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DA: Inquisition trailer "Fires above" discussion thread


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#1
Iron Star

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So what do you people think of the new trailer?

Trailer here ->

If you see some interesting feature or hidden message in the trailer, post it here!

What we've noticed so far:
* Hurloc corpses on the ground, looks like the models from DAO instead of the hurlocs we saw in DA2
* Varric is clean-shaved now
* The qunari is standing in front of a couple of qunarish jolly roger flags, seems to imply that he's a tal-vasoth (Iron bull confirmed?)
* Cassandra has a very wide jaw
* Morrigan is now sporting an orlesian marshmellow-y dress (look at the bottom of the screen when she walks towards the camera)
* Red lyrium demon, perhaps a profane, was seen in the trailer after the "fade rift". Are we getting more answers about this strange red substance? It was left pretty vague in DA2 even it played a big part in the storyline.
* New dragon model. Is it simply the new model for high dragons, or could it be Flemeth (the horns looks about right), or a fade dragon, or a new archdemon?
* Big rift opening up to the fade (presumably) in the sky. Perhaps the mage rebels followed suit after the kirkwall circle and are now 99.9% made up of blood mages?
* The war room shows us a map with different armies placed upon it. One of note is the one made out of blue bricks in the northwestern part of the map (from our view). Compared with the map over all of Thedas it looks like that army is stationed somewhere around the Gamordan Peaks: http://images.wikia....ofthedasmap.jpg
* Does the seekers declare war on the grey wardens? The trailer is certainly cut in a way as to suggest that.
* Why is Cassandra so interested in Orlais that she stabs it on the map with her beloved knife?
* Who is Varric mourning?
* Where IS Varric? Kirkwall?
* What is the symbol on the flag next to Varric? Looks like a flower or a lion (Orlais?).
* The castle under siege looks very much like a grey warden fortress. Could it perhaps be the warden HQ aka Weisshaupt?
* Is Cassandra wearing a crown or simply a headband in the war room scene?
* That same scene also shows a copy of Hard in Hightown II on the far left of the table. Does this confirm Cullen LI?(<- This is a joke)
* Seekers now wear some pretty intimidating helmets. Seriously, how can they see anything through those things?
* All the army bricks on the war room map have some kind of statue behind them. The armies to the right have the chantry sun, implying most likely the seeker forces, while the middle one looks like an angel, and the blue armies previously mentioned appear to have a bell pierced by the circle of magi symbol. The picture isn't very clear though so these are mostly assumptions.
* People have pointed out that Morrigan resembles Flemeth quite abit now, which could very well be the reason Bioware decided to alter her apearance.
* It also looks like someone/ something is standing behind Morrigan. It's pretty blurry, so it might be nothing, but perhaps it is the Old god baby?


Speculate!



EDIT: Since alot of people seem to believe that the triler is CGI: It is actual IN-GAME footage. It even says so in the beginning of the trailer.;)

Allan Schumacher describes how the trailer was made here -> http://social.biowar...776/10#16843737

Although nothing's been confirmed or denied yet, Schumacher also commented on the "open world" aspect of the game, and generally seems to indicate that the game will not be completely open world. Instead it sounds more like the diferent areas will be larger, and that the player will travel from area to area similar to how it was done in DA:O. When thinking about the size of the new areas, we were told quite some time ago that a single zone in DA:I will be as large as all the different zones in DA2 combined! Sources: http://social.biowar...776/13#16845858      http://www.wired.com...2/dragon-age-3/

Modifié par Get fired up, 13 juin 2013 - 09:08 .


#2
David Gaider

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Filament wrote...
So is it pre-rendered or is it frostbite? Enough of these shenanigans.


It's in-game assets and in-engine. Generally, when people refer to a "CGI trailer", they mean something that was created by an animation studio-- usually not on a game engine at all (such as stuff Blur makes). Technically it's all CGI.

If that seems like a big jump in fidelity... well, it is. New engines will do that. :)

I suggest remaining skeptical until you see gameplay footage. Healthier, I imagine.

#3
Allan Schumacher

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BasilKarlo wrote...

EntropicAngel wrote...

It's totally accurate.

I never said they were in the game. I said they were rendered in real time. That's what Filament asked about.


Rendered in real time doesn't even mean anything. That's not an actual term. Cutscenes are either CGI or they're in-game. What we saw was not in-game.


This is incorrect.  Real-time rendering most definitely is a real term, and it's exceptionally important, because games run at real time.  Blur trailers do not.  They use the opposite of real-time rendering: pre-rendering.

Full, pre-rendered videos like a Blur trailer take hours (if not days) to render the 60/90/120 second trailer that you see, which completely overlooks the 100+ man months of work that goes into actually creating the scenes and assets.

To use your words "Cutscenes are either CGI or they're in game."  If you equate CGI with the types of things that Blur does, then our trailer was not CGI.

Our trailer was "in engine" in that, it was DA3 assets placed inside the Frostbite engine within existing DA3 levels, and people loading up the game and moving around the camera, creating cinematic sequences, and the like, for the intent of capturing a video for demonstration.

If you were to draw the closest analogue to what the trailer was, it'd be the in game cinematics from DAO and DA2.  The only hesitation one might put on "in game" is that upon playing the game at release, someone might go "Hey, where's that scene of the Qunari slowly turning around?  I didn't see that in my game!"  You might not see a scene that actually has Cassandra stabbing daggers into tables, and you might not come across a scene where Varric is looking over some dead bodies.


As for David's "Gameplay" it's also important to note that even Dragon Age 2 had different levels of detail for its characters depending on whether or not you were in a cutscene/conversation or not.  As for different levels of fidelity based on hardware, Dragon Age Origns also had that (most cloth and pretty much all cloth physics was cut out of the console versions).

Modifié par Allan Schumacher, 11 juin 2013 - 10:03 .


#4
David Gaider

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bigbad1013 wrote...
I was already excited about this game simply because it was another Dragon Age game but the trailer just made me even more excited.


There's been a lot of excitement from the trailer-- it's nice to see. The team is certainly jazzed by it.

Wouldn't mind if this next year or so would be kind enough to pass quickly.


I'm sure it will pass more quickly than the team would like. We have a lot to do. ;)

#5
Allan Schumacher

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Wulfram wrote...

My impression would be that the "open world" will more end up being that, say, DA:O would have had one big Ostagar area, one big Denerim area, one big Brecilian forest area, one big Deep Roads, rather than splitting them up into bits. Which wouldn't have major pacing issues or really cost very much more zots.

Though I personally wouldn't want that. I think the area transitions can help give a sense of scale, by implying that there's more stuff that was simply skipped over because it wasn't really relevant to the story.



I agree that transitions can help with a sense of scale.  Unless we went with a more uniform setting, I think it'd be a negative to have very different climate setting all within the same map.

The sense of scale was part of the motivation for still having separate levels.