What's wrong with certain powers/weapons in games that are OP?
Débuté par
HiddenInWar
, juin 08 2013 07:44
#1
Posté 08 juin 2013 - 07:44
Title. I actually think it makes the weapons/powers more than enjoyable.
please dont riot against me
#2
Posté 08 juin 2013 - 07:56
For multiplayer it is a problem, for single player it is not. I like playing games at the hardest mode and pushing myself, but sometimes I also like feeling like some OP badass god.
Its all preference, nothing wrong with liking or disliking that sort of playstyle.
Its all preference, nothing wrong with liking or disliking that sort of playstyle.
Modifié par Isichar, 08 juin 2013 - 07:57 .
#3
Posté 08 juin 2013 - 09:32
I'm of the opinion that balance is important in all game, including single-player. It's just how tightly balanced things need to be that changes from game to game.
People have an issue with OP things because it tends to remove any challenge from the game. I always play a thief/assassin in RPG games, but in Skyrim doing so resulted in absolutely no challenge as I could 1 shot pretty much anything with a sneak attack(and with 100 in Stealth it was almost impossible to get caught).
In a single-player game it's certainly a lot less important than in a competitive PvP game, but I still don't like the often used argument of "if you don't like it just don't use it". I'd like to have challenge but I'd also like to be able to play as the character that I want to create without having to resort to crippling myself or modding. That's kind of the point of a game like Skyrim.
In a co-op game, you generally want people to be able to play the characters that they want to or use the weapons they want to without feeling like they're slowing down the team. In a game like ME3's MP(easy to switch between setups) it adds to the variety that people will use which extends the game's lifespan, and in a game like WoW(large time investments into a single character) it's kind of annoying when my Paladin is advertised as a tank, damage dealer, and healer but nobody wants to bring me along for damage or tanking because my class is terrible at it compared to Warriors.
It should be fairly obvious as to why it's important in a PvP game.
People have an issue with OP things because it tends to remove any challenge from the game. I always play a thief/assassin in RPG games, but in Skyrim doing so resulted in absolutely no challenge as I could 1 shot pretty much anything with a sneak attack(and with 100 in Stealth it was almost impossible to get caught).
In a single-player game it's certainly a lot less important than in a competitive PvP game, but I still don't like the often used argument of "if you don't like it just don't use it". I'd like to have challenge but I'd also like to be able to play as the character that I want to create without having to resort to crippling myself or modding. That's kind of the point of a game like Skyrim.
In a co-op game, you generally want people to be able to play the characters that they want to or use the weapons they want to without feeling like they're slowing down the team. In a game like ME3's MP(easy to switch between setups) it adds to the variety that people will use which extends the game's lifespan, and in a game like WoW(large time investments into a single character) it's kind of annoying when my Paladin is advertised as a tank, damage dealer, and healer but nobody wants to bring me along for damage or tanking because my class is terrible at it compared to Warriors.
It should be fairly obvious as to why it's important in a PvP game.
#4
Posté 08 juin 2013 - 10:44
Crysis 3 thought that game balance didn't matter in single player, which is one of the main reasons why it reviewed badly. Crysis 3 was a terrible game that could have been decent if only you weren't so overpowered. I mean, you're basically omniscient as soon as you whip out the binoculars which tags every single enemy from anywhere on the map meaning you can see everybody derping around from behind the building 200 meters away from you. As if that weren't enough, your suit power can absorb at least 10 bullets, and your health can take just as much damage. The alien guns are only a bit stronger, but they were apparently trained at the stormtrooper marksmanship academy, and the humans are even less accurate I'm not even joking when I say that I could quite literally run straight towards the objective marker without firing a shot, and I'd survive most enemy mobs on the hardest difficulty level by doing little more than toggling between the armor, stealth and speed modes, and only sometimes would I have to duck and cover behind the numerous chest high walls to recuperate, or kill a few aliens. you can kill anybody without blowing your invisibility with just one or two arrows in strong draw mode, and basically nobody is left alive by the time your suits invisibility wears off, and the levels are designed so that you have plenty of locations to take cover.
The Batman Arkham City campaign is just as guilty of this as Crysis 3, but a game like batman can get away with this, because Batman. The thing that Batman AC id differently though, is that for most of the overpowered things that Batman could do, the enemy had a counter attack or defense for. This only really becomes apparant in some of the tougher challenge mode maps though, where you're up against bosses, titans, stun sticks, shields, guns, proximity mines all at the same time. That's the thin red line between Batman and Crysis 3 imo... the enemy is utterly powerless and unable to effectively fight your overpoweredness in Crysis 3... so it's not a case of feeling like you're OP, it's a case of feeling like a dirty, rotten cheater, and that's just bloody boring to put it bluntly.
The Batman Arkham City campaign is just as guilty of this as Crysis 3, but a game like batman can get away with this, because Batman. The thing that Batman AC id differently though, is that for most of the overpowered things that Batman could do, the enemy had a counter attack or defense for. This only really becomes apparant in some of the tougher challenge mode maps though, where you're up against bosses, titans, stun sticks, shields, guns, proximity mines all at the same time. That's the thin red line between Batman and Crysis 3 imo... the enemy is utterly powerless and unable to effectively fight your overpoweredness in Crysis 3... so it's not a case of feeling like you're OP, it's a case of feeling like a dirty, rotten cheater, and that's just bloody boring to put it bluntly.
Modifié par mickey111, 08 juin 2013 - 10:56 .





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