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I do not trust you haters anymore. Just finished Omega. Why omega is bad whereas LOTSB is great again?


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#176
Kataphrut94

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I just completed Omega. It's not bad, it's not better than LotSB, it's just average. It had great combat, relatively open level design, some decent roleplaying options, but it also had bland, murky environments and Aria was kind of grating.

It just compares badly to the other Mass Effect 3 DLC, which have been pretty fantastic otherwise. From Ashes was great, Leviathan was great, Citadel was great, Omega was merely decent. This may be where some of the hypocrisy about DLC comes into play; Mass Effect 2 only had two really good DLCs, which were Overlord and Shadow Broker. Omega may not be as good as them, but it is better than Arrival, better than Zaeed and waaay better than Firewalker.

#177
Alien Number Six

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I like Omega because sometimes when im playing mass effect I just want to shoot something in the face.....

#178
Mr. Gogeta34

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Morocco Mole wrote...

You'll notice that BSN is very hypocritical when it comes to ME3. Especially when you realize LotSB has every single thing in it that everyone reviles about ME3


Is that before or after considering the ending?Image IPBImage IPB

#179
TheKingg

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Element Engine wrote...

"The grass is always greener on the other side."

Once ME4 hits the same haters will be talking about how great ME3 was.


Metacritic user score and amazon scores bro. Check them out for ME3 and the other games.

#180
NeonFlux117

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Omega is not bad, it's just very, very overpriced and linear. Citadel DLC is how you do it, that was great. And so was Leviathan. Omega isn't bad, just disappointing.

#181
ioannisdenton

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Gorguz wrote...

Morocco Mole wrote...

You'll notice that BSN is very hypocritical when it comes to ME3. Especially when you realize LotSB has every single thing in it that everyone reviles about ME3

Oh? I didn't know that NotSB destroyed the lore with senseless ****.

how did Omega destroyed the lore with senseless ***?

#182
Remix-General Aetius

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he means ME3 destroyed the lore with senseless hmm hmm, not Omega.

I found Leviathan to be the most boring of them all, too much yapping, areas visited aren't that interesting and combat is too boring. it's about on the same level as the Starbrat conversation, chat with Leviathan too long to handle.

Citadel would be awesome if it weren't the final DLC. too much fan-pandering went on in it and it was a blatant attempt by Bioware to appease the naysayers.

From Ashes from an action point of view is pretty dull as well, just running around houses in Eden Prime. not the same Eden Prime location from ME1 btw, and for that reason I still can't figure out why the sky in ME1 Eden looked volcanic and now in ME3 it's all happy happy blue. the only interesting thing about it is acquiring Javik.

Omega, I love. it's exhilarating nonstop asskicking, and even sweeter when coupled with the asari superbabe. I just wish we could verify in-game that Aleena is Aria so we could rib her about Wrex.

other than that, play a DLC yourself or watch a playthrough on Youtube before making up your mind about anything. listening to idiot haters who hate just because they got nothing better to do makes you just as bad as them.

be your own person and reach your own conclusion, don't be a sheep. bah bah

#183
jtav

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I'm coming at this from the opposite POV: combat is the thing I do in between RP bits. But Omega is still my favorite. I feel like I got some ability to define Shep back. I've played Shepards who like and loathe all three of the DLCs major players and the game supports me. That is the kind of RP I value, not making big decisions. This is strictly a personal thing, but it was nice *not* to have my squad around. I almost gave up on BW after ME1 in part due to the poor quality of the companions, so I spend most of ME3 stuck with people I didn't like the first time and have to remind myself to talk to. Nyreen is my favorite new character amd Petrovsky is my favorite EU character. So this DLC is a welcome respite.

#184
Anthadlas

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Cerberus is already the most overused and incompetant enemy force in the game, If the DLC was based around the Illusive Man and Omega became a hub then sure but I don't need an overpriced DLC where I can spend more time fighting useless Cerberus grunts in a corridor.

#185
LiivaTelnea

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Omega and Shadow Broker are hard to compare for me.

However there is one thing I find majorly lacking in Omega which Shadow Broker delivers quite well.
And that is the build-up.

In Lair of the Shadow Broker :
First you have to investigate.
Then you have to follow the clues.
Then you have to partake in discovering his PMC.
Then you chase down his operative.
And then, just then, you go to war.

In Omega :
You sit down in a cab.
You talk.
You board a ship and go to war.

It's as plain as it can be.
Now I'm not touching the core of the DLC because Omega was by far the best in the DLC series, even topped Leviathan for me.
But just the way everything is cliche makes it unenjoyable for me.
There is no buildup, no sense of threat or immersion, you are thrown into a shooting gallery, then dipped out into a pot of conversation water before being thrown into a different shooting gallery.
There is nothing driving you forward on the clock, you may aswell sit down in the nearest non-burning bar on Omega and take a few drinks, not like anything critical is going on right now.
What is this ?

Developer -> Water -> Synthesizer.
All that is.

Granted that they attempted to give you a story about the Turian and the Adjutants.
And for a moment, I tought they were going places when you arrived at the refining plant.
But then after a few subtle moments and two atmospheric scares, it's back to the shooting gallery once more.

So short in short.
Omega DLC is a excellent product and for me, worth the money (as the only DLC), but I bet if I would play any other game, I would find the exact same scenario aswell.

#186
3DandBeyond

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ioannisdenton wrote...

The Night Mammoth wrote...

On behalf of the 'haters' I apologise for having having an opinion. 

Sure it is your opinion.
Having a honest opinion is way different than hating-bashing beyond reasoning.
Can you tell me (supposed you did play omega and LOTSB) what  you think was bad on omega DLC apart from the price? Also what did LOTSB did better?


Let's see.  LOTSB could be played at any point in ME2 and sure it didn't change the outcome.  It did however add to the atmosphere and even add some things to your understanding of the people around you-the dossiers and other assets you could get from playing it.  As well, it also set up Liara as the Shadow Broker which should have meant something in ME3 since she is then the Shadow Broker.  So, the meaning is there.  And there is a reason for actually needing to do LOTSB that fits with the story-it's about getting more information that can help with the Collectors and the Reapers and taking over a powerful network that can help in the fight.  So it does matter, but it is still optional.  And if Liara was the LI in ME1, it does provide story continuity that bridges ME1 and 3.  If left out, certain important relationship continuity is gone.  It would make little sense for Shepard to NOT want to see Liara if they'd started a romance, but then when has that ever bothered Bioware?  It's also a very well done piece.

Omega is ridiculous.  Shepard is in the middle of an all out campaign to try and save the galaxy and can have already ensured Aria's cooperation and help.  But in the midst of this, Aria wants Shepard to help take back Omega for no reason whatsoever.  It provides nothing, does nothing, impacts the ending in no way, not even story wise.  It's a diversion and when it ends, even though Aria hates the Citadel, she's back there sitting in Purgatory.  Wow, now that's story telling.  In LOTSB, Liara stays where she can do the most good and where she can control and influence the flow of information.

Then, there's Nyreen's death.  Why'd she die?  She did so to prove to Aria that she hadn't become a coward or lost her nerve.  Her death was unavoidable and gratuitous and served no purpose.  Apparently it was inserted to make us just feel bad.  And no matter the outcome of the whole thing, nothing that was done added anything to the story.  In fact, there is some dialogue at the end between Aria and Shepard that can kind of make the ME3 endings seem a bit more stupid. 

In short, it makes no sense for Shepard to stop what s/he's doing to try and retake Omega.  Nyreen's death had no meaning.  The outcome of the DLC served no purpose even if just storywise, and Aria is back at Purgatory so saving Omega did exactly what?  And once the DLC's done, there's no further mention of Omega nor any of the characters that seemed so important there-even the new Cerberus ones.  And the one reaper type they created.  It ends up being silly and not even a lot of super fun as going back to Omega should have been.  The story was weak.  The shooting was front and center.

LOTSB did have more of a story to it and more of a story impact.  The story had more meaning, the shooting was there to play out with the story and it was better done.  The fight with the Shadow Broker and the conclusion was one of the best in the game. 

Without LOTSB, Liara as Shadow Broker, Glyph, and all the rest needs a lot more explanation.  Oh and if you got the PS3 version of ME2, it was free.

#187
3DandBeyond

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Wraith 02 wrote...

Cerberus is already the most overused and incompetant enemy force in the game, If the DLC was based around the Illusive Man and Omega became a hub then sure but I don't need an overpriced DLC where I can spend more time fighting useless Cerberus grunts in a corridor.


And this.  Omega added more Cerberus at just the time when it was obvious the game needed less Cerberus more reapers, real reapers.  So much more Cerberus that it could make you gag.

#188
3DandBeyond

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TheKingg wrote...

Element Engine wrote...

"The grass is always greener on the other side."

Once ME4 hits the same haters will be talking about how great ME3 was.


Metacritic user score and amazon scores bro. Check them out for ME3 and the other games.


The only interesting part for ME4 (or whatever it's called) will be how they deal or don't deal with ME3's ending.  If they totally ignore it (but can't if ME4 is in the future in this galaxy and with some of the same races as they've said would be likely) then that will be well ignorant.  And yet if they address it, then they will either have to render all choices as moot and having the same meaning or create divergent futures (not bloody likely).

If they do ignore the impact of any ending choice and the future is the same no matter if eyes are green or all synthetics have been turned to dust or if reapers in cheap suits wearing badges are floating around giving parking tickets, then the big lie will have been that your choices had meaning.  That's something that was touted from ME1 on up-choices with meaning.

Otherwise, perhaps they will decide that one ending is canon after all and then watch the fur fly with all those who love to throw around the word "hater" as if that means they're all just lovers (though real hate is thrown at people and is ok and dislike is stated for a video game and that's horrid and worthy of all revile)-watch those lovers who have a favorite ending try to not hate the game's beginning.  Someone that loves Control won't be satisfied if Synthesis is the approved ending and ME4 hinges upon that.  But if others are haters then they'll just have to live with it.  And that's one example.

No matter how the next game begins, those who fully support the endings as they are can have no complaint.  They've suggested they're lovers and apparently that means they'll accept any old thing because this is BW's story to tell, except when they tell others to imagine their own ending.  Can't wait.

#189
PinkysPain

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Morocco Mole wrote...

You'll notice that BSN is very hypocritical when it comes to ME3. Especially when you realize LotSB has every single thing in it that everyone reviles about ME3

Both are grim dark? In both you gain a convincing victory under your own power?

#190
United_Strafes

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Mumba1511 wrote...

Omega was garbage. Your opinion is garbage.

^^ This. Are you forgetting there was absolutely no reason for there to be and Omega fight whatsoever?

Also on par with Shadow Broker....BWAAHAHAHAHAAAA.........

Modifié par United_Strafes, 04 août 2013 - 08:42 .


#191
Guest_StreetMagic_*

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Shadow Broker isn't all that big of a priority for some of us who aren't Liara fans. I think it's a niche story. I don't see any point in comparing the two. The only similarity is that they have Asari. That doesn't mean anything.

As for why Omega's worth fighting for - it's an eezo goldmine/staging ground for Cerberus. If war assets really mattered, I think the Eezo is 300 and fleet is 75. That's in addition to the 150 from the mercs in the main game. Aria gives quite a bit.

Modifié par StreetMagic, 04 août 2013 - 09:02 .


#192
Kataphrut94

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I'd say Omega had more reason behind it than Shadow Broker. In Omega, you were reclaiming enemy territory and you had a deal that would (and does) lead to significant tactical benefit and assets for the war. In a game about a big war, what more can you ask for in terms of motivation?

In Shadow Broker, all you're there to do is enable Liara to get revenge. Her replacing him was certainly beneficial, but you had no way of knowing that going in. It certainly doesn't have any effect on the Omega 4 mission and you didn't get any info on the Reapers or the Collectors that you didn't already know.

#193
ioannisdenton

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Kataphrut94 wrote...

I'd say Omega had more reason behind it than Shadow Broker. In Omega, you were reclaiming enemy territory and you had a deal that would (and does) lead to significant tactical benefit and assets for the war. In a game about a big war, what more can you ask for in terms of motivation?

In Shadow Broker, all you're there to do is enable Liara to get revenge. Her replacing him was certainly beneficial, but you had no way of knowing that going in. It certainly doesn't have any effect on the Omega 4 mission and you didn't get any info on the Reapers or the Collectors that you didn't already know.

"they got feron!!! shadow broker will pay!"
Same as aria but in omega actually you stop Cerberus's influence in the whole terminus systems.
Omega is like the "terminus systems arc"
Omega had more mass effect atmosphere than Lotsb as it involved.. omega.
What s more mass effecty than Omega itself? (altough it was introduced in Me2).
The mines were well done. the scenery was fantastic. almost everywhere.

#194
KaiserShep

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United_Strafes wrote...

Mumba1511 wrote...

Omega was garbage. Your opinion is garbage.

^^ This. Are you forgetting there was absolutely no reason for there to be and Omega fight whatsoever?

Also on par with Shadow Broker....BWAAHAHAHAHAAAA.........


Cerberus has done nothing but try to foil any plans to unite the races against the reapers, Aria is offering resources to aid in the war effort, as well as an opportunity to take down a Cerberus stronghold and take in or kill a high ranking Cerberus officer. This is reason enough to justify the mission. For any faults in the DLC, its reason for existing is not one of them.

#195
Son of Shepherd

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NeonFlux117 wrote...

Omega is not bad, it's just very, very overpriced and linear. Citadel DLC is how you do it, that was great. And so was Leviathan. Omega isn't bad, just disappointing.


When you say disappointing, is that cos there's no hub? I didn't enjoy Omega much first time around (wasn't quite expecting the relentless furious pace) but I knew what I was buying. We knew it was a fight with Cerberus to take Omega back, and that's what we got. 

#196
3DandBeyond

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Kataphrut94 wrote...

I'd say Omega had more reason behind it than Shadow Broker. In Omega, you were reclaiming enemy territory and
you had a deal that would (and does) lead to significant tactical benefit and assets for the war. In a game about a big war, what more can you ask for in terms of motivation?

In Shadow Broker, all you're there to do is enable Liara to get revenge. Her replacing him was
certainly beneficial, but you had no way of knowing that going in. It certainly doesn't have any effect on the Omega 4 mission and you didn't get any info on the Reapers or the Collectors that you didn't already
know.


Exactly how does that change anything?  A big part of ME3 hinges on Liara (LI or not) becoming the Shadow Broker.  So whether or not you play LOTSB, its events still must happen.  Nothing done in Omega must happen.  In fact, nothing done in ME3 must happen except as to advance the story along.  Play enough MP and you can forget about side missions altogether, don't need Omega story or asset-wise, and guess what I played to the end before Omega came out and I'm pretty sure I don't need Omega for anything at all.

And the Omega you see in ME3 is not the Omega of ME2.  It is in name only.  It might as well be called Cerberus base #235 for all that it matters.  And since Aria doesn't care to even stay there, that's probably a better name for it.

There's no comparing some of the visuals of Omega with LOTSB.  The outside of the SB's ship was really well done.  But given ME3's ability to showcase better graphics Omega should have been astoundingly better graphically.  It wasn't.  You're of course free to disagree.  Preferences exist for a reason.

But there was story build up for LOTSB as well as story continuity after the fact in ME3 and you could go back there, complete it at any time instead of right away and get more information if you liked that and more stuff-money and all that.  The reason why it is more of an integral part to the thing is because it was intended to be in the main game but was removed from it.  It also was supposed to be bigger than it was but it's likely that once it was turned into DLC there were size constraints and all.

It fits in with ME2 logically.  It sets up events in ME3.  It adds color to the story and a wonderful Yahg character.  By contrast Omega has Cerberus, weak and dead Nyreen, abrasive and somewhat entertaining Aria, and boring Petrovsky.  And everyone had to pay $15 for it.  PS3 people got LOTSB for free.

And by the way, prior to LOTSB it is well known the Shadow Broker controls the flow of information in the galaxy.  SF writers, even financial traders understand that the real future currency and power lies in information.  That alone makes it very relevant.

Modifié par 3DandBeyond, 04 août 2013 - 05:49 .


#197
3DandBeyond

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KaiserShep wrote...

United_Strafes wrote...

Mumba1511 wrote...

Omega was garbage. Your opinion is garbage.

^^ This. Are you forgetting there was absolutely no reason for there to be and Omega fight whatsoever?

Also on par with Shadow Broker....BWAAHAHAHAHAAAA.........


Cerberus has done nothing but try to foil any plans to unite the races against the reapers, Aria is offering resources to aid in the war effort, as well as an opportunity to take down a Cerberus stronghold and take in or kill a high ranking Cerberus officer. This is reason enough to justify the mission. For any faults in the DLC, its reason for existing is not one of them.


The statement that there was no justification for it lies in the fact that the DLC ends and adds nothing that matters to what comes next.  I don't think comparing the two is necessary and that's about preferences but looking at events that do follow LOTSB, the later events make less sense without it.  The same is not true of Omega.  Whether or not it gives you assets or a base or totally dismantles Cerberus forever, it does not change the story and the story has nothing in it to acknowledge Omega's contribution.  War Assets are the garbage test of what matters in the game.  And saying LOTSB didn't add to ME at all is based mainly on this idea that what mattered was war assets. 

Well, since ME2 didn't use this arbitrary method of ranking your accomplishments and getting you set up for 3 choices, what LOTSB had to do was add to the story.  It did add character to those on your team.  The dossiers did this.  Sure not a major thing but it also did add to it this idea that you had an important asset (not a random war asset number) that could sway public opinion, ferret out information from sources that you might not be able to tap, and create policies geared at fighting an enemy no one wanted to admit existed.  The failure of that DLC was that the devs rendered anything that happened in ME1 and 2 unimportant to actually defeating the reapers.  All that mattered was random war asset numbers in order to funnel everyone into the same endings.

The problem is too many people think "wow this adds lots o' war assets and kills some Cerberus.  That matters."  That's ludicrous.  If you found it fun, that's one thing but you can't say it added anything of merit to the game.  You play it and it's gone away.  Nothing done in it matters.  You took back part of the Terminus system.  Ok, what exactly did that do for you?

#198
Guest_StreetMagic_*

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3DandBeyond wrote...

Ok, what exactly did that do for you?


Just the fact I'm playing with Aria and in the terminus is almost good enough for me (I pointed out other things I like in the other thread though). Shep is basically railroaded into some square ROTC geek in the bulk of me3. I hate being the Alliance lapdog/Paragon type saluting people and living out his life for everyone else's sake. I can only take so much. Even if you're Renegade in ME3, you're still a square half of the time and having cheesy sentimental moments with Liara, listening to Garrus' weak punchlines, and having bad dreams about kids. To hell with all of that. Omega brings some things back to ME2 level.

Modifié par StreetMagic, 04 août 2013 - 05:58 .


#199
sH0tgUn jUliA

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I played Omega. I had two objections to the DLC. Oh, I paid 600 MS points on the sale.

* Aria should have stayed on Omega, but apparently the "powers that be" at Bioware (Casey and Mac) didn't want her removed from the Citadel for whatever reason.

* Omega should have become as second hub after you completed the DLC. Another place to buy supplies and stuff. Afterlife should have reopened. But they didn't want reminders brought up of ME2 vs. ME3... it was bad enough.

Nyreen's death? I didn't care about Nyreen in the first place. She was hardly a compelling character. I didn't know her. I knew Aria, and I was there to help Aria. Kira wasn't there to reform Aria, but was there to kick Cerberus ass. Nyreen's Talons were canon fodder. Watching Aria choke Petrovsky to death was a payoff for her.

The thing is in the DLC Aria DOES stay there, but then whoa, she's back on the Citadel with her panties in a bunch again? How did that happen? Like I said, it's a total disconnect. The DLC is totally independent of the game other than the fact that it gives you war assets and is probably the only actual fun mission (other than The Citadel) you get to do if you play a renegade Shepard where you don't get punished for a renegade decision.

What did I get out of it? I got 3/4 of the war assets back that I lose for wiping out the Geth. "Legion, Reaper code was controlling you. Now you want to upload it to all Geth? Are you nuts?" (fires three shots)

Modifié par sH0tgUn jUliA, 04 août 2013 - 06:10 .


#200
3DandBeyond

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StreetMagic wrote...

3DandBeyond wrote...

Ok, what exactly did that do for you?


Just the fact I'm playing with Aria and in the terminus is almost good enough for me (I pointed out other things I like in the other thread though). Shep is basically railroaded into some square ROTC geek in the bulk of me3. I hate being the Alliance lapdog/Paragon type saluting people and living out his life for everyone else's sake. I can only take so much. Even if you're Renegade in ME3, you're still a square half of the time and having cheesy sentimental moments with Liara, listening to Garrus' weak punchlines, and having bad dreams about kids. To hell with all of that. Omega brings some things back to ME2 level.


And that's perfectly valid.  I have no issue with anyone liking it-we all like different things.

And agreed. In the bulk of ME3 Shepard seems to be tossed around like a wet noodle.  Fetch this, go here boy/girl, do this.  And brainless dialogue is brainless.

The dream sequence alone and the contrived "I must cry about some kid" sort of crap really nauseates me.  I thought ME had a better sense than this.  The dream thing would have been way more authentic even with the kid just removed.  Shepard plagued by doubts and loss-that's fine.  Haunted by the past and the oncoming future.  There's the PTSD.  Not some random kid.  I felt this from the moment the kid showed up in the game and when Shepard has that emotional moment after seeing him die.  Wow.  I needed to have false emotions forced upon me because seeing all those dead bodies in the commission's chambers didn't mean anything to me.  And those big bad reapers attacking and destroying ships, well that's cool.  So I need to understand a child will die!

They did try too hard to force everyone into one type of Shepard no matter what.  Play the game on auto-pilot where you make no decisions at all and do it on story mode (lack of combat) with a paragon type Shepard, spacer war hero.  The game keeps making renegade decisions.  Makes sense to me. 

I don't hate Omega so don't get me wrong.  I think part of my objection ends up being that no matter the DLC there is no real impact on the game at all.  And I add Citadel to this.  I did like certain things about it, but I couldn't then play through to the end after it.  And I think in many ways it didn't do enough and in other ways they tried too hard with it to make it cutesy.  They also looked at Omega and tried to create more of a reason for Shepard to stop everything and do the Citadel.  Still doesn't seem right though.