Modifié par xxx2emo4Uxxx, 09 juin 2013 - 12:18 .
why so much hate on multiplayer?
#1
Posté 09 juin 2013 - 12:06
#2
Posté 09 juin 2013 - 12:13
Others seem to think that including MP would substract resources from SP, although I think the resource management doesn't work this way.
Third would be the "how" (myself included). Would you play only your protag joined by 3 other players? Would you play with your protag and 1 companion joined by 1 player with 1 of his companions?
Separate story and protag?
PvP? 3 classes seem to be less for PvP.
Balancing issues...
If done really well I would likely play it, but I doubt the execution would be so excellent.
#3
Posté 09 juin 2013 - 12:15
#4
Posté 09 juin 2013 - 12:18
#5
Posté 09 juin 2013 - 12:21
#6
Posté 09 juin 2013 - 12:32
Personally, I really don't mind the multiplayer in Mass Effect 3 as it stands now, it is completely optional and you can achieve everything in the game without it and I prefer the random loot system instead of having to pay $15 for every update like most online games, for it could have cost $75 for the multiplayer content instead of my buying only one or two items to use up my BioWare points. For there would have been some way of them trying to make money off the system.
#7
Posté 09 juin 2013 - 01:19
Practical things like level design and disc space are influenced by adding mp to a game. Lesser disc space leaves lesser room for sp content fg.
Am leaving the dev. costs completely out of this which are still needed to develop the mp content.
Talking for me, I am a sp and would like to see as much content possible in my sp playthrough(s). Must say that I played Two Worlds 2 which has a mp added and the content in terms of quests and storylines are very well done. Very different game in that way that you only have one preset character and no companions which makes the development of the game very different from the start.
The moment you are obligated to do mp to archieve things that are somehow story related in de sp campaign would make me decide not to play the game.
#8
Posté 09 juin 2013 - 01:30
#9
Posté 09 juin 2013 - 01:37
#10
Posté 09 juin 2013 - 01:57
About the last statement: I'm pretty sure I saw a dev say when MP is pitched, it doesn't take away from SP's funding, but rather the publisher throws in an extra bit of money to make it happen. ME3's MP turned out to be a blessing for me, so I actually look forwards to DA3's MP. *picks up flame shield*
#11
Posté 09 juin 2013 - 02:12
#12
Posté 09 juin 2013 - 03:17
Sanunes wrote...
People still say that the multiplayer was a requirement of Mass Effect 3 because when the game launched it was impossible to get the "breath ending" without it and refuse to even acknowledge it might be what BioWare called it, a mistake.
That depends on who from bioware was talking.
At first we were told we were wrong, it was possible to achieve that ending without MP. Datamining showed that to be false.
Chris said it was something extra for players that did more. The mistake was thinking that an alternate ending for MP players in what had until that point been a SP game wouldn't be upsetting. Sometime after that it became a mistake in math. The matter was dropped when EC lowered the EMS requirement.
To the subject at hand; in my view any space MP takes on the disc is better used for SP content. I would prefer MP be day 1 DLC if it has to exist at all. That said, as long as it has NO EFFECT on the SP story, I'll happily ignore it and let others enjoy.
#13
Posté 09 juin 2013 - 03:21
Otherwise it was actually fun (tried it with a 3-day-Gold-ticket)... so I might take a look at the DA Multiplayer. At least I can Play it on PC without having to pay extra Money...
#14
Posté 09 juin 2013 - 03:22
Generally as long as it is separate from the single player I don't mind. Mass Effect 3's wasn't that bad at all, the only problem was that it felt compulsory. As long as DA:I's doesn't do that it should be fine.
#15
Posté 09 juin 2013 - 03:26
#16
Posté 09 juin 2013 - 03:32
#17
Posté 09 juin 2013 - 03:39
Angrywolves wrote...
This silly Frank Gibeau, an EA VP said EA was requring mp in all their games. I hope Disney will refuse it in the starwars games EA will be doing. It's being forced to make money. A cardinal sin imo.
I don't remember them saying that Multiplayer was required for all games, but a social interaction would be and that can be a lot of things that aren't multiplayer, for technically the first two Dragon Age games both had a social interaction with the flash and Facebook game.
#18
Posté 09 juin 2013 - 03:43
Agreed. I don't play MP alot especially when it's not with a friend. I think they're wasting their time and resources with MP. They could be making the SP better and longer instead of paying attention to MP. And they're going to come out with a handful of MP DLC while having the SP just wait in the corner.Lobos1988 wrote...
They could make SP longer if they had no MP... that's actually the main argument for me because I relly don't get ANY thrill of Multiplayer Games online... Playing with friends is one thing, but random servers... well there's way too much weirdos out there.
#19
Posté 09 juin 2013 - 03:44
Even the ME3 multiplayer wasn't all that great as it had several flaws.
1. Multiplayer was pretty much required to get the best ending in singleplayer at launch.
2. Loot being in random packs was a pain as it made gearing up a pain in the butt.
#20
Posté 09 juin 2013 - 03:49
#21
Posté 09 juin 2013 - 03:50
Not every game needs a multiplayer game mode. It worked with Masseffect because it was pretty much a 1st person shooter anyways....
But you cant argue against it because there are people that want it.... I guess ill just have to ignore it and hope that it dosent waste all the DLC potential....
#22
Posté 09 juin 2013 - 03:55
#23
Posté 09 juin 2013 - 03:58
I freakin' hope not.Lobos1988 wrote...
EA is making a lot of money through their fps Mulriplayer franchise and sports games... But I would like to know who came up with the idea that that can be transferred 1:1 onto rpg Multiplayer... NO one bought ME3 because it had awesome MP IMHO... and NO one will buy DA3 because it has MP I think....
#24
Posté 09 juin 2013 - 03:59
Given that BW's coup de grace of their past gaming titles comes from strong SP mode content, it stands to reason that including MP will reduce the level of output for SP mode.
This will not be a problem if the SP content and the time allocated to its creation balances, so as to generate the content they want free of bugs and glitches. If they lack the time, they could hire in more people to get the work done. Or realocate those from MP onto SP.
However. Imagine all the time and money spent on MP that could have gone into producing a longer SP with more variety to it's gameplay.
In the end though. Going back to the player stat's BW released for MP, the time that was sunk into it was substantial. So we'll probably get one because from a business perspective it's lucrative.
The reason I don't like MP on principal is that it get's in the way of SP. BW's halo comes from SP games. And releasing SP with serious issues that the more mature BW gamers pick up on a hash out tarnishes BW's crown as king of the western RPG's.
BW have a rep for making great SP RPG's. They will not get the same rep for making MP content since that is such a packed market. If they lose their rep for SP RPG's then their core hook for their output will be gone. And I don't think they'll get one for MP modes when the like of TF2 is still kicking around.
Modifié par Redbelle, 09 juin 2013 - 04:00 .
#25
Posté 09 juin 2013 - 04:29





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