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Graphics look right, but, dat art style... again.


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53 réponses à ce sujet

#26
Ridwan

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The art is fine when I think of it.

Modifié par M25105, 10 juin 2013 - 10:08 .


#27
Mello

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 So you're telling me this is what Morrigan looks like? Mk. The art is fine. Can't we all be happy it's not Dragon Age 2 art style? 

#28
Sylvianus

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I hated DA2 art style, I'm happy with what I saw. But I wait to see more of the gameplay. No more anime crap. Ever. Especially that a war is happening. This is serious business. Loved the apocalyptic atmosphere by the way.  Also the darkspawn didn't look like ridiculous monsters. But again, I'll wait to see more of them.

Modifié par Sylvianus, 10 juin 2013 - 10:18 .


#29
Sylvianus

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iPoohCupCakes wrote...
Can't we all be happy it's not Dragon Age 2 art style? 

Yeah,  I think we can at least toast about it lol.

#30
Guest_Raga_*

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 I had no issue with DA2's art style.  The thing I disliked about it was lack of detail.  All the environments felt empty and redundant.  Just add more life to the cities, more plants and rocks and animals outside the cities, more books on shelves and cups on tables, etc.  I think that would help it tremendously.  It would make the world feel a lot more organic. 

Modifié par Ragabul the Ontarah, 10 juin 2013 - 10:17 .


#31
Black Jimmy

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 Other than thinking Varic was his son for a second, I really liked the look of it all.
Cass's look bugged me the first time I watched it but again, it's starting to appeal to me.

#32
FaWa

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I reserve judgement until I see the elves. GOD they were horrible
Anyway, Varric needs to gtfo

#33
RobRam10

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FaWa wrote...

I reserve judgement until I see the elves. GOD they were horrible
Anyway, Varric needs to gtfo

Ah yeah they didn't show elves. HUZZAH
Also NO!

#34
bricriu7

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Ragabul the Ontarah wrote...

 I had no issue with DA2's art style.  The thing I disliked about it was lack of detail.  All the environments felt empty and redundant.  Just add more life to the cities, more plants and rocks and animals outside the cities, more books on shelves and cups on tables, etc.  I think that would help it tremendously.  It would make the world feel a lot more organic. 


Totally agree with this. The world felt so empty in Dragon age 2. In origins you can see books strewn about in the Mage tower, little details like that add so much to the world and how immersive it is. 

#35
Charane

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Looks pretty good to me though I had a double take with Varric. But the trailer isn't game footage so all this is a moot point.

#36
uknowitbeb

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Some people are just too hard to please. Bioware is gonna do what they feel is best, and I at least think the new art style is quite good.

#37
jaikss

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Too little footage to make a judgement personally, but based on the brief footage seen on the trailer, I think the art style was quite good actually. I despise the needless "spikiness" that is ever so present in many fantasy games but the spikes on the seekers' armors as seen in the trailer were actually not bad at all; small enough to actually be practical (ie. ramming into the enemy in this case). The darkspawn armor spikes on the other hand were quite ackward, but darkspawn have already been established as creating extremely crude equipment so I don't mind their gear having a weird spike here and there.

Modifié par jaikss, 10 juin 2013 - 10:30 .


#38
Astralify

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Guns wrote...

Can we go back to when Dragon Age was actually... you know... good?


Image IPB
Image IPB
Image IPB


I'd really like that, but I don't think that will ever happen.

#39
Naitaka

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bricriu7 wrote...

Ragabul the Ontarah wrote...

 I had no issue with DA2's art style.  The thing I disliked about it was lack of detail.  All the environments felt empty and redundant.  Just add more life to the cities, more plants and rocks and animals outside the cities, more books on shelves and cups on tables, etc.  I think that would help it tremendously.  It would make the world feel a lot more organic. 


Totally agree with this. The world felt so empty in Dragon age 2. In origins you can see books strewn about in the Mage tower, little details like that add so much to the world and how immersive it is. 


But that WAS DA2's art style. They were going for stronger contour and saturated colour pallete so of course we had way less "clutter" in DA2 than we did in DA:O. They even said as much in an interview.

#40
TNT1991

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Mesina2 wrote...

I see nothing wrong with it's art style.



#41
AlanC9

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If those pictures are supposed to make a case for DA:O's art style, they're not well-chosen. The game didn't look like that.

#42
Hrungr

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Watched the trailer a few times now and I like the job that they have done... for the most part.

I liked the opening scene and the carnage. Well done here I thought.
The weather effects (smoke, dust filtered light, rain) and lighting seem pretty good.
The qunari looks great.
The character animation is decent... but could use some more polish.
The map room looks good.
The Warden's castle looks... pretty generic though and not particularly realistic. Looks like a miniature playset somehow...
The fireballs and general destruction look "okay", but could use some more "weight" and polishing up I think.
The fade tear looks pretty good and various demons look pretty decent.
The dragon looks good, but it's placement on the rocks looks not-quite-right. It feels like a miniature, much like the castle.
Characters in general feel like they need a little more work and animation tweaks.
After seeing the new Witcher, Ryse, Battlefield, etc. DA:I just seems to lack some of the polish and "wow" the other reveals had.

That said, they've got a whole year+ to work out the kinks so I'm pretty hyped that they'll have great game at the end of the day.

#43
Guest_Raga_*

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Naitaka wrote...

bricriu7 wrote...

Ragabul the Ontarah wrote...

 I had no issue with DA2's art style.  The thing I disliked about it was lack of detail.  All the environments felt empty and redundant.  Just add more life to the cities, more plants and rocks and animals outside the cities, more books on shelves and cups on tables, etc.  I think that would help it tremendously.  It would make the world feel a lot more organic. 


Totally agree with this. The world felt so empty in Dragon age 2. In origins you can see books strewn about in the Mage tower, little details like that add so much to the world and how immersive it is. 


But that WAS DA2's art style. They were going for stronger contour and saturated colour pallete so of course we had way less "clutter" in DA2 than we did in DA:O. They even said as much in an interview.


Didn't they say somewhere it was loosely modeled on spaghetti westerns?  Even those have stuff in them unless the characters are literally in  the middle of the desert.  Inside you have strings of chiles hanging on walls, grungy bottles behind the saloon bar, etc. etc.  There's a difference between stark detail and no detail. 

Modifié par Ragabul the Ontarah, 10 juin 2013 - 10:52 .


#44
llandwynwyn

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It actually looks like a mixture od DAO and DA2 to me. I liked it.

#45
Guest_Raga_*

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 Also, I would argue stark and empty is a bad idea unless you are in a movie like Lawrence of Arabia where emptiness is a specific needed feature.  Is there some reason emptiness was needed in Kirkwall and especially in the green areas outside of Kirkwall?  I can't think of any.  Malta is not empty  and desolate looking.  It's not the Mojave. 

#46
AppealToReason

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JobacNoor wrote...

Pale skin and dark hair is apparantly enough now to be considered "emo".


Kat Dennings is emo as ****!

#47
Scarlet Rabbi

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The art style looks more akin to Origins than it does to DA2.

Am I the only one who feels that way?

#48
TEWR

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I'm... not a fan of the Qunari changes. It looks substantially different from DAII's Qunari, which I actually liked.

#49
Guest_Puddi III_*

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I only saw one qunari. He could be a fat one.

#50
Guest_Raga_*

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Filament wrote...

I only saw one qunari. He could be a fat one.


It has now been a few years since Sten introduced cookies to Qunari society...