The mod that I originally posted the question about is:
http://www.nexusmods...age/mods/3910/?
I have modified some of the talents since that upload, but haven't decided when the next release will be. Fortunately I have some testers who tell me when something is overpowered, needs cooldown or just isn't working right (thank you testers!)
For future projects, I am trying to figure out how to remove existing spells. For the story line, I don't want a new Bloodmage Companion to have healing spells. It just seems wrong! I had already read the 'creating a new class' information, not to create a new class, but to figure out exactly where the initial spells are loaded. I want my bloodmage to be initialized only with those spells that I want her to have! I can use 'RemoveAbility', but that only removes the ability if the player has used a spell point to select it. I'm not entirely opposed to that, but would prefer not to - if only because players who decided that the bloodmage should also be a healer would be after MY blood!
I'm not (at this time) adding new spells, I'm removing them.