Aller au contenu

Photo

why so much hate on multiplayer?


  • Veuillez vous connecter pour répondre
122 réponses à ce sujet

#26
Iron Star

Iron Star
  • Members
  • 1 426 messages
Because even if Bioware says otherwise it draws funds away from the single player portion of the game. Sure, ME3MP was great fun, but look at how the single player campaign ended up. It wasn't only because of MP, but people are lying if the argue that it didn't affect it at all.

Alot of people don't want MP to affect their single player campaign either, and even though I'm pretty okay with it if it does, I hate the idea of forcing something on others that they do not want, so if we now must have MP in the game, it shouldn't affect the SP in any way, or at least have the option not to.

Modifié par Get fired up, 09 juin 2013 - 04:34 .


#27
Nightdragon8

Nightdragon8
  • Members
  • 2 734 messages

Overdosing wrote...

They connected it to the single player, and failed to appease us doing so. They also randomize packs you earn or buy, something that I personally did not like.


yep nothing like spending all that time, just to get ANOTHER Shirken pistol or avenger, seriously i had avenger up to 9 and the pistol up to 8... it was faily silly.

#28
Lobos1988

Lobos1988
  • Members
  • 308 messages
Dragon Age is, and will always be a SP adventure. I know there will be Multiplayer and maybe it will be a cool AddOn if done right and if it does not interfere with the SP... But it should be an OPTIONAL ADD ON... I'd loathe it if I had to gain influence and respect throughout thedas as in ME3

#29
Nightdragon8

Nightdragon8
  • Members
  • 2 734 messages

Get fired up wrote...

Because even if Bioware says otherwise it draws funds away from the single player portion of the game. Sure, ME3MP was great fun, but look at how the single player campaign ended up. It wasn't only because of MP, but people are lying if the argue that it didn't affect it at all.

Alot of people don't want MP to affect their single player campaign either, and even though I'm pretty okay with it if it does, I hate the idea of forcing something on others that they do not want, so if we now must have MP in the game, it shouldn't affect the SP in any way, or at least have the option not to.


I don't mind it effecting it, but it should NEVER be a REQUIREMENT for the SP game. So it should never be a Negitive, if you don't do multiplayer. I dont have any issues if it helps or heck even gets a mention somehow.

Heck a sound bite on the news for ME3, would have been a bit of a Squee moment, like "A merc group named N7, has successfully heald off Reaper forces on "x" planet.

That woudl have been cool.

Now I know it wont ever get put into a SP game or a console game, but have recored matchs be something you can watch on a TV inside the game.... I'm sure it can be done, but the resorces and the user internet connection would be rather high, but it would be SOOO cool to be like at a bar and have the "In game" Arenas going on live

#30
Thibax

Thibax
  • Members
  • 657 messages
I hope to see an Arena Mode that I can create a lot of characters from a lot of races and this mode I can play single or coop with a lot of missions :)
Besides single player, another mode that I can develop my character too ^^

#31
Iakus

Iakus
  • Members
  • 30 285 messages

iPoohCupCakes wrote...

Lobos1988 wrote...

They could make SP longer if they had no MP... that's actually the main argument for me because I relly don't get ANY thrill of Multiplayer Games online... Playing with friends is one thing, but random servers... well there's way too much weirdos out there.

Agreed. I don't play MP alot especially when it's not with a friend. I think they're wasting their time and resources with MP. They could be making the SP better and longer instead of paying attention to MP. And they're going to come out with a handful of MP DLC while having the SP just wait in the corner. 


This.

It's pretty clear from ME3 that the MP aspect of a game with receive a lot more tlc than the SP version

I buy epic rpg games so I can play an epic rpg.  Not so I can pwn darkspawn with random people and buy loot lottery tickets.  If Bioware or EA thinks a multiplayer Dragon Age game is viable, they should go make a separate multiplayer Dragon Age game.  

#32
Guest_npc86_*

Guest_npc86_*
  • Guests
I'd rather not have multiplayer at all, but if there is multiplayer then I'd prefer if it was completely separate from the single-player. In Mass Effect 3 it was annoying (before the EC DLC) to have to play the multiplayer in order to get the best ending in the single-player, when I had no interest in multiplayer and just wanted to continue with the single-player story, which is the point of the series anyway.

#33
AppealToReason

AppealToReason
  • Members
  • 2 443 messages
Because, the second you mention multiplayer you have turned your game into Call of Duty! DOWN WITH MULTIPLAYER! DOWN WITH SOCIALIZING ONLINE! DOWN WITH POTENTIAL FUN TIMES!

#34
Heimdall

Heimdall
  • Members
  • 13 223 messages
I'm not too worried about multiplayer.

After reading The World of Thedas, I suspect it'll take place in the Grand Proving in Minrathrous, far enough removed from the purported setting of the game and plenty of gameplay options (Co-op, PVP, use magic to terraform the arena for different environments, it's a ready made idea). I dispute the notion that MP necessarily draw resources away from SP development. ME3 MP had an entirely different budget and team from SP. It's issues arose from questionable design decisions, a short development cycle, but not from MP save for that initial requirement to get the extra breath scene that was quickly fixed with a patch.

#35
Bleachrude

Bleachrude
  • Members
  • 3 154 messages
This thread shows a COMPLETE ignorance of how budgets work....please tell me that none among you actually runs their own business....

If you remove a feature from a game, be it multiplayer or voice over, this does NOT mean that the funds allocated to said feature are available to any other aspect of the game. Proper budgeting would be that the overall producer and his direct subordinates would have an idea of what each section of the game/movie would cost.

The oriducer then goes to the publisher and says "We need X amount of money and here's the breakdown of how it is to be spent".

Given that apparently everything is EA's fault, EA would then check with past history and their own producers and say "ok, that's right/wrong, here's the cash for each section".

If EA then said "We want to add multiplayer as we believe it will increase sales", EA would then say "Here;s the money for that" and the overall producer would then respond "ok, that is in/sufficient.. Here;s what it would cost in terms of time and money depending on how well integrated it is to the general game" This money would be set aside DIRECTLY for the multiplayer and would not be available for every other section.

This ALSO applies to games even without multiplayer. If the voice overs cost X amount of dollars less than predicted, this doesn't mean that the guys in terms of level design or quest design can use that money.

They have to explain why their initial assessment was so far off that they now need EXTRA cash.

There is no general inexhaustible (because apparently publishers have an infinite amount of money) fund that developers can pull from....

#36
Shasow

Shasow
  • Members
  • 1 069 messages

Bleachrude wrote...

This thread shows a COMPLETE ignorance of how budgets work....please tell me that none among you actually runs their own business....

If you remove a feature from a game, be it multiplayer or voice over, this does NOT mean that the funds allocated to said feature are available to any other aspect of the game. Proper budgeting would be that the overall producer and his direct subordinates would have an idea of what each section of the game/movie would cost.

The oriducer then goes to the publisher and says "We need X amount of money and here's the breakdown of how it is to be spent".

Given that apparently everything is EA's fault, EA would then check with past history and their own producers and say "ok, that's right/wrong, here's the cash for each section".

If EA then said "We want to add multiplayer as we believe it will increase sales", EA would then say "Here;s the money for that" and the overall producer would then respond "ok, that is in/sufficient.. Here;s what it would cost in terms of time and money depending on how well integrated it is to the general game" This money would be set aside DIRECTLY for the multiplayer and would not be available for every other section.

This ALSO applies to games even without multiplayer. If the voice overs cost X amount of dollars less than predicted, this doesn't mean that the guys in terms of level design or quest design can use that money.

They have to explain why their initial assessment was so far off that they now need EXTRA cash.

There is no general inexhaustible (because apparently publishers have an infinite amount of money) fund that developers can pull from....

But... but then EA is wasting money!! And that's like...  :lol:

But still, I don't think anyone cares about the money distribution, but rather the fact that multiplayer aspects of the game could potentially interfer with singleplayer aspects of the game. Having multiplayer as an optional download or DLC would (probably) solve this issue. And we don't want (or at least I don't want) Bioware to waste their time with multiplayer, even if they had a completely seperate team hired with a completey different pool of money.

Modifié par Shasow, 09 juin 2013 - 06:31 .


#37
Bleachrude

Bleachrude
  • Members
  • 3 154 messages

Shasow wrote...


But still, I don't think anyone cares about the money distribution, but rather the fact that multiplayer aspects of the game could potentially interfer with singleplayer aspects of the game. Having multiplayer as an optional download or DLC would (probably) solve this issue. And we don't want (or at least I don't want) Bioware to waste their time with multiplayer, even if they had a completely seperate team hired with a completey different pool of money.


Not sure if you're being serious (can;t tell by your writing) but you do know MP was handled by an entire separate team (BW Montreal), right?

Here's the thing though...why would the main-game NOT use any MP created features? Think about it for a moment though...you have this MP map that you can use for some environment for the SP. This doesn't mean that you don't create your own environments but with MP, you now have more possible locations to set quests/explore.

There seems to be an assumption that if we didn't have MP, that the number of locations would be MORE than what we have now which I'm not sure how makes ANY sense since AT BEST, you would only have the same number of locations (less most likely since the SP would have neither the money or the time to create new maps)

#38
Shasow

Shasow
  • Members
  • 1 069 messages

Bleachrude wrote...

Shasow wrote...


But still, I don't think anyone cares about the money distribution, but rather the fact that multiplayer aspects of the game could potentially interfer with singleplayer aspects of the game. Having multiplayer as an optional download or DLC would (probably) solve this issue. And we don't want (or at least I don't want) Bioware to waste their time with multiplayer, even if they had a completely seperate team hired with a completey different pool of money.


Not sure if you're being serious (can;t tell by your writing) but you do know MP was handled by an entire separate team (BW Montreal), right?

Here's the thing though...why would the main-game NOT use any MP created features? Think about it for a moment though...you have this MP map that you can use for some environment for the SP. This doesn't mean that you don't create your own environments but with MP, you now have more possible locations to set quests/explore.

There seems to be an assumption that if we didn't have MP, that the number of locations would be MORE than what we have now which I'm not sure how makes ANY sense since AT BEST, you would only have the same number of locations (less most likely since the SP would have neither the money or the time to create new maps)

Like I said, it doesn't matter if a different team handles multiplayer. Things will be different in singleplayer if multiplayer is included. And what if multiplayer horribly fails? Then people will be saying "Oh yeah, DAI singleplayer was great, multiplayer was terrible though." And then we have all the hate of how bad multiplayer is on the forums....

#39
dekkerd

dekkerd
  • Members
  • 832 messages

Bleachrude wrote...

There seems to be an assumption that if we didn't have MP, that the number of locations would be MORE than what we have now which I'm not sure how makes ANY sense since AT BEST, you would only have the same number of locations (less most likely since the SP would have neither the money or the time to create new maps)


You're assuming we see everything the SP team has developed, and nothing was left on the cutting room floor to make room on the disc for MP. We don't know either way. 

I see your point on using a MP map.  The concern is that, say, to access that map and its quest in SP, you must win 10 provings or so in MP. As long as SP stands alone from MP, no problem. We have one example that did not launch well, so we are skeptical. 

#40
BombThatDeadGuy

BombThatDeadGuy
  • Members
  • 222 messages
We got one more day before we actually get some DA:I news and with a little bit of luck some news about the multiplayer is mentioned along with a bunch of other stuff we all want to know.

Personally I'd love to see the multiplayer be fun to play like everything else that happens in DA:I and everyone look back on this and be like "Hey remember when we said the multiplayer would suck, haha, good times."

But then there's what i want and there's reality, multiplayer would a bit harder to pull off in Dragon Age in general due to how our combat is in both Origins and DA2 and god knows what DA:I is going to do. The game really doesn't need multiplayer.

Then there's the fact that a good number of people here on BSN and elsewhere don't want anything to do with multiplayer and with good reason as well which they've already mentioned several times.

I'd prefer that the multiplayer isn't like what ME3 was, horde mode is fun but gets old rather quickly.
If anything I'd prefer we just have a social feature between friends that showed what we did in the game and compared to other friends.

Stuff like who was a mage, warrior, rogue, who sided with the mages, who was the favorite companion, who killed Cullen in the first ten minutes or who found Tyrion Lannister the secret companion. Stuff like this most people shouldn't be that big of an issue compare to a multiplayer that can be a lot of fun or dull and uninteresting.

Regardless of what I want everything is pretty much set in stone so in one day from now we might get an answer to what the multiplayer is like and everyone can finally overreact to some actual information.

#41
dekkerd

dekkerd
  • Members
  • 832 messages

BombThatDeadGuy wrote...

Regardless of what I want everything is pretty much set in stone so in one day from now we might get an answer to what the multiplayer is like and everyone can finally overreact to some actual information.


:lol:

Many people weren't sure how ME MP would be either. I really can't see any reason DA MP wouldn't work. Cross class combos and spell combos can work in real time. Set spell/ability hotkeys in the lobby, and that's what you get for the match. We will know soon enough. 

#42
Saberchic

Saberchic
  • Members
  • 3 006 messages
I hope at E3 they say it won't affect the SP and actually mean it this time. :P

Modifié par Saberchic, 09 juin 2013 - 08:05 .


#43
Malanek

Malanek
  • Members
  • 7 838 messages

Lobos1988 wrote...

EA is making a lot of money through their fps Mulriplayer franchise and sports games... But I would like to know who came up with the idea that that can be transferred 1:1 onto rpg Multiplayer... NO one bought ME3 because it had awesome MP IMHO... and NO one will buy DA3 because it has MP I think....


People will buy ME4 because of the multiplayer though. ME3 multiplayer has been wildly successful. I suspect it paid for itself as well so the argument about drawing resources off might not hold.

I highly doubt it will effect SP, they have learned their lesson on that.

Modifié par Malanek999, 09 juin 2013 - 08:36 .


#44
Tenshi

Tenshi
  • Members
  • 361 messages
well this thread was supposed to be a joke.. but well.. continue discussion, you made me curious :-)

#45
Nole

Nole
  • Members
  • 961 messages
I just want to know how the MP will work.

#46
Fredward

Fredward
  • Members
  • 4 994 messages
I've said this a coupla times but this thread keeps repeating itself so why shouldn't I?

I have no problem with multiplayer. As long as it is not required for me to get story content in the SP game. As long as MP and SP are clearly separated I really don't see why anyone would object to the existence of MP.

#47
BombThatDeadGuy

BombThatDeadGuy
  • Members
  • 222 messages

Malanek999 wrote...

Lobos1988 wrote...

EA is making a lot of money through their fps Mulriplayer franchise and sports games... But I would like to know who came up with the idea that that can be transferred 1:1 onto rpg Multiplayer... NO one bought ME3 because it had awesome MP IMHO... and NO one will buy DA3 because it has MP I think....


People will buy ME4 because of the multiplayer though. ME3 multiplayer has been wildly successful. I suspect it paid for itself as well so the argument about drawing resources off might not hold.

I highly doubt it will effect SP, they have learned their lesson on that.


I remember way back when the MP demo for ME3 came out i played with a group of folks that called Mass Effect 3 as "just another gears of war to me i don't give a damn about this reaper sh*t." there are going to be folks that are going to pick up DA:I just for multiplayer. Probably less than ME3 because Dragon Age isn't an FPS, thank the Maker for that.

Modifié par BombThatDeadGuy, 09 juin 2013 - 09:03 .


#48
Urazz

Urazz
  • Members
  • 2 445 messages

BombThatDeadGuy wrote...

Malanek999 wrote...

Lobos1988 wrote...

EA is making a lot of money through their fps Mulriplayer franchise and sports games... But I would like to know who came up with the idea that that can be transferred 1:1 onto rpg Multiplayer... NO one bought ME3 because it had awesome MP IMHO... and NO one will buy DA3 because it has MP I think....


People will buy ME4 because of the multiplayer though. ME3 multiplayer has been wildly successful. I suspect it paid for itself as well so the argument about drawing resources off might not hold.

I highly doubt it will effect SP, they have learned their lesson on that.


I remember way back when the MP demo for ME3 came out i played with a group of folks that called Mass Effect 3 as "just another gears of war to me i don't give a damn about this reaper sh*t." there are going to be folks that are going to pick up DA:I just for multiplayer. Probably less than ME3 because Dragon Age isn't an FPS, thank the Maker for that.

What makes you think anyone picked up ME3 for the multiplayer alone?  No one I knew got it for the multiplayer.  That was just icing on the cake for those that liked the multiplayer and no one rated it as being above average.  Sure it was pretty good but it could've been done a whole lot better.

Big thing is that since EA is forcing games to have multiplayer that weren't designed to have multiplayer initially it's not going to be as good as games that are designed from the beginning to have a multiplayer component in them.

Modifié par Urazz, 09 juin 2013 - 11:24 .


#49
Bleachrude

Bleachrude
  • Members
  • 3 154 messages
Personally, I was expecting nothing more than a typical mutliplayer add-on akin to Bioshock 2.

That is, the first month people would play iy but after that, finding a game was near impossible.

From my own experiences, I was pleasantly surprised how fun the mode is even though it has bugs and is only HORDE mode.

#50
Lord Gremlin

Lord Gremlin
  • Members
  • 2 927 messages
I can't help but think of God of War ascension. God of War 3 was a genuinely overall good, fun game. Ascension is garbage. To me that is, less passionate people would just call it "meh". Maybe because they bothered to include MP, which is progression based cheater nonsense where you can't play PvP or PvE properly until you level up a lot. And they sell XP boosters. I've stopped playing this game, disgusted.
I can't help but feel that spending money on MP in DA game will make DA: I in DA franchise what Ascension was in GoW.

What I will say, if you include MP it should be a game that inherently has mechanics that fit the idea. Now, DA games? I'll be honest - ****ty, boring combat that you slog through to get to the decision making and character interactions. How is this fit for MP?