So I'm making a big cutscene where the ehole party is around the campfire, doing socila stuff. Telling jokes, cooking, drinking, arguming. Sorta to get a real atmosphere going.
However, since the player can not recruit or even kill off some NPC's, I can't really put a follower, I need a placeholder. How do I do that?
And another question.
Say I want to have Leliana and Zevran argue in hte background. No problem wiht that. But what if Zevran isn't recruited? Leliana would have to do something different.
In essence, a different set of animations based on wether Zevran is in the camp or not. Is there some way to do it other than making two different cutscenes (and a script that will check for Zev and trigger tha right one?)
Follower dummies?
Débuté par
Lotion Soronarr
, janv. 17 2010 10:09
#1
Posté 17 janvier 2010 - 10:09
#2
Posté 18 janvier 2010 - 02:00
so nobody knows then?
#3
Posté 18 janvier 2010 - 03:55
I'don't know exactly how to do it. But I think that if you search in tha single player module ("Menu "File" --> "Manage Modules" ---> "Open") the cutscene where leliana does her singer perform maybe you can examine how devolopers created this dynamic cutscene. Or if you remember a particular cutscene that spawns party follower only if they are with you you may search for it.
#4
Posté 21 janvier 2010 - 09:13
That cutscene has the followers having their own tag as a map tag.
Will test it with that.
Will test it with that.





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