3DandBeyond wrote...
StreetMagic wrote...
3DandBeyond wrote...
Ok, what exactly did that do for you?
Just the fact I'm playing with Aria and in the terminus is almost good enough for me (I pointed out other things I like in the other thread though). Shep is basically railroaded into some square ROTC geek in the bulk of me3. I hate being the Alliance lapdog/Paragon type saluting people and living out his life for everyone else's sake. I can only take so much. Even if you're Renegade in ME3, you're still a square half of the time and having cheesy sentimental moments with Liara, listening to Garrus' weak punchlines, and having bad dreams about kids. To hell with all of that. Omega brings some things back to ME2 level.
And that's perfectly valid. I have no issue with anyone liking it-we all like different things.
And agreed. In the bulk of ME3 Shepard seems to be tossed around like a wet noodle. Fetch this, go here boy/girl, do this. And brainless dialogue is brainless.
The dream sequence alone and the contrived "I must cry about some kid" sort of crap really nauseates me. I thought ME had a better sense than this. The dream thing would have been way more authentic even with the kid just removed. Shepard plagued by doubts and loss-that's fine. Haunted by the past and the oncoming future. There's the PTSD. Not some random kid. I felt this from the moment the kid showed up in the game and when Shepard has that emotional moment after seeing him die. Wow. I needed to have false emotions forced upon me because seeing all those dead bodies in the commission's chambers didn't mean anything to me. And those big bad reapers attacking and destroying ships, well that's cool. So I need to understand a child will die!
They did try too hard to force everyone into one type of Shepard no matter what. Play the game on auto-pilot where you make no decisions at all and do it on story mode (lack of combat) with a paragon type Shepard, spacer war hero. The game keeps making renegade decisions. Makes sense to me.
I don't hate Omega so don't get me wrong. I think part of my objection ends up being that no matter the DLC there is no real impact on the game at all. And I add Citadel to this. I did like certain things about it, but I couldn't then play through to the end after it. And I think in many ways it didn't do enough and in other ways they tried too hard with it to make it cutesy. They also looked at Omega and tried to create more of a reason for Shepard to stop everything and do the Citadel. Still doesn't seem right though.
The child in the dreams was part of the indoctrination plot that was dropped. I'm certain of it, because there was no child in that vent. They did a terrible job presenting PTSD in the game. It was quite obvious no one did any research on it.





Retour en haut







