Hey guys i have been working on a stand alone module for myself, a few quests and some open combat etc, my module works fine, the quests work, the objects and interactive placeables and people work etc, basically it looks well and plays well. But i can not get the sound or map points working correctly, so im think if i had the single player map of Lothering(where my area is based) i could delete all non important to my stand alone and change the module script to reflect the changes, so my question is, does anyone know how i get a copy of the Lothering area as seen in singleplayer?
My standalone is based on the Civil War the singleplayer ignored during the blight.
Level Exporter
Débuté par
Legori2010
, janv. 17 2010 02:05
#1
Posté 17 janvier 2010 - 02:05
#2
Posté 17 janvier 2010 - 05:45
Go to File->Manage Modules, select "Single Player" and in the area list should be all of the Areas built in the game, which you can load and look around in. They're read-only copies, so you can't edit them unless you do a 'Check Out', but I wouldn't recommend that. Just use them as a template to copy/paste what you want like sound emitters and such forth.
#3
Posté 17 janvier 2010 - 05:47
Oh and by loading Single Player it tends to automatically export a bunch of crap to the core_override_toolsetexport folder. If you didn't upgrade the toolset to 1.02 a couple of months back, those files will break your game because of improper talktable and plot values, so you'll have to go to that folder and clear it out.
#4
Posté 17 janvier 2010 - 06:20
Thanks for the reply, ill give it a go tonight.





Retour en haut






