KaiserShep wrote...
Seival wrote...
I suppose everyone on BSN know that I see Synthesis only as the very positive change of the galaxy.
Some other people may have another vision of positivity - like killing your allies and friends to kill even more people afterwards for no real reason... Pitiful.
That's where you're mistaken. All of the choices are awful. It essentially boils down to which evil comes closest to what you believe to be the most sensible.
Ditto. None of the choices have an out and out win factor.
In every choice, to achieve your desired result, or positive, you have to accept a consequce, or negative.
And this is where ME and I part ways. I, as a gamer...... expect, in a ME game, to be able to influence how the game ends.
I'm not saying that the endings, absolutely, have to be win win all round. But at the very least I would like my efforts to have an effect.
If I max every positive aspect of the game then I expect, in a BW game, for that effort to be taken into account.
Why?
Because. The ending of DA:O....... The gamestyle of ME1 where your history is carried over. And more so in ME2 where your squad lives or dies based on your decision's.
BW have made a name for themselves as being a developer who has built a game engine able to factor in multiple variables that can change how future events play out. Each and every playthrough has the potential to be different. And it's because the player makes an effort to switch up their play styles.
ME3's ending threw that away and gave us railroaded endings. I never knew that my past decision's would help save both the Quarians and the Geth. Yet in the first playthrough I saved them both...... then wound up killing the Geth in destroy........
The old BW would never have done that without giving me the opportunity in the game, to do something so I could save the geth and EDI from the Crucible.





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