They want us to keep holding them to a high standard! After all, the only thing we knew so far is "the game will be a feast for the eye". That's a big promise, and they had the same for DA2.
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I'm still wondering what was the goal of this trailer.
It was made for fans (I can't imagine this game will interest people not interested in DA in the first place, it's very hermetic). But one minute trailer with things we could have guessed (Varric, Morrigan, Cassandra, war all over the place, demons)? That's not a lot for fans, 10 months later.
When we asked about the "open world" part of it, they correct themselves by saying "that's not an open world like Skyrim; think more of larger and more open areas". Larger and open areas doesn't mean open world.
Open world means no linearity in world and storytelling, no invisible walls and "you can go where you're looking". I really want clarification on that, because I'm REALLY worried about that. This really looked like marketing BS to me, and that's what broke DA2 to me.
Modifié par Cheylus, 11 juin 2013 - 10:12 .





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