iakus wrote...
DeathScepter wrote...
NeonFlux117 wrote...
The ending was an attempt for and I quote from Hudson- "High level storytelling". And an attempt at deus ex machina. One of the themes of the entire game is sacrifice not just the ending. Derp.
The ending isn't bad cause "we don't get it" it's bad cause it's bad storytelling and lacks narrative cohesiveness and also introduces a major character- The Catalyst, in the last 15 minutes of a 90 plus hour narrative and plot.
That's called poor writing and storytelling.
Nuff said.
I like you. Smart Poster.
Indeed.
Bioware started showboating at the very end. Tripped, fell flat on thier face. Then blamed the audience for not getting it.
Between Poor Story Telling and Indoctrination Theory, I prefer Indoctrination Theory due to I rather believe in the fantasy of Bioware has excellent story telling and They actually pull it off.
No I am not indoctrinated anymore....I think. I don't hear any voices nor having dreams of oily shadows.





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