Here are a couple I'm thinking about:
Guardian Sentinel (with an ammo skill as bonus, if possible, Inferno/Chemical rounds)
Throw: Level 2 - 3 points
Warp: Level 3 - 6 points
Overload: Evolve - 10 points
CryoBlast: Level 1 - 1 point
Tech Armor: Evolve - 10 points
Defender: Evolve - 10 points
Bonus: Evolve - 10 points
Adds up to 50 points, level 30.
Agent Infiltrator (with Overload as a bonus ability)
Disrupter Ammo: Evolve - 10 points
Cryo Ammo: Level 1 - 1 point
Incinerate: Evolve - 10 points
AI Hacking: Level 2 - 3 points
Tactical Cloak: Evolve (Assassination Cloak) - 10 points
Operative: Evolve - 10 points
Overload: Level 3 - 6 points
Anyway, those are the builds I'm liking the look of for my first couple of playthroughs. No doubt things will change once I get my grubby little hands on the game




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