The Night Mammoth wrote...
txgoldrush wrote...
Wow you are so wrong.....
1) Condescendingly says someone is wrong; proceeds not to prove so.
No, you can't avoid sacrifice in regards to Legion, he sacrifices himself or you sacrifice him for the Quarian fleet.
2) How is gleefully shooting the Legion VI not avoiding Legion's sacrifice?
If Thane is alive, you cannot avoid his sacrifice, he will always die.
3) And if he dies?
The only way Mordin can survive is if you sacrifice the Krogan's future.
4) Where's the sacrifice in preventing the genophage cure?
Optional missions still count.
5) No, they don't, since you're trying to argue that sacrifice is the main theme of Mass Effect. It's not the main theme if it's possible for the player to miss half the content which makes it so.
ME1 Renegade Shepard disagrees
6) How exactly does one play a Shepard without promoting cooperation?
You really don't get it, do you? The entire foil between Nyreen and Aria, what drives the entire DLC, is on the theme of sacrifice.
7) How? There's exactly one concrete moment of sacrifice in the whole DLC, and that's Nyreen's death, which is, as I said, abrupt and contrived and actually doesn't matter at all to anything outside of those three civilians she saves.
1) But it is so.
2) You are sacrificing him and the geth to recruit the Quarians.
3) You can't avoid it. If he dies, he saves the councilor and you get salarian assistance. Sacrifice, and in the Citadel DLC, Shepard explains it as such.
4) Hampering a race's potential future because of concerns and the need for another races help....that's sacrifice. You are sacrificing the krogans for the salarians.
5) Not only do they count, the main missions have this theme as well, its easily the most prominent theme in the game, with not only mission storyline, but the character development of several characters
6) Ruthlessly sacrifice the council and agree to forcing an all human council in the end. The pure renegade ME1 ending completely subverts the unity theme. Whoops.
7) How? Because throughout the DLC, Aria is willing to sacrifice anyone to get her station back, and Nyreen is willing to sacrifice herself to save others. This is throughout the ENTIRE DLC. This is why there is conflict between Aria and Nyreen. Goes to show, you simply didn't get it. The entire reactor part proves my point.
Nyreens death isn't contrived...yes she saves those civilians, but she stops all the uncontrolled Adjutants from running amok in the station.
The theme of sacrifice is the MAIN theme in the entire game...hell, the extended cut gives the theme a THEMATIC STATEMENT, which is the memorial wall scene.
Tell me, why does each of the three main endings have different themes, but all end on the theme of sacrifice? Why does the game always end at the memorial wall before the credits?
Modifié par txgoldrush, 19 juin 2013 - 07:14 .