AlanC9 wrote...
...what's the difference to you if there's MP in the box?
It makes a difference to me for a few reasons:
1) My dislike of MP is completely irrational. Those negative experiences I mentioned have forever tainted the idea of playing with others for me. Yeah it's stupid, but it doens't change the fact that in my mind, MP is never a good thing.
2) Because of Project: Eternity, Torment: Tides of Numenera and BioWare's recent falterings, my interest for DA:I is very low. MP makes me less interested.
3) Not every game needs MP.
But despite all that, MP alone will not stop me from buying the game. If the SP is great, I'll happily ignore the MP the same way I now ignore ME 3's.
AlanC9 wrote...
Not that zero is likely true. The economics make it likely that MP revenues will subsidize SP to some extent; since MP has better ROI but makes its money on the back end, you can make the SP better and get the money back through more MP revenue.
I've heard one of the devs say something to this effect before, (I think it was Allan Schumacher), and to tell you the truth, if there was any agrument that was likely to get me over my irrational dislike of MP, this would be a key point.
AlanC9 wrote...
Not to mention outright re-use of MP assets in SP, as noted upthread.
If this happens, hopefully it won't be as lazy as the ME3 "side-missions".
OTOH, I did like the Citadel DLC's Armax Arena, which I' ve read is like MP-lite So if DA:I had a SP equivelant to its MP...
Modifié par Conall Cameron, 10 juin 2013 - 06:27 .