Nyreen's death was incredibly stupid. They only killed her so Aria would get her "badass" scene charging into Afterlife, plowing through Cerberus troops.
There are also a handful of non-choices in Omega. Like when down in the reactor, when you go to shy down the force fields. You can cut the power to civilian life support, or you can reroute power (but Aria and Nyreen get shot up in the process). Now, if you're an Engineer, you can skip this entirely with a class interrupt (kudos on Montreal for this) and avoid both sets of "repercussions". If you're not an Engineer, you can't do this, but there isn't any consequence for either of the other actions taken. You can either let Aria and Nyreen get shot repeatedly or you can let thousands of civilians die. Nothing substantial happens either way. Aria and Nyreen are combat effective the next moment, and the civilian deaths don't have any effect on anything. It's a moral play for no real reason at all, except for a dialogue change with Nyreen and Petrovsky.
Petrovsky is a total letdown of a villain. He's more close to TIM than he was in the comics. His honorable streak is all but gone in-game, and all of what's seen/heard about him is morally abhorrent.
Omega is also about twice as long as it needs to be, and it consists of mostly stiff padding through extended combat sequences. As it stands, Omega is the single longest mission in the entire game. There is also the hilarious bugs in cutscenes, where Aria and Nyreen spin around without moving.
Just for the record, I don't particularly care for LotSB. I don't go gaga for it like some do, but I don't hate it. Omega is bad.
Modifié par o Ventus, 10 juin 2013 - 03:20 .