NeonFlux117 wrote...
The ending was an attempt for and I quote from Hudson- "High level storytelling". And an attempt at deus ex machina. One of the themes of the entire game is sacrifice not just the ending. Derp.
The ending isn't bad cause "we don't get it" it's bad cause it's bad storytelling and lacks narrative cohesiveness and also introduces a major character- The Catalyst, in the last 15 minutes of a 90 plus hour narrative and plot.
That's called poor writing and storytelling.
Nuff said.
Actually its opposite of deus ex machina.....a true DEM character archetype played straight simply doesn't say this.
"You have altered the variables, the Crucible changed me, created new possibilities, but I can't make them happen"





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