In all retrospec Ide rather headcannon my own ending then suffer through the crap of ME3 and whatever sequals are currently being planned for the future.
Modifié par Gabbenator8787, 09 juin 2013 - 06:44 .
Modifié par Gabbenator8787, 09 juin 2013 - 06:44 .
I disagree with the general sentiment of this post but agree wholeheartedly with the bolded text. I think ME2 is a masterpiece in many ways except for one element: the central story. Unfortunately, the central story of a cinematic space opera is pretty important, and if it stinks, the game suffers quite a bit. There were three main things that bugged me about the story in ME2:Gabbenator8787 wrote...
This game honestly holds up to the test of time very well.How many of you simply choose to end the ME series with ME 2? Going back to this game recently, I find it far surperior to ME 3 in all aspects except for the central story. This was clearly the last game Bioware put in real thought and passion into rather than something made for the sole purpose of making quick money.
In all retrospec Ide rather headcannon my own ending then suffer through the crap of ME3 and whatever sequals are currently being planned for the future.
panjshirlion wrote...
1. It's fairly inconsequential. ME2 is somewhat of a holding pattern in the game's overarching plotline, similar to (though not as bad as) Dragon Age 2. ME1 introduces the Reapers and their first attempt to enter galactic space. ME3 resolves their invasion. All we really see in ME2 are some of the Reapers' lackeys trying to get enough spare parts to build one of their masters (more on that later). Since the Reapers' numbers are already limitless, there isn't much drama here.
panjshirlion wrote...
2. 90% of the game is assembling the party, 10% is actually doing what the party is assembled for. I understand that this is an excuse to do the intimate, character-driven subplots that Bioware does best, but it does come across as a bit silly to me that the overwhelming majority of the game's content is the acquisition of party members and the resolution of their personal issues. The personal plotlines for the team are all fantastic, but these are meant to run parallel to an overarching plot, not become the plot entirely.
panjshirlion wrote...
It also comes across as a little Disneyesque ("you have to believe") the way we're constantly told that the personal commitment and attitudes of these 10 specific people are the deciding factor for the mission's success. Cerberus could probably have just handed Shepard a squad of competent Cerberus commandos and been done with it.
panjshirlion wrote...
3. The big ending reveal doesn't make a whole lot of sense and is kind of silly. The human reaper actually made me cringe the first time I saw it, and not a good cringe. The Reapers are introduced in ME1 as being the perfect synthetic killing machines, full of hatred and disdain for organics, which they consider an evolutionary accident. Having them all of the sudden be hybrids kind of breaks a lot of what made them so terrifying. The fact that they need us diminishes their callous regard for organic life. Furthermore, it doesn't even answer the question of why they periodically annihilate the galaxy; one could already assume that they simply view themselves as perfection and choose to wipe out organic life simply because it is not them. Or, perhaps they return to ensure that organics do not become sufficiently advanced to challenge them. The mass kidnapping is also rather stupid. Given Reaper technology, one would imagine that they should only need a human DNA sample to "grow" a human hybrid. Organisms aren't like playdough. You don't need a particular volume to mush together to make something else.
cap and gown wrote...
For ME1, the story is idiotic from the start: find an artifact that will let you travel to the citadel.Gee, gang, we could do that (and do do that) right from the start.
Why did the Protheans build a mini-mass relay to do that? Why not build a space ship?
Why didn't Saren just go find the control panel before attacking Eden Prime? Sovereign should have just told him to turn on the Citadel from the get go.
But my biggest issue is with the scope of the threat, and that effects both ME1 and ME3. Once ME1 set up this galaxy wide threat that happens every 50,000 years, the ending in ME3 was pretty much set in stone. They left themselves almost no wiggle room in explaining, with any kind of coherence, why this cycle should exist.
So, while the Reapers threaten total annihilation of all organic civilizations, the Collectors are raiding human colonies and abducting the populations. Here is clearly defined threat that is limited in scope with a clear solution: defeat the Collectors and return home if possible. After that, our hero (Sheppard in this case) is free to deal with the next threat to humans/turians/salarians/whatever.
To the poster who complained about the human Reaper, I agree. I wish the Reapers hadn't been involved at all. Come up with some other reason for abducting humans. Like mass scale genetic experimentation, looking to find new biotic capabilities or something.