Be honest Bioware staff
#1
Posté 10 juin 2013 - 02:33
At any rate I really do hope the best for you guys.
#2
Posté 10 juin 2013 - 03:55
azarhal wrote...
Both Gaider and Chris posted tweets to the effect that they expect some people to overreact badly.
I don't know about "overreact badly".
I've been through this a number of times. A lot of fans will have built up an imaginary game in their head, based on where they hope it goes or assume it will go, and no matter how good the reveal could possibly be that also means that those imaginary DA3's are simultaneously eliminated. Every element they see means five other elements are now no longer possible and their loss is mourned. Some people get very bitter about that, perhaps without even being fully aware as to why.
Not to mention that some fans apparently expect "reveal" to mean "now we explain every single thing about the game and answer every question". That's unavoidable, and also leads to frustration (particularly after such a long wait-- though personally I will always compare that to the years of waiting fans went through prior to DA3... but I guess I'm just a hipster that way).
There will also be much squeeing and excitement, as well as a windstorm of new speculation. Which is fun in and of itself.
Modifié par David Gaider, 10 juin 2013 - 03:56 .
#3
Posté 10 juin 2013 - 06:09
ianvillan wrote...
I understand what you are saying but we heard almost the exact same words spoken before the release of DA2 and was continuously told we don't have all information or cant handle change and that DA2 is the best game you could make.
I will be looking what Origins systems will be returning in DAI and how much DA2 systems will be returning and I would like the information to be released early instead of Bioware hiding it and telling us we don't have all the details and should wait.
Fair enough. If you feel you're not getting enough information, then by all means you should wait until you get it before you invest money in something you're uncertain about. The obligation's on us to (eventually) provide that info... but the obligation's on you to be in charge of your own pocketbook. We aren't twisting your arm-- but the game also isn't on sale tomorrow. Keep that in mind.
And cheers!
#4
Posté 12 juin 2013 - 07:05
MrCrabby wrote...
After your reveal do you expect an avalance of negativity or gushing praise? Are you bracing for the worst? I am honestly curious about your mindset.
At any rate I really do hope the best for you guys.
I expected people to be delighted to see/hear Morrigan, and to a lesser extent see Varric. I expected there to be some mix of disappointment/relief with the release date being pushed back, and I also expected there to be some fans that would be dismissive, as for them if it's not gameplay, it's not worth anything (which is fair).
#5
Posté 12 juin 2013 - 07:18
I would disagree with but one thing, While yes "You(Bioware/EA)" may not be twisting our arm, retailers like Steam, with preorder equipment or in the case of a potental day 1 DLC that you can "only get if you preorder" it then does twist our arm. Cause they are pretty much saying buy it early or miss out on stuff. And thats pretty much using peer presure if I have ever seen it.
I disagree.
A lot of games today come with preorder bonuses and the like, but the only ones I preorder are the ones I already know I will want to pick up day one anyways (ironically I have preordered more games since the digital transition, than when preorder was more useful to secure one's copy).
If there's a level of compulsion that you must get ALL the things, then (trying not to sound harsh saying this) that's something that you can work on. I don't know, I don't think there's anything special about my ability to not care about getting preorder content (or even Day One DLC). Maybe I'm naive, but I think it's within the realm of other people to actually learn how to mentally put themselves in this place.
To use another example, I bought Splinter Cell: Conviction on a Steam sale because I wanted to play the co-op. It was during the Christmas sale, and was like 30% or 40% off. Then, during the same week, they had the one day 75% sale for it. I was pissed because I felt cheated for not waiting.
There's two things I realized from this: First, I realize that there's a possibility of games going on extreme sales even during the big sale events. Second, I learned to set "price points" that I consider a game is worth. If I get the game at or below that price point, then I am happy. So if it goes from 50% to 75% off in a day, it has no become a "well played Steam. Well played" instead of a "RAARRRGH SMASH."
The main reason why I was able to make this epiphany is that I realized it was just plain old bad luck. I may not have gotten the super cheap price, BUT... I did get it at a price that I felt was fair.
I do this with all my games now. What influences my "demand" (i.e. willingness to pay) includes general interest in a game, as well as my current game backlog, and so forth. So my prices are always somewhat fluid. I'll see a sale for something like Skyrim, and then go "Eh, do I feel like spending X? Is it worth it at this time?" If so, I pick it up. If not, I hold off. No shortage of games to play I find!
But with games, its a new medium and really the whole, "get speical items for preoder" can be considered a slimy way to get people to get a game.
IMO, anyone that buys a game because it has preorder bonuses, and not because they've already decided that they want the game day one at this point and very little will change that, needs to exercise some better diligence.
If I find myself on the fence about preordering, it's because I'm not convinced that the game is worth Day One investment of my time. If there's offers that I miss out on, it's still because the base game hasn't convinced me to preorder. This way, the preorder bonuses then become purely bonuses, rather than penalties (in the event that I don't preorder).
Modifié par Allan Schumacher, 12 juin 2013 - 04:48 .
#6
Posté 12 juin 2013 - 07:19
Fredvdp wrote...
What do you mean, "to a lesser extent Varric"? His awesomeness can't be denied!
I think Varric is awesomesauce, but it's my perception that Morrigan has a stronger following.
#7
Posté 12 juin 2013 - 07:44
#8
Posté 12 juin 2013 - 02:45
Fast Jimmy wrote...
Has there been any clarification/reason for why a fully-cinematic reveal was done? Given the comments made even just last month about wanting to make sure that the game isn't revealed until they can fully show off the game, I am curious why the "show, not tell" mentality was kind of abandoned?
"Show, not tell" means we're only going to talk about things we can show-- if there's something to show, as in features. Since what we're showing at this point is limited, what we're talking about will be likewise limited.
If your assumption that this reveal is the "throw the doors wide open and talk about the game in full" stage, then no. That's yet to happen. If we were still releasing this year, that would be surprising. Seeing as we're releasing in Fall 2014, that should be less surprising. More will come in time.
#9
Posté 12 juin 2013 - 02:55
addiction21 wrote...
I hope you mean in the next 37 seconds and every 15 seconds after that until release. Even then I don't think that would be enough to satisfy some posters.
Of course. When you're waiting for something, time drags very slowly. With just about every game, this stage consists of people complaining about how the information isn't coming fast enough. Can't we just give the fans the inside scoop before the rest of the world? Why are we hiding things? How can you possibly expect me to decide in six months whether to pre-order if I don't know everything right now?
We like to call that "enthusiasm".
#10
Posté 12 juin 2013 - 03:27
Fast Jimmy wrote...
I suppose I should rephrase my question to be why was the "reveal that will leave no questions" mindset abandoned?
Because the plan changed?
We're still not going to talk about features until we can show them. Insofar as the marketing strategy goes, that has to take into account a lot of different things-- and that will change as our needs change. It's likely to change again, several times, before we're through.
#11
Posté 12 juin 2013 - 04:58
Fast Jimmy wrote...
Hi Allan,
Has there been any clarification/reason for why a fully-cinematic reveal was done? Given the comments made even just last month about wanting to make sure that the game isn't revealed until they can fully show off the game, I am curious why the "show, not tell" mentality was kind of abandoned?
I don't feel we abandoned "show, not tell" (everything you saw was created with our tools and represents assets we intend to put into the game. That IS Varric's model, that is how Morrigan looks in game - these things may change with iteration, but the demo was also about helping us establish our visual target internally). The rain running down the Qunari's face actually exists in the engine (and I have seen the Inquisitor get all nice and shiny from the rain as I run around the level that that Qunari was placed in for the trailer). If you're of the assumption that this was the equivalent of a Blur trailer, and not using game assets, then your assumption is incorrect.
I mean, people have already skraked us over the coals because some stuff still needs some improving (lip synch and the like), so I suppose the idea that fans aren't interested in only final implementations is not correct? In that sense, I suppose we probably shouldn't have shown anything, since it's unlikely that any of it is truly final.
The primary reason, however, is that we're over a year from release at this point, not less than 6 months. We've known for a little bit now, so the push to get maximal vertical slice of gameplay (still under heavy iteration) is less pressing. We have lots of time to continue to iterate on it to make sure it's as enjoyable as it can be.
#12
Posté 12 juin 2013 - 05:12
I suppose I should rephrase my question to be why was the "reveal that will leave no questions" mindset abandoned?
As David had mentioned, in large part because the game's release was pushed back. We can show our visual target, so we have. With people already frothing at the mouth on the BSN for something, anything, I find myself a bit perplexed. It seems like a "not what my imagination told me I was promised" type of situation.
Do you think we should show the entire game in its current state right now? People are already fine-tooth combing something like lipsync. Would they not do that if we showed them unfinished combat (and even plastered "Pre-alpha footage" all over it?). And finally, do you think it would have been better to skip E3?
I and others were under the (apparently false) assumption that the reveal would have more detail and be more substance, less hype.
Were you also under the assumption that it'd be Fall 2014? Or were you still hoping that it'd be an epic reveal going down into the final stretch before a release this year?
Modifié par Allan Schumacher, 12 juin 2013 - 05:14 .





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