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I do not trust you haters anymore. Just finished Omega. Why omega is bad whereas LOTSB is great again?


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#26
KaiserShep

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Imanol de Tafalla wrote...

We all have our opinions. Many here praise Overlord as one of the best DLCs ever released, yet I believe it's the dullest and absolute worst one of the entire trilogy.

As for Omega, I believe that it did not live up to its full potential. At least the weapons and powers elements were nice though. I also disagree with many when they refer to it as a "do nothing but shoot-'em-up" DLC.


I've never played it, but Pinnacle Station seems to get that reward consistently :P. In any case, Overlord's saving grace is its conclusion, which I loved. The rest was lots of exploration with the Hammerhead, which wasn't totally awful, but it wasn't totally interesting either, though the geth canon sequence was fun to work around. Admittedly, whenever I restart ME2, I skip most of the Firewalker missions and go straight to Overlord, though I don't look forward to much of the mission. 

Modifié par KaiserShep, 10 juin 2013 - 03:05 .


#27
Liamv2

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Price is the main problem along with bugs

Image IPB

Modifié par Liamv2, 10 juin 2013 - 03:05 .


#28
Seboist

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tickle267 wrote...

You're forgetting one major thing. LotSB had Liara, Omega did not.


Sounds like a plus for Omega.

#29
AlexMBrennan

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Her Death was not stupid at all! what have i been reading in here all this time!!!! it made sense (same as thane's if you pay attetenion to the story-scenes) , did you actually see that she protected the civilians or no??

It's contrived because they resorted - once again - to cutscene incompetence to make plot happen.

Omega has MORE meaningful chocies than LOTSB, Aria can be influenced by ALL your previous dialogue!!!

Really now? What changes?

At the end of the day the problem is very simple - it makes sense for Shepard to do LotSB (since you spend most of ME2 waiting for the Collectors to make a move), and it makes sense for Shepard to want to help a friend who helped him come back from death. Conversely, it makes no sense for Shepard to go off on a mad quest to (thereby delaying the campaign against the Reapers), risking his life (and therefore losing to the Reapers) to get involved in petty gang warfare.

Citadel has the same problem - Bioware is just throwing out random content (with admittedly good gameplay/action) which just doesn't fit together.

#30
AresKeith

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@AlexMBrennan that's why some of us call the Citadel DLC a post-destroy thing because that's where it would mostly fit if you ignore the Reaper War talk

#31
KaiserShep

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Eh, the cutscene of Nyreen's death in Omega was not nearly as bad as the cutscene incompetence of stock ME3, namely Thane and Kai Leng's little dance below the Executor's office. At least they kind of ran towards her lol

#32
o Ventus

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Nyreen's death was incredibly stupid. They only killed her so Aria would get her "badass" scene charging into Afterlife, plowing through Cerberus troops.

There are also a handful of non-choices in Omega. Like when down in the reactor, when you go to shy down the force fields. You can cut the power to civilian life support, or you can reroute power (but Aria and Nyreen get shot up in the process). Now, if you're an Engineer, you can skip this entirely with a class interrupt (kudos on Montreal for this) and avoid both sets of "repercussions". If you're not an Engineer, you can't do this, but there isn't any consequence for either of the other actions taken. You can either let Aria and Nyreen get shot repeatedly or you can let thousands of civilians die. Nothing substantial happens either way. Aria and Nyreen are combat effective the next moment, and the civilian deaths don't have any effect on anything. It's a moral play for no real reason at all, except for a dialogue change with Nyreen and Petrovsky.

Petrovsky is a total letdown of a villain. He's more close to TIM than he was in the comics. His honorable streak is all but gone in-game, and all of what's seen/heard about him is morally abhorrent.

Omega is also about twice as long as it needs to be, and it consists of mostly stiff padding through extended combat sequences. As it stands, Omega is the single longest mission in the entire game. There is also the hilarious bugs in cutscenes, where Aria and Nyreen spin around without moving.

Just for the record, I don't particularly care for LotSB. I don't go gaga for it like some do, but I don't hate it. Omega is bad.

Modifié par o Ventus, 10 juin 2013 - 03:20 .


#33
Exile Isan

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I'm not a really big fan of LotSB and also not a really big fan of Omega, but I do think LotSB is better than Omega.

Like some mentioned earlier LotSB is better paced as far as combat goes, I think the battle of the exterior of the Shadow Broker ship is a little long though.

I like Liara better than I like Aria, even if Liara is not my favorite characters (I don't hate her though). And as others mentioned Omega was not Carrie's best performance by a long shot.

Also price tag has a lot to with people's hate of Omega. It was overpriced for what we got.

One thing that's a strike against both of them is companions. In LotSB you can take your companions with you but it's not like it matters. They're just there, they say nothing and only once does someone, the Shadow Broker no less, say something about them. (Overlord, and the Price of Revenge had the same problem) This is especially jarring when you take either Tali or Garrus with you as Liara says nothing to them not even hello. And in Omega you can't even take any of your companions with you. I mean what's the fun in that if I can't take Garrus back to Omega? Nyreen was interesting, but we hardly had a chance to get to know her before she was killed.

Companions reacting to the situation is the main reason I think Citadel DLC and Leviathan are the best of the all the DLC's.

Modifié par Exile Isan, 10 juin 2013 - 03:23 .


#34
Guest_Morocco Mole_*

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Seboist wrote...

Sounds like a plus for Omega.


Yeah, less Liara is definately not an issue

#35
Guest_Imanol de Tafalla_*

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KaiserShep wrote...

I've never played it, but Pinnacle Station seems to get that reward consistently :P. In any case, Overlord's saving grace is its conclusion, which I loved. The rest was lots of exploration with the Hammerhead, which wasn't totally awful, but it wasn't totally interesting either, though the geth canon sequence was fun to work around. Admittedly, whenever I restart ME2, I skip most of the Firewalker missions and go straight to Overlord, though I don't look forward to much of the mission. 


Well, that's my problem with it.  The story does not get interesting until the last 5 minutes or so when Shepard descends deep into Atlas Station and he/she learns about the origins of the project.  Most of the DLC revolves around shooting countless LOKI mechs and Geth while driving around in the gimpy Hammerhead collecting "data packets" that yield no reward.    

Modifié par Imanol de Tafalla, 10 juin 2013 - 03:28 .


#36
ioannisdenton

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o Ventus wrote...

Nyreen's death was incredibly stupid. They only killed her so Aria would get her "badass" scene charging into Afterlife, plowing through Cerberus troops.

There are also a handful of non-choices in Omega. Like when down in the reactor, when you go to shy down the force fields. You can cut the power to civilian life support, or you can reroute power (but Aria and Nyreen get shot up in the process). Now, if you're an Engineer, you can skip this entirely with a class interrupt (kudos on Montreal for this) and avoid both sets of "repercussions". If you're not an Engineer, you can't do this, but there isn't any consequence for either of the other actions taken. You can either let Aria and Nyreen get shot repeatedly or you can let thousands of civilians die. Nothing substantial happens either way. Aria and Nyreen are combat effective the next moment, and the civilian deaths don't have any effect on anything. It's a moral play for no real reason at all, except for a dialogue change with Nyreen and Petrovsky.

Petrovsky is a total letdown of a villain. He's more close to TIM than he was in the comics. His honorable streak is all but gone in-game, and all of what's seen/heard about him is morally abhorrent.

Just for the record, I don't particularly care for LotSB. I don't go gaga for it like some do, but I don't hate it. Omega is bad.

i am totaly fine with this since this is a roleplaying game. I like to roleplay. Metagaming is bad in my book.
On the tela vasir hostage scene the case is the same as the one you mentioned in omega's reactor. The hostage gets shot if you renegade, If you paragon liara knoks her out. So what changes? Nothing, the hostage still lives.
It is about roleplaying : in both scenes if shep is renegade he does not take any chances.

Whereas Shadowbroker and Tela vasir were better? Now i do nto certainly hate LOTSB at all. I love it. But i think the qualities are the sam between these 2 DLCs.

People wanted roleplaying dialogue, they get some and then that said dialogue is "bad" or "poor" ?

#37
ioannisdenton

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Exile Isan wrote...

I'm not a really big fan of LotSB and also not a really big fan of Omega, but I do think LotSB is better than Omega.

Like some mentioned earlier LotSB is better paced as far as combat goes, I think the battle of the exterior of the Shadow Broker ship is a little long though.

I like Liara better than I like Aria, even if Liara is not my favorite characters (I don't hate her though). And as others mentioned Omega was not Carrie's best performance by a long shot.

Also price tag has a lot to with people's hate of Omega. It was overpriced for what we got.

One thing that's a strike against both of them is companions. In LotSB you can take your companions with you but it's not like it matters. They're just there, they say nothing and only once does someone, the Shadow Broker no less, say something about them. (Overlord, and the Price of Revenge had the same problem) This is especially jarring when you take either Tali or Garrus with you as Liara says nothing to them not even hello. And in Omega you can't even take any of your companions with you. I mean what's the fun in that if I can't take Garrus back to Omega? Nyreen was interesting, but we hardly had a chance to get to know her before she was killed.

Companions reacting to the situation is the main reason I think Citadel DLC and Leviathan are the best of the all the DLC's.


I actually did get some insight to Nyreen's character. She was the opposite to Aria , Aria wanted the station - Nyreen wanted thefreedom of omegans . But this isn't the point. I am not arguing on what Dlc is better. It is the discrimination and the bias.

#38
o Ventus

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ioannisdenton wrote...

People wanted roleplaying dialogue, they get some and then that said dialogue is "bad" or "poor" ?


Nobody said this?

Also, the scales between the 2 scenarios is wildly skewed out of proportion. LotSB involves 1 hostage. Omega involves thousands of people (and the civilians are said to be revolting against Cerberus at this point). The choices in Omega could have had gameplay and/or story consequences.

Letting Aria and Nyreen get shot reduces their combat effectiveness (they deal less damage, have less health) from that point on.

Letting the civilians die makes the final battle harder, because there weren't as many people fighting Cerberus at Afterlife, so there are more troops.

Modifié par o Ventus, 10 juin 2013 - 03:38 .


#39
KaiserShep

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Just a thought, but it occurs to me that since Aria comes back to the Citadel after going through all that trouble to retake her station, she probably dies in Purgatory when the reapers take control of the Citadel. So much for Omega's queen.

Modifié par KaiserShep, 10 juin 2013 - 03:41 .


#40
o Ventus

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KaiserShep wrote...

Just a thought, but it occurs to me that since Aria comes back to the Citadel after going through all that trouble to retake her station, she probably dies in Purgatory when the reapers take control of the Citadel. So much for Omega's queen.


As per Mac (I think it was him, anyway): important characters are alive. Kind of vague, but I would take that to mean that named characters survive.

#41
KaiserShep

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Fair enough. Though I wonder if there's a bunch of name plates left in a bin that they refused to put on the memorial wall.

"Darner Vosque? Who the frak is that?"

#42
jtav

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I prefer to think of her as dead, ergo she's dead until I get actual canon contradicting that.

#43
ioannisdenton

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o Ventus wrote...

ioannisdenton wrote...

People wanted roleplaying dialogue, they get some and then that said dialogue is "bad" or "poor" ?


Nobody said this?

Also, the scales between the 2 scenarios is wildly skewed out of proportion. LotSB involves 1 hostage. Omega involves thousands of people (and the civilians are said to be revolting against Cerberus at this point). The choices in Omega could have had gameplay and/or story consequences.

Letting Aria and Nyreen get shot reduces their combat effectiveness (they deal less damage, have less health) from that point on.

Letting the civilians die makes the final battle harder, because there weren't as many people fighting Cerberus at Afterlife, so there are more troops.

I remember people saying that omega is a combat cerberus fest with minimal story-dialogue.
This scenario you described is optimal, in fact has something similar ever happened is a mass effect game? The only one i can remember of is Me2 rewrite-destroy heretics but the concequences happened offscreen in me3...

#44
MegaSovereign

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I just felt like there was a bigger sense of payoff after completing LotSB. It really did feel like Liara was the new Shadow Broker, whereas Aria came back to the Citadel.

#45
Fixers0

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People wanted better narrative interaction and less autodialogue, which none of the DLC gave us.

#46
KaiserShep

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MegaSovereign wrote...

I just felt like there was a bigger sense of payoff after completing LotSB. It really did feel like Liara was the new Shadow Broker, whereas Aria came back to the Citadel.


The scene where Liara decides just at that moment to take control over the Shadow Broker's headquarters was a great sequence in the story. Autodialogue or not, the narrative of this mission felt a lot stronger and more meaningful, which made its end result immensely more satisfying. 

Modifié par KaiserShep, 10 juin 2013 - 03:47 .


#47
o Ventus

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ioannisdenton wrote...

I remember people saying that omega is a combat cerberus fest with minimal story-dialogue.
This scenario you described is optimal, in fact has something similar ever happened is a mass effect game? The only one i can remember of is Me2 rewrite-destroy heretics but the concequences happened offscreen in me3...


... Yes? Have you touched Tuchanka or Rannoch? Both of those offer binary choices that have tangible effects (I use that term loosely), and both choices can be bypassed, like the non-choice on Omega.

#48
Tootles FTW

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I love Aria, but I am not paying $15 for a DLC where upon completion she goes back to sitting on that damn couch in Afterlife. No. Nope. Not doing it.

#49
Clayless

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I don't know why you'd listen to BSN OP, it's just constant negativity for the sake of constant negativity.

#50
KaiserShep

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But if you don't do it, you don't get Oleg's chess set. Too bad Traynor doesn't play with it if you get it before doing the cabin invites.