "systematically uses unethically manipulative
methods to persuade others to conform to the wishes of the
manipulator(s), often to the detriment of the person being manipulated.

I fail to see a connection between what you state as brainwashing and what is commonly referred to as brainwashing.

Javik is brainwashed by his own corrupted society. That's why he is pure
Renegade (even worse than Renegade Shepard or TIM). Reapers were not as
dangerous to the Protheans as the Protheans themselves. And it's good
there is little left of Protheans inside the Awakened Collectors
.

I thought you claimed that assimilation by the reapers into whatever form they choose is not murder, their essence, their self is preserved.

Modifié par Jinx1720, 20 juin 2013 - 05:27 .


#721
teh DRUMPf!!

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 Actually, based on emprical evidence, Destroy!Shepard as "enraged" is likely quite accurate.

Restrider conducted a little "census" on the ending: http://social.biowar.../index/14939678

ITP: Destroyers are generally not happy campers as of ME3's ending.

#722
teh DRUMPf!!

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Jinx1720 wrote...

Seival wrote...

Well, and looks like you have limited understanding of what brainwashing really is. It can be even a simple friendly chat that changed your opinion, or strengthen it. Everything that affect your way of thinking in any way is brainwashing. Parents brainwash you, society brainwashes you. Each day. This is never ending process. Everyone and everything is connected. An individual doesn't live in vacuum and emptiness.


Let me post something from wikipedia here

Mind control (also known as brainwashing, coercive persuasion, mind abuse, menticide, thought control, or thought reform) refers to a process in which a group or individual "systematically uses unethically manipulative
methods to persuade others to conform to the wishes of the
manipulator(s), often to the detriment of the person being manipulated.

I fail to see a connection between what you state as brainwashing and what is commonly referred to as brainwashing.



I don't think he means "brainwashed" in the literal sense of the word, but rather that his society has imbued him with their values -- which would fit the dictionary definition of "indoctrination." Which, ofc, is something Javik admits himself.

#723
Kel Riever

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I don't understand why Destroyers are supposed to be enraged when it is the only ending that saves the Geth, EDI, and Shepard lives.

That's right, you heard correctly.

#724
tanisha__unknown

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deleted.

Modifié par Jinx1720, 20 juin 2013 - 05:19 .


#725
Redbelle

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HYR 2.0 wrote...

 Actually, based on emprical evidence, Destroy!Shepard as "enraged" is likely quite accurate.

Restrider conducted a little "census" on the ending: http://social.biowar.../index/14939678

ITP: Destroyers are generally not happy campers as of ME3's ending.


Will get back to you after wafting through this data.

That's alot to assimilate.